[L4D & L4D2] Use Priority Patch (2.5) [22-Nov-2022]
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2.5 (22-Nov-2022) Requirements:
Installation:
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Re: [L4D & L4D2] Use Priority Patch (1.0) [24-Sep-2020]
Hello there :) can you like bring out a plugin that allows you to use the new 2 meele weapons in every map? and that one plugin that allows you to spawn them with the sourcemod menu.
That would be really great :D |
Re: [L4D & L4D2] Use Priority Patch (1.0) [24-Sep-2020]
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Re: [L4D & L4D2] Use Priority Patch (2.0) [12-Apr-2021]
Finally updated. Should be good now, please let me know. Untested detour version in L4D1.
Code:
2.0 (12-Apr-2021) |
Re: [L4D & L4D2] Use Priority Patch (2.0) [12-Apr-2021]
This plugin seems to prevent use of certain interactables in some custom campaigns. A couple of examples include the explosives in the first map of Downtown Dine, and the second Red Gem in Resident Evil Side A. Pressing USE on the items has your character do the use animation but nothing else happens, and then you're unable to progress. When I unloaded the plugin I was immediately able to interact with the items like normal.
Is there a way to automatically unload certain plugins when a specific map is loaded without going into the source code? (and yes I know the author of the RE2 campaign said it should not be played on dedicated servers but I tried it anyway and I was able to complete it with no problems aside from this one) |
Re: [L4D & L4D2] Use Priority Patch (2.0) [12-Apr-2021]
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2.1 (04-May-2021) |
Re: [L4D & L4D2] Use Priority Patch (2.1) [04-May-2021]
Ah, now I know why it was hard to open the saferoom door while using glare plugin, I will try this out.
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Re: [L4D & L4D2] Use Priority Patch (2.0) [12-Apr-2021]
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Re: [L4D & L4D2] Use Priority Patch (2.0) [12-Apr-2021]
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Hoping more servers will use this since plenty are using Hats plugin which is blocking +USE on players in certain situations/angles. |
Re: [L4D & L4D2] Use Priority Patch (2.1) [04-May-2021]
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