[CSS] ZombieHorde Reloaded (Public Beta 1.7)
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LATEST VERSION (v1.7) Click here for download! - UPDATED 12/06/2011 ZHR_1.7 PROBLEMS WITH HP AND REGEN? SEE: http://forums.alliedmods.net/showthr...41#post1579341 Due to file size limit i can no longer upload full releases to attachments as the ambience sound file is too big source code will still "only" be uploaded here. NOTE!: Cvars have been updated please update your zhr.cfg file Description Zombie Horde is a server side head shot only modification for Counter-Strike Source. It is a game of kill or be killed, occassional bomb work and appalling cruelty to hosties. The game may be played on normal or custom maps. Zombie horde was also used bhop based mod were zombie have to dodge being shot in the head by the humans and so it is not recommended to have a server less than 66 tickrate but is in no way limit by this. Zombie horde development ceased in 2007 and later broke in the 2010 CSS update. _____________________________ ZHR website: http://www.ZombieHorde.co.uk A fan vidoe of v1.1 (Second release which was in private beta) http://www.youtube.com/watch?v=dg9GGYsr30o FPSbanana:(broken when fpsbanana changed to gamebanana not taking it off incase of fix) http://www.fpsbanana.com/games/102 Rcon Commands (change in cstrike/cfg/sourcemod/zhr.cfg for a permanent change) Code:
//Config for 1.6 zombiehorde reloaded Say !zhr ingame chat to open up the menu. FAQ Is there a website?: We currently have a website under construction ZombieHorde.co.uk Why did you remake Zombie Horde? I was asked and eventhough i had no knowledge of sourcemod and little coding experience i decided i would remake Zombie Horde. hence my coding is kind of a mix and match of my own and others coding. Why is the Round Money plugin included in the download? It's Recommended you use this as it resets money each round but is not needed. Can i disable team swap?: It has disabled by default since the v1.6.6 patch. Change log 1.7 BETA: Fixed decapitation(finally lol) Fixed broken sounds 1.6.6a BETA: Removed SDKhooks 1.3 Added SDKhooks 2.0 1.6.6:patch BETA: Removed 120 minute map timelimit. Removed Decapitation due to glitch Removed unneeded skins from forced download. 1.6.5 BETA: Fixed ragdoll (jumping around wildly) Added ambience sound Updated config file 1.6 BETA: Added Ghost zombie Added decapitation Added custom weapon restriction Reduced light on all maps Removed ammo settings from forced cvars and added to zhr.cfg Fixed Health regenerating 100 over what is set 1.5.1 BETA: credits to:dirtyminuth for checking code allowing me to debug 1.5 BETA: First Public release Added API minor bug fixes Skin randomizer is only active when no skin as been chosen via the API Broke: End of map sound 1.4 Private BETA: Fixed: Missing round after teamswap Added in beta: Sounds that play for CT when zombie knifes CT End of map sound 1.3 Private BETA:
1.2 Private BETA:
Initial release. |
Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5)
Good work Russy. :)
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Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5.1)
was zombie horde not this where you run away of zombie bots ? Not Players ?
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Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5.1)
Cruzn41
Zombie Horde was a mix of pvp and pvb Bots where used alot more and where limited to having 1 or 2 human players if they won a few rounds Also i am running this mod and russy you need to give us a option in a config to set up weapon restrictions also the bots / zombies need there perks and Decapitation like the old zombie horde The lack of Decapitation and re-spawning just makes this feel like Zombie Riot |
Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5.1)
Thank you alot hopefully we will see more servers with this plugin.
I have notice a spelling problem at "This server is running zombie horde reloaded" you have spelled reloaded wrong, it says relaoded. My question: Where can I download good maps to this mod? I have searched at fpsbanana but that is not all of zh maps. Thanks in advanced. |
Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5.1)
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The Zombie Horde maps from orgianl have been removed to the ZHR sub system Tho if you intend on using bots some of these maps will not work and will need a nav file |
Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5.1)
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Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5.1)
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Re: [CSS] Zombie Horde Reloaded (Public Beta 1.5.1)
Thank you very much for the renewed effort to restore this great zombie game. I downloaded the zhr.zip and added the files to my cstrike folders. I used a server that ran Zriot & ZReloaded. I just put the zriot.smx file in the plugins/disabeled folder along with ZReloaded. Then Put zhr.smx in the plugins folder....................................... Aaaaaaaannnnnndddddd!!! Bravo! Bravo! I see ZOMBIES!! Yippie! Yippie! "You Did It" Zombie Horde lives again..Nice Work.Dude! Real Nice.
P.S. As I remember when you got a headshot kill in ZH the zombie's head would pop off. Cause if it didn't the zombie would respawn.. Also can we get the radio command-control colored beacons for the zom's when being directed by a human zom working again? Zombie Horde is still my favorite CSS mod.. Thank's again for the fix. DBD |
Re: [CSS] Zombie Horde Reloaded (Public Beta 1.6)
1.6 released
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