[L4D2]High_Impact_Ragdoll_Deaths
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Hi, High_Impact_Ragdoll_Deaths will cause you to ragdoll when over max fall velocity that would cause an instakill, unlike Mr.zero's which causes everydeath to ragdoll this will only trigger from falling VERY HARD splat*splat*splat* :twisted:
Git Commits Demo below https://steamusercontent-a.akamaihd....1A86ED75061FF/ It has LMC support too! Lux's Model Changer |
Re: [L4D2]High_Impact_Ragdoll_Deaths
Not create a static body to defib, i cant defib with dynamic body
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Re: [L4D2]High_Impact_Ragdoll_Deaths
That is the point, no defib from high velocity impact death.
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Re: [L4D2]High_Impact_Ragdoll_Deaths
i add some code so i can defib
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http://i.imgur.com/CpxOMzD.jpg |
Re: [L4D2]High_Impact_Ragdoll_Deaths
Nice work, Lux! :up:
I always find it weird when falling from high places vertically always results to the body becoming a death model rather than flailing around, which makes it less realistic. |
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I made a small update incase anyone is using incapcrawling and crawls off an edge would have some strange effect :P should i fix incap players crawling off an edge and not dying as they should if not incapped? |
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Re: [L4D2]High_Impact_Ragdoll_Deaths
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https://forums.alliedmods.net/showthread.php?p=2633939 |
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