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-   -   Beta Mechanics (https://forums.alliedmods.net/showthread.php?t=318445)

KleinMarquez 09-01-2019 03:31

Beta Mechanics
 
Hi, im sorry for inactivity.

But i need a plugin that changes cs 1.6 mechanics to beta mechanics like:

- The knife speed that looks fast in beta 5.2
- p90 can be dominant weapon in beta 4.0 (due to its accurate and powerful until beta 6.0)
- spectator ghosts (must be disabled by default, it needs commands to enable so make it)
- plant bombs anywhere (i found a lot of plugins that you can place bombs anywhere instead of bombsites, but the bomb planting must be instantly time, must be disabled by default and it needs commands to enable it too!)
- hostage down sound (plays when hostage was killed, the original sound may be found on beta game files)
- bomb has been defused sound
- old roll/tilt & bobbing (if possible, it also used in first versions of half life retail (WON))

More info can be found on:
https://counterstrike.fandom.com/wik...er-Strike_Beta

OciXCrom 09-01-2019 06:59

Re: Beta Mechanics
 
Explain properly what you want.

KleinMarquez 09-16-2019 07:30

Re: Beta Mechanics
 
Quote:

Originally Posted by OciXCrom (Post 2665457)
Explain properly what you want.

Ok, i need a plugin that changes the mechanics to beta version. Like:

- The knife speed that looks fast in beta 5.2
- p90 can be dominant weapon in beta 4.0 (due to its accurate and powerful until beta 6.0)
- spectator ghosts (must be disabled by default, it needs commands to enable so make it)
- plant bombs anywhere (i found a lot of plugins that you can place bombs anywhere instead of bombsites, but the bomb planting must be instantly time, must be disabled by default and it needs commands to enable it too!)
- hostage down sound (plays when hostage was killed, the original sound may be found on beta game files)
- bomb has been defused sound
- old roll/tilt & bobbing (if possible, it also used in first versions of half life retail (WON))

LearninG 09-16-2019 09:13

Re: Beta Mechanics
 
Quote:

Originally Posted by KleinMarquez (Post 2667132)
- The knife speed that looks fast in beta 5.2

Code:
#include <amxmodx> #include <fakemeta> #include <hamsandwich> new const VERSION[] = "1.0" new cvar_knife_speed public plugin_init() {     register_plugin("Knife Speed" , VERSION , "LearninG")     RegisterHam(Ham_Item_Deploy, "weapon_knife", "OnItemDeployPost", 1)     cvar_knife_speed = register_cvar("amx_knife_speed" , "500.0") } public OnItemDeployPost(ent) {     new id = get_pdata_cbase(ent , 41 , 4)     if (!pev_valid(id)) return     set_task(0.1 , "set_speed" , id) } public set_speed(id) {     if (get_user_weapon(id) == CSW_KNIFE) // just to make sure weapon is knife     set_pev(id , pev_maxspeed , get_pcvar_float(cvar_knife_speed)) }
Quote:

Originally Posted by KleinMarquez (Post 2667132)
- bomb has been defused sound

https://forums.alliedmods.net/showthread.php?p=883102

KleinMarquez 09-17-2019 05:45

Re: Beta Mechanics
 
Quote:

Originally Posted by LearninG (Post 2667142)
Code:
#include <amxmodx> #include <fakemeta> #include <hamsandwich> new const VERSION[] = "1.0" new cvar_knife_speed public plugin_init() {     register_plugin("Knife Speed" , VERSION , "LearninG")     RegisterHam(Ham_Item_Deploy, "weapon_knife", "OnItemDeployPost", 1)     cvar_knife_speed = register_cvar("amx_knife_speed" , "500.0") } public OnItemDeployPost(ent) {     new id = get_pdata_cbase(ent , 41 , 4)     if (!pev_valid(id)) return     set_task(0.1 , "set_speed" , id) } public set_speed(id) {     if (get_user_weapon(id) == CSW_KNIFE) // just to make sure weapon is knife     set_pev(id , pev_maxspeed , get_pcvar_float(cvar_knife_speed)) }

https://forums.alliedmods.net/showthread.php?p=883102

Also, im gonna screwed if that knife speed plugin looks different than beta 5.2 and the official version if you aren't played the beta versions of cs.

And yes its not bad, and also yes im screwed that looks different in those versions. but why not just compare the knife speed versions and that plugin too... https://youtu.be/6XJAtfXaYvw

LearninG 09-17-2019 07:35

Re: Beta Mechanics
 
tell how is knife speed looks like in cs beta version. ( there is a cvar in my plugin "amx_knife_speed" , you can set knife speed with that.)

KleinMarquez 09-19-2019 04:53

Re: Beta Mechanics
 
Quote:

Originally Posted by LearninG (Post 2667269)
tell how is knife speed looks like in cs beta version. ( there is a cvar in my plugin "amx_knife_speed" , you can set knife speed with that.)

Idek what knife speed in beta 5.2 is, you can try to look inside the beta 5 dlls (mp.dll or client.dll).

