[CS:GO/L4D1/L4D2] Weapon Charms (1.19) [24-Nov-2023]
24 Attachment(s)
https://i.imgur.com/tv0N9NC.jpg (L4D2: all charms on the Pistol) https://i.imgur.com/jdi7aaf.jpg (CS:GO: various charm examples. Models created by Silvers.) Thanks:
Features:
Known Issues:
Adding charms to weapons and custom charm models: CS:GO:
- "attach_1": First person attachment point (usually name "1" or "2" for most models). When shooting sometimes the charm freezes, use "2" or other attachment point. L4D1 & L4D2:
Natives: (for developers)
Spoiler
Public Commands: PHP Code:
Admin Commands:
PHP Code:
ConVars:
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Changes: Code:
1.19 (24-Nov-2023) Incompatible:
Updating from 1.10 or older:
Requirements:
Installation: Current Translations: English (en), Portuguese (pt), Russian (ru). |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
Reserved.
I will be updating the models at some point polishing the Shades for example which appears too small. - (Valve time, some year when I'm able to). There are probably other issues unknown to me at this time. Please report any problems and I'll see what I can do. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
Wow nice plugin silver. I will test it soon.
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
Awsome release! I've been working with Eminem for the past days, and we are currently working on Apex Legends, Rainbow Six & Half Life Alyx Charms :D
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
Very awesome! I have waited for this Plugin very long time.
Thanks for sharing this with the Community. <3 |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
Would be lovely if it had store support tho :P
But great plugin bro! |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
Hi, sorry for asking but does it also have support for L4D2 melee weapons? I haven't found any info about it the main thread. I'm asking that because melee behavior is very specific in most cases.
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
Amazing! :bacon!: :bacon!: :bacon!: for you!
I'll test it and come back later to give you more feedback |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
I've installed it correctly, once the cham is applied you see the charm in your screen, but the weapon disappears and is replaced by error boxes.
Another friend of mine tried to install and the same happened with him. I believe some models might be missing as well Error downloading models/weapons/silvershot/viewmodels/v_shot_mag7.mdl.bz2 and other such gun models. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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I have tested the plugin today but it has little weird details like Silver said in the first post, eg model fov and agent's arms, something like this: https://i.imgur.com/BFOAtZ8.png |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
Why don’t you use another method that has fewer flaws, for example, creating a new weapon model with a new bone for the keychain, this method has fewer bugs
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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https://i.imgur.com/E8Ssusf.png |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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Well, the phoenix somehow did it this way, though yes, you need to add a bone to each weapon, otherwise it can’t be done normally. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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Rather than complaining, collaborate! That's the reason AM started as an open community - sadly its become heavily fragmented as people have become less generous with donations of time and money to content creators, driving them to privatise (and yes, greed too, on both sides in the wake of monetisation becoming a primary driver for running game servers rather than fun). |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.1) [01-Jul-2020]
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So no one seems to complain about the plugin, just a question arose, why not |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.1) [02-Jul-2020]
Having the same problem with the error boxes,don't know what to do. Instead of the Charms are some big red error boxes,also the hands are white and having a weird fov.
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.1) [02-Jul-2020]
Also, when you set charms on one weapon [example dual elites], all other weapons like knife / bizon etc turn into dual elites as well, with different holding animations.
https://prnt.sc/tavluv https://prnt.sc/tavm00 |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.1) [02-Jul-2020]
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.1) [02-Jul-2020]
When should we expect bot support for CS:GO be expected, or is it not planned?
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.1) [02-Jul-2020]
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1.2 (04-Jul-2020) Should also downloaded the updated "Attachments_API" plugin. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.1) [02-Jul-2020]
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.2) [04-Jul-2020]
Stickers will not render on the viewmodel, in first person. For 3rd person views the replica weapon is invisible and should not affect the weapons skin, stickers etc. Actually the bots weapons won't render when spectating them in 1st person view. Not sure if I'll change this since that's more logic being added to the SetTransmit hook.
Some 3rd person views of the charms I've noticed are in bad positions. That's because they use one of the sticker attachement slots. This can be configured and changed but I have no interest in spending more time positioning everything. If someone else wants to do that and provide a config that would be greatly appreciated. I've done the bulk work, now it's time for others to help the community with some of the finer details. Again, if the correct method for attaching charms to viewmodels in 1st person is actually revealed then the whole duplicate weapon and arms can be gotten rid of enabling stickers, stat track and less bugs with viewing in 1st person. Of course now I recall the handle I tried to remember to delete, so now small memory leak added. Will update soon, shouldn't actually overflow unless you don't restart your server for long periods. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.2) [04-Jul-2020]
The plugin is working fine on l4d2. Sometimes however when changing the attachment, the attachment does not show up, or the arms become invisible. Scrolling to another weapon slot and then equip that weapon again fixes it.
