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-   -   Ghost vl 1.4 (https://forums.alliedmods.net/showthread.php?t=153884)

vato loco [GE-S] 03-30-2011 16:40

Ghost vl 1.4
 
2 Attachment(s)
Ghost vl

Version 1.4


Another Ghost Plugin.
It was a request by .....
now i'm going to share the plugin with you all...


  • Description:
Code:

When Player Die He Will Respawn As Ghost
And Can Move Around Without Touchin Ohter Players.
You Can Configurate Plugin Via Cvars
In The Way You Need It For Mods Like Hns
For Trick Jumps And So On.
The Best Will Be Take Look On The Cvars
And Their Descriptions.

  • Cvars:
Code:

// Ghost vl Version 1.4 By vato loco [GE-S]

// Cvars:

// Show The Agree Menu When Player Spawn Fist Time
//
// 0 = Menu Disabled - Player Will Respawn As Ghost When Die Withtout Having A Choice
// 1 = Menu Enabled - Player Can Choose If He Want To Respawn As Ghost When Die
//
// Default: "1"
ghost_menu "1"

// Set Respawn Delay For Ghost
// Note: ( do not set value below 0.1 )
//
// Default "0.5"
ghost_respawn_delay "0.5"

// Where Ghost Spawn After Death
//
// 0 = Ghost Spawn In Base
// 1 = Ghost Spawn Where He Died
//
// Default: "1"
ghost_spawn "1"

// Set Ghost Noclip
//
// 0 = Ghost Noclip Disabled
// 1 = Ghost Noclip Enabled
//
// Default: "0"
ghost_noclip "0"

// When Player Is Ghost If Can Be Killed By Admin Or Ohter Plugins
//
// 0 = Every Time When Ghost Is Killed - Ghost Repawn In Base (All The Time Till Round End)
// 1 = After Ghost Killed Ghost Stay Dead
//
// Default: "0"
ghost_kill "0"

// When Player Is Ghost If Is Visible For Alive Player
//
// 0 = Ghost Is Not Visible And Hearable For Alive Player - (But A Ghost Can Still See Another Ghost)
// 1 = Ghost Is Visible For All Player
//
// Default: "1"
ghost_visible "1"

// Sound Is Played When Player Spawn As Ghost (Thunder Sound)
//
// 0 = Sound Disabled
// 1 = Sound Enabled
//
// Default: "1"
ghost_sound "1"

// Set EffectS Of Ghost
//
// 0 = kRenderFxDistort With Distance Fade
// 1 = kRenderFxDistort Without fade (Distort/scale/translate flicker)
//
// Default: "0"
ghost_effect "0"

  • Note:
Code:

When Your Are Using Semiclip Plugins Or Mods With Semiclip
Or Plugins With Rendering Put The ghost.amxx Below This Plugins.
Reason Is That The Rendering Of Ghost Won't Be Influenced
Than By Ohter Plugins.
Download The Zip You Need The Player Model In It.

  • Credits:
Code:

HoLLyWooD For The Original Plugin And The Idea
  • Change Log:
Code:

06.04.2011
* Model Renamed ghost.mdl to dead.mdl


klatro 03-30-2011 16:48

Re: Ghost vl 1.4
 
Thanks for sharing. :)

vato loco [GE-S] 03-30-2011 16:49

Re: Ghost vl 1.4
 
you'r welcome mate :wink:

bibu 03-30-2011 17:16

Re: Ghost vl 1.4
 
http://forums.alliedmods.net/showthread.php?t=148884
http://forums.alliedmods.net/showthread.php?t=153794

?

vato loco [GE-S] 03-30-2011 17:24

Re: Ghost vl 1.4
 
i think my is the mix of both plugins
when you cofigurate the plugin cvars right
you can have a bit of both this plugins
not 100% exactly the same.
read credits plugin was not my idea
the name is based on HoLLyWooD's plugin

ANTICHRISTUS 03-30-2011 19:30

Re: Ghost vl 1.4
 
thanks for sharing :up:

two plugins, two models, the same name of the model.
I have the model of HoLLyWooD's plugin installed, so it will be used in yours too. an advice, search a nice model of a ghost and call it as its original name.

you should modify the cvars one by one and see if there are some bugs.

also it needs to be more realistic, the ghost should fly.
and to show a knife view is ugly, maybe hands of zombie of something like it.

gtpunkt 03-31-2011 02:06

Re: Ghost vl 1.4
 
this idea not from hollywood..you can say what you want, the idea from Quick-Gun.

Stressful 03-31-2011 08:39

Re: Ghost vl 1.4
 
There seems to be some problem with the glitch and fall dmg

vato loco [GE-S] 03-31-2011 11:01

Re: Ghost vl 1.4
 
Quote:

Originally Posted by ANTICHRISTUS (Post 1441936)
thanks for sharing :up:

two plugins, two models, the same name of the model.
I have the model of HoLLyWooD's plugin installed, so it will be used in yours too. an advice, search a nice model of a ghost and call it as its original name.

you should modify the cvars one by one and see if there are some bugs.

also it needs to be more realistic, the ghost should fly.
and to show a knife view is ugly, maybe hands of zombie of something like it.

you're welcome

the ghost can fly just set the cvar ghost_noclip "1" :wink:
yes model name is the same but not the model
HoLLyWooD's model is realy cool and i like it !
the first version was without knife...
i will think about your suggestion with zombie hands :wink:

Quote:

Originally Posted by Stressful (Post 1442096)
There seems to be some problem with the glitch and fall dmg

how can you have problems with fall dmg when you have godmode???

Stressful 04-01-2011 06:19

Re: Ghost vl 1.4
 
No . What I meant for the fall damage is that , Other players which is alive , doesn't have fall damage too . And there's glitch . The T Model become CT model


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