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-   -   CSDM 2.1.3d KWo beta (https://forums.alliedmods.net/showthread.php?t=47306)

Arkshine 01-12-2007 14:13

Re: CSDM 2.1d beta
 
Question, this :

Quote:

[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abcd
It means that for cs_ map hostages is removed ? de_ map, bomb is removed ? cetera..

Because with podbot v3 I've tested cs_assault and bots have tried to rescue hostages.

KWo 01-13-2007 03:59

Re: CSDM 2.1d beta
 
Well they don't know there is no hostages - they believe on cs_xxx maps they are somewhere... :D

James 01-14-2007 09:35

Re: CSDM 2.1f beta
 
When I use csdm_disable, Terrorist dont have a bomb.. Even if I set up remove_bomb = 0, if DM enabled T has a bomb, when I type csdm_disable bomb dissappear... :/

p.s.: I want switch server from DM to CW and back ...

rory535 01-14-2007 18:59

Re: CSDM 2.1f beta
 
KWo,
Dont know if this is a new problem or not but I have the autosniper and a few others blocked in my csdm.cfg. However even though it appears greyed out in the menu(like you cant select it)......if you select that option, it still gives you the weapon. The only weapon this works with, is the AWP and thats probably because I am allowing only "1" in the [item restrictions] section.
CSDM.CFG file
Code:

;CSDM Configuration File
; Default settings by BAILOPAN

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Main plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[settings]

;Sets whether CSDM is enabled or not.
enabled = 1

;Sets whether or not players should be stripped of weapons on round start
; (excludes knife)
strip_weapons = 0

;Sets how long weapons should stay on the ground for after being dropped
;in seconds.  note that enabling this can create lots of lag for clients
; AND server.  0 is immediate, -1 is infinite.
weapons_stay = 0

;Sets the spawn mode.
; "none" - users spawn at normal map spawn points
; "preset" - csdm_spawn_preset.amxx required, uses predefined spawns in config files
; -- others may be supplied by 3rd party plugins
spawnmode = none

;Sets whether the bomb is removed
remove_bomb = 0

;Sets the spawn waiting time
spawn_wait_time = 0.75

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the FFA plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ffa]
;Set whether free for all mode is enabled by default
enabled = 0

;Set whether the radar is scrambled (0) or hidden at all (1)
radar_disable = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Misc plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
;remove_objectives = abcd

;Blocks people from using all buy commands
block_buy = 0

;Auto-refills ammo when it gets depleted
ammo_refill = 1

;Says a radio command to a player when they respawn
spawn_radio_msg = 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the ticketing plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ticketing]

;Is round ticketing enabled?
enabled = 1

;Number of times a team can have players respawn before they stop
;being able to respawn or (if the ticketing_player is enabled)
;number of times the player is able to respawn during one round
tickets = 4

;Ticketing is counted for team (0) or separatelly for each player (1)
ticketing_player = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the protection plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[protection]

;Is spawn protection enabled?
enabled = 1

;Colors of glow shell, leave this in quotes
;The digits are R, G, B, A where A is the alpha transparency
; (as A gets higher, the glow shell is thicker)
colors = "0 255 0 200"

;Number of seconds someone is respawned for.
time = 5


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the equip plugin for these sections
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[equip]

;Equip Menu flags:
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = psab

;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; d - defusekit (CTs only!)
; n - nightvision
autoitems = ahd

;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade
grenades = fh

;Sets number of flashbangs given if
; grenades are enabled
fnadesnum = 1


;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;

;Format for weapon menus is:
;shortname "Display Name" menupage
;Change the '1' to a '0' to block the weapon
;Removing or moving things
;  from the list will change the order of the menus!

[secondary]
usp USP 1
glock18 Glock 1
deagle Deagle 1
p228 P228 1
elite Elite 1
fiveseven "Five Seven" 1

[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
sg552 SG552 0
galil Galil 1
famas Famas 1
scout Scout 1
awp AWP 1
sg550 SG550 0
m249 M249 1
g3sg1 G3SG1 0
ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
m3 M3 1
xm1014 XM1014 1
tmp TMP 1
mac10 "Mac 10" 1
p90 P90 1

;List weapons here the bots can randomly have
;The short name must match one in the list above
[botsecondary]
deagle
usp
elite
fiveseven

[botprimary]
ak47
m4a1
aug
sg552
galil
famas
scout
awp
sg550
m249
g3sg1
mp5navy
m3
xm1014


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the item mode plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[items]

