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-   -   [CSS] ZombieHorde Reloaded (Public Beta 1.7) (https://forums.alliedmods.net/showthread.php?t=145532)

russy 12-17-2010 09:33

[CSS] ZombieHorde Reloaded (Public Beta 1.7)
 
1 Attachment(s)
http://i52.tinypic.com/2yv181v.jpg


LATEST VERSION (v1.7) Click here for download! - UPDATED 12/06/2011
ZHR_1.7


PROBLEMS WITH HP AND REGEN? SEE: http://forums.alliedmods.net/showthr...41#post1579341

Due to file size limit i can no longer upload full releases to attachments as the ambience sound file is too big source code will still "only" be uploaded here.


NOTE!: Cvars have been updated please update your zhr.cfg file

Description
Zombie Horde is a server side head shot only modification for Counter-Strike Source. It is a game of kill or be killed, occassional bomb work and appalling cruelty to hosties. The game may be played on normal or custom maps.

Zombie horde was also used bhop based mod were zombie have to dodge being shot in the head by the humans and so it is not recommended to have a server less than 66 tickrate but is in no way limit by this.

Zombie horde development ceased in 2007 and later broke in the 2010 CSS update.

_____________________________

ZHR website:
http://www.ZombieHorde.co.uk

A fan vidoe of v1.1 (Second release which was in private beta)
http://www.youtube.com/watch?v=dg9GGYsr30o

FPSbanana:(broken when fpsbanana changed to gamebanana not taking it off incase of fix)
http://www.fpsbanana.com/games/102


Rcon Commands (change in cstrike/cfg/sourcemod/zhr.cfg for a permanent change)
Code:

//Config for 1.6 zombiehorde reloaded

//* Team Swap *//
zhr_swapteam_round "9"
mp_maxrounds "18" // changes this to be double the amount you choose before swap


//* Headshot only, Health and regen *//
zhr_headshotonly_enabled "1" // Disable headshot only 0 = off / 1 = on


// Zombie team - Recomended not to change this
zhr_hpregen_sethealth_zombies    700    // May add 100hp to regen if hit but i have tried to solve this problem
zhr_hpregen_interval_zombies    1    // seconds to wait before regen
zhr_hpregen_regenamount_zombies    20    // amount to regen


// Survivers - Recomended not to change this too
zhr_hpregen_sethealth_survivors        100    // May add 100hp to regen if hit but i have tried to solve this problem
zhr_hpregen_interval_survivors        0    // seconds to wait before regen
zhr_hpregen_regenamount_survivors    0    // amount to regen


//* Fire Nades *//
zhr_firenades "1" // 0 = off 1 = on


//* Weapon restriction *//
zhr_restrict awp
zhr_restrict sg550
zhr_restrict m249
zhr_restrict g3sg1
zhr_restrict flashbang
zhr_restrict smokegrenade

//* Ammo Settings *//
ammo_338mag_max 30      // awp
ammo_357sig_max 250      // p228
ammo_45acp_max 1000    // ump45, mac10, usp
ammo_50AE_max 300    // deagle
ammo_556mm_box_max 200    // m249
ammo_556mm_max 600    // galil, sg552, famas, m4a1, sg550
ammo_57mm_max 500    // p90, fiveseven
ammo_762mm_max 300    // scout, ak47, g3sg1, aug
ammo_9mm_max 500    // mp5navy, tmp, glock, elite
ammo_buckshot_max 120    // m3, xm1014
ammo_hegrenade_max 1    // He Grenade
ammo_smokegrenade_max 1    // Smoke Grenade
ammo_flashbang_max 1    // Flashbang


//* Recommended Server settings *//
mp_roundtime "5"
sv_accelerate "5"
sv_airaccelerate "70" // This effects how easy it is to behop - this is set for a 66 tick server

Chat Commands
Say !zhr ingame chat to open up the menu.

FAQ

Is there a website?: We currently have a website under construction ZombieHorde.co.uk

Why did you remake Zombie Horde?
I was asked and eventhough i had no knowledge of sourcemod and little coding experience i decided i would remake Zombie Horde. hence my coding is kind of a mix and match of my own and others coding.

Why is the Round Money plugin included in the download?
It's Recommended you use this as it resets money each round but is not needed.

Can i disable team swap?: It has disabled by default since the v1.6.6 patch.

Change log

1.7 BETA:
Fixed decapitation(finally lol)
Fixed broken sounds


1.6.6a BETA:
Removed SDKhooks 1.3
Added SDKhooks 2.0

1.6.6:patch BETA:
Removed 120 minute map timelimit.
Removed Decapitation due to glitch
Removed unneeded skins from forced download.

