AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   CSDM (https://forums.alliedmods.net/forumdisplay.php?f=87)
-   -   CSDM 2.1.3d KWo beta (https://forums.alliedmods.net/showthread.php?t=47306)

Haroon 06-14-2015 04:56

Re: CSDM 2.1.3d KWo beta
 
its not work :3

pUnk 06-18-2015 17:39

Re: CSDM 2.1.3d KWo beta
 
Yes it is, still using it.. ON my servers and off-line when i wanna mess with bots..

Dr Zayd 06-26-2015 09:45

Re: CSDM 2.1.3d KWo beta
 
great joob

ViBE 12-18-2015 14:53

Re: CSDM 2.1.3d KWo beta
 
any future plans?

Sams 02-02-2016 17:56

Re: CSDM 2.1.3d KWo beta
 
Using CSDM 2.1.3d + AMXX 1.8.3-dev-4894 and Spawns made with CSDM Spawn Editor won't work.

I'm using a spawn file for cs_italy to have 60 random spawns (vanilla cs_italy only has 10 spawns for each team, so it can't support 32 players). Even though the plugin clearly states that there are 60 spawns, only 20 of them will be used. When server is 10 CTs vs 10 Ts, every other player won't be able to spawn and will get stuck at Spec team.

There aren't any error logs though.

Having a similar issue with another spawn plugin in which custom spawns won't work and server will use the max limit of players/spawn the map can support. Issue was reported HERE, but i still didn't get any reply.

ViBE 02-02-2016 18:02

Re: CSDM 2.1.3d KWo beta
 
Quote:

Originally Posted by Sams (Post 2389458)
Using CSDM 2.1.3d + AMXX 1.8.3-dev-4894 and Spawns made with CSDM Spawn Editor won't work.

I'm using a spawn file for cs_italy to have 60 random spawns (vanilla cs_italy only has 10 spawns for each team, so it can't support 32 players). Even though the plugin clearly states that there are 60 spawns, only 20 of them will be used. When server is 10 CTs vs 10 Ts, every other player won't be able to spawn and will get stuck at Spec team.

There aren't any error logs though.

Having a similar issue with another spawn plugin in which custom spawns won't work and server will use the max limit of players/spawn the map can support. Issue was reported HERE, but i still didn't get any reply.

what i can say that i never experienced any problems with spawn creation. i created tons of spawns but everything just fine. oh and i'm still using AMXX 1.8.2.

Sams 02-02-2016 21:17

Re: CSDM 2.1.3d KWo beta
 
Quote:

Originally Posted by ViBE (Post 2389461)
oh and i'm still using AMXX 1.8.2.

That's why. With 1.8.2 i never had issues with any of those two plugins.

I upgraded to 1.8.3 because i liked some features and had no issues besides this spawn thing.

rajabilal555 06-25-2016 00:41

Re: CSDM 2.1.3d KWo beta
 
Please Help me with this [https://forums.alliedmods.net/showthread.php?t=53108]
I can't use LONG JUMP, When I press Duck+Jump nothing happens...

and I think it is the problem with CS 1.6 Update... because they have removed Long Jump and the plugin using the default cs 1.6 Long JUMP...
as this PLUGIN says :[https://forums.alliedmods.net/showthread.php?t=108382]
Quote:

Since last cs update, longjump (item_longjump) is disabled.

KleinMarquez 07-29-2016 05:56

Re: CSDM 2.1.3d KWo beta
 
But important: This will crashes my game when i select appearance from de_ maps :cry:

P0PC0rN 09-04-2016 01:39

Re: CSDM 2.1.3d KWo beta
 
i installed this to my server
but player's ping got upper than 500ms
how can i fix it ?

KleinMarquez 09-11-2016 07:19

Re: CSDM 2.1.3d KWo beta
 
Quote:

Originally Posted by P0PC0rN (Post 2450929)
i installed this to my server
but player's ping got upper than 500ms
how can i fix it ?

Can you check your plugins if your ping is 5 millionare.

ForeverCS1.6 12-20-2016 18:15

Re: CSDM 2.1.3d KWo beta
 
Is it possible to configure this plugin so it can respawn at last death location (for wallbang training purpose with potti bot)

I am currently using this plugin with respawn_at_place.amxx to achieve above but it "portals" like 3 times to respawn after death.

I tried setting spawnmode to none, -- etc, but it doesn't work.

And using only respawn_at_place is not enough, because hit-box is messed up after respawning.