;Is item mode enabled?
enabled = 0

;If set to 1, players will drop a pack of goodies when they die.
drop_packs = 0

;Sets the number of armor given by a battery. Default is 15.
battery = 15

;Sets the number of health given by a medkit. Default is 15.
medkit = 15

;Sets the time to wait for an item to reappear on its place. Default is 20 (0 = permanent)
item_time = 20

;Sets how long packs stay on the ground. (Max is 30 seconds)
drop_time = 20

;Remove semicolons to restrict any of the following items
;or add the short weapon names of the weapons you want to restrict (m4a1, ak47, awp ...)
;with a number (as a limit for that weapon used by players for the map)
[item_restrictions]
;elite
;m4a1 1
awp 1
;longjump
;medkit
;battery
;pistolammo
;rifleammo
;shotammo
;smgammo
;awpammo
;paraammo
;fullammo
;armor


KWo 01-15-2007 03:38

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by rory535
Code:

[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
sg552 SG552 0
galil Galil 1
famas Famas 1
scout Scout 1
awp AWP 1
sg550 SG550 0
m249 M249 1
g3sg1 G3SG1 0
ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
m3 M3 1
xm1014 XM1014 1
tmp TMP 1
mac10 "Mac 10" 1
p90 P90 1

[item_restrictions]
;elite
;m4a1 1
awp 1
;longjump
;medkit
;battery
;pistolammo
;rifleammo
;shotammo
;smgammo
;awpammo
;paraammo
;fullammo
;armor


What I can see is there - these weapons sg552, sg550, g3sg1 they shouldn't be grayed - and You are saying You can still use them, right? If so I have to re-check it.

rory535 01-15-2007 11:22

Re: CSDM 2.1f beta
 
Yes you are correct KWo.....
Those weapons (sg552, sg550, g3sg1 )appear greyed out in the menu....but you can still select them. They are not being blocked.

Just thought of this though.......I can just simply remove them from the list right and they should not show up? That would solve it, but still appears to be a bug.

KWo 01-15-2007 11:52

Re: CSDM 2.1f beta
 
Yes - temporary, please, do it so. I'll try to fix it soon.

KWo 01-16-2007 11:42

Re: CSDM 2.1f beta
 
What I can say after firts look is this - it happens also for the original CSDM 2.1, but I didn't find yet any bug in the code. And out of curiosity is this - if You place all these disbaled weapons at the top of primary configuration in csdm.cfg it works perfectly. I mean so:

[primary]
sg552 SG552 0
sg550 SG550 0
g3sg1 G3SG1 0
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
galil Galil 1
famas Famas 1
scout Scout 1
awp AWP 1
m249 M249 1
ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
m3 M3 1
xm1014 XM1014 1
tmp TMP 1
mac10 "Mac 10" 1
p90 P90 1


No idea yet why it happens. :(
It looks like the callback function in the menu handler doesn't work correctly for some reason. But it need to be tested more.

Python 01-17-2007 20:01

Re: CSDM 2.1f beta
 
I've been using the latest (f) beta and Im trying to set some per map configs.

For the map scoutzknivez I've managed to set set the gravity to 200 and this works well. However, when I try to pause the csdm_equip plugin with:

amx_pausecfg pause csdm_equip.amxx

in my /amxmodx/configs/maps/scoutzknivez.cfg it won't pause it. I'm trying to pause this plugin because I don't want the equip menu's enabled @ scoutzknivez. Perhaps there's a better way to get this result?

The second thing I want to ask, is how to spawn scouts @ the preset spawnpoints.

I couldn't find any solution for both of these problems in this thread or in the "Per map config" thread.

Arkshine 01-17-2007 20:07

Re: CSDM 2.1f beta
 
create in /configs/maps folder: plugins-scoutzknivez.ini and put

csdm_equip.amxx disabled

Python 01-17-2007 20:37

Re: CSDM 2.1f beta
 
Nevermind http://forums.alliedmods.net/showpos...2&postcount=13 did the trick for me..

Just wondering.. is it possible that the guns from the menu only have 1 clip of ammo? So if I would choose the scout that I would have 10 bullets and not another 90 in my spare clips?

rory535 01-18-2007 20:06

Re: CSDM 2.1f beta
 
KWo,
New problem....this happened to me twice. Suddenly when the round restarts, you have no tickets. Funny thing is you respawn without a weapon, except knife and pistol and NO guns menu appears. Then you also only have 1 life while others are respawning. The only way to get your player round tickets back is to exit and reenter the server. Also, the message saying "Round tickets for You:", does not appear. Its like you are the only one not playing DM. I just got a message from another regular player saying it is happening to him too.

