SideWeapons v0.2 (New BackWeapons) [CS/CZ] {1 Sep 2022}
11 Attachment(s)
Description: Just like BackWeapons 0.0.6 works, this plugin works as an update, adding the pistols, grenades and knife to the code. Requirements:
Instructions:
Future things: - Implement the BackWeapons plugin in code to use a single model. - Cvars to control with or without silencer, whether to show or not, primary, secondary, grenade or knife weapons. Change-Log:
Cvars [BackWeapon plugin]:
Notes v0.2:
Credits:
Any contribution of code or ideas that you want to contribute, is welcome. |
Re: SideWeapons v0.1
Seems pretty cool. Good job!
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Re: SideWeapons v0.1
Quote:
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Re: SideWeapons v0.1
You can put the grenades on the waist, since the animation of the grenade comes from the front to raising the hand backwards. Not that big of a grenade tho.
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Re: SideWeapons v0.1
1 Attachment(s)
Quote:
I plan to put them back, like in some CSGO models, that or I could choose to edit the models and delete that gun with the holster they carry, I have not decided yet Attachment 196579 |
Re: SideWeapons v0.1 [CS/CZ]
* 0.2 - 9/1/22
- Fixed the location of the pistols, moving from the leg to the waist, to prevent it from going unnoticed. - Added the knife and grenades. |
Re: SideWeapons v0.2 [CS/CZ]
Love it! thanks for this.
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Re: SideWeapons v0.2 [CS/CZ]
The controller in the model is needed in any case for custom players, so that you can move the movement of the model with the code
Otherwise, the pistols will be inside the leg or far from it. https://i.ibb.co/Jjk9S1c/hl-2022-09-03-23-35-31-88.jpghttps://i.ibb.co/0cFjF6b/hl-2022-09-03-23-35-53-97.jpg Also, standard player models already have a pistol on their legs by default. Therefore, the same controller will save the situation in order to transfer the model to the other leg Or manually remove pistols from standard player models so that they don’t duplicate https://i.ibb.co/tzCTmqT/hl-2022-09-03-23-35-04-85.jpg |
Re: SideWeapons v0.2 [CS/CZ]
Quote:
And actually making the weapons be placed with cvars is a very clever idea, but I don't know if it's possible through code, to tie a submodel to a bone of the model, and then control its distance and angle, correct me if I'm wrong. Perhaps it is possible and for v0.3 to work that way. |
Re: SideWeapons v0.2 [CS/CZ]
Here is the code and model on the controllers
Everything you need is there and you can easily combine everything together with weapons, pistols, knives and grenades and release the latest update and end this forever https://goldsrc.ru/resources/302/ |
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