Anyway what i really want is this

1. Bot remembers the position (including ducking) and aim upon first hit.
2. Bot respawn on position (including ducking) and aim after he dies without teleporting (csdm stuff)

So i can remove respawn_at_place.amxx and i can set "spawn_wait_time" lower than 0.75.

It would be really nice to have that for wallbang training.

rocky_xm 01-15-2017 14:36

Re: CSDM 2.1.3d KWo beta
 
I previously download BAILOPAN's version but some plugins not working.

Today I will try yours.

I hope i get lucky

Thank you very much!

gRfd 03-19-2017 18:35

Re: CSDM 2.1.3d KWo beta
 
always_allow_gunmenu 1

But when i say guns in server nothing hapens, when i respawn still nothing hapens, menu not show. I select 3 option to save my weapons.

MayroN 08-22-2017 21:31

Re: CSDM 2.1.3d KWo beta
 
How can I completely disable the csdm_amxx.dll library?
There is a function csdm_active 0, but when the server is restarted on another mod (for example, war3ft) is invalid.

Can eat any else commands? Prompt. Thanks.

TheBladerX 02-05-2018 12:49

Re: CSDM 2.1.3d KWo beta
 
How do I make that all weapons disappear after 1 second of dropping them but bomb stays on the ground forever when you drop it?

rx1983 10-05-2018 18:56

Re: CSDM 2.1.3d KWo beta
 
Code:

L 10/05/2018 - 22:49:16: "RXE - Me$tre<1><STEAM_0:0:30662274><>" entered the game
L 10/05/2018 - 22:49:16: "RXE - Me$tre<1><STEAM_0:0:30662274><>" joined team "TERRORIST"
L 10/05/2018 - 22:49:17: "RXE - Me$tre<1><STEAM_0:0:30662274><TERRORIST>" triggered "Spawned_With_The_Bomb"
L 10/05/2018 - 22:49:17: Invalid m_iJoiningState offset. Native menu_display is disabled
L 10/05/2018 - 22:49:17: [AMXX] Run time error 10 (plugin "csdm_equip.amxx") (native "menu_display") - debug not enabled!
L 10/05/2018 - 22:49:17: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

https://i.imgur.com/MCqqCkr.jpg

GBLTeam 01-30-2019 13:51

Re: CSDM 2.1.3d KWo beta
 
Problems:
Code:

csdm_equip.sma(645) : warning 225: unreachable code
csdm_equip.sma(680) : warning 225: unreachable code
csdm_equip.sma(718) : warning 225: unreachable code



csdm_equip.sma(645) : warning 225: unreachable code
Full code:
Code:

public c_Equip(id, menu, item)
{
        if( item < 0 ) return PLUGIN_CONTINUE

        new cmd[6], iName[64]
        new access, callback
       
        menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)

        new weapon_s, weapon_p
        weapon_s = get_weaponid(g_SecWeapons[id])
        weapon_p = get_weaponid(g_PrimWeapons[id])
        if ( ((weapon_s == 0) && g_mSecStatus) || ((weapon_p == 0) && g_mPrimStatus) || IsRestricted[weapon_s] || IsRestricted[weapon_p] )
                return ITEM_DISABLED
        else
                return ITEM_ENABLED
        return PLUGIN_HANDLED
}

Line 645:
Code:

        return PLUGIN_HANDLED
csdm_equip.sma( 680 ) : warning 225: unreachable code
Full Code:
Code:

public c_Secondary(id, menu, item)
{
        if( item < 0 ) return PLUGIN_CONTINUE
       
        new cmd[6], iName[64]
        new access, callback
       
        menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
       
        new dis = str_to_num(cmd)
        new team = get_user_team(id)
        new weaptype = get_weaponid(g_Secondary[dis])

        //Check to see if item is disabled
        if (g_DisabledSec[dis])
        {
                return ITEM_DISABLED
        }
        else if (!IsRestricted[weaptype])
        {
                return ITEM_ENABLED
        }
        else if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T)
                || (UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT))
        {
                return ITEM_ENABLED
        }
        else
        {
                return ITEM_DISABLED
        }       
        return PLUGIN_HANDLED
}

Line: 680
[code]
Code:

        return PLUGIN_HANDLED
csdm_equip.sma( 718 ) : warning 225: unreachable code
Full Code:
Code:

public c_Primary(id, menu, item)
{

        if (item < 0)
                return PLUGIN_CONTINUE
       
        // Get item info
        new cmd[6], iName[64]
        new access, callback
       
        menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
       
        new dis = str_to_num(cmd)
        new team = get_user_team(id)
        new weaptype = get_weaponid(g_Primary[dis])

