[L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]
14 Attachment(s)
About:
Known Bugs:
Thanks:
Admin Commands: (requires "z" flag) PHP Code:
CVars: Saved to l4d2_holdout.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.9 (29-Apr-2022) Installation:
Updating from 1.3:
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Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
Great plugin Silvers. I ll test later.
As always you rock doing plugins! Thank you very much for helping L4D2 servers! |
Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
another plugin to improve the gameplay of l4d2
GJ |
Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
Great work on this plugin Silver.
Just when I thought we had expended all options on creativity with this game. Shame about Bill. I assume its the windows issue or just him not having that code that came with the Passing set of survivors? Regarding ammo. Just wondering. Do the L4D1 survivors have infinite ammo in their primaries or do they run out? I'd hope for infinite only because it would be lame for them to run out in a stationary spot. Though I suppose for realism, you could probably make them run out of ammo and grab ammo nearby if near it. |
Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
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Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
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I gave them the specialty weapons (M60/Nade Launcher) and they use them. However they do drop the m60 so it must run out of ammo. The Nade launcher doesn't seem to run out of ammo that I've noticed. |
Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
Nice!!! Great job again as usual Silvers!
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Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
people like you never cease to amaze me,good job once again :)
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Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
Can you make a command like sm_holdoutdel to remove the holdout from the save file like the jukebox spawner https://forums.alliedmods.net/showthread.php?p=1405042
or the mic spawner https://forums.alliedmods.net/showthread.php?p=1622558 |
Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
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