Multimod Plugin
7 Attachment(s)
This plugin was inspired in
- My idea to run in the same server different sets of plugins - I found some plugins and the very best aproach was this Advanced end map vote UPDATED TO v2.2 - Remember to download language file for correct update. - Now map voting it's in a separate plugin. You can download from here. - There was a mistake with the uploaded file mapchooser_multimod.sma. It's fixed now (12/23/2009) - Fixed all errors found until thread #321 (12/23/2009) - Files to download: multimod.amxx + multimod.txt (lang) + mapchooser_multimod.amxx (replacement of mapchooser.amxx) - v0.8 Still available to download. Install instruccions for v0.8 are in multimod-v08.txt file. - Files to download for v0.8: multimod-v08.amxx + multimod-v08.txt (instructions) NOTICE * This plugin is compatible with mapchooser_multimod (you can download it here) * This plugin may be compatible with galileo. Give it a try! Code:
Changes Once this plugin is loaded for the first time, it restarts the server to correctly setup and choosing the first mod available in config file. When it's time to vote map, all players must vote for the nextmap plugin-set (I prefer to call as Mod). After that, you can vote for custom maps using mapchooser_multimod or Galileo So, with this you have: - Plugin-sets/Mods to play - Per-Mod mapcycle file - Per-Mod cvars file Cvars amx_mintime: Minimum time to play before players can make MOD voting amx_multimod_mode: Compatibility mode 0 [auto] ; 1 [mapchooser_multimod] ; 2 [Galileo] Commands amx_votemod: Admin only command to launch MOD & MAP voting say /votemod: Player command to launch MOD & MAP voting say_team /votemod: Player command to launch MOD & MAP voting say nextmod: Check which MOD will be running in next map Installation check this out: https://forums.alliedmods.net/showpo...&postcount=289
How it works? * This plugin doesn't move, rename nor create files on the fly * This plugin doesn't have a map voting code at this time * This plugin will restart the server at first run to setup correctly * After first restart, default plugins.ini will not be loaded anymore * When there's 3 minutes left for the current map, this plugin will bring a menu for MOD voting * Then, mapchooser/galileo will have time to work on map voting //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EXAMPLE * multimod.ini format example Quote:
Quote:
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Comments are welcome. If you need help to setup your own multimod server, you're welcome. |
Re: MULTIMOD PLUGIN
So if map goes to deathrun the deathrun mod turns on, and if it goes to a gg_maze or a gg_map then it turns on gungame?
|
Re: MULTIMOD PLUGIN
That's pretty neat. Good idea :)
|
Re: MULTIMOD PLUGIN
Quote:
Why are you so "anti-whitespace"? |
Re: MULTIMOD PLUGIN
Ohh, then i like it, very good idea :D
|
Re: MULTIMOD PLUGIN
Actually this is cool :D
|
Re: MULTIMOD PLUGIN
Updated
Fixed some minor bugs. Added admin command amx_votemod to force Mod votting I will add some commands and checks to avoid errors in server log (empty arrays, empty/inexistent files, etc) |
Re: MULTIMOD PLUGIN
pause a plugin is not efficient for some mod, example with csdm and ffa mode on, i bet that pause csdm won't turn off ffa.
|
Re: MULTIMOD PLUGIN
Quote:
EDIT: This plugin would be awesome if you could integrate a RTV function to it. |
Re: MULTIMOD PLUGIN
yeah
|
Re: MULTIMOD PLUGIN
Quote:
|
Re: MULTIMOD PLUGIN
I think it's a good plugin :)
|
Re: MULTIMOD PLUGIN
please add the existing plugin
amx vote war3ft superhero |
Re: MULTIMOD PLUGIN
Quote:
|
Re: MULTIMOD PLUGIN
Quote:
Currently I'm working to add sanity checks and improving the code. I take your request to add taht feature soon. |
Re: MULTIMOD PLUGIN
And to make it clear, this plugin do the following:
- First, at plugin start, it pauses ALL plugins listed in multimod.ini - Next, it unpause ONLY plugins for the selected MOD avrlil-lagvigne: There's nothing to add specific for an existing mod/plugin-set. All you have to do is to setup correctly multimod.ini and the related files for each mod. |
Re: MULTIMOD PLUGIN
Quote:
|
Re: MULTIMOD PLUGIN
This is intended to manage plugins only so, if some plugin interacts with a module I cant say how will work...
When I say MOD in this plugin, I'm talking about a group of plugins and not amx modules. Just to clarify. Thanks Connor for your explanation. |
Re: MULTIMOD PLUGIN
Quote:
|
Re: MULTIMOD PLUGIN
Quote:
My original though was to use only on/off command/cvars to disable the "Mods" but figured pausing them would be most efficient. |
Re: MULTIMOD PLUGIN
It's kinda nice. Someone confirm that this works?
|
Re: MULTIMOD PLUGIN
It really only work with CSDM?
|
Re: MULTIMOD PLUGIN
No, it doesn't need CSDM.
It's for setup different plugins sets to change gameplay style. And you have to vote for the next gameplay mode when maps finish. I have 2 servers running this 200.49.68.250:27016 200.49.68.250:27022 With this plugin-sets of: SURF DEATHRUN CAPTURE THE FLAG LOCO (a set of plugins to play a crazy style) |
Re: MULTIMOD PLUGIN
I've had a couple people running my version. Maybe you need to get them to try this out.
|
Re: MULTIMOD PLUGIN
Very nice plugin :)
|
Re: MULTIMOD PLUGIN
Haha, nice job joro :D
// Now spanish part D: buena joro, te zarpaste! XD //english again ¬¬ For everyone : I'm admin of joro's servers and i've tested the multimod. It works great!!! Try out the LOCO mod :P It uses Sentrys, Landmines, TripMines, Runes, Deagle Nail; its just... GREAT!! |
Re: MULTIMOD PLUGIN
It doesn't work :(
They are not the plugin in each mod Only the cvar and the map |
Re: MULTIMOD PLUGIN
Quote:
|
Re: MULTIMOD PLUGIN
Quote:
I have that for exemple: Code:
[DeathRun]:[deathrun.ini]:[deathrun.cfg] |
Re: MULTIMOD PLUGIN
You have to write the maps down also :)
Maybe you can just add a prefix? I mean deathrun_ :D |
Re: MULTIMOD PLUGIN
yez I wrote the map in deathrun.ini
I have in first a vote for the mod (surf, deathrun,...) And after a vote for the map But the plugins don't work |
Re: MULTIMOD PLUGIN
Oops, I accidentally deleted stuff here :|
Are all the plugins in your main .ini file paused too? |
Re: MULTIMOD PLUGIN
Yes deathrun wins
|
Re: MULTIMOD PLUGIN
Quote:
|
Re: MULTIMOD PLUGIN
I only have the plugin of amxmodx
Not custom plugin in plugin.ini |
Re: MULTIMOD PLUGIN
You have to include all plugins in plugins.ini otherwise it will not work (as you are experiencing).
|
Re: MULTIMOD PLUGIN
ok
I thank that mulimod.ini replace plugin.ini |
Re: MULTIMOD PLUGIN
Can you do multimod with zombie plague 4.3, deathrun and normal 4fun?
|
Re: MULTIMOD PLUGIN
Yeah, just download, configure it and use it as you wish.
I'm going to update to version 0.5 with some improvements. Maybe tomorrow. |
Re: MULTIMOD PLUGIN
Updated!!
Read the first post about the update |
All times are GMT -4. The time now is 17:40. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.