Re: L4D2 update broke sourcemod?
I thought the whole point of the beta was to help towards improving Linux servers, in terms of multiple slots, general latency ping, custom map support etc.... not ruin it for both windows servers and Linux servers.
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Re: L4D2 update broke sourcemod?
Just took a look at the malloc pointer in the new and the old binaries. I'm no reverse engineering expert, but by the looks of it... Sorry to break it to you guys, but Valve seems to have decided it'd be worth completely changing core stuff in a, well, not-so-popular-anymore game. Instead of a single memory interface, there are now dedicated function sets(CUtlMemory::{Grow,Purge}) for each server class, which are called in the places where g_pMemAlloc operations had been taking place. I'm not sure, but I think this is the way CS:GO is structured. If that's the case, it will take way more than a day or two to bring stuff up to speed. I suppose psychonic is taking most bits out of the CS:GO SDK to accelerate the process, but don't get your hopes up until the next week(my humble estimation).
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Re: L4D2 update broke sourcemod?
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Re: L4D2 update broke sourcemod?
Don't blame Valve for updating thier game..It is up to the sourcemod devs to play catch-up. This wasn't the first time sourcemod/metamod broke after a major update you know....get used to it. It will eventually get fixed.
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Re: L4D2 update broke sourcemod?
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Re: L4D2 update broke sourcemod?
the steam engine merely lends its self to sourcemod and metamod but both were created separately from steam itself therefore steam and valve don't give a monkeys about it cause its nothing todo with them, its possible a new program will end up being needed but I hope not cause that would mean starting again and waiting for peps to make mods for the new program, its like borderlands 1 & 2 willowtree went byebye when 2 came around but someone quickly adapted a new prog called gibbed.
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Re: L4D2 update broke sourcemod?
source-engine != steam-engine
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Re: L4D2 update broke sourcemod?
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The problem I'm having is trying to get the client to run without updating. I managed to find a client copy of 2.1.2.3 (the last version hldsupdatetool distributed) and I made a backup of it. I went into L4D2 properties in Steam and turned off automatic updates. But it still wanted to update as soon as I launched. Honestly, I *really* wish there was a way to disable or at least defer updates on the client side. This kind of thing happens often enough that I wish *I* could choose when updates are applied, so that I could wait until SM devs work their magic before updating. I absolutely hate automatic updates - for this very reason, because updates have a tendency to break things. For example, my smart phone updated one day, without my permission (!!), and my alarm clock app would no longer recognize when I clicked on it to enable and disable alarms. But I could still set alarms. x.x So...any ideas on how to get the client to not automatically update at launch? Maybe there's some command line kung fu? |
Re: L4D2 update broke sourcemod?
Hmm login, offline-mode, and LAN-game?
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Re: L4D2 update broke sourcemod?
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