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[CSGO] Nade Tails


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Author
Internet Bully
Member
Join Date: Apr 2014
Plugin ID:
4210
Plugin Version:
2.0
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Adds tails to projectiles (grenades)
    Old 05-19-2014 , 19:18   [CSGO] Nade Tails
    Reply With Quote #1

    This is perfect for people looking to practice their smokes or other projectiles for competitive play, or just to have fun on a server.

    I spent a bit of time basically rewriting most of it and adding a ton of functionality and changed the name.

    ConVars:

    g_Enabled - Enables Nade Tails (0/1). (Default: 1)
    g_AllowPlayers - Allow players to use nade tails with !tails, otherwise admins only (0/1) (Default: 1)
    g_DefaultAlpha - Default alpha for trails, all predefined colors will use this alpha (0 is invisible, 255 is solid). (Default: 255)
    g_DefaultOn - Tails on for all users, Set to 0 to require user to type !tails to use (Default: 1)
    g_EnableHETails - Enables Nade Tails on HE Grenades (0/1). (Default: 1)
    g_EnableFlashTails - Enables Nade Tails on Flashbangs (0/1). (Default: 1)
    g_EnableSmokeTails - Enables Nade Tails on Smoke Grenades (0/1). (Default: 1)
    g_EnableDecoyTails - Enables Nade Tails on Decoy Grenades (0/1). (Default: 1)
    g_EnableMolotovTails - Enables Nade Tails on Molotovs (0/1). (Default: 1)
    g_EnableIncTails[ - Enables Nade Tails on Incendiary Grenades (0/1). (Default: 1)
    g_HEColor - Tail color on HE Grenades. (Default: random)
    g_FlashColor - Tail color on Flashbangs. (Default: random)
    g_SmokeColor - Tail color on Smoke Grenades. (Default: random)
    g_DecoyColor - Tail color on Decoy Grenades. (Default: random)
    g_MolotovColor - Tail color on Molotovs. (Default: random)
    g_IncColor - Tail color on Incendiary Grenades. (Default: random)
    g_TailTime - Time the tail stays visible. (Default: 20.0)
    g_TailFadeTime - Time for tail to fade over. (Default: 1)
    g_TailWidth - Width of the tail. (Default 1.0)

    It is recomended you edit these ConVars inside csgo/cfg/sourcemod/plugin.NadeTails.cfg (which is created on first run) otherwise you might have some issues with your settings saving.

    Commands:

    tails - Toggles grenade tails.
    tailsmenu - Admin menu to toggle Nade Tails on players (Flag required: ADMFLAG_KICK or override using https://wiki.alliedmods.net/Overridi...ess_(SourceMod)

    Colors:

    Colors for the trails can be set in two different ways, using predefined colors, or manually defined RGB(A) values. (Alpha is optional).
    The predefined colors are:

    Manually defined colors are passed as RGBA strings.
    Color Examples:
    sm_tails_hecolor "red"
    sm_tails_flashcolor "white"
    sm_tails_decoycolor "0 0 128 255" //RED GREEN BLUE ALPHA
    sm_tails_smokecolor "0 255 255" //this defaults the alpha to 225
    sm_tails_inccolor "random" //chooses random color

    Preview image in spoiler:
    Spoiler


    ChangeLog:
    Version 1.0:
    • Initial Release
    Version 2.0:
    • Added Convars for everything ever (colors, time, invididual enable, etc..)
    • Added a menu to toggle tails on clients

    Current Version: 2.0

    Notes:
    I'm sure there are several issues, I did this more than a few beers in, so please let me know what issues you come across. If you have ideas for improvements, post them and I'll consider them. I set some default values to potentially undesirable values for some people, read the Cvar descriptions and change them yourself!
    Attached Files
    File Type: sp Get Plugin or Get Source (NadeTails.sp - 16550 views - 13.3 KB)
    __________________
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    Last edited by Internet Bully; 05-23-2014 at 15:57.
    Internet Bully is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Location: noitacoL:
    Old 05-20-2014 , 19:42   Re: [CSGO] Grenade Trails
    Reply With Quote #2

    You should probably note that this will add a small trail on every projectile.
    Also you probably spent more time showing an image of defines, when you could've just made a few convars to ease the need of recompilation.
    __________________
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    nguyenbaodanh
    AlliedModders Donor
    Join Date: Jun 2007
    Location: HCMC, Vietnam
    Old 05-21-2014 , 05:42   Re: [CSGO] Grenade Trails
    Reply With Quote #3

    can we change how long trails stay remain ?
    __________________
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    nguyenbaodanh is offline
    2NASTY4U
    Senior Member
    Join Date: Mar 2014
    Location: Hamburg, Germany
    Old 05-21-2014 , 13:27   Re: [CSGO] Grenade Trails
    Reply With Quote #4

    Quote:
    Originally Posted by nguyenbaodanh View Post
    can we change how long trails stay remain ?
    Yes.

