Re: [CSGO] WarMod [BFG] <Beta v0.1.2, 06-Sep-2013>
Try to change a password in-game and try to retry, you will see that in-game password changed has not been saved.
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Re: [CSGO] WarMod [BFG] <Beta v0.1.2, 06-Sep-2013>
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Re: [CSGO] WarMod [BFG] <Beta v0.1.2, 06-Sep-2013>
About player / Cash restore u can find some usefull information on "Resetescore" code, since there's a version who store this kind of thing with option to store at mapend, permanently or don't keep.
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Re: [CSGO] WarMod [BFG] <Beta v0.1.3, 07-Sep-2013>
@away000 cheers. I will look into it. =) I was looking at Save Scores plugin for info about it.
Small update. Beta v0.1.3 07-Sep-13: Fixed Not Live command. Added Money display in team chat. |
Re: [CSGO] WarMod [BFG] <Beta v0.1.3, 07-Sep-2013>
I was looking and will just put some ideas (requests), obviously fell free to discus and / or implement (or not) the ideas;
Auto FTP upload of demos; AUTO BZIP demos option (check if the extension is loaded, if it is, have a option to enable or not this feature); A live radar on the web (i did see a plugin some time ago who do this very well, idk if the source still there and if still work, but is a nice idea ^^); Put int the CSS the new MIX mode (weapon upgrade in roundstart if u got a kill in last round and everthing more who u can see in CSGO, i just don't remember the name of that mod...); The possibility of check the actual / maxplayers on hostname aswell actual map and status (LIVE, WARMUP or anything else); A way to punish leaves during a match integrated with SourceBans with reason and time configuration (ban and or kick...) The possibility of Advertise on other servers via adverts (using mysql) of player required to a match; Leave or not server password protected, if not protected durin a match just limit the teams to not get a 6x5 situation, so we can have spec and if anyone needs leave we have a spec to get his place (include a lot of visual infos for spectators, table with HP, actual Weapon, money and some other usefull info but just for specs); Randomly or rank based choice of a captain for the match; Rank system for matchs who does not necessary count frags but match wins; Quakesounds and some other fun things active just in Warmup mode (noblock, perma 16k cash, traces, DM, no objective, no round end, insta respawn, spawn protection, bhop, anyway a good amount of features active); References: Clanmatch-Plugin for Source-MM 1.2.0.8 or WarriorMod Sorry for anything, but that's just a brainstorm of ideas who can improve this kind of plugin with a Ultimate All In One Pug / Clan WarMod... |
Re: [CSGO] WarMod [BFG] <Beta v0.1.3, 07-Sep-2013>
I like a few of the ideas but this isn't really designed to be a pug type of warmod, it is for competitions and practice wars/scrims.
I was looking at the FTP autoupload but there are plugins that already do that: http://forums.alliedmods.net/showthread.php?t=162912 This also has the auto bzip part as well. The advertising part is also another one I was looking at. This would be good for competitions and such. For more of a pug type of plugin this one might be a better: https://github.com/goonpug/goonpug |
Re: [CSGO] WarMod [BFG] <Beta v0.1.3, 07-Sep-2013>
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Btw, the features who i called are realy good to see integrated into ur plugin so we don't need other ones, btw ur'e right if we an do it with other plugins isn't a realy big thing integrate... |
Re: [CSGO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
Small update.
Beta v0.1.4 11-Sep-13: Added Assister to logs for both suicides and kills |
Re: [CSGO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
I have this plugin installed and working on my server. My first question is, why is acceleration set at 5 and not 5.6? As far as I know, that acceleration hasn't been implemented by any league or third party service yet?
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Re: [CSGO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
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Edit: Updated the CFG Zip file now. =) |
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