[CS:GO] Deathmatch (v2.0.9, 2018-06-12)
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Current Version: 2.0.9 Originally by Snip3rUK, code taken from Deathmatch 1.5 https://www.maxximou5.com/sourcemod/...match_csgo.png https://img.shields.io/github/releas...le=flat-square https://img.shields.io/badge/license...le=flat-square https://img.shields.io/github/forks/...le=flat-square https://img.shields.io/github/stars/...le=flat-square https://img.shields.io/github/issues...le=flat-square https://img.shields.io/travis/Maxxim...le=flat-square _____________________________________________ Main Features _____________________________________________
_____________________________________________ Features to Add _____________________________________________
_____________________________________________ Commands _____________________________________________
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_____________________________________________ Compatibility _____________________________________________ This plugin is tested on the following Sourcemod & Metamod Versions. _____________________________________________ Requirements _____________________________________________ None. _____________________________________________ Instructions _____________________________________________
_____________________________________________ Changelog _____________________________________________ To view the most recent changelog visit the changelog file. _____________________________________________ Download _____________________________________________ Once installed, the plugin will update itself as long as you've done as described in the requirements section; otherwise, downloaded the latest release below. Please download the latest deathmatch.zip file from my releases. _____________________________________________ Bugs _____________________________________________ If there are any bugs, please report them using the issues page. _____________________________________________ Credit _____________________________________________ A thank you to those who helped:
_____________________________________________ Source Code _____________________________________________ Visit the Github or download the source code below. _____________________________________________ Donate _____________________________________________ If you think I am doing a good job or you want to buy me a beer or feed my cat, please donate. Thanks! https://www.paypalobjects.com/en_US/...onateCC_LG.gif _____________________________________________ Difference _____________________________________________ Why another release of a Deathmatch plugin? After receiving many requests to update my release of Snip3rUK's Deathmatch plugin (version 1.5.5), I decided it was time to fix up the bugs and issues rendering the plugin a bit broken. This is simply carrying on the wonderful plugin that Snip3rUK made, but with the added benefit of new features, fixed bugs, and maintainability. The general code has not been altered other than what needed to be fixed or better optimized, and of course the few new features. Why continue this plugin when h3bus's Deathmatch plugin is already an extension of Snip3rUK's? A lot of requests I received were due to his plugin being too complicated to use for some server operators; whereas, this plugin requires simple setup and configuration. Not dependent or useful for map specific, but designed for generic deathmatch use. If you are using the old version (1.5-1.5.5) please back up everything and remove all files, as the file placement has moved. Total times downloaded: 6922 (as of 2018-06-14) |
Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
Reserved for future Q & A.
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Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
The server crash without any error in console.
Here are my all info. Based on windows [SM] Listing 25 plugins: 01 "Admin File Reader" (1.6.1-dev+4532) by AlliedModders LLC 02 "Admin Help" (1.6.1-dev+4532) by AlliedModders LLC 03 "Admin Menu" (1.6.1-dev+4532) by AlliedModders LLC 04 "Advertisements" (0.6) by Tsunami 05 "Anti-Flood" (1.6.1-dev+4532) by AlliedModders LLC 06 "Basic Chat" (1.6.1-dev+4532) by AlliedModders LLC 07 "Basic Comm Control" (1.6.1-dev+4532) by AlliedModders LLC 08 "Basic Commands" (1.6.1-dev+4532) by AlliedModders LLC 09 "Basic Info Triggers" (1.6.1-dev+4532) by AlliedModders LLC 10 "Basic Votes" (1.6.1-dev+4532) by AlliedModders LLC 11 "Client Preferences" (1.6.1-dev+4532) by AlliedModders LLC 12 "CS:GO Zones" (1.3) by Root (based on "Anti Rush" plugin by Jannik 'Peace-Maker' Hartung) 13 "Deathmatch" (2.0.0) by Maxximou5 14 "Disable Auto-Kick" (0.3) by The-Killer 15 "Fun Commands" (1.6.1-dev+4532) by AlliedModders LLC 16 "Fun Votes" (1.6.1-dev+4532) by AlliedModders LLC 17 "HLstatsX CE Ingame Plugin" (1.6.19) by psychonic, cypis 18 "Only Headshot" (1.4) by Spir 19 "Player Commands" (1.6.1-dev+4532) by AlliedModders LLC 20 "Reserved Slots" (1.6.1-dev+4532) by AlliedModders LLC 21 "Server Clean Up" (1.2.2) by Jamster 22 "Sound Commands" (1.6.1-dev+4532) by AlliedModders LLC 23 "SourceBans" (1.4.11) by SourceBans Development Team 24 "Updater" (1.2.0) by GoD-Tony 25 "Vigilante 1.4" (1.6) by eLManiKomio [SM] Displaying 13 extensions: [01] Automatic Updater (1.6.1-dev+4532): Updates SourceMod gamedata files [02] Webternet (1.6.1-dev+4532): Extension for interacting with URLs [03] CS Tools (1.6.1-dev+4532): CS extended functionality [04] BinTools (1.6.1-dev+4532): Low-level C/C++ Calling API [05] SDK Tools (1.6.1-dev+4532): Source SDK Tools [06] Top Menus (1.6.1-dev+4532): Creates sorted nested menus [07] Client Preferences (1.6.1-dev+4532): Saves client preference settings [08] SQLite (1.6.1-dev+4532): SQLite Driver [09] SDK Hooks (1.6.1-dev+4532): Source SDK Hooks [10] <FAILED> file "steamtools.ext.dll": No se puede encontrar el mdulo especificado. [11] <FAILED> file "curl.ext.dll": No se puede encontrar el mdulo especificado. [12] Socket (3.0.1): Socket extension for SourceMod Listing 4 plugins: [01] SourceMod (1.6.1-dev+4532) by AlliedModders LLC [02] CS Tools (1.6.1-dev+4532) by AlliedModders LLC [03] SDK Tools (1.6.1-dev+4532) by AlliedModders LLC [04] SDK Hooks (1.6.1-dev+4532) by AlliedModders LLC All other plugins are stable and running fine in other servers, I try to run only this plugin and still the server fails. FIX: Already Fixed installing in my windows machine: http://www.microsoft.com/en-us/downl....aspx?id=26347 http://www.microsoft.com/en-us/downl...s.aspx?id=2092 http://www.microsoft.com/en-us/downl...s.aspx?id=5582 And now the server runs withouth any crash! ( You MUST restart the machine / dedicated after install this ) Thanks for your help Maxximou5 |
Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
If it works, does your plugin ADD this gametype /-mode?
Can I configure on which map your plugin runs? |
Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
The plugin works well on my servers, what DoomHammer69 was experiencing is fixed now, refer to his post if you are running a windows machine.
Any plugin can be configured to run on certain maps. You could use: https://forums.alliedmods.net/showth...=69506?t=69506 |
Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
If we are still using the old one from Death match 1.5.# Can we just replace the plugin only and all the setting be the same? [Most likely will work just want to make 100% sure before I change the plugin over]
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Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
There are new settings in the deathmatch.ini file, as well, the location of the files have moved to the sourcemod dir rather than the cfg folder.
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Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
2 Attachment(s)
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Also you may want to put updater under this line: PHP Code:
Attached spawns points for cbble and overpass [18-19 points] Edit: Is the HS only feature far away? Just got asked to set a server up with it. |
Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
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Update: I finished it this morning, took a few hours but I got it working and added a bunch of new features. I'll release it with the rest of the new features soon. |
Re: [CS:GO] Deathmatch (v2.0.1, 2014-08-19)
Currently getting these 2 errors popping up:
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Not sure on Line 1157 but maybe the same code as above will fix this error? |
Re: [CS:GO] Deathmatch (v2.0.1, 2014-08-19)
How do i remove the warmup X(
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Re: [CS:GO] Deathmatch (v2.0.1, 2014-08-19)
Was really east to setup/use, and is a really great mod, and thank you a lot! It has improved the fun of me, and my buddy in our dedicated server by a lot!
I do have some quick questions/requests though. 1. Can you specify what distance measurement is used in "dm_spawn_distance", seems to be really small units? 2. Is team specific spawns possible? 3. is Insert position here, and add position here the same thing? 4. And is reload on kill possible? Apologize for the amount of questions. again, Thank you for your contribution! |
Re: [CS:GO] Deathmatch (v2.0.1, 2014-08-19)
Great mod! Can you add my server to the list that use this mod?