    Code:
    #define TrailTime 20.0
    #define FadeTime 0
    Read first post.
    2NASTY4U is offline
    ltgenkd
    AlliedModders Donor
    Join Date: Sep 2008
    Old 05-21-2014 , 17:44   Re: [CSGO] Grenade Trails
    Reply With Quote #5

    Can this be made to work with Insurgency Standalone (Insurgency2)?

    I tried running this on my Ins server as-is just to see what errors were produced.

    Code:
    L 05/21/2014 - 16:38:12: [SM] Displaying call stack trace for plugin "grenadetrail.smx":
    L 05/21/2014 - 16:38:12: [SM]   [0]  Line 49, /home/groups/alliedmodders/forums/files/2/4/8/3/8/6/133670.attach::OnEntitySpawned()
    L 05/21/2014 - 16:38:12: [SM] Native "GetEdictClassname" reported: Invalid edict (2157 - -1437726611)
    Thanks
    ltgenkd is offline
    boombee
    SourceMod Donor
    Join Date: Nov 2013
    Old 05-22-2014 , 10:35   Re: [CSGO] Grenade Trails
    Reply With Quote #6

    Quote:
    Originally Posted by Mitchell View Post
    You should probably note that this will add a small trail on every projectile.
    Also you probably spent more time showing an image of defines, when you could've just made a few convars to ease the need of recompilation.
    This. Having to compile every time kinda sucks
    boombee is offline
    Internet Bully
    Member
    Join Date: Apr 2014
    Old 05-22-2014 , 16:53   Re: [CSGO] Grenade Trails
    Reply With Quote #7

    Quote:
    Originally Posted by boombee View Post
    This. Having to compile every time kinda sucks
    MASSIVE update, see first post.
    __________________
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    or donate to Sourcemod
    Taking some private plugin requests

    Last edited by Internet Bully; 05-23-2014 at 02:01.
    Internet Bully is offline
    m22b
    Senior Member
    Join Date: Jul 2013
    Old 08-11-2014 , 22:02   Re: [CSGO] Nade Tails
    Reply With Quote #8

    L 08/12/2014 - 04:541: SourceMod error session started
    L 08/12/2014 - 04:541: Info (map "de_dust2") (file "errors_20140812.log")
    L 08/12/2014 - 04:541: [SM] Native "GetEdictClassname" reported: Invalid edict (3129 - -463795143)
    L 08/12/2014 - 04:541: [SM] Displaying call stack trace for plugin "NadeTails.smx":
    L 08/12/2014 - 04:541: [SM] [0] Line 334, /home/forums/content/files/2/4/8/3/8/6/133755.attach::OnEntitySpawned()
    L 08/12/2014 - 04:541: [SM] Native "GetEdictClassname" reported: Invalid edict (3130 - -1002304454)
    L 08/12/2014 - 04:541: [SM] Displaying call stack trace for plugin "NadeTails.smx":
    L 08/12/2014 - 04:541: [SM] [0] Line 334, /home/forums/content/files/2/4/8/3/8/6/133755.attach::OnEntitySpawned()
    L 08/12/2014 - 04:541: [SM] Native "GetEdictClassname" reported: Invalid edict (3131 - -1621685189)
    L 08/12/2014 - 04:541: [SM] Displaying call stack trace for plugin "NadeTails.smx":
    L 08/12/2014 - 04:541: [SM] [0] Line 334, /home/forums/content/files/2/4/8/3/8/6/133755.attach::OnEntitySpawned()
    L 08/12/2014 - 04:541: [SM] Native "GetEdictClassname" reported: Invalid edict (3132 - -372831172)
    L 08/12/2014 - 04:541: [SM] Displaying call stack trace for plugin "NadeTails.smx":
    L 08/12/2014 - 04:541: [SM] [0] Line 334, /home/forums/content/files/2/4/8/3/8/6/133755.attach::OnEntitySpawned()
    m22b is offline
    natrios
    Senior Member
    Join Date: Feb 2014
    Old 08-12-2014 , 07:45   Re: [CSGO] Nade Tails
    Reply With Quote #9

    I have a question. How to make a trail for players with flag a (Slot reservation).
    Quote:
    public OnPluginStart()
    {
    RegConsoleCmd("sm_tails", Cmd_Tails, "Toggles grenade tails.");
    RegAdminCmd("sm_tailsmenu", Cmd_tail_menu, ADMFLAG_KICK, "Admin menu to toggle Nade Tails on players");
    Change ?

    Last edited by natrios; 08-12-2014 at 07:53.
    natrios is offline
    m22b
    Senior Member
    Join Date: Jul 2013
    Old 08-13-2014 , 08:48   Re: [CSGO] Nade Tails
    Reply With Quote #10

    maybe you fix errors ?
    Or delete this thread .....
    m22b is offline
    Reply


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