[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
WarMod [BFG] edition Warmod will require Sourcemod v1.10+ to compile CS:GO SM version requirements can be found here: Required Versions - Sourcemod Description: This is an updated version of the Game Tech WarMod by Twelve-60. https://forums.alliedmods.net/showthread.php?t=60952 It has been coded up from his old CS:S source code on github. It is specifically designed to be used for competitive matches, and provides the flexibility to suit any form of competition, including large tournaments down to clan matches. WIP: http://warmod.wikia.com/wiki/Warmod_Wikia Optional:
Feature list:
Language support:
CVAR/Command list: ADMIN commands:
CLIENT commands:
Change log: PHP Code:
Install instructions:
These have all the files required for Warmod and the FTP upload. To set up the FTP part please refer to this thread: Click Me Warmod.smx Warmod.sp Warmod.inc Warmod_configs.inc Include files from other projects: (these are located on my bit bucket - May not be up to date with their projects) tEasyFTP.inc bzip2.inc updater.inc zip.inc Translation files: Chi file here De file here Fr file here Hu file here Pt file here Ro file here Ru file here Sv file here English file here Warmod will require Sourcemod v1.10+ |
Re: [CSGO] WarMod [BFG] <Beta v0.1.1, 05-09-2013>
For MySQL database you will need to add this to your sourcemod databases.cfg
PHP Code:
PHP Code:
Quote:
http://youtu.be/XvziKMHCpfk PHP Code:
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Re: [CSGO] WarMod [BFG] <Beta v0.1.1, 05-09-2013>
This looks awesome! I have been looking for something exactly like this for my 2 private servers because we host weekly scrim events on Sunday nights. I'm definitely going to install this today and I will provide feedback once I get a chance to use it, which will likely be this evening.
Thank you! |
Re: [CSGO] WarMod [BFG] <Beta v0.1.2, 06-Sep-2013>
A small update. Updated CFG files in the .zip [fixed round time and added sm_updater command] and added Updater code for future releases. =)
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Re: [CSGO] WarMod [BFG] <Beta v0.1.2, 06-Sep-2013>
sv_password is working proprely? or we are not able to add password till players are connected on server?
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Re: [CSGO] WarMod [BFG] <Beta v0.1.2, 06-Sep-2013>
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Thanks for letting me know. :) Edit: Was working on my server. Do you have admin for the server? sourcemod admin. |
Re: [CSGO] WarMod [BFG] <Beta v0.1.2, 06-Sep-2013>
If you wish, i can offer you a FTP for a server to test it (latest sourcemod). If everything works fine, i will support you plugin on my all community servers.
I have tested many times, and sv_password is a problem for CS:GO server for a long long time ... :D |
Re: [CSGO] WarMod [BFG] <Beta v0.1.2, 06-Sep-2013>
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I'll add that to the list to fix. Thanks =) |
Re: [CSGO] WarMod [BFG] <Beta v0.1.2, 06-Sep-2013>
Ok, i'll wait for that fix. Topic followed (send me a PM if i will be able to help with more infos)
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Re: [CSGO] WarMod [BFG] <Beta v0.1.2, 06-Sep-2013>
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All my servers have passwords on them with the sv_password command in the cfg file. |
Re: [CSGO] WarMod [BFG] <Beta v0.1.2, 06-Sep-2013>
Try to change a password in-game and try to retry, you will see that in-game password changed has not been saved.
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Re: [CSGO] WarMod [BFG] <Beta v0.1.2, 06-Sep-2013>
Quote:
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Re: [CSGO] WarMod [BFG] <Beta v0.1.2, 06-Sep-2013>
About player / Cash restore u can find some usefull information on "Resetescore" code, since there's a version who store this kind of thing with option to store at mapend, permanently or don't keep.
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Re: [CSGO] WarMod [BFG] <Beta v0.1.3, 07-Sep-2013>
@away000 cheers. I will look into it. =) I was looking at Save Scores plugin for info about it.
