Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
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Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Is there ways to redirect spectators to GOTV when the match starts? Can the warmod have this option?
I am looking for something like this in the thread did not find any. |
Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
I'm having trouble getting overtime to start with $10000 start money instead of $800. It worked once but isn't working anymore. I am using the commands:
wm_overtime "1" wm_overtime_max_rounds "3" wm_overtime_start_money "10000" wm_round_money "1" |
Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
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For a work around you could use mp_overtime_startmoney "10000". It actually uses the csgo built in function to operate overtime |
Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
I tried that, executing it as a command through rcon, as well as putting it in:
ruleset_global.cfg ruleset_mr15.cfg And still no luck. I may be doing something wrong I'm not sure. When you have time see if you can get it working on your side. |
Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Some features I would like to be added in:
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Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
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Auto record is already in. =) If you want to add the Captain pick/Map vote that would be great! =D |
Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
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I will post back later with my results. |
Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Nevermind it works perfectly my bad I skipped first half while testing my bad works fine good job!
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Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Hi, can we know all the cvar of this plugin avaible ?
I'm looking for a way to desactive it on each map change (my serv is public and we make it private when we want), like in the !admin menu. |
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