Server info: http://www.gametracker.com/server_in....174.72:27035/ Thanks. |
Re: [CS:GO] Deathmatch (v2.0.1, 2014-08-19)
Hi,
I'm experiencing some major issues with this mod. I have the latest version of SM. Issues: * Deathmatch clock runs down to 0:00 but no next-map is triggered. Not sure which of the following apply but I saw this in the console: Quote:
* If I switch from DM to another GT, like Casual or Competitive, the server seems stuck in Deathmatch even though the GT shows as Casual. So FFA is allowed, the weapon menu pops up, etc. The match seems to get stuck in a Warmup, in which you can't buy anything even if you haven't moved an inch. "You are outside the buy zone". Additionally the following errors are logged when switching. Quote:
Thanks, Paul |
Re: [CS:GO] Deathmatch (v2.0.1, 2014-08-19)
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Thank you for the bug finds, I ended up using another method, which seemed to solve it. I tried your suggested method but still got the error, my bad on the initial try.
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If you do not ever want a warmup, in your server.cfg add: mp_do_warmup_period 0 To end a warmup, do: mp_warmup_end
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I will see what I can find out about Deathmatch gamemode behaving as it does. Otherwise, stick to Casual or Competitive, and make sure you set it in your launch or server parameters. If you switched it mid game, most likely you were still using the gamemode_deathmatch.cfg and the values of that were making the game give you such bugs and errors. Also, it most likely had the convars: mp_buy_anywhere, mp_respawn_on_death_ct, mp_respawn_on_death_t set to 1. In other news: Version 2.0.2 is released. Bug fixes and new features. Give me your bugs. :fox: |
Re: [CS:GO] Deathmatch (v2.0.2, 2014-09-03)
Hi Maxx,
Thanks for the reply. Yeah, I think the reason I had the second issue of the config still being stuck in Deathmatch was because I changed the gametype while the server was running. We need to be able to do that if we use this mod... Any idea what causes the 1st one? Has anyone else had this? Thx |
Re: [CS:GO] Deathmatch (v2.0.2, 2014-09-03)
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I was able to find the post where I talked about this. Click me click me! I'll see what I can find out from other coders or if anyone has any insight, please do share. |
Re: [CS:GO] Deathmatch (v2.0.2, 2014-09-03)
Thanks for the info. Jeez, when they created Deathmatch 1.5 you would think they would have had support for Deathmatch. Pretty obvious but I guess shit happens.
Thx Paul |
Re: [CS:GO] Deathmatch (v2.0.2, 2014-09-03)
can you make russia language?
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Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
First off, I would like to announce a recent update to v2.0.3.
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Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
I can help you with the translations to spanish if u want.
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Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
Since the last update (DM 2.0.3a / or CSGO) I cannot drop my weapons and every new respawn gives me standard an AK and a Deagle for both CT and T.
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Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
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mp_ct_default_primary "" If you can't drop any weapons, set these in the same .cfg. Code:
mp_death_drop_c4 "1" // Whether c4 is droppable |
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
I have made the changes that you have suggested, the players can drop weapons now. Thank you !
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Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
how i can make off awp??
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Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
and how can i make that bots have automatic weapon and dont knife?
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Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
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Also please do not double post, click edit, and add whatever else you want to say. Thank you. Quote:
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Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
good night, maxximou5!
Could add to your plugin LoadTranslations ("deathmatch.phrases"); |
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
I have done zero for the AWP but players can still select it in the menu
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Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
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Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
I must say this thread is very well presented. Good job.
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Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
Question:
How much is "spawn_distance_from_enemies" "1.0" ? I'm trying to figure out a good value but don't want to set it to high or low. |
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
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Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
Hello, great plugin. I have it running on chi.vmpesports.com works perfectly. I've figured out the issue with the bots.
If you set welcome msg to "yes" then the bots use guns. Is there a way the player will get rewarded with bullets when he/she gets a kill like how hp_per_kill works. Like.... ammo_per_kill "5" ammo_per_headshot_kill "10"? That would be great |
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
If you add the replenish ammo and armor per kill, it would be a perfect plug in. Don't even have to update it any more :o. Please let me know if this is possible. I have a lot of people showing interest in the server already. Also, for some reason in the server browser it shows that my server is only 4 slots but if i right click and view server info..... the names don't show in the browser but just says "Max Players 18" in the name list
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Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
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Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
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We are running several maps and they are different sizes etc. Thats why I want to know how the distance is measured. |
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
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It's based on the spawns you set or the spawns that are used, it's based on the relative distance of each spawn with LoS. It's simply how many times it checks spawns before allowing a player to spawn. You're going to have to figure it out and see which one works best for you on each server, if you don't want to put that effort in, just put a value of 1.0 and hope it satisfies everyone. |
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
Well Im using 270 now as distance and people still spawn closer to the enemies than I would want too. The biggest complain on DMs is that you spawn and die because someone is to close. :/
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