Another thing is, because the weapon basically becomes third person view instead of the default first person, the vanilla motion blur of the game is basically seen everytime you move visual. This can be a bit annoying. Yes I know I can disable the blur in my settings, but if there was a way to work around this it would be better. __________________ L4D2 Enhanced Vanilla Official Steam Group: https://steamcommunity.com/groups/l4d2enhancedvanilla |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.1) [02-Jul-2020]
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.2) [04-Jul-2020]
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Edit: updated Charms and Attachment API plugins. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.3) [05-Jul-2020]
Silver, the charms plugin suffers of the same problem that hats has. Some maps don't like the models. On c1m3_mall (one of the maps disabled on hats by default), choosing some charms causes weird effects like a black giant thing that don't allow you to see anything and other weird stuff. Resulting later in a crash. Needs a cvar to filter buggy maps like hats does.
Here's an updated list of buggy maps, that I filter on my servers, that will crash the game if either hats or charms are being used on them. Code:
c1m3_mall,l4d_zero01_south,l4d_zero02_complex,l4d_zero03_chasm,l4d_zero04_steppes,l4d_zero05_aerith,crashbandicootmap2,crashbandicootmap4,l4d2_stadium3_city1,l4d2_stadium4_city2,l4d2_stadium5_stadium,l4d2_bts03_town,l4d2_bts04_cinema,l4d2_bts05_church,l4d2_bts06_school,re3m3 |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.2) [04-Jul-2020]
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Thank you,it worked. But other problems came up. Such as: If put a charm to any gun I will still have that gun in my hand if I change it to the knife/pistol/utilities. For example,If I put a charm to the AK-47 and then try to put the knife/pistol in my hand it will still show the AK-47. And sometimes the guns just disappear from my hand. I hope I was understandable,I don't know if the problem was because of me or not. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.3) [05-Jul-2020]
1 Attachment(s)
@Daniel Alexandru nice, thanks! Added test version that adds a 1 frame delay between deleting and attaching a new charm, hopefully this fixes weapons getting stuck in hand or going invisible.
@Alex101192 I added the precache cvar to this version also, thanks. Edit: Test version pushed to main post. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.3) [05-Jul-2020]
Silver, there is something I am not sure about !charms command. When I set an attachment to a weapon using it, will everyone on the server have the same attachment on the weapon I chose? I ask because I set these commands to be flag A only so I was the only one in the server to be able to use it.
But I saw players that had the same exact attachments that I chose before on the shotgun. Do admins get to choose everyone's attachments if they use the command? |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.3) [05-Jul-2020]
The command allows each person to choose their own charm. You can set the "default" charm for each weapon in the /data/charms.data.game.cfg config (search for "default" to see how/where it's used), but that won't change the players default charm if they have already joined the server, you would have to wipe the database and let it generate again for each player that connects. Version 1.0 had "default" incorrectly set for all charms and weapons in the CSGO config but that's been fixed, so if you're using 1.0 config replace it with the newer one.
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.1) [02-Jul-2020]
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with SM SKINCHOOSER (4.9) by Andi67 https://prnt.sc/tefb8p |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.3) [05-Jul-2020]
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Something weird happened while I was playing. The crowbar duplicated itself after changing from thirdperson to first person using a custom bind. I have never seen this happen before.
The reason why I think this could be a problem with charms, is because changing weapons fixes it, just like it happened for previous charms' issues. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.5) [09-Jul-2020]
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.5) [09-Jul-2020]
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The thirdperson view appears while aiming with scope with snipers. It should be disabled while scoping if possible. The hunting rifle also becomes invisible on one side when looking down.
Now I don't know if this is intentional, but I can only see the charms I set myself. It doesn't work like hats where I can see everybody's different hats. I set charms for weapons and that's all I see. If there is a shotgun I will see my personal attachment on it, even if it's being used by another player. Would be cooler if the charm I choose for my gun is only there when I am using the gun and when another player uses a gun with a charm he put, I see his charm instead of mine. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.5) [09-Jul-2020]
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I've tested with other players and can see them selecting different charms. Code:
1.6 (11-Jul-2020) Code:
1.7 (15-Jul-2020) Not currently precaching the CSGO arm models, the game will stutter once on first spawn of new models as the client/server caches. Will eventually cache, hopefully doesn't cause any crash. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.7) [15-Jul-2020]
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When climbing a ladder, the therdperson view remains. Shooting while on ladder plays the animation but no bullet is actually fired, and shooting makes you fall the ladder.
Possible conflicts with https://forums.alliedmods.net/showthread.php?t=305796. |
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