Small update. Beta v0.1.3 07-Sep-13: Fixed Not Live command. Added Money display in team chat. |
Re: [CSGO] WarMod [BFG] <Beta v0.1.3, 07-Sep-2013>
I was looking and will just put some ideas (requests), obviously fell free to discus and / or implement (or not) the ideas;
Auto FTP upload of demos; AUTO BZIP demos option (check if the extension is loaded, if it is, have a option to enable or not this feature); A live radar on the web (i did see a plugin some time ago who do this very well, idk if the source still there and if still work, but is a nice idea ^^); Put int the CSS the new MIX mode (weapon upgrade in roundstart if u got a kill in last round and everthing more who u can see in CSGO, i just don't remember the name of that mod...); The possibility of check the actual / maxplayers on hostname aswell actual map and status (LIVE, WARMUP or anything else); A way to punish leaves during a match integrated with SourceBans with reason and time configuration (ban and or kick...) The possibility of Advertise on other servers via adverts (using mysql) of player required to a match; Leave or not server password protected, if not protected durin a match just limit the teams to not get a 6x5 situation, so we can have spec and if anyone needs leave we have a spec to get his place (include a lot of visual infos for spectators, table with HP, actual Weapon, money and some other usefull info but just for specs); Randomly or rank based choice of a captain for the match; Rank system for matchs who does not necessary count frags but match wins; Quakesounds and some other fun things active just in Warmup mode (noblock, perma 16k cash, traces, DM, no objective, no round end, insta respawn, spawn protection, bhop, anyway a good amount of features active); References: Clanmatch-Plugin for Source-MM 1.2.0.8 or WarriorMod Sorry for anything, but that's just a brainstorm of ideas who can improve this kind of plugin with a Ultimate All In One Pug / Clan WarMod... |
Re: [CSGO] WarMod [BFG] <Beta v0.1.3, 07-Sep-2013>
I like a few of the ideas but this isn't really designed to be a pug type of warmod, it is for competitions and practice wars/scrims.
I was looking at the FTP autoupload but there are plugins that already do that: http://forums.alliedmods.net/showthread.php?t=162912 This also has the auto bzip part as well. The advertising part is also another one I was looking at. This would be good for competitions and such. For more of a pug type of plugin this one might be a better: https://github.com/goonpug/goonpug |
Re: [CSGO] WarMod [BFG] <Beta v0.1.3, 07-Sep-2013>
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Btw, the features who i called are realy good to see integrated into ur plugin so we don't need other ones, btw ur'e right if we an do it with other plugins isn't a realy big thing integrate... |
Re: [CSGO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
Small update.
Beta v0.1.4 11-Sep-13: Added Assister to logs for both suicides and kills |
Re: [CSGO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
I have this plugin installed and working on my server. My first question is, why is acceleration set at 5 and not 5.6? As far as I know, that acceleration hasn't been implemented by any league or third party service yet?
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Re: [CSGO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
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Edit: Updated the CFG Zip file now. =) |
Re: [CSGO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
I'll give this a test run on one of my servers, I appreciate the work you poured into it.
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Re: [CS:GO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
installed :D
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Re: [CS:GO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
Nice, work in my servers good job. i wait next updates :D:D
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Re: [CS:GO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
I finally got to test this sucker out for real during a scrim yesterday. I had some considerable issues. Please don't take my comments as complaining. This is a mod that I could really use for my private servers, where we have dozens of pugs each week, so I want to provide any feedback that might help you get this thing in line.
