AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Unapproved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=109)
-   -   [ZR] Beacon Last Human (https://forums.alliedmods.net/showthread.php?t=177178)

alongub 01-28-2012 20:58

[ZR] Beacon Last Human
 
2 Attachment(s)
After zombies infect all humans except for one last survivor, this plugin puts the last survivor under a visible-through-walls beacon for a configurable period of time, which makes it easier for the zombies to find him.

Cvars
  • blt_time - The amount of time in seconds to beacon last survivor.

Change Log

1.0.0 (29 January 2012)
  • Initial Release

nexans 02-17-2012 14:56

Re: [ZR] Beacon Last Human
 
thx

shavit 02-19-2012 00:05

Re: [ZR] Beacon Last Human
 
Very nice plugin, iv'e seen that somewhere? didnt i?

Narwhals. 11-07-2012 11:10

Re: [ZR] Beacon Last Human
 
Really helpful, for find the last player on the zombie server, 5/5 :D

TnTSCS 11-07-2012 11:43

Re: [ZR] Beacon Last Human
 
Quote:

Originally Posted by shavit (Post 1653119)
Very nice plugin, iv'e seen that somewhere? didnt i?

it's in my iBots plugin but it beacons the last bot to make it easier to find it.

Quote:

Originally Posted by Narwhals. (Post 1834076)
Really helpful, for find the last player on the zombie server, 5/5 :D

I agree - sometimes players can ruin game play by just hiding

shavit 11-07-2012 13:58

Re: [ZR] Beacon Last Human
 
Quote:

Originally Posted by TnTSCS (Post 1834095)
it's in my iBots plugin but it beacons the last bot to make it easier to find it.



I agree - sometimes players can ruin game play by just hiding

I meant that I seen it in his Zombie:Reloaded server lawl

RedSword 01-04-2013 02:58

Re: [ZR] Beacon Last Human
 
Hi there,

You plugin seems ok. However, the following points should be changed for approval :
  • The sound "buttons/blip1.wav" is used, but not precached (It is probably precached from that SM base plugin thought, but you shouldn't base yourself on that).
  • The Timer_Beacon function is prone to error, as the client isn't rechecked. You should ensure the client is valid, by passing a userId rather than a clientId, and then make sure it is valid player (i.e. >0 )

Red

johnyx 01-28-2013 04:33

Re: [ZR] Beacon Last Human
 
cvars and commands for distance circle plz or need recompile .sp with new parameters?

RedSword 01-28-2013 13:13

Re: [ZR] Beacon Last Human
 
Unapproved.

Quote:

Originally Posted by johnyx (Post 1882160)
cvars and commands for distance circle plz or need recompile .sp with new parameters?

And you need to recompile.

Stewart Anubis 11-20-2020 15:50

Re: [ZR] Beacon Last Human
 
Update .

Fixed the bug that created several beacons, before the first one ended.
Added translation file.
Color options added.

https://github.com/Stewart-Anubis/Zr...Anubis-Edition


All times are GMT -4. The time now is 16:04.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.