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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH VSH, old thread (v1.42) - Information/etc. (https://forums.alliedmods.net/showthread.php?t=146884)

Eggman 03-18-2011 06:51

Re: [TF2] VS Saxton Hale Mode
 
Console errors fixed, finally, I hope.

eraserhead 03-18-2011 07:11

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by Eggman (Post 1435093)
I don't ingoring that: I said "no" so much times. Do you think I'll change my choose if you will repeat? I don't must release ALL requests, right?
But you can make suggection, I don't ignoring, and I will (or will not) make that.
About errors in console: it will be fixed in a few time. Also I didn't see gameplay-bugs. Who saw that? I hope nobody, but...

I don't remember you saying anything about WHY the plugin reloads all other plugins on map change. If you don't respond we can't help improve the plugin. After everyone knows WHY your plugin doest this then we can talk about changing it or not and then you can say yes/no. Please quote yourself if i missed any post about this.

RavensBro 03-18-2011 12:11

Re: [TF2] VS Saxton Hale Mode
 
L 03/18/2011 - 11:01:51: Info (map "vsh_farm_feud") (file "errors_20110318.log")
L 03/18/2011 - 11:01:51: [SM] Native "WriteFileLine" reported: Invalid file handle 0 (error 4)
L 03/18/2011 - 11:01:51: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 03/18/2011 - 11:01:51: [SM] [0] Line 3479, D:\Programs\Steam\SteamApps\robokymk2\source 2007 dedicated server\tf\addons\sourcemod\scripting\saxtonha le\saxtonhale.sp::WriteConfig()
L 03/18/2011 - 11:01:51: [SM] [1] Line 779, D:\Programs\Steam\SteamApps\robokymk2\source 2007 dedicated server\tf\addons\sourcemod\scripting\saxtonha le\saxtonhale.sp::CvarChange()
L 03/18/2011 - 11:06:54: Error log file session closed.

RavensBro 03-18-2011 12:18

Re: [TF2] VS Saxton Hale Mode
 
ok this is weird i started up my saxton hale server this moring and all it does now is keep changing maps cant even get on it? lol I'm guessing it has somthing to do with the mod because last night it was running fine.

rowedahelicon 03-18-2011 13:05

Re: [TF2] VS Saxton Hale Mode
 
Not to be "that" guy, but this is why Auto Update never should of been in, the stability is gone with every update, at least release an old build that didn't have as many problems.

Monkeys 03-18-2011 13:47

Re: [TF2] VS Saxton Hale Mode
 
You're not "that guy". Because we're all thinking that.
Eggman is the only one supporting his Autoupdate right now.

nineteeneleven 03-18-2011 15:08

Re: [TF2] VS Saxton Hale Mode
 
the plugin stopped loading all of the sudden, mid-day today, for no reason

Code:

L 03/18/2011 - 15:06:52: Info (map "arena_well") (file "errors_20110318.log")
L 03/18/2011 - 15:06:52: [SM] Failed to load plugin "saxtonhale.smx": Unable to open file


Unreal1 03-18-2011 15:09

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by Monkeys (Post 1435417)
You're not "that guy". Because we're all thinking that.
Eggman is the only one supporting his Autoupdate right now.

No, I support the idea of auto-updating, it just means less work for me having to make-sure the plugin is up-to date. BUT I don't support auto-updating being mandatory. If you are going to include auto-updating, make it optional and include the old versions of the plugin. Also, TEST the version of the plugin so you can make-sure they are stable! Release beta versions! For people who are willing to test them, and have them report back to you on how they run.

Unreal1 03-18-2011 15:43

Re: [TF2] VS Saxton Hale Mode
 
The hale me thing that asks if you want to saxton next round or not doesn't work is you say no, it still makes you saxton. :cry:

Velture 03-18-2011 16:24

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by Unreal1 (Post 1435480)
The hale me thing that asks if you want to saxton next round or not doesn't work is you say no, it still makes you saxton. :cry:

same here.



Anyway i support autoupdate but i would like a command that disables the update feature. Maybe not for me but the idea of autoupdate should be optionary not forced.


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