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-   Zombie:Reloaded (https://forums.alliedmods.net/forumdisplay.php?f=132)
-   -   [CS:S] Release: Zombie:Reloaded 3.1 (https://forums.alliedmods.net/showthread.php?t=205567)

rhelgeby 01-17-2013 07:33

Re: Release: Zombie:Reloaded 3.1
 
Did you copy the file out of the gamemode-examples folder? It has to be in the regular map config folder for ZR.

pcquad 01-17-2013 12:47

Re: Release: Zombie:Reloaded 3.1
 
all i have to do is to add the new lines in the config files and replace the old plugin with the new one?
and everything will work with my last configuration?

rhelgeby 01-17-2013 13:56

Re: Release: Zombie:Reloaded 3.1
 
Yes. Basically you just need to update the immunity mode class attributes and it should work. Cvars have defaults and doesn't need to be set anywhere, but it's probably good to add those too.

The changes I made with cvars are backwards compatible so old config should still work.

djoker 01-17-2013 13:56

Re: Release: Zombie:Reloaded 3.1
 
I copy the file de_dust2.cfg and renamed it the name zm map. Strart map and gamemod not working

rhelgeby 01-17-2013 13:59

Re: Release: Zombie:Reloaded 3.1
 
Add some echo statements to see if it's actually executed.

For instance, put this on top of de_dust.cfg:
Code:

echo de_dust.cfg executed
And in the game mode config you use, for instance nemesis.cfg:
Code:

echo nemesis game config executed
Then watch the server console for these messages when reloading the map.

weas 01-18-2013 01:53

Re: Release: Zombie:Reloaded 3.1
 
Richard!!! you have a server?

rhelgeby 01-18-2013 01:56

Re: Release: Zombie:Reloaded 3.1
 
No. Only a private local test server.

weas 01-18-2013 01:59

Re: Release: Zombie:Reloaded 3.1
 
I just want to make Nemesis mod appear any maps

weas 01-18-2013 02:07

Re: Release: Zombie:Reloaded 3.1
 
By the way you should update Zombie Riot!! Zombie Riot v1.9.1b Now is bad not working!! Bad

weas 01-18-2013 02:13

Re: Release: Zombie:Reloaded 3.1
 
exec sourcemod/zombiereloaded/nemesis.cfg you mean the console to write? Richard!


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