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-   -   [CSGO] BlockBuilder v1.0.46 (2015-11-05) (https://forums.alliedmods.net/showthread.php?t=270733)

Schpraaankiii 08-28-2015 03:49

[CSGO] BlockBuilder v1.0.46 (2015-11-05)
 
4 Attachment(s)
The old thread can be found here.

Description
This mod gives you the ability to spawn a variety of blocks around a map and the ability to save/load them in the same exact location on new round or map.

Screenahot #1 | Screenahot #2 (By Oshizu)

Server running this plugin: hns.caosk.com:27016

Install
I've added a ZIP with all files in the right locations - Just drag and drop

Add this to your serverconfig
Quote:

// Prevent players from being able to pick up guns/drop guns (they'll have full ammo if you drop them and pick it up)
mp_death_drop_grenade "0"
mp_death_drop_gun "0"
// Setting the old ladder movement
sv_ladder_scale_speed "1"
Be sure to NOT run any skin-modification plugins like Weapon Paints with this plugin. Altering the weapon paints will give the players full ammo.

Features
- Say in chat !bb to open the blockbuilder menu
- To grab a block you must have spawned the block first and then by aiming at the block press the number 2 on the menu to grab and place the block.
- Create a block by aiming at the floor or a wall.
- Convert block you are aiming at to the selected block type.
- Delete block you are aiming at.
- Rotate the block you are aiming at.
- Optional noclip and godmode to make creating blocks easier.
- Snapping option so when creating and moving blocks, they snap into place next to, above or below other nearby blocks.
- Snapping gap option to leave a gap between blocks when they snap together.
- Save all blocks to file using mapname, will load on map load. Save folder: \sourcemod\data\
- Look at a block to see what type of block it is. (currently disabled, but can be enabled in source code.)
- Transparency options (changing the visibility of the block.)
-Server Ops can edit the 'blockbuilder.blocks.txt' file to specify alternative block models (path: \sourcemod\configs\)

Commands
- !bb / sm_bb (Activates Blockbuilder Menu!)
- !blocksnap (Enables/Disables Block Snapping... Shortcut to option in bb menu)
- !snapgrid <value> / sm_snapgrid (Sets distance between each block in snapgrid... Shortcut and alternate solution to values in BB Menu)
- !unitmover (Enables advanced block moving menu... Allows you manually set rotation/position... Aim at block and type !unitmover)
CVAR: sm_blockbuilder_prefix (Changes Blockbuilder messages prefix. Default: [BlockBuilder]
CVAR: sm_blockbuilder_random_cooldown (Changes cooldown between uses of Random block for each player. Default: 60 seconds a la 60
- +grab - Bindable command that grabs block
- -grab - Bindable command that releases block
- tgrab - Bindable command that grabs/releases block depending on it's state
- sm_bsave - Saves all blocks

If you use blockbuilder_give you can also use these commands:
sm_givebb <player> - Gives the player accessflag "o" temporary
sm_removebb <player> - Removes the temp accessflag from a player

Changelog
Quote:

1.046:
- Fixed issue where you can die from touching lower corners of a deathblock
- Fixed issue where you died/took damage from damage/death blocks while having godmode
- Fixed issue where heal/damage only worked for 1 player if multiple players stood on the block
- Fixed path to teleporters
- Fixed issue where values for large/small/pole blocks for delayed, trampoline, speedboost, etc did not save.
- Fixed issue where nofalldamage did not work for trampoline and speedboost
1.045:
- Included Models for pole, small and large in zip file
- Fixed issues with some blocks that did not work for the new sizes (heal, damage, fire, etc...)
1.044:
- Added blocksizes (Pole, Small, Large, Normal)
- Removed falldamage from Trampoline and Speedboost
- Fixed some minor issues
1.043:
- Fixed issue with +grab not working
- Added command for direct save-all-blocks (sm_bsave)
- Added external autosave plugin function
- Added console output messages when saving blocks
- Fixed stealth bug where players had infinite stealth
- Plugin now removes all breakables
- Replaced smoke blocks with decoy blocks since they are the frostnades in csgo
- Fixed so that you only receive 1 bullet from weapon blocks
- Nerfed AWP damage
- Changed deathblocks to only work from the top (Still needs some work)
- Minor changes in block menus
- Added external plugin for giving temp access to blockmaker (not save-all/delete-all)
- Changed the accessflag needed to the blockmaker to "O"
- Added needed accessflag "P" to use remove-all or save-all functions
Credits
- Credits to Necro for the original 1.6 version.

- Special thanks to Zephyrus for creating a css/csgo version through private request.

- Props to Techknow for creating/helping me with models.

- Much appreciation to Oshizu for helping with major code/bug fixes and additions. Aswell as being main programmer of the CS:GO Blockmaker project/plugin...

- Credits to the people who made the images I used for the models. (Google is your best friend )
Also thanks Arclight and others who helped and tested.

A lot of credits goes to the people who helped with this (1.043 version) even though I don't remember all the names.

