[CSGO] BlockBuilder v1.0.46 (2015-11-05)
4 Attachment(s)
The old thread can be found here.
Description This mod gives you the ability to spawn a variety of blocks around a map and the ability to save/load them in the same exact location on new round or map. Screenahot #1 | Screenahot #2 (By Oshizu) Server running this plugin: hns.caosk.com:27016 Install I've added a ZIP with all files in the right locations - Just drag and drop Add this to your serverconfig Quote:
Features - Say in chat !bb to open the blockbuilder menu - To grab a block you must have spawned the block first and then by aiming at the block press the number 2 on the menu to grab and place the block. - Create a block by aiming at the floor or a wall. - Convert block you are aiming at to the selected block type. - Delete block you are aiming at. - Rotate the block you are aiming at. - Optional noclip and godmode to make creating blocks easier. - Snapping option so when creating and moving blocks, they snap into place next to, above or below other nearby blocks. - Snapping gap option to leave a gap between blocks when they snap together. - Save all blocks to file using mapname, will load on map load. Save folder: \sourcemod\data\ - Look at a block to see what type of block it is. (currently disabled, but can be enabled in source code.) - Transparency options (changing the visibility of the block.) -Server Ops can edit the 'blockbuilder.blocks.txt' file to specify alternative block models (path: \sourcemod\configs\) Commands - !bb / sm_bb (Activates Blockbuilder Menu!) - !blocksnap (Enables/Disables Block Snapping... Shortcut to option in bb menu) - !snapgrid <value> / sm_snapgrid (Sets distance between each block in snapgrid... Shortcut and alternate solution to values in BB Menu) - !unitmover (Enables advanced block moving menu... Allows you manually set rotation/position... Aim at block and type !unitmover) CVAR: sm_blockbuilder_prefix (Changes Blockbuilder messages prefix. Default: [BlockBuilder] CVAR: sm_blockbuilder_random_cooldown (Changes cooldown between uses of Random block for each player. Default: 60 seconds a la 60 - +grab - Bindable command that grabs block - -grab - Bindable command that releases block - tgrab - Bindable command that grabs/releases block depending on it's state - sm_bsave - Saves all blocks If you use blockbuilder_give you can also use these commands: sm_givebb <player> - Gives the player accessflag "o" temporary sm_removebb <player> - Removes the temp accessflag from a player Changelog Quote:
- Credits to Necro for the original 1.6 version. - Special thanks to Zephyrus for creating a css/csgo version through private request. - Props to Techknow for creating/helping me with models. - Much appreciation to Oshizu for helping with major code/bug fixes and additions. Aswell as being main programmer of the CS:GO Blockmaker project/plugin... - Credits to the people who made the images I used for the models. (Google is your best friend ) Also thanks Arclight and others who helped and tested. A lot of credits goes to the people who helped with this (1.043 version) even though I don't remember all the names. Blocktypes - Platform (A platform you can stand on) - Bunnyhop (A platform that disappears for a short period of time after touching it) - Damage (Hurts you if you stand on top of it) - Healer (Heals you if you stand on top of it) - No Fall Damage (You don't take any damage if you fall onto it) - Ice (You slide around like you're on ice) - Trampoline (Throws you up in the air) - Speed Boost (Throws you forwards in the direction you're looking) - Invincibility (Player becomes invincible for a set amount of time)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt) - Stealth (Player becomes invisible for a set amount of time)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt) - Death (Player dies instantly) - Nuke (Destroys all players on the other team unless a player has invincibility) - Camouflage (Player looks like the other team for a set amount of time)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt) - Low Gravity (Jumping from this block you get low gravity for 3s) - Fire (Another damage block) - Slap (You get slapped!) - Random (Random between Invincibility, Stealth, Camouflage, Boots Of Speed, a slap, deagle, grenades or death!) - Honey (Player moves slowly like they're stuck in honey) - CT Barrier (Only Terrorists can pass through these blocks, pushes back Counter-Terrorists) - T Barrier (Only Counter-Terrorists can pass through these blocks, pushes back Terrorists) - Boots Of Speed (Player runs fast for a set amount of time)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt) - Glass (Same as platform but looks like a transparent pane of glass) - Bunnyhop - No slow down (Same as bunnyhop block but you don't slow down after landing)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt) - Delayed - same as the bunnyhop block but longer disappearance (timer can be set in \sourcemod\configs\blockbuilder.blocks.txt) - Awp (Only terrorist can gain a Awp, has only 1 bullet, 1 Awp per round) - Deagle (Only terrorist can gain a Deagle, has only 1 bullet, 1 Deagle per round) Recommended Plugins Hide n' Seek (Modified Version To Work With BlockBuilder) [CS:GO] Movement Unlocker (Fixes duckhoping and bunnyhopping speed issues and such.) [CS:GO] - ⋯ Ammo management (set the amount of bullets guns should have) Note want to create your own blockmodels? - look here! If you can't compile the files make sure you've got the smlib inc in your scripting/includes folder If you still can't compile try using this tool. |
Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
The .sp file wont compile.
blockbuilder_public.sp(576) : error 017: undefined symbol "int" blockbuilder_public.sp(576) : warning 215: expression has no effect blockbuilder_public.sp(576) : error 001: expected token: ")", but found ";" blockbuilder_public.sp(576) : error 036: empty statement blockbuilder_public.sp(576) : fatal error 127: too many error messages on one li ne Compilation aborted. |
Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
Quote:
Make sure you haven't changed anything in the sp and check all includes. |
Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
Quote:
https://forums.alliedmods.net/showthread.php?t=244092 Get SourceMod 1.7 |
Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
Ah, thanks!
by the way if someone needs help with creating their own designs and compiling the models, add me on steam :). http://steamcommunity.com/id/Derpyrty/ |
Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
Quote:
http://caosk-esports.com/index.php?s...tion=view&id=9 |
Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
Hi I like this addon, is there a way I can turn it on and off at will ? Also is there a way to make it only save the blocks until map change? Currently what I do with the blocks carries over, I'd rather have it be fresh everytime.
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Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
Admin flag to SAVE blocks ?
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Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
Quote:
If you're using the blockmaker_give plugin you use flag "p" for giving access to give access. |
Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
After the big update for CSGO I keep getting this error on my models that makes my server crash: prop_physics: UTIL_SetModel: not precached: models/blockbuilder/deagle.mdl
Anyone else experiencing this? |
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