[CSGO] Nade Tails
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This is perfect for people looking to practice their smokes or other projectiles for competitive play, or just to have fun on a server.
I spent a bit of time basically rewriting most of it and adding a ton of functionality and changed the name. ConVars: g_Enabled - Enables Nade Tails (0/1). (Default: 1) g_AllowPlayers - Allow players to use nade tails with !tails, otherwise admins only (0/1) (Default: 1) g_DefaultAlpha - Default alpha for trails, all predefined colors will use this alpha (0 is invisible, 255 is solid). (Default: 255) g_DefaultOn - Tails on for all users, Set to 0 to require user to type !tails to use (Default: 1) g_EnableHETails - Enables Nade Tails on HE Grenades (0/1). (Default: 1) g_EnableFlashTails - Enables Nade Tails on Flashbangs (0/1). (Default: 1) g_EnableSmokeTails - Enables Nade Tails on Smoke Grenades (0/1). (Default: 1) g_EnableDecoyTails - Enables Nade Tails on Decoy Grenades (0/1). (Default: 1) g_EnableMolotovTails - Enables Nade Tails on Molotovs (0/1). (Default: 1) g_EnableIncTails[ - Enables Nade Tails on Incendiary Grenades (0/1). (Default: 1) g_HEColor - Tail color on HE Grenades. (Default: random) g_FlashColor - Tail color on Flashbangs. (Default: random) g_SmokeColor - Tail color on Smoke Grenades. (Default: random) g_DecoyColor - Tail color on Decoy Grenades. (Default: random) g_MolotovColor - Tail color on Molotovs. (Default: random) g_IncColor - Tail color on Incendiary Grenades. (Default: random) g_TailTime - Time the tail stays visible. (Default: 20.0) g_TailFadeTime - Time for tail to fade over. (Default: 1) g_TailWidth - Width of the tail. (Default 1.0) It is recomended you edit these ConVars inside csgo/cfg/sourcemod/plugin.NadeTails.cfg (which is created on first run) otherwise you might have some issues with your settings saving. Commands: tails - Toggles grenade tails. tailsmenu - Admin menu to toggle Nade Tails on players (Flag required: ADMFLAG_KICK or override using https://wiki.alliedmods.net/Overridi...ess_(SourceMod) Colors: Colors for the trails can be set in two different ways, using predefined colors, or manually defined RGB(A) values. (Alpha is optional). The predefined colors are: http://i.imgur.com/yw2zVzW.png Manually defined colors are passed as RGBA strings. Color Examples: sm_tails_hecolor "red" sm_tails_flashcolor "white" sm_tails_decoycolor "0 0 128 255" //RED GREEN BLUE ALPHA sm_tails_smokecolor "0 255 255" //this defaults the alpha to 225 sm_tails_inccolor "random" //chooses random color Preview image in spoiler:
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ChangeLog: Version 1.0:
Current Version: 2.0 Notes: I'm sure there are several issues, I did this more than a few beers in, so please let me know what issues you come across. If you have ideas for improvements, post them and I'll consider them. I set some default values to potentially undesirable values for some people, read the Cvar descriptions and change them yourself! |
Re: [CSGO] Grenade Trails
You should probably note that this will add a small trail on every projectile.
Also you probably spent more time showing an image of defines, when you could've just made a few convars to ease the need of recompilation. |
Re: [CSGO] Grenade Trails
can we change how long trails stay remain ?
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Re: [CSGO] Grenade Trails
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#define TrailTime 20.0 |
Re: [CSGO] Grenade Trails
Can this be made to work with Insurgency Standalone (Insurgency2)?
I tried running this on my Ins server as-is just to see what errors were produced. Code:
L 05/21/2014 - 16:38:12: [SM] Displaying call stack trace for plugin "grenadetrail.smx": |
Re: [CSGO] Grenade Trails
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Re: [CSGO] Nade Tails
L 08/12/2014 - 04:54:31: SourceMod error session started
L 08/12/2014 - 04:54:31: Info (map "de_dust2") (file "errors_20140812.log") L 08/12/2014 - 04:54:31: [SM] Native "GetEdictClassname" reported: Invalid edict (3129 - -463795143) L 08/12/2014 - 04:54:31: [SM] Displaying call stack trace for plugin "NadeTails.smx": L 08/12/2014 - 04:54:31: [SM] [0] Line 334, /home/forums/content/files/2/4/8/3/8/6/133755.attach::OnEntitySpawned() L 08/12/2014 - 04:54:31: [SM] Native "GetEdictClassname" reported: Invalid edict (3130 - -1002304454) L 08/12/2014 - 04:54:31: [SM] Displaying call stack trace for plugin "NadeTails.smx": L 08/12/2014 - 04:54:31: [SM] [0] Line 334, /home/forums/content/files/2/4/8/3/8/6/133755.attach::OnEntitySpawned() L 08/12/2014 - 04:54:31: [SM] Native "GetEdictClassname" reported: Invalid edict (3131 - -1621685189) L 08/12/2014 - 04:54:31: [SM] Displaying call stack trace for plugin "NadeTails.smx": L 08/12/2014 - 04:54:31: [SM] [0] Line 334, /home/forums/content/files/2/4/8/3/8/6/133755.attach::OnEntitySpawned() L 08/12/2014 - 04:54:31: [SM] Native "GetEdictClassname" reported: Invalid edict (3132 - -372831172) L 08/12/2014 - 04:54:31: [SM] Displaying call stack trace for plugin "NadeTails.smx": L 08/12/2014 - 04:54:31: [SM] [0] Line 334, /home/forums/content/files/2/4/8/3/8/6/133755.attach::OnEntitySpawned() |
Re: [CSGO] Nade Tails
I have a question. How to make a trail for players with flag a (Slot reservation).
