[ANY] Pong (Version 1.2.1 - Updated 11.10.2011)
2 Attachment(s)
Finally it's there: Pong for SourceWhile reading this thread a while ago i wanted to test, if i could get such an ASCII game working ingame. After finishing it, i never thought of releasing, but now while i'm playing against the computer (who never does any mistakes) and having so much fun with this thrilling game, i'd like to give everyone the chance to have a round. It features 2 public commands:
And two ConVars:
Notice that ball movement speed varies somehow on different servers. If it's too slow for you, change the PONG_BALL_FRAMERATE define and recompile. https://forums.alliedmods.net/attach...1&d=1475013762 Quote:
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Re: [ANY] Pong 1.0
Haha that's awesome. Could you give a bit more info though? Is it a GUI or what? And can it only be played on certain types of games?
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Re: [ANY] Pong 1.0
"no, I'm connected to this server to play ponk, not that f---ing counter-strike"
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Re: [ANY] Pong 1.0
recommend to use full width character
like "O" and "o" " "it takes full 1 character`s space, not like half width character that we normaly use |
Re: [ANY] Pong 1.0
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Re: [ANY] Pong 1.0
Works perfectly for me.
It's amazing. I recommend putting the speed up by default, I will recompile it for myself. |
Re: [ANY] Pong 1.0
No errors but it crashes our linux L4D2 server when the plugin is loaded (sm plugins refresh) or when we connect with it loaded. Local windows SRCDS works fine. MM1.8/SM1.4 (on both).
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Re: [ANY] Pong 1.0
I'm worried on how heavy this plugin will be whene everyone is playing it?
Also, is it possible you add a cvar, so this will only be available with people that are dead? |
Re: [ANY] Pong 1.0
I'm worried on how heavy this plugin will be when everyone is playing it?
Also, is it possible you add a cvar, so this will only be available with people that are dead? |
Re: [ANY] Pong 1.1 Updated 17/01/2011
Updated to 1.1.
Added sm_pong_onlydead convar to only allow dead and spectating players to play pong. I've also fastened the ball movement a bit. Still it appears to get insanely fast sometimes, so play with the PONG_BALL_FRAMERATE. Quote:
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