KleinMarquez 10-03-2019 02:40

Re: Beta Mechanics
 
Bumpy

DJEarthQuake 10-03-2019 15:21

Re: Beta Mechanics
 
Quote:

Originally Posted by KleinMarquez (Post 2667262)
but why not just compare the knife speed versions and that plugin too... https://youtu.be/6XJAtfXaYvw


Try to be more concise. It is the 'running speed' of the player when wielding knife.

https://forums.alliedmods.net/showpo...5&postcount=75


Wasting time on the grenade. The Concussion IS the Flashbang. Re-label.
Quote:

The Flashbang was renamed as the Concussion Grenade, and the flashbang name was retained in Beta 6.5.
That was from the link you posted. Did you even read it?

KleinMarquez 10-04-2019 01:41

Re: Beta Mechanics
 
Quote:

Originally Posted by DJEarthQuake (Post 2668701)
Try to be more concise. It is the 'running speed' of the player when wielding knife.

https://forums.alliedmods.net/showpo...5&postcount=75


Wasting time on the grenade. The Concussion IS the Flashbang. Re-label.

That was from the link you posted. Did you even read it?

What is that link? Updated CS1.3 Plugin?

Wait thats not...
Thats a different plugin by different author because it has the same file name and i must have goddamn accidently replaced the one with the cmds!

DJEarthQuake 10-04-2019 02:33

Re: Beta Mechanics
 
Bringin Back Counter-Strike 1.3 now has knife run and is error-free. Commands are non-existent in that plugin. Only CVAR's. It's always been that way. The function that allowed the terrorists to move the hostages was replaced with better code and another added for the ability to run fast when holding the knife.

All the Cvars do is take away the 1.3 effects and might as well not run the plugin if they are all off but they are there to pick and choose.

KleinMarquez 10-04-2019 05:13

Re: Beta Mechanics
 
Quote:

Originally Posted by DJEarthQuake (Post 2668744)
Bringin Back Counter-Strike 1.3 now has knife run and is error-free. Commands are non-existent in that plugin. Only CVAR's. It's always been that way. The function that allowed the terrorists to move the hostages was replaced with better code and another added for the ability to run fast when holding the knife.

All the Cvars do is take away the 1.3 effects and might as well not run the plugin if they are all off but they are there to pick and choose.


Im talking about the plugin.
But there is a different plugin with the same filename, but with cvars and more features than the different one. https://forums.alliedmods.net/showthread.php?p=1298986

DJEarthQuake 10-04-2019 14:10

Re: Beta Mechanics
 
The hostage down wav file. Do you have it?

KleinMarquez 10-06-2019 02:38

Re: Beta Mechanics
 
Quote:

Originally Posted by DJEarthQuake (Post 2668804)
There are merits to renaming plugins and putting them inside a test or sandbox directory within base plugins folder.

I remade the remake for the community with new filename so this mess and confusion never happens again hopefully. Thanks for testing sir. Sorry about the panick. That's all my fault. I second guessed myself and did not customize name when taking over project. Although the newer cs13 should have been the one to be renamed, I unfortunately found that my maintained version of the plugin was paused when not on a hostage map. That's why you were disappointed maybe also. It wouldn't do anything on the other maps when I fixed all the run-times I did not play map after map as I had it sand-boxed myself to 1 or 2 maps. This needs to run all the time!! Updated.

Now please test and let me know what else it needs. It is nice being accurate and not exclusively when in mid air with pistols only!! iaimgood is one I haven't tested yet but have read good things for better aim. It just didn't appeal to me because I was looking for accuracy and some nostalgia like knife run and T hostage move. I already have the 1999 colt with a scope on autosniper and have had for decade and a half. 1 week shy of losing it permanently when planethalflife died. Forgot I made it like approvers forgot there already is a cs13.sma out on this forum.

This iteration will do about all you ask now without jacking around with the cvars in server.cfg. All enabled by default.

Code:

amxx cvars testing/cs

Managed cvars:
      NAME                    VALUE                    PLUGIN            HOOKED  MIN      MAX   
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 [  1] hostage_push            1                        testing/cs_beta.a  no      -        -       
 [  2] hostage_use              1                        testing/cs_beta.a  no      -        -       
 [  3] c4_walk                  1                        testing/cs_beta.a  no      -        -       
 [  4] no_punch                1                        testing/cs_beta.a  no      -        -       
 [  5] sbhopper_version        1.1                      testing/cs_beta.a  no      -        -       
 [  6] bh_enabled              1                        testing/cs_beta.a  no      -        -       
 [  7] bh_autojump              1                        testing/cs_beta.a  no      -        -       
 [  8] bh_showusage            1                        testing/cs_beta.a  no      -        -

The hostage down wav file. Do you have it?

Nope because i can't find it. Looks like its somewhere but i tried to open the pak0 file but there was no hostage down wav in there. Checked in all cstrike beta folders.

DJEarthQuake 10-06-2019 07:36

Re: Beta Mechanics
 
2 Attachment(s)
Original hostage down sound.

KleinMarquez 10-06-2019 08:32

Re: Beta Mechanics
 
1 Attachment(s)
Quote:

Originally Posted by DJEarthQuake (Post 2668973)
Hostage Down!

hah! gotcha. I found the original one! Located at radio folder.

Your hostage plugin isn't working also

DJEarthQuake 10-06-2019 08:52

Re: Beta Mechanics
 
https://forums.alliedmods.net/showthread.php?p=128525 approved plugin that uses the current radio sound.


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