*Note - I did not make any real adjustments to any of the configs other than adjusting them to allow my server to start, which it would not upon initial install. 10 Players readied up fine. LO3 worked fine and now we were LIVE. Here's where the issues start: 1. Round timer was set to like 3 minutes. Had to manually change mp_roundtime_defuse to 2 2. Match was set at 15 rounds. 7 was halftime. 2.1 - When halftime was reached, my team (ct) was losing 6-1. I executed mp_restartgame hoping that it would start over, which it half did. Teams stayed the same but automatically got switched sides. Score was 0-0 on the board, but WarMod kept displaying the score in chat at 6-1 Terrorists (which we were terrorists at this point, but had been losing 6-1). So essentially, it never swapped the scores over. Then, we reached a score of about 11-1. One person dropped out. We kept playing, once the score got to 13-1, the game automatically (and completely this time) restarted itself. This happened out of nowhere, mid round. 3. Every person was given kevlar for free at the start of each round. 4. Kevlar (and helmet) listed as $0 in the buy menu. Just some things I wanna add as a long time competitive player, as well as more recently in CEVO. You should go to CEVO's website and download their config. It's pretty straight forward. Also, this mod has a lot of configs. Which I'm assuming is why it somehow defaulted to 15 round matches. Why would 9 and 15 be included? I've never seen that type of setup for a competitive match. Matches are 30 rounds. Overtime is 6 rounds. Again, sorry to sound like I'm complaining, I'm not. I really wanna see the plugin take off and be extremely useful. I'm gonna keep plugging away at using this and trying to find the kinks while keeping my players happy. I'm mostly interested in this for its PUG Stats as well as the .ready system so I don't have to give full admin out to multiple people. |
Re: [CS:GO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
MR15 = 30 rounds and the MR9 is from the CGS when that was around. I haven't had the problem with it going to half at 7 rounds? That will be a setting on your server that is making it go to half time at that point. Also mp_roundtime_defuse should be set to 1.75 in the config. At half time it is set to have another readyup part and a warmup is auto done.
I know about the issue with the scoreboard after half. when i integrate the player save score part, hopefully fix this issue at the same time. Is the server set to classic competitive? kevlar shouldn't be set to auto give. definitely something in your config that is making these problems. -------------------- Was going to try and get an update out this weekend but dreamhack is on so most likely not now. =( SC2 just too good =D |
Re: [CS:GO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
Amazing job, thank you so much!
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Re: [CS:GO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
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wm_max_rounds is for warmod only. It shouldn't change server rounds at all. MR15 = 30 rounds and the MR9 is from the CGS when that was around. mp_roundtime_defuse at 1.75. There is definitely something wrong with your setup. Once I get the info above I can help you sort it out. If you want you can add me on steam http://steamcommunity.com/id/_versatile/ There is a timer for halftime that will restart the round after 15 seconds. Looking to change this to just pause at half time with a ready up to unpause it. |
Re: [CS:GO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
good job!
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Re: [CS:GO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
The "Kevlar (and helmet) listed as $0 in the buy menu." is a bug in the buy menu. I notice that yesterday when I was playing a competitive match.
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Re: [CS:GO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
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Re: [CS:GO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
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Re: [CS:GO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
shld be fixed in latest update
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Re: [CS:GO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
score board dont show correct team scores, anyway to fix it?
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Re: [CS:GO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
if this is after half time then there will be a fix next update. working out little bug with the pause feature then should be released. If it isn't then I need more detail about it...
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Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Beta v0.1.5 23-Sep-13:
Added pause and unpause function Swap/stay vote for winning team after knife round Changed how half time works (can pause or continue via ConVar("wm_half_time_brake", "1", "Pause game at halftime for a brake, No brake = 0, Brake = 1"); |
Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Thanks a lot for this true CSGO version. I'll try it right away.
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Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
[IMG]http://s14.************/rccb3wwb5/Capture.jpg[/IMG]
Plugin not work ! Did I do anything wrong ? |
Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Can you show me the error log? /csgo/addon/sourcemod/logs
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Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Also if you are only using Warmod on the server then you can delete the addon's folder and extract the zip file from either of these two files.
They have Metamod + Sourcemod + warmod plugin and cfg files. Warmod_BFG-0.1.5_linux.zip (12.0 MB) https://mega.co.nz/#!Eh9UhLTK!cqmlzG...AitvJeVR-HMifw Warmod_BFG-0.1.5_Win.zip (12.0 MB) https://mega.co.nz/#!0hEEUKZY!Rv8z8z...Q4Dy65HKMI1d6M |
Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Great plugin, but many bugs.
1. The server crashes after loading new sourcemod. If i put the 1.5 Sourcemod in the csgo folder, and then my setted up configs, it will work. after restarting my server (close the cmd) it will crash again. then I have to put the files again in the folder. 2. how to set up the database? is there any SQL to create the table? or does it byself? |
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