Re: CSDM 2.1d beta
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Because with podbot v3 I've tested cs_assault and bots have tried to rescue hostages. |
Re: CSDM 2.1d beta
Well they don't know there is no hostages - they believe on cs_xxx maps they are somewhere... :D
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Re: CSDM 2.1f beta
When I use csdm_disable, Terrorist dont have a bomb.. Even if I set up remove_bomb = 0, if DM enabled T has a bomb, when I type csdm_disable bomb dissappear... :/
p.s.: I want switch server from DM to CW and back ... |
Re: CSDM 2.1f beta
KWo,
Dont know if this is a new problem or not but I have the autosniper and a few others blocked in my csdm.cfg. However even though it appears greyed out in the menu(like you cant select it)......if you select that option, it still gives you the weapon. The only weapon this works with, is the AWP and thats probably because I am allowing only "1" in the [item restrictions] section. CSDM.CFG file Code:
;CSDM Configuration File |
Re: CSDM 2.1f beta
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Re: CSDM 2.1f beta
Yes you are correct KWo.....
Those weapons (sg552, sg550, g3sg1 )appear greyed out in the menu....but you can still select them. They are not being blocked. Just thought of this though.......I can just simply remove them from the list right and they should not show up? That would solve it, but still appears to be a bug. |
Re: CSDM 2.1f beta
Yes - temporary, please, do it so. I'll try to fix it soon.
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Re: CSDM 2.1f beta
What I can say after firts look is this - it happens also for the original CSDM 2.1, but I didn't find yet any bug in the code. And out of curiosity is this - if You place all these disbaled weapons at the top of primary configuration in csdm.cfg it works perfectly. I mean so:
[primary] sg552 SG552 0 sg550 SG550 0 g3sg1 G3SG1 0 m4a1 M4A1 1 ak47 AK47 1 aug AUG 1 galil Galil 1 famas Famas 1 scout Scout 1 awp AWP 1 m249 M249 1 ump45 "UMP 45" 1 mp5navy "MP5 Navy" 1 m3 M3 1 xm1014 XM1014 1 tmp TMP 1 mac10 "Mac 10" 1 p90 P90 1 No idea yet why it happens. :( It looks like the callback function in the menu handler doesn't work correctly for some reason. But it need to be tested more. |
Re: CSDM 2.1f beta
I've been using the latest (f) beta and Im trying to set some per map configs.
For the map scoutzknivez I've managed to set set the gravity to 200 and this works well. However, when I try to pause the csdm_equip plugin with: amx_pausecfg pause csdm_equip.amxx in my /amxmodx/configs/maps/scoutzknivez.cfg it won't pause it. I'm trying to pause this plugin because I don't want the equip menu's enabled @ scoutzknivez. Perhaps there's a better way to get this result? The second thing I want to ask, is how to spawn scouts @ the preset spawnpoints. I couldn't find any solution for both of these problems in this thread or in the "Per map config" thread. |
Re: CSDM 2.1f beta
create in /configs/maps folder: plugins-scoutzknivez.ini and put
csdm_equip.amxx disabled |
Re: CSDM 2.1f beta
Nevermind http://forums.alliedmods.net/showpos...2&postcount=13 did the trick for me..
Just wondering.. is it possible that the guns from the menu only have 1 clip of ammo? So if I would choose the scout that I would have 10 bullets and not another 90 in my spare clips? |
Re: CSDM 2.1f beta
KWo,
New problem....this happened to me twice. Suddenly when the round restarts, you have no tickets. Funny thing is you respawn without a weapon, except knife and pistol and NO guns menu appears. Then you also only have 1 life while others are respawning. The only way to get your player round tickets back is to exit and reenter the server. Also, the message saying "Round tickets for You:", does not appear. Its like you are the only one not playing DM. I just got a message from another regular player saying it is happening to him too. |
Re: CSDM 2.1f beta
Is it possible to add a countdown timer to a player telling him how much time until respawn like in gungame plugin ? :)
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Re: CSDM 2.1f beta
I don't know gungame plugin - the player is respawning almost instantly. I don't know what that count-down timer should be used for?
