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-   -   FF2 GANGST'S FF2 Bosses and More (Bonk Girl's fancy new powers) (https://forums.alliedmods.net/showthread.php?t=333700)

GANGST 07-30-2021 06:06

GANGST'S FF2 Bosses and More (Bonk Girl's fancy new powers)
 
GANGST'S Collection of Bosses


Hello friends, freaks, and TF2 veterans alike and welcome to my new page. To keep things short, I am a Freak Fortress Hale Developer, VSH2 Hale Developer, Freak Fortress Hale Animator, (in a way) and most importantly, a "Freak Fortress Musician." Now that I have more than one Freak Fortress 2 boss, I can finally make a proper boss pack. Take a look and let me know what you think :)



Solo Bosses:
#1: Bonk Girl (Unoffical FF2)
https://steamuserimages-a.akamaihd.n...etterbox=false
(Bonk Girl, the High-Tech & Electric Powered Freak Fortress 2 Boss)

Say hello to Helen Cooper, A.K.A Bonk Girl. She is the popular "Rapid Crusder" and active defender of the (fictional) city of Mannopolis and is the loyal partners and close friends of Bonk Boy and the Ninjineer. Armed with her Atomizer, Sandman, and Electric based powers, Bonk Girl is traveling the "TF2 Freak Fortress 2 server world" to seek out fun, friendship, different coding, a fun challenge, and an overall good experience. What different worlds (A.K.A FF2 servers) will she find herself in?

Base/X1 Bonk Girl


Quarter-Charged/X10 Bonk Girl


Supercharged Bonk Girl


Boss vs Boss Bonk Girl (Outdated)



#2 "Mr. Mathew" (Upcoming)

https://steamuserimages-a.akamaihd.n...etterbox=false

Preview video: https://youtu.be/e8QnGmyqBKo

Say hello to "Mr. Mathew." The lore for Mathew is that he is a heavily advanced Spy Avatar/Artificial Intelligence who is capable of showing real life like emotions and is self aware of his presence in the Freak Fortress 2 and Team Fortress 2 universes. Mr. Mathew will be my second "Public" Freak Fortress 2 boss. (Or my third boss if you are going in release order following the Bonk Duo) Mr. Mathew is based on off my steam fiend "SEE" and is a fellow FF2 boss dev and admin of the "TeamFortressWithFirends" (or TFF) Due to being an admin, Mr. Mathew's abilities include using different admin commands such as Nerco Smashing players and putting himself into a bumper car. Similar to Bonk Girl, Mr. Mathew will also have a "X5" gimmick (combination of his base X1 and X10 TFF VSH2 stats). Mr. Mathew was a duo project between SEE and myself as I did the majority of the coding for Mathew while SEE did the voice lines and chose the theme, he wanted for this boss.

Currently, Mr. Mathew is a work in progress and is still under development. I know I do want to maybe give his custom voice lines and I may even do a cover of his current theme. (Notice: his current theme was picked by SEE)[/spoiler]

Duo Bosses:
Spoiler




Possible Future Bosses:
Spoiler


Potential Bosses:

Spoiler

GANGST 07-30-2021 19:30

Re: GANGST'S FF2 Bosses And More
 
Hey guys while I do know that both versions of Bonk Girl work good as I’ve tested them out, the only I wonder is how her damage will work on other servers. If I did it correctly with the “melee_managment” plugin, both of her version should do the exact same damage no matter what server she is. If anyone would test that out to make sure I’m correct, I would greatly appreciate it :)

GANGST 08-02-2021 16:40

Re: GANGST'S FF2 Bosses And More
 
Important Note: Bonk Girl's damage may not change on other servers due to some of her abilities. (I'm using special_melee_managment in order to prevent her from doing 300+ damage on most servers. This is an issue most scout hales have) If you need me to edit her damage to fit your server's default damage bonus just let me know :)

GANGST 08-24-2021 17:03

Re: GANGST'S FF2 Bosses And More
 
Update:
I added a new boss category to my page known as "Duo Bosses." This will consist of any and all duo hales that I make for FF2. A key thing to note is how my duo hales will have themes/categories to them ("Bonk Duo" for example) and will each have a gimmick in how their will "borrow" each others powers/hale abilities. (I'm calling this passive power the "Ability Share.") Currently, the hales on the page are WIP'S as while I already have them fully brainstormed, I will just need the time to make their CFG'S. (Notice: I have officially started another College Fall Semester.)

