Re: Release: Zombie:Reloaded 3.1
Did you copy the file out of the gamemode-examples folder? It has to be in the regular map config folder for ZR.
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Re: Release: Zombie:Reloaded 3.1
all i have to do is to add the new lines in the config files and replace the old plugin with the new one?
and everything will work with my last configuration? |
Re: Release: Zombie:Reloaded 3.1
Yes. Basically you just need to update the immunity mode class attributes and it should work. Cvars have defaults and doesn't need to be set anywhere, but it's probably good to add those too.
The changes I made with cvars are backwards compatible so old config should still work. |
Re: Release: Zombie:Reloaded 3.1
I copy the file de_dust2.cfg and renamed it the name zm map. Strart map and gamemod not working
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Re: Release: Zombie:Reloaded 3.1
Add some echo statements to see if it's actually executed.
For instance, put this on top of de_dust.cfg: Code:
echo de_dust.cfg executed Code:
echo nemesis game config executed |
Re: Release: Zombie:Reloaded 3.1
Richard!!! you have a server?
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Re: Release: Zombie:Reloaded 3.1
No. Only a private local test server.
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Re: Release: Zombie:Reloaded 3.1
I just want to make Nemesis mod appear any maps
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Re: Release: Zombie:Reloaded 3.1
By the way you should update Zombie Riot!! Zombie Riot v1.9.1b Now is bad not working!! Bad
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Re: Release: Zombie:Reloaded 3.1
exec sourcemod/zombiereloaded/nemesis.cfg you mean the console to write? Richard!
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