Blocktypes
- Platform (A platform you can stand on)
- Bunnyhop (A platform that disappears for a short period of time after touching it)
- Damage (Hurts you if you stand on top of it)
- Healer (Heals you if you stand on top of it)
- No Fall Damage (You don't take any damage if you fall onto it)
- Ice (You slide around like you're on ice)
- Trampoline (Throws you up in the air)
- Speed Boost (Throws you forwards in the direction you're looking)
- Invincibility (Player becomes invincible for a set amount of time)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt)
- Stealth (Player becomes invisible for a set amount of time)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt)
- Death (Player dies instantly)
- Nuke (Destroys all players on the other team unless a player has invincibility)
- Camouflage (Player looks like the other team for a set amount of time)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt)
- Low Gravity (Jumping from this block you get low gravity for 3s)
- Fire (Another damage block)
- Slap (You get slapped!)
- Random (Random between Invincibility, Stealth, Camouflage, Boots Of Speed, a slap, deagle, grenades or death!)
- Honey (Player moves slowly like they're stuck in honey)
- CT Barrier (Only Terrorists can pass through these blocks, pushes back Counter-Terrorists)
- T Barrier (Only Counter-Terrorists can pass through these blocks, pushes back Terrorists)
- Boots Of Speed (Player runs fast for a set amount of time)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt)
- Glass (Same as platform but looks like a transparent pane of glass)
- Bunnyhop - No slow down (Same as bunnyhop block but you don't slow down after landing)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt)
- Delayed - same as the bunnyhop block but longer disappearance (timer can be set in \sourcemod\configs\blockbuilder.blocks.txt)
- Awp (Only terrorist can gain a Awp, has only 1 bullet, 1 Awp per round)
- Deagle (Only terrorist can gain a Deagle, has only 1 bullet, 1 Deagle per round)

Recommended Plugins
Hide n' Seek (Modified Version To Work With BlockBuilder)
[CS:GO] Movement Unlocker (Fixes duckhoping and bunnyhopping speed issues and such.)
[CS:GO] - ⋯ Ammo management (set the amount of bullets guns should have)

Note
want to create your own blockmodels? - look here!

If you can't compile the files make sure you've got the smlib inc in your scripting/includes folder
If you still can't compile try using this tool.

ANTONiUM 09-02-2015 20:25

Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
 
The .sp file wont compile.

blockbuilder_public.sp(576) : error 017: undefined symbol "int"
blockbuilder_public.sp(576) : warning 215: expression has no effect
blockbuilder_public.sp(576) : error 001: expected token: ")", but found ";"
blockbuilder_public.sp(576) : error 036: empty statement
blockbuilder_public.sp(576) : fatal error 127: too many error messages on one li
ne

Compilation aborted.

Schpraaankiii 09-02-2015 23:40

Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
 
Quote:

Originally Posted by ANTONiUM (Post 2339311)
The .sp file wont compile.
blockbuilder_public.sp(576) : error 017: undefined symbol "int"
blockbuilder_public.sp(576) : warning 215: expression has no effect
blockbuilder_public.sp(576) : error 001: expected token: ")", but found ";"
blockbuilder_public.sp(576) : error 036: empty statement
blockbuilder_public.sp(576) : fatal error 127: too many error messages on one li
ne
Compilation aborted.

It compiles fine with the latest SM build for me.
Make sure you haven't changed anything in the sp and check all includes.

shavit 09-03-2015 02:02

Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
 
Quote:

Originally Posted by ANTONiUM (Post 2339311)
The .sp file wont compile.

blockbuilder_public.sp(576) : error 017: undefined symbol "int"
blockbuilder_public.sp(576) : warning 215: expression has no effect
blockbuilder_public.sp(576) : error 001: expected token: ")", but found ";"
blockbuilder_public.sp(576) : error 036: empty statement
blockbuilder_public.sp(576) : fatal error 127: too many error messages on one li
ne

Compilation aborted.

You're using an outdated compiler.
https://forums.alliedmods.net/showthread.php?t=244092
Get SourceMod 1.7

ANTONiUM 09-03-2015 05:23

Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
 
Ah, thanks!

by the way if someone needs help with creating their own designs and compiling the models, add me on steam :).

http://steamcommunity.com/id/Derpyrty/

Schpraaankiii 09-03-2015 11:33

Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
 
Quote:

Originally Posted by ANTONiUM (Post 2339399)
if someone needs help with creating their own designs and compiling the models...

Here's a guide a wrote on how to create the blocks if someone wants to create them for themselves.
http://caosk-esports.com/index.php?s...tion=view&id=9

Heromike 09-20-2015 01:11

Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
 
Hi I like this addon, is there a way I can turn it on and off at will ? Also is there a way to make it only save the blocks until map change? Currently what I do with the blocks carries over, I'd rather have it be fresh everytime.

barsminsk 09-27-2015 10:31

Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
 
Admin flag to SAVE blocks ?

Schpraaankiii 09-27-2015 11:50

Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
 
Quote:

Originally Posted by barsminsk (Post 2347506)
Admin flag to SAVE blocks ?

Flag "o" for using the blockmaker and flag "p" for saving and loading.
If you're using the blockmaker_give plugin you use flag "p" for giving access to give access.

ANTONiUM 09-30-2015 12:22

Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
 
After the big update for CSGO I keep getting this error on my models that makes my server crash: prop_physics: UTIL_SetModel: not precached: models/blockbuilder/deagle.mdl


Anyone else experiencing this?


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