1.6.5 BETA
:
Fixed ragdoll (jumping around wildly)
Added ambience sound
Updated config file

1.6 BETA:
Added Ghost zombie
Added decapitation
Added custom weapon restriction
Reduced light on all maps
Removed ammo settings from forced cvars and added to zhr.cfg
Fixed Health regenerating 100 over what is set

1.5.1 BETA:
credits to:dirtyminuth for checking code allowing me to debug


1.5 BETA:

First Public release
Added API
minor bug fixes
Skin randomizer is only active when no skin as been chosen via the API
Broke:
End of map sound


1.4 Private BETA:

Fixed:
Missing round after teamswap
Added in beta:
Sounds that play for CT when zombie knifes CT
End of map sound

1.3 Private BETA:

  1. Added the other 2 ZH skins
  2. T skins will now be used on CT side as well
  3. Skin randomiser added - Every time you spawn you will be set a random skin.

1.2 Private BETA:

  1. Serval Performance issues fixed
  2. Buy time limited to 30 seconds
  3. When a droped weapon is picked up you will now automaticly switch back to your knife
  4. Removed third party warmup plugin dependency due to plugins clashing with each other and causing major lag
1.1 Private BETA:
  • Fixed Team Swap crash
  • Fixed extra round added for end of map vote
  • Generaly did some mod optimizations
1.0 Private BETA:
Initial release.

JasonGauthierDK 12-17-2010 09:38

Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5)
 
Good work Russy. :)

cruzn41 12-27-2010 10:38

Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5.1)
 
was zombie horde not this where you run away of zombie bots ? Not Players ?

ShrikeWolf 12-27-2010 19:44

Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5.1)
 
Cruzn41
Zombie Horde was a mix of pvp and pvb
Bots where used alot more and where limited to having 1 or 2 human players if they won a few rounds

Also i am running this mod and russy you need to give us a option in a config to set up weapon restrictions also the bots / zombies need there perks and Decapitation like the old zombie horde
The lack of Decapitation and re-spawning just makes this feel like Zombie Riot

Nemic 12-28-2010 17:36

Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5.1)
 
Thank you alot hopefully we will see more servers with this plugin.
I have notice a spelling problem at "This server is running zombie horde reloaded" you have spelled reloaded wrong, it says relaoded.

My question: Where can I download good maps to this mod? I have searched at fpsbanana but that is not all of zh maps.

Thanks in advanced.

ShrikeWolf 12-28-2010 19:13

Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5.1)
 
Quote:

Originally Posted by Nemic (Post 1381242)
My question: Where can I download good maps to this mod? I have searched at fpsbanana but that is not all of zh maps.

Thanks in advanced.

http://www.fpsbanana.com/maps/games/102

The Zombie Horde maps from orgianl have been removed to the ZHR sub system Tho if you intend on using bots some of these maps will not work and will need a nav file

russy 12-29-2010 13:48

Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5.1)
 
Quote:

Originally Posted by ShrikeWolf (Post 1380515)
Cruzn41
Zombie Horde was a mix of pvp and pvb
Bots where used alot more and where limited to having 1 or 2 human players if they won a few rounds

Also i am running this mod and russy you need to give us a option in a config to set up weapon restrictions also the bots / zombies need there perks and Decapitation like the old zombie horde
The lack of Decapitation and re-spawning just makes this feel like Zombie Riot

I am working on everything you've said at the moment apart from bots which i will try and do abit later

ShrikeWolf 12-29-2010 17:24

Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5.1)
 
Quote:

Originally Posted by russy (Post 1381829)
I am working on everything you've said at the moment apart from bots which i will try and do abit later

Will be sweet when it gets done if you would like i could make you a list of things that the old ZH had if you would like and you could slowly work towards that so you have a target and can show you progress easly

Deathrow Bo Dean 01-05-2011 02:42

Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5.1)
 
Thank you very much for the renewed effort to restore this great zombie game. I downloaded the zhr.zip and added the files to my cstrike folders. I used a server that ran Zriot & ZReloaded. I just put the zriot.smx file in the plugins/disabeled folder along with ZReloaded. Then Put zhr.smx in the plugins folder....................................... Aaaaaaaannnnnndddddd!!! Bravo! Bravo! I see ZOMBIES!! Yippie! Yippie! "You Did It" Zombie Horde lives again..Nice Work.Dude! Real Nice.
P.S. As I remember when you got a headshot kill in ZH the zombie's head would pop off. Cause if it didn't the zombie would respawn.. Also can we get the radio command-control colored beacons for the zom's when being directed by a human zom working again?
Zombie Horde is still my favorite CSS mod.. Thank's again for the fix. DBD

russy 01-08-2011 17:22

Re: [CSS] Zombie Horde Reloaded (Public Beta 1.6)
 
1.6 released


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