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-   -   [CS:GO|ZR] Configurable Arms/Gloves Menu (included zombiereloaded support) (https://forums.alliedmods.net/showthread.php?t=290276)

Franc1sco 11-09-2016 04:40

[CS:GO|ZR] Configurable Arms/Gloves Menu (included zombiereloaded support)
 


Description:

A configurable arms/gloves menu with zombiereloaded support.

Features:

-You can set flag for X model.
-You can set team for X model.
-Client selection saved.
-You change the gloves model instantly.
-File for add downloads included.
-Auto precache models.


Commands:

!arms - open main menu
!gloves - open main menu
!reloadarms - reload arms configuration (root access)


Configuration:

-Put all the file routes to the downloads.txt file.
-Configure the configuration.txt file. Example:
Code:

"CustomModels"
{
        "cloud9 glove" // model name
        {
                "model" "models/weapons/eminem/ct_arms_idf_cloud_9.mdl" // model route
                "team" "both" // team. You can set "both", "CT", "TT" or with zombiereloaded enabled use "Human", "zombie"
                "flag" "b" // flag needed for select skin. if you dont add "flag" then the skin is public.
        }
}


Credits:

AuTok1NGs - For idea and models.


Download:

Main repository
Direct download
Code changes

Download models - https://github.com/Franc1sco/Configu...s%20models.zip

Franc1sco 11-09-2016 04:42

Re: [CS:GO] Configurable arms/gloves menu (included zombiereloaded support)
 
*Reserved*


Everybody can post models and I will add the models here.

Models:

CS:GO PaintBall arms http://gamebanana.com/skins/142271


Models already included by default in the first post so not needed:

CS:GO Pro Team Gloves Phoenix/Balkan/Professionals http://gamebanana.com/skins/150394
CS:GO Pro Team Gloves Elite Crew http://gamebanana.com/skins/149323
CS:GO Pro Team Gloves Default http://gamebanana.com/skins/148125

g00gl3 11-09-2016 05:33

Re: [CS:GO] Configurable arms/gloves menu (included zombiereloaded support)
 
ohhh nice work franc1sco!!

Divin12 11-09-2016 08:12

Re: [CS:GO] Configurable arms/gloves menu (included zombiereloaded support)
 
For example can I add custom model for players? Like this http://gamebanana.com/skins/144702
What I need to write in download.txt and in configuration.txt?

Franc1sco 11-09-2016 08:41

Re: [CS:GO] Configurable arms/gloves menu (included zombiereloaded support)
 
Quote:

Originally Posted by Divin12 (Post 2468913)
For example can I add custom model for players? Like this http://gamebanana.com/skins/144702
What I need to write in download.txt and in configuration.txt?

This is only for gloves and arms models, for player models you can use this.

Anyway that model have a arms models that you can use in my plugin.

Quote:

Originally Posted by g00gl3 (Post 2468875)
ohhh nice work franc1sco!!

:)

Crystalos 11-09-2016 11:55

Re: [CS:GO] Configurable arms/gloves menu (included zombiereloaded support)
 
Finally, thanks Francis!:)

But skins you paste in post have only .vtf where is .mdl? :P

Bara 11-09-2016 12:38

Re: [CS:GO] Configurable arms/gloves menu (included zombiereloaded support)
 
https://github.com/Franc1sco/Configu...enu.sp#L40-L41

Franc1sco 11-09-2016 12:54

Re: [CS:GO] Configurable arms/gloves menu (included zombiereloaded support)
 
Quote:

Originally Posted by Crystalos (Post 2468964)
Finally, thanks Francis!:)

But skins you paste in post have only .vtf where is .mdl? :P


You need to use Crowbar for edit the routes of a default model for create a new model with other material, but these models already included by default in the first post so not needed to do that.

Crystalos 11-09-2016 13:21

Re: [CS:GO] Configurable arms/gloves menu (included zombiereloaded support)
 
Problem is how to make this .vtf to .mdl?

sneaK 11-09-2016 13:28

Re: [CS:GO] Configurable arms/gloves menu (included zombiereloaded support)
 
Quote:

Originally Posted by Crystalos (Post 2468981)
Problem is how to make this .vtf to .mdl?

Quote:

Originally Posted by Franc1sco (Post 2468975)
You need to use Crowbar for edit the routes of a default model for create a new model with other material, but these models already included by default in the first post so not needed to do that.

He just told you how to do it, in fact made it even easier by providing already made model files. .vtf is a texture file, .mdl is a model file. Compiled model files point to existing textures.


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