Arkshine 01-22-2007 00:25

Re: CSDM 2.1f beta
 
Is it possible to add a countdown timer to a player telling him how much time until respawn like in gungame plugin ? :)

KWo 01-22-2007 02:49

Re: CSDM 2.1f beta
 
I don't know gungame plugin - the player is respawning almost instantly. I don't know what that count-down timer should be used for?

Arkshine 01-22-2007 03:44

Re: CSDM 2.1f beta
 
Quote:

the player is respawning almost instantly
Not all the times. With Csflags plugin, I've defined the spawn waiting time of csdm to 5. And I would like to have this countdown timer to inform players. They can think that there is a respawn bug.

I think it's useful with value of spawn_wait_time > 3 sec.

Is it possible to add this please ? :)

Python 01-22-2007 11:36

Re: CSDM 2.1f beta
 
Ok found some bugs:

When I disable the secondary gun menu

Code:

[equip]

;Equip Menu flags:
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = p

my equip menu will be f*cked.
The first option to equip will be avaible, but the second and third (use prev, 2 and close) are grayed out.

When I enable secondary gun menu and put zero's behind all secondary guns, I will be equiped automatically with an usp.

When I disable 'strip players for weapons' and set remove_objectives to 'acd' than my players will not be equiped with scouts in scoutzknivez.

KWo 01-23-2007 06:39

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by arkshine (Post 430151)
Not all the times. With Csflags plugin, I've defined the spawn waiting time of csdm to 5. And I would like to have this countdown timer to inform players. They can think that there is a respawn bug.

I think it's useful with value of spawn_wait_time > 3 sec.

Is it possible to add this please ? :)

If the user has atackers/victims list, killer etc shown - if I use the hud displaying message with count-down timer it may overwrite any of these hud messages, so the users will start complaining about that. Currently there is no way in code to check if some HUD channel is free or it's used by some of another plugin.

Arkshine 01-23-2007 07:26

Re: CSDM 2.1f beta
 
And with print_center ?

KWo 01-24-2007 13:41

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by Python (Post 430238)
Ok found some bugs:

When I disable the secondary gun menu

Code:

[equip]

;Equip Menu flags:
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = p

my equip menu will be f*cked.
The first option to equip will be avaible, but the second and third (use prev, 2 and close) are grayed out.

When I enable secondary gun menu and put zero's behind all secondary guns, I will be equiped automatically with an usp.

When I disable 'strip players for weapons' and set remove_objectives to 'acd' than my players will not be equiped with scouts in scoutzknivez.

Here is the beta (equip_menu only). It fixes all of the bugs You found except one with scoutznivez - well I was testing it and what I could see is that - I can get now scouts with Your settings) but they aren't removed if dropped (so the map keeps increasing the number of entities - possibility of the crash), but please test it. About writting 0 for all secondary weapon (and also for primary weapons) - since this version if there is no any secondary weapon available the secondary gun menu is not displayed at all. The same about primary gun. Your gun menus shouldn't be fu**ed up anymore. :)

Python 01-24-2007 13:44

Re: CSDM 2.1f beta
 
Ok Ill test it ASAP.

EDIT:

Works like a charm!

Nice work.. +karma

KWo 01-27-2007 03:09

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by rory535 (Post 428933)
KWo,
New problem....this happened to me twice. Suddenly when the round restarts, you have no tickets. Funny thing is you respawn without a weapon, except knife and pistol and NO guns menu appears. Then you also only have 1 life while others are respawning. The only way to get your player round tickets back is to exit and reenter the server. Also, the message saying "Round tickets for You:", does not appear. Its like you are the only one not playing DM. I just got a message from another regular player saying it is happening to him too.

Currently I'm not able to test it on dedicated server. I have limited internet access. On listenserver it works correctly. I'll be at home after about 2 weeks - since that time I'll be able to test things at dedicated server again. I didn't ignore that post - I just can't reproduce it on the listenserver.

Quote:

Originally Posted by arkshine
And with print_center ?

I can add it, but it's for me currenly lowest priority (currently they are - bot support for ATAC 3, podbot mm radio messages disabling, mapchooser4 some fixes and improvements, bug fixes in CSDM 2.1beta).

rory535 02-08-2007 18:43

Re: CSDM 2.1f beta
 
I have reverted back to the old version of CSDM till this can be fixed as I still get complaints from people saying they cant respawn. I also get random problems with the weapons restriction. I limit the AWP to 1 per team, but sometimes that limit dissapears and no-one on the team can get an AWP. Whereas someone on the opposing team gets one...its a strange error and both of these I assume will be hard to find to fix seeing as it is so random and only happens sporadically.

