Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.4, 12-Feb-2015>
Hello. I want to start by saying I love your mod. I run a csgo community and I had everything up and running within 30 minutes (server installation and all) and a 10 man going.
I am however having an issue with the knife rounds however. Am I supposed to initiate the knife round manually or should that start on restart? I tried messing around with the mr_ settings but I still havent been able to get it to begin on restart. Along with that issue, the map veto system never started either. Am I missing convars anywhere or am I just putting them into the wrong files? |
Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.4, 12-Feb-2015>
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wm_auto_knife "0", "Enable or disable the knife round before going live" - Set this to 1 [Should be found in ruleset_global.cfg wm_knife_auto_start "0", "Enable or disable after knife round to be forced lived" - You can add this in also. This will forcestart the match after team select. 0 = off, 1 = on wm_veto "1", "Veto Style: 0 = off, 1 = Bo1, 2 = Bo2, 3 = Bo3" Veto is asked by the teams. So someone from each team needs to type !veto or !vetobo# where # = 1, 2 or 3 /* Veto cmds */ sm_vetobo1 - Veto_Bo1, "Ask for a Bo1 Veto" sm_vetoBo1 - Veto_Bo1, "Ask for a Bo1 Veto" sm_vetobo3 - Veto_Bo3, "Ask for a Bo3 Veto" sm_vetoBo3 - Veto_Bo3, "Ask for a Bo3 Veto" sm_veto - Veto_Setup, "Ask for Veto" sm_Veto - Veto_Setup, "Ask for Veto" sm_vetomaps - Veto_Bo3_Maps, "Veto Bo3 Maps" |
Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
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Maybe you could also color the chat with "Terrorist" please set name tag with red and for CT Blue? That way people realize that whats happening since default colors just tend to fade out for many that does not read what gets spammed. |
Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.4, 12-Feb-2015>
Me and a few friends are looking at this for our servers. One question came up: is there a real difference between the linux and windows versions?
also will these new tourney features cause a problem with the plugin? http://blog.counter-strike.net/index.php/2015/02/11443/ Quote:
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Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.4, 12-Feb-2015>
Few suggestions that you could add to this amazing plugin
- Anti-TK, when someone do much damage to a teammate, he'll be automatically banned for 30 mins (like MM system) - Ban disconnected players, this should be like MM settings, if you leave the match and you don't rejoin after 3 mins, you'll be automatically banned for X ammount of time. This would be perfect since many people just enter to the automix to troll people and then leave, if you do this, if you find the way to do this, you'll be loved for everyone, no homo. Thanks and keep up teh good work! |
Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.4, 12-Feb-2015>
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Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.4, 12-Feb-2015>
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mp_autokick 1 // Kick idle/team-killing players (mm) I modified the code to ban by quit and saves panel sourcemod, but also bans the spectadores coming out. I still have it for repair |
Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.4, 12-Feb-2015>
I am starting to playing around with this on my test server. I am liking what I am seeing so far. I did notice the gamemode_competitive_server.cfg is a ESL config for 3on3 or 5on5. How do I config the plugin for a 3 on 3 match so that it would be easier for me to test?
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Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.4, 12-Feb-2015>
hey , i just want to ask , past 2 day i hosted a LAN tournament using your mod , i love it btw . but i had a problem with the max players . its stuck at 10/10 and GOTV 10/10 . i changed all the setting inside warmod to 12 players but still 10/10 . the reason is i want people to join and cast my game live from spectators . can please email me the for this problem ? [email protected] . thanks ! LOVE YOUR MOD !~
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Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.4, 12-Feb-2015>
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wm_max_players "10", "Sets the maximum players allowed on both teams combined, others will be forced to spectator (0 = unlimited)" Change them to 6 for 3v3 in ruleset_global.cfg Quote:
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