        //Check to see if item is disabled
        if (g_DisabledPrim[dis])
        {
                return ITEM_DISABLED
        }
        else if (!IsRestricted[weaptype])
        {
                return ITEM_ENABLED
        }
        else if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T)
                                        || (UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT))
        {
                return ITEM_ENABLED
        }
        else
        {
                return ITEM_DISABLED
        }               
        return PLUGIN_HANDLED
}

Line: 718
[code]
Code:

        return PLUGIN_HANDLED


Used latest version of AMXX 1.8.3
AMX Mod X Compiler 1.8.3-dev+5201

edon1337 07-31-2019 06:41

Re: CSDM 2.1.3d KWo beta
 
Anyone has managed to fix the spectator bug? I can't find anything related to this inside the plugins

Steps to re-produce:
1) Set your team to spectator (using an external plugin)
2) Use say chat (send a message)
3) Your team changes to T/CT

@LeX 04-10-2021 12:49

Re: CSDM 2.1.3d KWo beta
 
Quote:

Originally Posted by edon1337 (Post 2661278)
Anyone has managed to fix the spectator bug? I can't find anything related to this inside the plugins

Steps to re-produce:
1) Set your team to spectator (using an external plugin)
2) Use say chat (send a message)
3) Your team changes to T/CT

here comes a rather unpleasant thing
you can use an external plugin for transfer but not the team menu
in any case, the plugin will have to be compatible with csdm
so for any transfer we use csdm_respawn(index)

you can use something like this ( i didn't test it ):
Spoiler


the bug occurs when using the team menu and csdm
the only fix i found was to use an external plugin and block the team menu
if the team menu and the external plugin are used, a bug will appear when transferring players.
the bug is manifested by not displaying the player's target

SoulWeaver16 05-29-2021 15:24

Re: CSDM 2.1.3d KWo beta
 
I'm a little late but, your mod works relatively well with the polymorph mod (Mod Manager)
Maybe it's unrelated, because the only thing I run is the csdm_enable 0 command
The respawn works well, the tickets I think also, what does not work is the equipment menu, when it reappears it does not appear to buy, perhaps it is just my error, in any case, with the CSDM 2.0 (Old version) it does not happen.

Moke1984 08-22-2021 14:42

Re: CSDM 2.1.3d KWo beta
 
it doesnt work on windows server cs 1.6 AMXMODX v1.8.2, MetaMod v1.21.1-am

L 08/22/2021 - 18:40:49: Start of error session.
L 08/22/2021 - 18:40:49: Info (map "cs_assault") (file "addons/amxmodx/logs/error_20210822.log")
L 08/22/2021 - 18:40:49: [AMXX] Plugin file open error (plugin "csdm_main.amxx")
L 08/22/2021 - 18:40:49: [AMXX] Plugin file open error (plugin "csdm_equip.amxx")
L 08/22/2021 - 18:40:49: [AMXX] Plugin file open error (plugin "csdm_spawn_preset.amxx")
L 08/22/2021 - 18:40:49: [AMXX] Plugin file open error (plugin "csdm_misc.amxx")
L 08/22/2021 - 18:40:49: [AMXX] Plugin file open error (plugin "csdm_protection.amxx")
L 08/22/2021 - 18:40:49: [AMXX] Plugin file open error (plugin "csdm_ffa.amxx")

@LeX 10-23-2021 05:26

Re: CSDM 2.1.3d KWo beta
 
why ?

PHP Code:

   Metamod-r version 1.3.0.128 Copyright (c2016-2018 ReHLDS Team (rebuild of original Metamod by Will Day and Jussi Kivilinna)
   
Metamod-r comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type 
`meta gpl' for details.

Metamod-r v1.3.0.128, API (5:13)
Metamod-r build: 15:47:39 Aug 24 2018
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/0cf2f70

   AMX Mod X version 1.9.0.5293 Copyright (c) 2004-2015 AMX Mod X Development Team
   AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'
.
   
This is free software and you are welcome to redistribute it under
   certain conditions
type 'amxx gpl' for details.