KWo 02-09-2007 02:58

Re: CSDM 2.1f beta
 
1 Attachment(s)
The only reason they cannot respawn I can see is this - You have ticketing system enabled. Nothing with respawning was changed by me.
I need to know aht kind of ticketing You are using - ticketing for a team (default one) or ticketing for a player?
About that limiting weapon thing - I'll take a look at this soon.
About this what You were telling me here - the fix for that is the csdm_equip 2.1g - posted by me here.

[EDIT]
I've just wrote a little fix for ticketing system, but because I cannot reproduce that bug You were talking about, please, test it and let know if it solves the problem, or I should look somewhere else in the code.
Please use it with 2.1g csdm_equip.
[/EDIT]

rory535 02-09-2007 13:54

Re: CSDM 2.1f beta
 
It was ticketing for a player.

Simon Logic 02-14-2007 04:19

Re: CSDM 2.1d beta
 
Quote:

Originally Posted by Simon Logic (Post 420012)
...
1) after you been killed by a map's tank_entity (airstrike, centry gun etc.) a player is not respawned automatically

I made a plugin to fix that. If smb suffers the same problem you can download it here:

http://forums.alliedmods.net/showthread.php?t=51235

SeToY 02-16-2007 11:49

Re: CSDM 2.1f beta
 
hey,

why i cant choose "previous setup" anymore?

MfG
SeToY

rory535 02-17-2007 14:13

Re: CSDM 2.1f beta
 
Sorry I hadnt got around to reloading the latest fix KWo.

However I will say this, there appears to be a bug in the original DM code(2.1) for weapon limits though. I restrict the AutoSnipe and I see some people who have it and just spoke with one of them who said it was in their CSDM menu. Mine was disabled as it should be, but it is pretty common for people to be able to select it as I see people with it often. Always seems to be only 1 person though.

KWo 02-18-2007 13:24

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by SeToY (Post 441138)
why i cant choose "previous setup" anymore?

If You just joined a game (so You haven't selected yet any weapon in any previous Your "life", You cannot use the "Previous setup". Another reason is also this - if You are using some limited weapons (for example 1 awp for a team) and You had it before (in Your previous "life"), so it would be unfair for other players if You could hit just "previous setup" so still oher people wouldn't be able to use that limited weapon, because You would use it all the time.

@rory535 I know that - but I haven't had time to figure out where the bug is (more than likely it's in the core of AMX X in the new menu system code, but I don't want to bother Bailopan unless I'm sure I found really something for him; another thing - it seems he is really busy last days). I did some fix/workarounds for that - so please to use my files and let me know if it helps You.

SeToY 02-18-2007 17:53

Re: CSDM 2.1f beta
 
thank u KWo... i used AWP before, which is limited by 2 persons a team... :)

James 03-02-2007 05:33

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by James (Post 427099)
When I use csdm_disable, Terrorist dont have a bomb.. Even if I set up remove_bomb = 0, if DM enabled T has a bomb, when I type csdm_disable bomb dissappear... :/

p.s.: I want switch server from DM to CW and back ...

Any chance to fix this before will be released next original CSDM version? I really need working disable option :(

sytremelaker 03-02-2007 07:08

Re: CSDM 2.1f beta
 
I am having a problem making new itemmode.cfg files for maps that don't come with the package. In console, I would type in the command "edit_items" and my editing menu would come up. After I have edited it, I realized that none of the item spawns were saved.

Can anybody help? (the map name is scoutzknives_buzzkill)

KWo 03-02-2007 18:46

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by sytremelaker (Post 447542)
I am having a problem making new itemmode.cfg files for maps that don't come with the package. In console, I would type in the command "edit_items" and my editing menu would come up. After I have edited it, I realized that none of the item spawns were saved.
Can anybody help? (the map name is scoutzknives_buzzkill)

Can You try to make an item config file for other map to let me know if this is the general problem or it happens only for some particular maps?Descibe me more detailed what was the state of CSDM/item mode/players on the map when You were working on the items for that map.