GANGST 09-11-2021 03:01

Re: GANGST'S FF2 Bosses And More (New Boss "The Bonk Duo")
 
New Boss Added "The Bonk Duo." (Bonk Boy & Bonk Girl) Search for the "Duo Bosses" section in my page to find the download link.

If possible, I would like for these two to be tested out in a public server to see if I want to try and add one more specific plugin/ability to their CFG(s).

GANGST 10-05-2021 04:40

Re: GANGST'S FF2 Bosses And More (Bonk Girl [Solo] Update: New Abilities and Theme)
 
Bonk Girl (Solo) Update: [New Abilities]

*Bonk Girl now has two new abilities called "Static Shield + Mega Shock" (Two Mannpower powerups in one "Menu Ability")
- Red Team gain healing abilities when Bonk Girl's "Static Shield" is active. (Used to prevent death from fall damage caused by the "Reflect" powerups low to high damage output.

Short answer:
3.5 seconds of damage resistance followed by 3.5 seconds of "Reflect" Powerup


Long Answer: When her "second" menu ability button is activated, the static electricity around Bonk Girl's model begins to amplify and charges up her "Z Power" to form a sort of protective shield. When this is occurring, Bonk Girl will take 50% less damage for 3.5 seconds. On top of the damage resistance, there is also a 78% change to where her static electricity will absorb (A.K.A dodge) any damage done to her weather it be bullet damage or melee damage. After about 4 seconds, Bonk Girl's "Z Power" will become far more powerful and any damage done to her at this point causes her static electricity to shoot out in all directions (not literarily of course) and may shock the attacker for the next 3.5 seconds. (Total of about a 6-7 second activation time)

Extra: The red team can heal each other during this time. This is utilized in order to prevent the red team from dying to fall damage due to the "Reflect" powerup's low to high damage input.

You will need the "ff2_tfconditon" subplugin for this to work
https://forums.alliedmods.net/showthread.php?t=263598

Video of new abilites:
https://youtu.be/0iSC99PdyGg

Video of new custom theme
https://www.youtube.com/watch?v=Me_exQuL_Gc

GANGST 11-05-2021 20:18

Re: GANGST'S FF2 Bosses And More (Bonk Girl [Solo] Update: New Abilities and Theme)
 
Bonk Duo Update
I have recently did some changes to "The Bonk Duo" The changes include adding the "special_revivemarkers" to give red one free revive on death. I also increased their overall HP a bit and added a cool little "Source Filmmaker Artwork intro" using the "special_introoverlay" subplugin. (https://youtu.be/8z6xWNcjVes) Also, does anyone know who made the "special_revivemarker" ability and "special_reanimate" subplugin? I want to give them their proper credits. Oh and I also added Bonk Girl's most recent theme to the sound files.

Kolaxie 11-06-2021 07:55

Re: GANGST'S FF2 Bosses And More (Bonk Girl [Solo] Update: New Abilities and Theme)
 
Quote:

Originally Posted by GANGST (Post 2762605)
Bonk Duo Update
I have recently did some changes to "The Bonk Duo" The changes include adding the "special_revivemarkers" to give red one free revive on death. I also increased their overall HP a bit and added a cool little "Source Filmmaker Artwork intro" using the "special_introoverlay" subplugin. (https://youtu.be/8z6xWNcjVes) Also, does anyone know who made the "special_revivemarker" ability and "special_reanimate" subplugin? I want to give them their proper credits. Oh and I also added Bonk Girl's most recent theme to the sound files.

"special_revivemarkers" was made by Lord Homicide for Supreme Spookmaster Bones if i'm correct. I don't know about "special_introoverlay".

FurretX 11-08-2021 08:53

Re: GANGST'S FF2 Bosses And More (Bonk Girl [Solo] Update: New Abilities and Theme)
 
Quote:

Originally Posted by Kolaxie (Post 2762645)
"special_revivemarkers" was made by Lord Homicide for Supreme Spookmaster Bones if i'm correct. I don't know about "special_introoverlay".

Yes, it was made by Lord Homicide for his Supreme Spookmaster Bones boss. Gangst just forgot to mention it in the description. And I don’t know which overlay plug-in he used, but I think there is a basic one in ff2bat_defaults.
(EDIT: He used ffbat_publicpack for the special intro overlay)

GANGST 11-10-2021 06:37

Re: GANGST'S FF2 Bosses And More (Bonk Girl Special Intro)
 
Bonk Girl Short Update
Similar to the "Bonk Duo" I went ahead and gave Bonk Girl her own special intro overlay as well. (Credits to BatFoxKid for the subplugin)


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