[
ReAuthCheckVersion0.1.6 Windows 'Counter-Strike 1.6'
[ReAuthCheckSuccessConfiguration executed.
[
ReAuthCheckSuccessBuild ReHLDS version defined Windows '2628'
ReGameDLL version5.21.0.534-dev
L 10
/23/2021 12:25:20: -------- Mapchange to de_dust2 --------
Can't register variable "mp_freeforall", already defined
L 10/23/2021 - 12:25:20: [AMXX] Plugin "csdm_main.amxx" failed to load: Plugin uses an unknown function (name "csdm_respawn") - check your modules.ini.
L 10/23/2021 - 12:25:20: [AMXX] Plugin "csdm_equip.amxx" failed to load: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
L 10/23/2021 - 12:25:20: [AMXX] Plugin "csdm_spawn_preset.amxx" failed to load: Plugin uses an unknown function (name "csdm_trace_hull") - check your modules.ini.
L 10/23/2021 - 12:25:20: [AMXX] Plugin "csdm_misc.amxx" failed to load: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
L 10/23/2021 - 12:25:20: [AMXX] Plugin "csdm_stripper.amxx" failed to load: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
L 10/23/2021 - 12:25:20: [AMXX] Plugin "csdm_protection.amxx" failed to load: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
Executing ReGameDLL Configuration File
L 10/23/2021 - 12:25:20: [CSDM2] CSDM failed to load, contact author...
[AMXX] Loaded 1 admin from file

Executing AMX Mod X Configuration File
Scrolling message displaying frequency: 10:00 minutes
couldn'
t exec listip.cfg
couldn
't exec banned.cfg 


CryWolf 11-02-2021 02:11

Re: CSDM 2.1.3d KWo beta
 
Install the csdm_amxx_i386.so from package to server dir .../moddir/amxmodx/modules
Optional if still doesn't start add csdm to .../moddir/amxmodx/configs/modules.ini
To look like this
PHP Code:


;;;
To enable a moduleremove the semi-colon (;) in front of its name.
; If 
it's not here, simply add it its name, one per line.
; You don'
t need to write the _amxx part or the file extension.
;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; 
SQL Modules usually need to be enabled manually ;;
;; 
You can have any number on at a time.  Use      ;;
;;  
amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;
mysql
;sqlite

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; 
Put third party modules below here.              ;;
;; 
You can just list their nameswithout the _amxx ;;
;;  or 
file extension.                              ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; 
These modules will be auto-detected and loaded   ;;
;;  as 
needed.  You do not need to enable them here ;;
;;  
unless you have problems.                       ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;
fun
;engine
;fakemeta
;geoip
;sockets
;regex
;nvault
;cstrike
;csx
;hamsandwich
;csdm 


@LeX 05-01-2022 14:37

Re: CSDM 2.1.3d KWo beta
 
Quote:

Originally Posted by CryWolf (Post 2762247)
Install the csdm_amxx_i386.so from package to server dir .../moddir/amxmodx/modules
Optional if still doesn't start add csdm to .../moddir/amxmodx/configs/modules.ini
To look like this
PHP Code:


;;;
To enable a moduleremove the semi-colon (;) in front of its name.
; If 
it's not here, simply add it its name, one per line.
; You don'
t need to write the _amxx part or the file extension.
;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; 
SQL Modules usually need to be enabled manually ;;
;; 
You can have any number on at a time.  Use      ;;
;;  
amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;
mysql
;sqlite

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; 
Put third party modules below here.              ;;
;; 
You can just list their nameswithout the _amxx ;;
;;  or 
file extension.                              ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; 
These modules will be auto-detected and loaded   ;;
;;  as 
needed.  You do not need to enable them here ;;
;;  
unless you have problems.                       ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;
fun
;engine
;fakemeta
;geoip
;sockets
;regex
;nvault
;cstrike
;csx
;hamsandwich
;csdm 


sorry for the late reply...
i solved the problem. the problem was with the latest version of rehlds

i don't know precise what version of rehlds ( linux ) i used
i downloaded randmly old version of rehlds :))

i wanted to use CSDM mode also on local mode to test certain plugins that worked only with CSDM
but for this ... i needed to use more old version of rehlds, more precise 3.8.0.711 ( windows )

i will come back with an edit with the rehlds version i used

ps.
normally it should load the necessary modules automatically and if it doesn't work we add it manually from "modules.ini". i knew this. thanks anyway :)

but my problem was that the CSDM module is not loading

shows that it is running in the meta list but stopped instantly after loading, which made that message in the meta list appear normal, probably saved temporarily in hlds memory and was displayed each time as if it was running, or it was running but stopped at a certain point which made the module appear to be running but the functions no.
i don't know i'm not an expert :)) i am noob on this :))

edit:
i come back :))
my current rehlds version is: 3.10.0.761
more precise:
PHP Code:

ReHLDS version3.10.0.761-dev
Build date
14:03:01 Jul 25 2021 (2661)
Build from"i don't know if i'm allowed to post such links so i leave it hidden :)" 


sharpwg 06-02-2022 00:39

Re: CSDM 2.1.3d KWo beta
 
In my server you keep spawning with your knife out. Should be a pistol or gun right? Preferably your primary gun. Is this normal behavior?