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Re: CSDM 2.1f beta
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I think it's useful with value of spawn_wait_time > 3 sec. Is it possible to add this please ? :) |
Re: CSDM 2.1f beta
Ok found some bugs:
When I disable the secondary gun menu Code:
[equip] The first option to equip will be avaible, but the second and third (use prev, 2 and close) are grayed out. When I enable secondary gun menu and put zero's behind all secondary guns, I will be equiped automatically with an usp. When I disable 'strip players for weapons' and set remove_objectives to 'acd' than my players will not be equiped with scouts in scoutzknivez. |
Re: CSDM 2.1f beta
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Re: CSDM 2.1f beta
And with print_center ?
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Re: CSDM 2.1f beta
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Re: CSDM 2.1f beta
Ok Ill test it ASAP.
EDIT: Works like a charm! Nice work.. +karma |
Re: CSDM 2.1f beta
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Re: CSDM 2.1f beta
I have reverted back to the old version of CSDM till this can be fixed as I still get complaints from people saying they cant respawn. I also get random problems with the weapons restriction. I limit the AWP to 1 per team, but sometimes that limit dissapears and no-one on the team can get an AWP. Whereas someone on the opposing team gets one...its a strange error and both of these I assume will be hard to find to fix seeing as it is so random and only happens sporadically.
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Re: CSDM 2.1f beta
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The only reason they cannot respawn I can see is this - You have ticketing system enabled. Nothing with respawning was changed by me.
I need to know aht kind of ticketing You are using - ticketing for a team (default one) or ticketing for a player? About that limiting weapon thing - I'll take a look at this soon. About this what You were telling me here - the fix for that is the csdm_equip 2.1g - posted by me here. [EDIT] I've just wrote a little fix for ticketing system, but because I cannot reproduce that bug You were talking about, please, test it and let know if it solves the problem, or I should look somewhere else in the code. Please use it with 2.1g csdm_equip. [/EDIT] |
Re: CSDM 2.1f beta
It was ticketing for a player.
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Re: CSDM 2.1d beta
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http://forums.alliedmods.net/showthread.php?t=51235 |
Re: CSDM 2.1f beta
hey,
why i cant choose "previous setup" anymore? MfG SeToY |
Re: CSDM 2.1f beta
Sorry I hadnt got around to reloading the latest fix KWo.
However I will say this, there appears to be a bug in the original DM code(2.1) for weapon limits though. I restrict the AutoSnipe and I see some people who have it and just spoke with one of them who said it was in their CSDM menu. Mine was disabled as it should be, but it is pretty common for people to be able to select it as I see people with it often. Always seems to be only 1 person though. |
Re: CSDM 2.1f beta
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@rory535 I know that - but I haven't had time to figure out where the bug is (more than likely it's in the core of AMX X in the new menu system code, but I don't want to bother Bailopan unless I'm sure I found really something for him; another thing - it seems he is really busy last days). I did some fix/workarounds for that - so please to use my files and let me know if it helps You. |
Re: CSDM 2.1f beta
thank u KWo... i used AWP before, which is limited by 2 persons a team... :)
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Re: CSDM 2.1f beta
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Re: CSDM 2.1f beta
I am having a problem making new itemmode.cfg files for maps that don't come with the package. In console, I would type in the command "edit_items" and my editing menu would come up. After I have edited it, I realized that none of the item spawns were saved.
Can anybody help? (the map name is scoutzknives_buzzkill) |
Re: CSDM 2.1f beta
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Re: CSDM 2.1f beta
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Re: CSDM 2.1f beta
I made the file and went into the server. My Equip menu poped up (which it shouldn't since Item Mode was on) and I just closed it. I opened my Item Editor and started to add some gunes. The problem is, the guns wouldn't save.
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Re: CSDM 2.1f beta
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Re: CSDM 2.1f beta
Sorry, nevermind, I gave up on adding new maps, its fine as it is.
I found a couple of bugs with this new CSDM version though: -The SMG ammo doesn't work with the P90 (can't use SMG ammo with P90) |
Re: CSDM 2.1f beta
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Re: CSDM 2.1f beta
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Re: CSDM 2.1f beta
About the Item Mode and not being able to put new spawns for new maps...
I just realized that all I had to do was restart the map, sorry. As for the P90 and SMG ammo, it only affects yours. This is the problem. I see a P90 on the floor next to some SMG ammo. I first pick up the P90 and then try to pick up the SMG ammo. When I pick it up, my P90 gets no extra ammo. I think the problem is that the P90 doesn't use the same type of ammo that other SMG's use (refering to CS:CZ Deleted Scenes). One last thing. There is one gun missing, the Compact, the Third pistol for both teams (Hotkeys are: b, 1, 3) |
Re: CSDM 2.1f beta
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