[Subplugin Hotfix] special_noanims
6 Attachment(s)
Wliu-edit: This has been fixed and will be released in the next FF2 version, 1.10.3 (thanks friagram for supplying a cleaner way of doing it)
OP-Edit 2: For FF2 Versions 1.10.2 and older. So after testing friagram's snippets of code from another thread, here's a fixed special_noanims that finally supports clipless weapons (all credit goes to him). Figured might as well post it as a separate thread so that it would be easier to locate until it's included with the next ff2 update or something. Code:
"ability4" Example above gives a detonator with 6 flares for ammo, just to showcase it working properly with clipless weapons. Weapons with clip sizes will continue to work properly, so just overwrite the old special_noanims files. special_noanims.smx = rename to special_noanims.ff2, place in plugins>freaks folder special_noanims.sp = place in scripting>freaks folder |
Re: [Subplugin Hotfix] special_noanims
I've managed to fix special_noanims, but friagram's solution is simpler, so I'll update it to that.
Also, by fixing it, I've accidentally unlocked Easter Bunny's full potential ;_; GRENADES EVERYWHERE |
Re: [Subplugin Hotfix] special_noanims
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Re: [Subplugin Hotfix] special_noanims
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Re: [Subplugin Hotfix] special_noanims
elaborate??? I have not seen the easterbunny since I started using the above sub ability, are you saying just by using what was posted above will fully unlock easterbunny's abilities?
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Re: [Subplugin Hotfix] special_noanims
Really don't want to perhaps be beating a dead horse but...
The instructions here and at: https://github.com/50DKP/FF2-Officia...4d471d735ff5da are not the same and the results b/w the 2 sub plugins still seems to be different. I dropped this one from here over 1.10.3 and it messed with all freaks with "guns". Example being say: Code:
"ability1" Code:
"ability6" What would be config for a weapon that is NOT clipless with this subplugin...because as I mentioned it certainly screwed with the "old" arguments/settings for rage_new_weapon. I went back to 1.10.3 "plugins" from github and everything "good" again. |
Re: [Subplugin Hotfix] special_noanims
This was meant for older versions of FF2. At the time this was out, it was before WliU finally fixed it for 1.10.3
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Re: [Subplugin Hotfix] special_noanims
L 08/07/2023 - 07:51:04: [freaks/special_noanims.smx] [FF2] Cannot give ammo to weapon tf_weapon_pda_spy (boss )-check your config!
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