Re: [CS:GO] Deathmatch 1.5
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Ideally, set the mp_maxrounds to 30, mp_roundtime_defuse or mp_roundtime_hostage (depending on map) to 5 minutes, mp_halftime 1, mp_halftime_duration 5. I have gotten drops on halftime as well as end of match. Update: Release of 1.5.3, fixed an issue with ammoCounts. |
Re: [CS:GO] Deathmatch 1.5
im getting complaints from people that in the first round players do not spawn with knifes
don't know if this is a plugin or game bug edit: this is only for certain maps |
Re: [CS:GO] Deathmatch 1.5
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Anyways, new release. Click Meow |
Re: [CS:GO] Deathmatch 1.5
Hi all, I have read some replies, but my english is very short. I have istalled all cfgs and addons like you said, but its still not working.
I have read some replys about the version of metamod and sourcemod. Can u please tell me exactaly what versions are you using to work deathmatch 1.5? My versions are Metamod:mmsource-1.10.0-hg857-linux and sourcemod: sourcemod-1.6.0-hg4023-linux Sorry for my poor english And thanks a lot |
Re: [CS:GO] Deathmatch 1.5
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Re: [CS:GO] Deathmatch 1.5
I have change the version of sourcemod to 1.5-3887, still doesn´t work... Maybe is the version of metamod?
Only have to copy files and thats all or i have to do anymore? |
Re: [CS:GO] Deathmatch 1.5
Better yet. What is the issue you are having?
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Re: [CS:GO] Deathmatch 1.5
can u add me to steam? and we talk there doomhammer69
thanks a lot |
Re: [CS:GO] Deathmatch 1.5
Thanks you maximou5. Now im running 1.5.4 version but i have some bugs now.
The first bug happend with the pistol five-seven, it has no unlimited ammo, when i reload 3 o 4 times the ammo goes to 1 bullet The second bug, i supposed its bug, it happens when I reload, the ammo wait some time to got full ammo, is it a bug o its all right? the third bug, is to take healt points when you have kill someone. Does not work :/, the message appear buy i dont recover healt points If someone who knows about it, please add me to steam. DoomHammer69 Thanks all |
Re: [CS:GO] Deathmatch 1.5
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The health issue can be resolved easily via config file, as for the five-seven that is something plugin related. I will check again but I believe it was working for me. I have it time on ammoCounts to never allow you to go empty but just barely be above the fastest reload time (m4a1-s and usp-s related). I will add you and see if we can resolve this quickly. :wink: |
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