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-   -   Quake Sounds v3 [6th-Jun-2016] (https://forums.alliedmods.net/showthread.php?t=224316)

Spartan_C001 08-22-2013 15:26

Quake Sounds v3 [6th-Jun-2016]
 
27 Attachment(s)
Quake Sounds v3
Version: 3.5.0

Description
  • The plugin plays sounds and displays text at certain events sometimes based on the number of kills. It currently includes by default two separate sound sets from Quake, a male set and a female set. The sounds and events can be configured.
Supported Games:
  • Counter Strike:Source
  • Day of Defeat:Source
  • Half Life 2: Deathmatch
  • Team Fortress 2
  • Counter Strike:Global Offensive
  • Other games *might* work, try it (and report any success)
Limitations and How to Change Them:
  • Max Number of Sets (default 5): in quakesoundsv3.sp change #define MAX_NUM_SETS 5
  • Max Kill Streak value (default 50): in quakesoundsv3.sp change #define MAX_NUM_KILLS 50
Installation

Basic (everything just works);
  1. Download Quake_Sounds_v3.zip, extract contents of GameServer folder into your servers game folder (and FastDL to your fastdl server if you have one).
  2. Compile the plugin using "Get Plugin", place this in '<game>/addons/sourcemod/plugins/'.
Advanced setup (for those who like to have everything perfectly customised);
  1. Edit plugin.quakesounds.cfg in '<game>/cfg/sourcemod/' To your liking.
  2. Edit Sound Set Configs in '<game>/addons/sourcemod/configs/quake/' to your liking.
  3. Translations file is 'plugin.quakesounds.txt in '<game>/addons/sourcemod/translations/'.
Configuration

1. QuakeSetsList.cfg

"SetsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" "" << Add name of sound set config here!
"sound set 4" ""
"sound set 5" ""
}
}

2. Sound Set configs (dependant on your configuration)

"SoundSet"
{
"headshot"
{
"0" << Plays the sound on every headshot
{
"sound" "quake/standard/headshot.mp3" << Sound file to play
"config" "9" << Configuration setting for this sound
}
"1" << Number of kills required to play the sound
{
"sound" "quake/standard/headshot.mp3" << Sound file to play
"config" "9" << Configuration setting for this sound
}
}
}

"config" ""
The field works as follows:
0: Off
1: Play sound to everyone
2: Play sound to attacker
4: Play sound to victim
8: Print text to everyone
16: Print text to attacker
32: Print text to victim

You need to add the above values to get your value
If you want to play sounds and text to everyone 1 + 8 = 9
If you want to print text to everyone but only want sounds to play for those involved: 2 + 4 + 8 = 14

3. plugin.quakesounds.txt (translations)

"headshot" << This is used when config is set to always play headshots
{
"#format" "{1:s}"
"en" "{1} Headshot"
"de" "{1} Kopfschuss"
"fr" "{1} aime les grosses tĂȘtes !!"
}
"headshot 1" << Number of Kills required to play the sound
{
"#format" "{1:s}"
"en" "{1} Headshot"
"de" "{1} Kopfschuss"
"fr" "{1} aime les grosses tĂȘtes !!"
}
"headshot 3" << Number of Kills required to play the sound
{
"#format" "{1:s}"
"en" "{1} Hattrick"
"de" "{1} Hattrick"
"fr" "{1} Tour du chapeau"
}

CVARS
  • sm_quakesoundsv3_version: The version number of the plugin... Do NOT Touch!
  • sm_quakesoundsv3_announce: Enables the plugin announcement on player join.
  • sm_quakesoundsv3_text: The default text setting for new users.
  • sm_quakesoundsv3_sound: The default sound setting for new users.
  • sm_quakesoundsv3_teamkill_mode: Teamkill setting; 0=Normal, 1=Teamkills act as normal kills (and teamkill sounds wont be played).
  • sm_quakesoundsv3_volume: The volume of all the sounds played by the plugin, 0.0 = 0%, 1.0 = 100%. (Note: This has no effect in CS:GO)
  • sm_quakesoundsv3_combo_time: Max time in seconds between kills that will count as combo; 0.0=Minimum, 2.0=Default.
To Do List (Future Features):
  • None (as yet).
Previous Version Downloads;
  • 19370 views.
Latest Update Details;
  • 3.5.0 - (06-Jun-2016)
  • Update to custom EmitSound method - Should now work properly on all games including CS:GO since recent updates messed stuff up.
  • Game Detection method changed - Should be more efficient, not that it was that bad anyway.

DoPe^ 08-22-2013 15:59

Re: Quake Sounds v3
 
What's the problem with the Revamped version? :) I got no issues with that one

Spartan_C001 08-22-2013 16:09

Re: Quake Sounds v3
 
Quote:

Originally Posted by DoPe^ (Post 2019625)
What's the problem with the Revamped version? :) I got no issues with that one

There are none as yet, but this is just an updated version which consolidates all the versions into one single plugin :) plus the owner of the previous plugin has not been on in a long time.

DD32KA 08-22-2013 16:39

Re: Quake Sounds v3
 
I Like it, the Revamped Version is good, but i think its better to use a newer version :)

Spartan_C001 08-22-2013 20:12

Re: Quake Sounds v3
 
Quote:

Originally Posted by DD32KA (Post 2019671)
I Like it, the Revamped Version is good, but i think its better to use a newer version :)

New version available (3.2)!!!

Got CS:GO Support fully operating! (need people to test just to make sure tho)

Thanks to everyone who has helped so far!

octora 08-24-2013 07:37

Re: Quake Sounds v3 [23-09-2013]
 
plugins error when i check in sm plugins list in my console :cry:

m22b 08-24-2013 10:48

Re: Quake Sounds v3 [23-09-2013]
 
work with cs:go ?
Anybody test it ?

away000 08-24-2013 11:57

Re: Quake Sounds v3 [23-09-2013]
 
Quote:

Originally Posted by octora (Post 2020591)
plugins error when i check in sm plugins list in my console :cry:

What it prints for u?

Anything on logs u can share with us?

NiTrOwow 08-24-2013 17:13

Re: Quake Sounds v3 [23-09-2013]
 
Ow wauw somebody updated it. Well let me test it.

No, i did something wrong seems to work wonderful on cstrike!

octora 08-24-2013 20:50

Re: Quake Sounds v3 [23-09-2013]
 
Quote:

Originally Posted by away000 (Post 2020701)
What it prints for u?

Anything on logs u can share with us?

L 08/25/2013 - 07:48:06: [SM] Fatal error encountered parsing translation file "plugin.quakesounds.txt"
L 08/25/2013 - 07:48:06: [SM] Error (line 0, column 0): Stream failed to open
L 08/25/2013 - 07:48:06: [SM] Plugin encountered error 25: Call was aborted
L 08/25/2013 - 07:48:06: [SM] Native "SetFailState" reported: configs/QuakeSoundsList.cfg not found or not correctly structured
L 08/25/2013 - 07:48:06: [SM] Displaying call stack trace for plugin "quakesoundsv3.smx":


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