KWo 03-02-2007 18:49

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by James (Post 447522)
Any chance to fix this before will be released next original CSDM version? I really need working disable option :(

I'll try take a look at it during few days. I thought I fixed that in the beta, but seems it's still not fixed. I'm busy last days by podbot mm coding/rewritting manual.

sytremelaker 03-03-2007 02:10

Re: CSDM 2.1f beta
 
I made the file and went into the server. My Equip menu poped up (which it shouldn't since Item Mode was on) and I just closed it. I opened my Item Editor and started to add some gunes. The problem is, the guns wouldn't save.

Simon Logic 03-03-2007 19:34

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by sytremelaker (Post 447821)
I made the file and went into the server. My Equip menu poped up (which it shouldn't since Item Mode was on) and I just closed it

If your file with item data is empty or CSDM can't load items (it prints that info into server console & amx/x log file - see below PS) CSDM opens gun menu.

PS.
Quote:

L 03/04/2007 - 01:22:32: [csdm_itemmode.amxx] Loaded 51/51 items for map daq2hl. Item Editor is disabled.
51/51 (loaded 51 of 51 total) is an extended format of my branch of CSDM 2.1 (was deleted from here though). Original contains only number of succesfully loaded items.

sytremelaker 03-04-2007 11:32

Re: CSDM 2.1f beta
 
Sorry, nevermind, I gave up on adding new maps, its fine as it is.

I found a couple of bugs with this new CSDM version though:
-The SMG ammo doesn't work with the P90 (can't use SMG ammo with P90)

KWo 03-04-2007 15:25

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by sytremelaker (Post 448517)
Sorry, nevermind, I gave up on adding new maps, its fine as it is.

If You really cannot add new items for new maps that's the bug and it needs to be fixed. Give me few days to check it. I think I was adding with my editor some items for new maps...


Quote:

Originally Posted by sytremelaker (Post 448517)
Sorry, nevermind, I gave up on adding new maps, its fine as it is.
I found a couple of bugs with this new CSDM version though:
-The SMG ammo doesn't work with the P90 (can't use SMG ammo with P90)

Is this working for the original 2.1 (and the problem is only with my beta) or the problem affects both versions?

KWo 03-04-2007 16:40

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by James (Post 427099)
When I use csdm_disable, Terrorist dont have a bomb.. Even if I set up remove_bomb = 0, if DM enabled T has a bomb, when I type csdm_disable bomb dissappear... :/

p.s.: I want switch server from DM to CW and back ...


Quote:

Originally Posted by KWo (Post 447742)
I'll try take a look at it during few days. I thought I fixed that in the beta, but seems it's still not fixed. I'm busy last days by podbot mm coding/rewritting manual.

I've just tryied it and it works correctky with beta 2.1f/g. After CSDM changes the status, there is called sv_restartround 2 command - so the bomb and bombzones are removed (at enabling CSDM) or they are back (at disabling it). Can You try it with the 2.1f beta?

sytremelaker 03-05-2007 06:20

Re: CSDM 2.1f beta
 
About the Item Mode and not being able to put new spawns for new maps...
I just realized that all I had to do was restart the map, sorry.

As for the P90 and SMG ammo, it only affects yours.
This is the problem. I see a P90 on the floor next to some SMG ammo. I first pick up the P90 and then try to pick up the SMG ammo. When I pick it up, my P90 gets no extra ammo.

I think the problem is that the P90 doesn't use the same type of ammo that other SMG's use (refering to CS:CZ Deleted Scenes).

One last thing. There is one gun missing, the Compact, the Third pistol for both teams (Hotkeys are: b, 1, 3)

KWo 03-05-2007 07:52

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by sytremelaker (Post 448867)
About the Item Mode and not being able to put new spawns for new maps...
I just realized that all I had to do was restart the map, sorry.

Maybe it's just sufficient to disable and enable back CSDM (from CSDM mneu). Try that if it's helping to prevent You to lose time for restarting the map.

Quote:

Originally Posted by sytremelaker (Post 448867)
As for the P90 and SMG ammo, it only affects yours.
This is the problem. I see a P90 on the floor next to some SMG ammo. I first pick up the P90 and then try to pick up the SMG ammo. When I pick it up, my P90 gets no extra ammo. I think the problem is that the P90 doesn't use the same type of ammo that other SMG's use (refering to CS:CZ Deleted Scenes).

I'll try to look at this soon as possible.

Quote:

Originally Posted by sytremelaker (Post 448867)
One last thing. There is one gun missing, the Compact, the Third pistol for both teams (Hotkeys are: b, 1, 3)

Can You see that one in CS1.6 and csdm_equip menu, too?


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