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Counter-Strike 1.3


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Arkshine (91)
aportner
Member
Join Date: Nov 2004
Old 09-14-2010 , 07:21   Counter-Strike 1.3
Reply With Quote #1

This plug-in brings back a lot of gameplay mechanics from Counter-Strike 1.3. These mechanics include:
  • Pistols are accurate in the air
  • AWP deploy delay decreased to 0.75 seconds (not sure if this value is completely accurate from 1.3)
  • 1.3-style bunny hopping (with settings to allow 1.1-style bunny hopping, and auto-bunny hopping)
  • Slowdown when hitting the use key
  • Planting is not disabled if you jump
  • You can move while planting

Requires Orpheu from http://forums.alliedmods.net/showthread.php?t=116393 and attached ZIP file with hooks for the mod

CVars:
  • cs13_air_pistols <0|1> (default is 1) - when enabled, pistols are accurate in air.
  • cs13_c4_jump <0|1> (default is 1) - when enabled, you can jump while planting
  • cs13_c4_move <0|1> (default is 1) - when enabled, you can move while planting
  • cs13_awp_delay <# in seconds> (default is 0.75) - delay between deploying the awp and shooting
  • cs13_bunny_hop <0|1|2> (default is 1) - set to 1 for 1.3-style bunny hopping, 2 for 1.1 and earlier style
  • cs13_auto_bunny_hop <0|1> (default is 1) - when enabled, holding spacebar will automatically jump for you
  • cs13_use_slowdown <0|1> (default is 1) - when enabled, hitting E slows you down


Changelog:
Quote:
Version 0.11:
Increased stability
Edited bunny hopping code to use Orpheu hooks
Added cs13_* cvars to control behavior
Hitting the use key slows you down while running

Version 0.1:
Initial release
Added awp delay, bunny hopping, pistol accuracy in air, can now jump if moving or jumping
Thanks to Arkshine and Lt.RAT for Engine offsets (http://forums.alliedmods.net/showpos...6&postcount=13) and Connor McLeod

Let me know if anyone has suggestions!
Attached Files
File Type: sma Get Plugin or Get Source (cs13.sma - 5574 views - 7.3 KB)
File Type: zip cs13.zip (1.9 KB, 3343 views)
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Andrew "dook" Portner
moNstrous: CS Gone Bad (Over 1 million views!) http://www.thefunny.org/cs

Last edited by aportner; 09-26-2010 at 15:09.
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kielor
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Join Date: Jan 2009
Location: Russia, Novosibirsk
Old 09-14-2010 , 08:16   Re: Counter-Strike 1.3
Reply With Quote #2

bunny hop should be not only resetting the fuser2, but also disabling horizontal slowdown
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sb123
Senior Member
Join Date: Jan 2007
Old 09-14-2010 , 09:25   Re: Counter-Strike 1.3
Reply With Quote #3

good job
Pistol Shooting no delay?
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AlexALX
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Join Date: Apr 2009
Old 09-14-2010 , 12:24   Re: Counter-Strike 1.3
Reply With Quote #4

in CS 1.3, some weapons do not work under water, in CS 1.6 working... is also probably important)
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 09-14-2010 , 12:48   Re: Counter-Strike 1.3
Reply With Quote #5

Quote:
Originally Posted by kielor View Post
bunny hop should be not only resetting the fuser2, but also disabling horizontal slowdown
Not in version 1.3, only in previous versions.
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aportner
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Join Date: Nov 2004
Old 09-14-2010 , 18:00   Re: Counter-Strike 1.3
Reply With Quote #6

Was it possible to move while defusing in 1.3? I forget and can't test at work.
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Andrew "dook" Portner
moNstrous: CS Gone Bad (Over 1 million views!) http://www.thefunny.org/cs
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aportner
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Join Date: Nov 2004
Old 09-25-2010 , 20:21   Re: Counter-Strike 1.3
Reply With Quote #7

(bump) just uploaded version 0.11
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Andrew "dook" Portner
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 09-26-2010 , 04:32   Re: Counter-Strike 1.3
Reply With Quote #8

Can i extract your bhop code so i can add an axn replacement to my bhop abilities plugin thread ? -link-
(The actual version is not accurate)
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aportner
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Old 09-26-2010 , 04:58   Re: Counter-Strike 1.3
Reply With Quote #9

yeah man go for it
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ConnorMcLeod
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Old 09-26-2010 , 06:57   Re: Counter-Strike 1.3
Reply With Quote #10

Thanks.
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