Siska1 07-10-2022 05:32

Re: CSDM 2.1.3d KWo beta
 
How to change [csdm] prefix ?

BobbyTanomred 09-16-2022 03:35

Re: CSDM 2.1.3d KWo beta
 
I have been using zbots for what must bei close to ten years and I have never had an problems with them nor have I ever heard that they might get you VAC banned. So, no worries about using them. Still I'd be interested in seeing where you got that idea from!

ChillerX 01-15-2023 16:59

Re: CSDM 2.1.3d KWo beta
 
Quote:

Originally Posted by Siska1 (Post 2783441)
How to change [csdm] prefix ?

Is it [csdm] or [CSDM] ?

If its the 2nd then you need to change all of these lines: client_print(id, print_chat, "[CSDM] This etc" and there is a lot of them i the main.sma alone.
I couldn't find any prefix/prefix cvar in the the sma`s or the .inc file.

darkallience32 01-18-2023 14:34

Re: CSDM 2.1.3d KWo beta
 
Useful , thank you!

Shico 01-01-2024 10:06

Re: CSDM 2.1.3d KWo beta
 
Hey guys, this is my first post, I have a question, I'm not stupid, that's for sure, but since I've been using the csdm from KWo I've been getting this error message

Currently loaded plugins:
name version author file status
[ 1] AMXBans Core 6.14 SK amxbans_core.am debug
[ 2] AMXBans Main 6.14 SK amxbans_main.am debug
[ 3] Admin Commands 1.9.0.5294 AMXX Dev Team admincmd.amxx running
[ 4] Admin Help 1.9.0.5294 AMXX Dev Team adminhelp.amxx running
[ 5] Slots Reservation 1.9.0.5294 AMXX Dev Team adminslots.amxx running
[ 6] Multi-Lingual System 1.9.0.5294 AMXX Dev Team multilingual.am running
[ 7] Menus Front-End 1.9.0.5294 AMXX Dev Team menufront.amxx running
[ 8] Commands Menu 1.9.0.5294 AMXX Dev Team cmdmenu.amxx running
[ 9] Players Menu 1.9.0.5294 AMXX Dev Team plmenu.amxx running
[ 10] Maps Menu 1.9.0.5294 AMXX Dev Team mapsmenu.amxx running
[ 11] Plugin Menu 1.9.0.5294 AMXX Dev Team pluginmenu.amxx running
[ 12] Admin Chat 1.9.0.5294 AMXX Dev Team adminchat.amxx running
[ 13] Anti Flood 1.9.0.5294 AMXX Dev Team antiflood.amxx running
[ 14] Info. Messages 1.9.0.5294 AMXX Dev Team imessage.amxx running
[ 15] Admin Votes 1.9.0.5294 AMXX Dev Team adminvote.amxx running
[ 16] TimeLeft 1.9.0.5294 AMXX Dev Team timeleft.amxx running
[ 17] Galileo v5.9.1-926 Brad Jones/Addon galileo.amxx running
[ 18] Pause Plugins 1.9.0.5294 AMXX Dev Team pausecfg.amxx running
[ 19] Stats Configuration 1.9.0.5294 AMXX Dev Team statscfg.amxx running
[ 20] StatsX 1.9.0.5294 AMXX Dev Team statsx.amxx running
[ 21] CS Stats Logging 1.9.0.5294 AMXX Dev Team stats_logging.a running
[ 22] Admin Spectator ESP 1.3 KoST admin_spec_esp. running
[ 23] Rates Checker 1.61 pRED* ratescheck.amxx running
[ 24] Autoresponder/Advertis 0.5 MaximusBrood ad_manager.amxx running
[ 25] Map Spawns Editor 1.0.16 iG_os Map_Spawns_Edit running
[ 26] AFK Manager v1.6 Leon McVeran afk_manager.amx running
[ 27] Parachute 1.3 KRoT@L/JTP10181 amx_parachute.a running
[ 28] VAC Ban Status 0.3 bugsy vacbans.amxx running
[ 29] Accuracy Fix 3.0 Numb accuracy_fix.am running
[ 30] LAN Notifier 1.0 Brad Jones lann.amxx running
[ 31] unknown unknown unknown csdm_main.amxx bad load
[ 32] unknown unknown unknown csdm_equip.amxx bad load
[ 33] unknown unknown unknown csdm_spawn_pres bad load
[ 34] unknown unknown unknown csdm_misc.amxx bad load
[ 35] unknown unknown unknown csdm_stripper.a bad load
[ 36] unknown unknown unknown csdm_protection bad load
( 31) Load fails: Plugin uses an unknown function (name "csdm_respawn") - check your modules.ini.
( 32) Load fails: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
( 33) Load fails: Plugin uses an unknown function (name "csdm_trace_hull") - check your modules.ini.
( 34) Load fails: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
( 35) Load fails: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
( 36) Load fails: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.

