[TF2] Building Hats
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TF2 Building Hats http://i.imgur.com/d01mgYa.png What is it? Whenever you build a sentry it will get a hat and the hat will remain through upgrades Commands: sm_bhats_reloadconfig : Reload buildinghats.cfg [Default acces: ROOT] sm_buildinghats : Would you like your buildables without or with hats? [Default acces: Everyone] sm_rerollhat : Rerolls the hats of your current active buildings [Default acces: Everyone] sm_buildinghateffect : Allows you to choose the unusual effect of your buildings hats [Default acces: ROOT] Cvars: sm_bhats_version Plugin Version sm_bhats_enabled (default: 1.0) Enable/disable plugin sm_bhats_unusualchance (default: 0.1) Chance of unusual effect (0.1 = 10% chance) sm_bhats_rollcooldown (default: 30 seconds) Hat reroll cooldown Overrides: sm_buildinghats_access : Is user allowed to receive hats on their buildings? [Default acces: Everyone] sm_buildinghats_unusuals : Is user allowed to receive unusuals on their buildings hats? [Default acces: Everyone] The config: The config must include 4 things. - The modelpath of the model you want your sentry to wear - The offset (z offset) this offset the hat up/down and is pretty tedious to get just right - The modelscale of the hat (1.0 is normal size) - The animation. (use default to use default animation) like this: PHP Code:
Oh, and the config goes to sourcemod/configs/ Chaneglog: 1.0 - Initial Release 1.1: - Added sm_buildinghats cmd to toggle whether you want hats on your buildings on/off - Added sm_buildinghats_access override 1.2 - Fixed an error model appearing sometimes 1.3 - Fixed an error model appearing sometimes (For realz this time!) 1.4 - Fixed an error model appearing sometimes (Peli confirmed worst bugfixer of the year) 1.5 - Fixed sm_bhats_reloadconfig not emptying the array. 1.6: - Added Animation support - Added Ability to restrict unusual effects (Untested) - Fixed when a player that does not have access to this plugin builds a building and a player with access to this plugin repairs it or upgrades it, the building gains a hat. - Fixed buildings having a chance to gain an unusual every upgrade. (Untested) 1.7 - Fixed buildings losing their unusual effect after upgrade. 1.8: - Added more Unusual effects - Added sm_rerollhat command, it has a use cooldown that can be controlled with sm_bhats_rollcooldown - Added sm_buildinghateffect command, Allows users with ROOT acces to change the unusual effect on their buildings. - All of the above commands are overridable as usual. 1.9: - Hats enabled by default for new players 2.0: - Renamed reserved keywords Credits: - MasterOfTheXP: Helped me out with stringtables and loadsa other things - Arkarr: Teached me Adt_arrays - island55: Helped me test some fixes |
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Cool. Mind adding an override feature for defining which flag is able to have sentry hats? Preferably with an option to enable/disable sentry hats for your own buildings as well.
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Not a fan of hats but this is amazing!
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One of these hats in your config is coming out as an error model. Not sure how to tell.
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Oh my god this is amazing.
Now I need one that adds tiny hats to rockets, stickies, and those new Robots that were added. Also, is there a limit to how big the hat cfg can be? I wonder if I could comb through the model list and just add every hat. |
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Ok so I uncommented the model name printing lines and found this:
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smodel: models/player/items/all_class/all_class_reddit_alt_scout_hat.md |
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How easy would it be to grab the builders current hat and add it to the sentry instead of just pulling a hat from the config?
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ls/player/items/all_class/all_class_reddit_alt_scout_hat.mdl |
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nice idea but u need to fix something.
see attachment |
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Thanks! It seems someone has an error model for a sentry/dispenser hat. I restarted my server after installation by the way.
Additionally, they don't seem to set right on mini sentries. |
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uncomment the lines PHP Code:
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decl String:strPath[100] |
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Will upload fix *Edit Done |
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Installed it and restarted server, seems like a great plugin but one hats in the default cfg seems to be messed up:
http://cloud-2.steampowered.com/ugc/...D46B11D1D9F90/ |
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yes
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Really love u for this
http://steamcommunity.com/sharedfile.../?id=283618675 |
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If you are in MvM before the 1st wave starts and you spawn a sentry, the hat is on the left barrel instead of on top of the rocket launcher.
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The error model hat is the reddit alt scout hat. Just remove that one and you won't have any error models. Unless you've updated to the latest version, of course.
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Thanks for the amazing plugin. Definitely gonna use it for my server.
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I call shenanigans. The teleporters don't have hats.
HERESY! (Oh and also, would it be possible to add a convar to override the current hat cfg? Like, "sm_hat_config buildinghats.cfg" kind of thing, so I could set specific overrides per maps?) This plugin is amazing |
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when someone move the sentry happen this
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Would you be able to make it so that the reload config command actually properly reloads as it seems to only add entries on top of the other ones and not actually removing the old config.
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Anyone have an updated cfg with all the new hats that works? I'm a bit of a noob but hey, still know a good plugin when I see one.
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I ain't making that list. :/ |
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At least, not as far as we know. |
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Weird problem, I have been trying to add the law to this, but I can't get it to adjust the offset- changing it never seems to work even after a config reload or server restart
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