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-   -   Zombie:Reloaded Addons (https://forums.alliedmods.net/showthread.php?t=159596)

rhelgeby 06-19-2011 07:28

Zombie:Reloaded Addons
 
Zombie:Reloaded Addons

This is a collection of third party addon plugins for Zombie:Reloaded. For support, visit their threads.

Note: Some plugins require Zombie:Reloaded 3.0 Beta 2 r646 or newer because they depend on ZR's API. This is just a minimum requirement and we recommend using the latest stable patch.

Allow Flashlight
Post: http://forums.alliedmods.net/showthr...11#post1505611

Prevents maps from disabling the flashlight. Simple but necessary.

Beacon Last Human
Thread: http://forums.alliedmods.net/showthread.php?p=1640215

Adds a beacon effect to the last human for a specified amount of time.

Class Info Printer
Thread: http://forums.alliedmods.net/showthread.php?t=206145

Prints class info to the chat on infect or on human.

Grenade Effects
Thread: http://forums.alliedmods.net/showthread.php?t=159579

Changes a smoke grenade to be a freeze grenade, and flashbang is changed to a flashlight.

JetPack
Thread: http://forums.alliedmods.net/showthread.php?t=159575

Allows humans to use a jetpack while holding down both duck and jump buttons.

Laser mines
Thread: http://forums.alliedmods.net/showthread.php?t=173632

Plants a laser mine to the wall to kill zombies.

Last Human Resistance
Thread: http://forums.alliedmods.net/showthread.php?p=1678105

Blocks infection for the last x humans. Instead zombies will be able hurt them to death.

Lights
Thread: http://forums.alliedmods.net/showthread.php?t=166686

Custom lights for player. Userful on night maps.

No Armor For Zombies
Post: http://forums.alliedmods.net/showthr...11#post1532111

Remove armor from zombies.

No Zombie Flashlights
Post: http://forums.alliedmods.net/showthr...39#post1534039

Simple plugin that restricts flashlights for zombies. Use it with Lights.

Pistol Camp
Thread: http://forums.alliedmods.net/showthread.php?t=96685

Forces players to use their pistol when they crouch.

Poison Thrower
Thread: http://forums.alliedmods.net/showthread.php?t=159541

Allows zombies to throw poison and infect humans.

Repeat Kill Detector
Thread: http://forums.alliedmods.net/showthread.php?t=161254

Disables respawning on maps with repeat (AFK) killers.

Round Time Extender
Thread: http://forums.alliedmods.net/showthread.php?t=156712

It allows for mp_roundtime to be up to 346 minutes.

Tools
Thread: http://forums.alliedmods.net/showthread.php?t=206141

Provides some more class attribute natives.

Unlimited Ammo
Thread: http://forums.alliedmods.net/showthread.php?t=107900

Gives unlimited ammo to everyone, without need for reloading.

ZM to ZR configs of maps converter
Thread: http://forums.alliedmods.net/showthread.php?t=134435

This is not a plugin, but a bash script (*nix systems) for converting old Zombie Mod config files to ZR config files. It might be useful if you have some old ZM map configs you need to convert in a batch.

Zombie Claws
Thread: http://forums.alliedmods.net/showthread.php?t=159576

Zombies will see their claws.

Zombie Explode
Thread: https://forums.alliedmods.net/showthread.php?t=186593

Make that humans can kill zombies with knife.

Zombie:Reloaded Infect Options
Thread: http://forums.alliedmods.net/showthread.php?t=185128

Adds more options to any infected zombie: teleport to spawn, freeze or disarm for a few seconds.

GoD-Tony 07-05-2011 12:25

Re: Zombie:Reloaded Addons
 
Repeat Kill Detector
Thread: http://forums.alliedmods.net/showthread.php?t=161254

Disables respawning on maps with repeat (afk) killers.

TnTSCS 07-06-2011 01:21

Re: Zombie:Reloaded Addons
 
1 Attachment(s)
Round Time Extender
Thread: http://forums.alliedmods.net/showthread.php?t=156712 by Richard Helgeby

It allows for mp_roundtime to be up to 346 minutes:

"mp_roundtime" = "8" ( def. "5" ) min. 1.000000 max. 346.000000
- How many minutes each round takes.

GoD-Tony 07-07-2011 09:39

Re: Zombie:Reloaded Addons
 
1 Attachment(s)
Allow Flashlight

Prevents maps from disabling the flashlight. Simple but necessary.

IamREZOR 08-13-2011 15:05

Re: Zombie:Reloaded Addons
 
No armor for zombies
Remove armor from zombies
Quote:

#pragma semicolon 1

#include <sourcemod>
#include <sdktools>
#include <zombiereloaded>

#define PLUGIN_VERSION "1.0"

public Plugin:myinfo =
{
name = "No armor for zombies",
author = "REZOR (css-pro.ru)",
description = "Remove armor from zombies",
version = PLUGIN_VERSION,
url = "http://www.css-pro.ru"
};

public ZR_OnClientInfected(client, attacker, bool:motherInfect, bool:respawnOverride, bool:respawn)
{
if ( IsPlayerAlive( client ) )
{
SetEntProp( client, Prop_Send, "m_ArmorValue", 0, 1 );
}
}

rhelgeby 08-13-2011 17:21

Re: Zombie:Reloaded Addons
 
Attach that code as a plugin source file (sp) so a compiled version can be downloaded directly.

IamREZOR 08-13-2011 23:37

Re: Zombie:Reloaded Addons
 
1 Attachment(s)
plugin name: No armor for zombies
plugin description: Remove armor from zombies

rhelgeby 08-14-2011 00:08

Re: Zombie:Reloaded Addons
 
Well, there's a edit button, you know. :P

It's not that important since I'm going to update the index in the first post later anyways.

IamREZOR 08-14-2011 09:42

Re: Zombie:Reloaded Addons
 
its just an idea.
Nex wersion i'll add:
-Cvars
-Ability to give armor for zombies
-Ability to give armor for humans

living_electro 08-14-2011 11:19

Re: Zombie:Reloaded Addons
 
Can someone make a plugin to remove money from zombies ? Because zombies can buy a parachute.


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