[L4D2] Anti-Runner System - REMAKE
2 Attachment(s)
VERSION - 2.5 - UPDATED ON 05/25/2010
COPIED FROM https://forums.alliedmods.net/showpo...9&postcount=41 DESCRIPTION This plugin is intended to prevent from rushing into saferoom without helping other survivors bypassing original rule. Only the chosen player (called Keyman) can open the saferoom door. Original plugin https://forums.alliedmods.net/showthread.php?t=123058 This is a remake. It was recoded just keeping the original idea. This new thread was created to make an easier way for updating. RULES - "Keyman" is chosen at random when round has started. Bot will not be Keyman. - Only Keyman can open saferoom door (means goal side). - The keyman is one player. If Keyman dies, changes team or disconnect, Keyman is re-selected. - If Tank is alive, Saferoom door still locked regardless until he dies. INSTALL - Put the l4d2_sm_anti-runner.smx in the plugins folder; - Put the l4d2_sm_anti-runner.phrases.txt in the translations folder. NOTES - Translation file is required. CHANGELOG 2.5 * New modes are supported (all modes that use doors - including realism vs (mutation12)); * CVAR to Enable or Disable plugin; * Menu to Enable or Disable plugin (changes CVAR); * Messages are displayed only when plugin is enabled; * General bug fixes. 2.4 * Lot of issues were made - discontinued. 2.3 * Fixed translation bug that deny selecting KeyMan on the second time; * Added cvar with the version 2.2.1 * Translation Support: pt-br and us-en; * Changed how the plugin detects when a player left safe area; * Changed Timer Variable name - causing StopTimer invalid handle error; TODO * Does not allow door closing while there's someone icapped. Feel free to correct me! But let me know them! Hope you like! |
Re: [L4D2] Anti-Runner System - REMAKE
1 Attachment(s)
Added Russian translation
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Re: [L4D2] Anti-Runner System - REMAKE
I have server with 20 slot,and i see old problem, it happens random, round never end after door close.
meta version Code:
Metamod:Source version 1.9.0-dev Code:
SourceMod Version Information: Code:
01 "Add medkits" (1.1) by D1maxa Code:
Listing 9 plugins: |
Re: [L4D2] Anti-Runner System - REMAKE
Any chance of a L4D1 version?
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Re: [L4D2] Anti-Runner System - REMAKE
I have server with 20 slot versus server round does not end after door closes. It happens randomly with bot teams.
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Re: [L4D2] Anti-Runner System - REMAKE
What is the difference between this and the original plugin? Sometimes the round will not end..
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Re: [L4D2] Anti-Runner System - REMAKE
Ok I downloaded your plugin and it works 90% of time.... most of the time on round 1 it does not work.... it begins to work on round 2.
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Re: [L4D2] Anti-Runner System - REMAKE
1 Attachment(s)
correct russian translation
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Re: [L4D2] Anti-Runner System - REMAKE
Hello,
great plugin, however I have one suggestion for you. Myself, I do not like those who rush by without stopping against the three survivors are so down 2 or even see, why not offer the players down a vote authorizing the remaining players to finish the map? Hoping you'll understand my suggestion, my English is very bad, sorr |
Re: [L4D2] Anti-Runner System - REMAKE
Does this work for 10VS10?
The one I used before always caused the round not to end when all survivors are in the safe room. |
Re: [L4D2] Anti-Runner System - REMAKE
Anybody know if there is a working anti-rusher plugin for a server with more than 8 players?
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Re: [L4D2] Anti-Runner System - REMAKE
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Re: [L4D2] Anti-Runner System - REMAKE
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Re: [L4D2] Anti-Runner System - REMAKE
2 Attachment(s)
Updated under 1.8.x.
Implemented fixes and changes from this post: - Supports L4D1. - Fixed round end bug (for Versus). Implemented my own fixes: - Fixed bug with plugin being active during Death Toll finale. - Added checks to disable plugin on Death Toll maps 3-5. Attached translations. Installation: - Place l4d_anti-runner.smx in addons/sourcemod/plugins/ folder. - Place l4d_anti-runner.phrases.txt in addons/sourcemod/translations/ folder. |
Re: [L4D2] Anti-Runner System - REMAKE
I've been meaning to post here, but kept forgetting. This is for everyone who stumbles onto this thread looking for a more recent and working anti-rush system to see.
Here is the Anti-Speedrunner System: https://forums.alliedmods.net/showthread.php?t=302868 The system consists of features taken from the REMAKE version of Anti-Runner, We Can Not Survive Alone (coop), Lockdown System, and some unreleased plugins. |
Re: [L4D2] Anti-Runner System - REMAKE
Hello fix the errors on the map with the door does not open c10m4_mainstreet
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Re: [L4D2] Anti-Runner System - REMAKE
Hello when you select when you need to kill the tank to open the door, it opens when the tank is still alive. Map c7m1_docks . Need to fix
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