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-   -   [CS:S/CS:GO] DeathMatch:SM (https://forums.alliedmods.net/showthread.php?t=103242)

altex 09-10-2009 17:38

[CS:S/CS:GO] DeathMatch:SM
 
3 Attachment(s)
DeathMatch

Table of contents
--------------------------------------------------------------Description
--------------------------------------------------------------
Adds deathmatch mode, elimination mode, spawn protection to the game.
Spawn protection works independently from deathmatch inself, you can
use in separately. Usefull for gungame.

http://forums.alliedmods.net/showthread.php?t=103242
Complementary plugins
--------------------------------------------------------------Plugins
--------------------------------------------------------------
  • sm_ggdm.smx - Deathmatch
  • sm_ggdm_elimination.smx - Elimination
  • sm_ggdm_spawnprotection.smx - Spawn protection
  • sm_ggdm_spawns.smx - Random spawnpoints
  • sm_ggdm_ragdoll.smx - Ragdoll removement
  • sm_ggdm_weapons.smx - Weapons removement
  • sm_ggdm_firstspawn.smx - Spawn new connected players
Commands and Cvars
--------------------------------------------------------------
  • sm_ggdm_version - GunGame Deathmatch version.
  • sm_ggdm_respawntime - Time before respawn (default 2.0).
  • sm_ggdm_enable - Enable/disable deathmatch (default 1).
  • sm_ggdm_removeragdolls - Remove ragdolls 1 is on, 0 is off (default 1).
  • sm_ggdm_ragdolltime - Time before ragdoll will be removed (default 1.5).
  • sm_ggdm_sp_enable - Enable/disable spawn protection (default 1).
  • sm_ggdm_sp_removeonfire - Remove spawn protection when player fire (default 0).
  • sm_ggdm_sptime - Sets the amount of seconds users will be protected
    from getting killed on their respawn (default 2).
  • sm_ggdm_spchangecolor - Change color on spawn protected players (default 1).
  • sm_ggdm_remweap_round - Remove weapons on round start (default "1").
  • sm_ggdm_remweap_kill - Remove weapons on player kill (default "0").
  • sm_ggdm_keep_hegrenades - Keep hegrenades when removing weapons (default "1").
  • sm_ggdm_elimination - Elimination mode 1 is on, 0 is off (default 0). You
    will be respawned only after your killer will be killed.
    To enable elimination sm_ggdm_enable must be 0
    and sm_ggdm_elimination must be 1.
  • sm_ggdm_el_respawntime - Elimination respawn time (default 2.0).
  • sm_ggdm_elimination_spawn - Spawn new connected players in the middle of the round
    1 - enabled, 0 - disabled (default: 1)
  • sm_ggdm_spawn_menu - Edits GG DM spawn points.
  • sm_ggdm_fspawn_enable - Enable firstspawn plugin.
    1 - enable, 0 - disable (default: 0).
  • sm_ggdm_fspawn_ptime - Prevent player from spawn if it was reconnected
    in that number of seconds. (default: 420).
Requirements
--------------------------------------------------------------
  • Counter-Strike: Source
  • SourceMod 1.2.0+
Credits
--------------------------------------------------------------Changelog
----------------------------------------------------
For full changelog see CHANGELOG.txt
Todo
----------------------------------------------------
For full todo list see TODO.txt
Issues
----------------------------------------------------
  • Q. After mp_teambalance move player to the other
    team the player does not respawn.
    A. Yes, it does. This is because of mp_limitteams does not
    designed to work with deathmatch mode at all. You can
    use any 3d-party team balance plugins like sm_teambalance
    http://forums.alliedmods.net/showthread.php?t=117956

    Player can respawn only after "jointeam". But mp_limitteams
    does not execute jointeam but only assign player to team.

Timtam 09-22-2009 04:01

Re: DeathMatch
 
When players kill themselves in elimination mode, they respawn. Is it possible to stop this?

altex 09-22-2009 04:05

Re: DeathMatch
 
Quote:

Originally Posted by Timtam (Post 940354)
When players kill themselves in elimination mode, they respawn. Is it possible to stop this?

Yes, but what if they just left server waiting for a long time till round end? When many players is on the server, than round can be very long.

PStar 09-22-2009 04:35

Re: DeathMatch
 
Can you add menu/command based Custom Spawn points adding?

Should work like this:
1. plugin chechks if there's a customom spawn point file for the map (if not the default would be used, if there is the custom would bee used)

<<Let's say there isn't for a map>>

2. You spawn and start walking to the point you want to make a spawn piont.

3. Now you use the comman !makepoint, on the place where you want one

4. plugin creates the file ant writes the custom spawn point coardinate in it.

Timtam 09-22-2009 05:06

Re: DeathMatch
 
Quote:

Originally Posted by altex (Post 940356)
Yes, but what if they just left server waiting for a long time till round end? When many players is on the server, than round can be very long.

Round lengths aren't that much of a problem, it's just running on a ScoutsKnives server.

Actually, is it possible to have it not respawn the players who kill themselves, and have it so that players which just connect are spawned? I could stop people abusing this by installing a plugin which will stop them from playing the same round twice.

altex 09-22-2009 05:41

Re: DeathMatch
 
Quote:

Originally Posted by PStar (Post 940374)
Can you add menu/command based Custom Spawn points adding?

Should work like this:
1. plugin chechks if there's a customom spawn point file for the map (if not the default would be used, if there is the custom would bee used)

<<Let's say there isn't for a map>>

2. You spawn and start walking to the point you want to make a spawn piont.

3. Now you use the comman !makepoint, on the place where you want one

4. plugin creates the file ant writes the custom spawn point coardinate in it.

sm_ggdm_spawn_menu ?

altex 09-22-2009 05:43

Re: DeathMatch
 
Quote:

Originally Posted by Timtam (Post 940394)
Round lengths aren't that much of a problem, it's just running on a ScoutsKnives server.

Actually, is it possible to have it not respawn the players who kill themselves, and have it so that players which just connect are spawned? I could stop people abusing this by installing a plugin which will stop them from playing the same round twice.

Ok, i'll add it in todo list.

BDeep 09-30-2009 18:43

Re: DeathMatch
 
How about an on/off cvar?

altex 10-01-2009 04:34

Re: DeathMatch
 
Quote:

Originally Posted by BDeep (Post 948544)
How about an on/off cvar?

Thanks for request, i'll add it in todo list.

Stitllams 10-11-2009 20:38

Re: DeathMatch
 
When there is only one player on a team and he gets killed, instead of just being respawned, the round ends, can you please have that as an option you can turn off.

I have tried blocking the round_end event from within the plugin, but that didn't work, it appears that it may have to done another way.

Anyway that is one feature that I would really appreciate being implemented.


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