And yes, everything is activated in my Modules.ini


HTML Code:

;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension.
;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; SQL Modules usually need to be enabled manually ;;
;; You can have any number on at a time.  Use      ;;
;;  amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

mysql
;sqlite

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Put third party modules below here.              ;;
;; You can just list their names, without the _amxx ;;
;;  or file extension.                              ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; These modules will be auto-detected and loaded  ;;
;;  as needed.  You do not need to enable them here ;;
;;  unless you have problems.                      ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

fun
engine
fakemeta
geoip
sockets
regex
nvault
cstrike
csx
hamsandwich
csdm


Shico 01-03-2024 09:56

Re: CSDM 2.1.3d KWo beta
 
Error while compiling here is the code from csdm_main

HTML Code:

        if (ret == CSDM_DROP_REMOVE)
        {
                if (shield)
                        csdm_remove_weaponbox(id, ent, 0, 1, 1)
                else
                        csdm_remove_weaponbox(id, ent, 0, 1, 0)
                return 1
        }

and csdm_misc line 116 this error

HTML Code:

                g_SettingsMenu = csdm_settings_menu()
and error Undefined symbol csdm_write_cfg on line 496 and 516

crimsontide 02-08-2024 19:22

Re: CSDM 2.1.3d KWo beta
 
Did you ever find a fix? I think its just broken at this point because im having the same issue, except mine crashing when loading up a map, even tried the all in one installer. I guess thats it, it was fun while it lasted

deanieabiepepler 04-10-2024 03:50

Re: CSDM 2.1.3d KWo beta
 
Quote:

Originally Posted by CryWolf (Post 2762247)
Install the csdm_amxx_i386.so from package to server dir .../moddir/amxmodx/modules
Optional if still doesn't start add csdm to .../moddir/amxmodx/configs/modules.ini
To look like this
PHP Code:


;;;
To enable a moduleremove the semi-colon (;) in front of its name.
; If 
it's not here, simply add it its name, one per line.
; You don'
t need to write the _amxx part or the file extension.
;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; 
SQL Modules usually need to be enabled manually ;;
;; 
You can have any number on at a time.  Use      ;;
;;  
amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;
mysql
;sqlite

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; 
Put third party modules below here.              ;;
;; 
You can just list their nameswithout the _amxx ;;
;;  or 
file extension.                              ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; 
These modules will be auto-detected and loaded   ;;
;;  as 
needed.  You do not need to enable them here ;;
;;  
unless you have problems.                       ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;
fun
;engine
;fakemeta
;geoip
;sockets
;regex
;nvault
;cstrike
;csx
;hamsandwich
;csdm 


NOW Counter-Strike Deathmatch 2.1.3d KWo beta is Working with AMX Mod X 1.9.0 Build 5294 for HLDS.

Just by enabling ;csdm into "Modules.ini" FINALLY.

So? i thought of Updating to Counter-Strike 2023 HLDS i thought CSDM 2.1.3d kWo Beta would work on the newest CS1.6 Server files but it doesn't even with Configuring "modules.ini"

but i updated my server to July 2019 HLDS. Counter-Strike 1.6 EVERYTHING Still works but i think after 2020 it wont work.

deanieabiepepler 04-13-2024 07:57

Re: CSDM 2.1.3d KWo beta
 
so? i've Bought a CS: CZero Server in Johannesburg South Africa with PingPerfect.com/

i've installed AMX Mod X 1.9.0 Build 5294 and MetaMod 1.21.1am and CSDM 2.1.3 kWo is working on my Game Server. but it wont work when i do the same on my own personal HP Z220 from SteamCMD.


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