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Re: [CSGO] Nade Tails
maybe you fix errors ?
Or delete this thread .....:) |
Re: [CSGO] Nade Tails
L 08/16/2014 - 21:54:15: [SM] Displaying call stack trace for plugin "NadeTails.smx":
L 08/16/2014 - 21:54:15: [SM] [0] Line 334, /home/forums/content/files/2/4/8/3/8/6/133755.attach::OnEntitySpawned() L 08/16/2014 - 21:54:15: [SM] Native "GetEdictClassname" reported: Invalid edict (2056 - -947255288) L 08/16/2014 - 21:54:15: [SM] Displaying call stack trace for plugin "NadeTails.smx": L 08/16/2014 - 21:54:15: [SM] [0] Line 334, /home/forums/content/files/2/4/8/3/8/6/133755.attach::OnEntitySpawned() errors) xD |
Re: [CSGO] Nade Tails
author fix errors please :)
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Re: [CSGO] Nade Tails
somebody can fix this plugin? autor Last Activity: 01-06-14 04:28
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Re: [CSGO] Nade Tails
L 10/05/2014 - 22:58:47: [SM] Displaying call stack trace for plugin "NadeTails.smx":
L 10/05/2014 - 22:58:47: [SM] [0] Line 334, /home/forums/content/files/2/4/8/3/8/6/133755.attach::OnEntitySpawned() |
Re: [CSGO] Nade Tails
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Not tested but this should fix the errors:
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Re: [CSGO] Nade Tails
can someone make this plugin only for admin with flag t? only admins can use nade tails?
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Re: [CSGO] Nade Tails
Non of cvars works. I can't disable this mod via console.
http://dl1.joxi.net/drive/0001/2051/...cdf3d38e2c.jpg |
Re: [CSGO] Nade Tails
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And the cvar is a server cvar. Either set it in a config file on the server or set it through rcon. |
Re: [CSGO] Nade Tails
Doesnt work anymore after the latest CSGO Update.
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Re: [CSGO] Nade Tails
The problem I run into, is the menu never opens. And I cannot disable it. it'll say its disabled in console, but the tails are still there when you throw nades still.
I have WarMode plugin, and this plugin. I have a practice config I run for practicing nades. Is there a way to only have the tails enabled when the prac.cfg is executed? Then The when the default server.cfg is ran, it's disabled? Sorry I'm a newb at this. |
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Re: [CSGO] Nade Tails
How hard is it to fix Cvars? I'd really use this if I could set the trail colors :(
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Re: [CSGO] Nade Tails
1 Attachment(s)
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Fixed version (fixed cvars and no log error) |
Re: [CSGO] Nade Tails
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Thanks a lot man !! |
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Re: [CSGO] Nade Tails
q ppl, today I got few errors:
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L 07/22/2015 - 12:07:39: [SM] Native "GetEdictClassname" reported: Invalid edict (2049 - -1905457151) Code:
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Re: [CSGO] Nade Tails
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https://forums.alliedmods.net/showth...25#post2321825 |
Re: [CSGO] Nade Tails
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Re: [CSGO] Nade Tails
In GetSetColor find
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P.S. Maybe it's debug func |
Re: [CSGO] Nade Tails
I'm not getting the right trails color (it keeps the same one since you fixed the script but it gives another color than the one I typed in), do I have to type the color in text or are there numbers?
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Re: [CSGO] Nade Tails
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I use that plugin, is without menu.
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Re: [CSGO] Nade Tails
Hi, I want disable your plugins but I can't :( I deleted smx file and cfg file and it still works...
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Re: [CSGO] Nade Tails
Dear all,
This mod is awesome! I use it now to practice grenades with my teammates. However there is one aspect that I don't understand: In the config, I am able to set not only the colour, but also the alpha. However, even when the alpha is set to 255, I can look through the trails. This can make them difficult to see at times, especially when the map is very light. Here a screenshot: https://dl.dropboxusercontent.com/u/...nade-trail.jpg Is this a bug? Is there anyway to fix this and make them better visible? Thanks in advance, and nice work on the mod. - nlgenesis P.S. Another less important point, the tails seem to be build up from straight line segments. Is it possible to decrease the length of these segments, such that the tails are more smooth? |
Re: [CSGO] Nade Tails
How do you manually change the alpha etc? I can't load the sm menu..
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