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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH VSH, old thread (v1.42) - Information/etc. (https://forums.alliedmods.net/showthread.php?t=146884)

misterb98 09-12-2012 09:33

Re: [TF2] VS Saxton Hale Mode
 
Ah. That would make sense. Ill edit this post when I have tested it, which will likely be this afternoon.

Edit: You mean SDKHooks beta? I can't find a beta for TF2items.

Huntereb 09-12-2012 12:53

Re: [TF2] VS Saxton Hale Mode
 
Why are people still using this? Is FF2 that bugged that people have to revert back to this old thing?

MasterOfTheXP 09-12-2012 13:00

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by misterb98 (Post 1797500)
I can't find a beta for TF2items.

http://vphysics.limetech.org/?project=tf2items
Quote:

Originally Posted by Huntereb (Post 1797596)
Why are people still using this? Is FF2 that bugged that people have to revert back to this old thing?

Yes.

It's hard to explain, but FF2 just doesn't feel...right, compared with VSH. As if some stuff wasn't copy-pasted correctly into FF2. Also, some of us just want to play with the default Hale-set (Saxton, Vagineer, HHHjr, CBS) instead of the complete overload of Hales that most FF2 servers have, most of which we don't know who they are and/or they're overpowered.

Enforcer Mitsuki 09-12-2012 13:39

Re: [TF2] VS Saxton Hale Mode
 
Hello, i installed 1.39c on my server like sarge did, but now the mod who uploads it said he gets this error:


http://isheh.co.uk/img/2012-09-12_1232.png

I hope someone knows what to do?

ty in advance

MasterOfTheXP 09-12-2012 13:43

Re: [TF2] VS Saxton Hale Mode
 
Mitsuki: Try using the pre-compiled version instead of compiling it yourself. I'm still not sure why people are getting those errors when trying to compile, but just installing the smx might work.

Enforcer Mitsuki 09-12-2012 14:19

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by MasterOfTheXP (Post 1797640)
Mitsuki: Try using the pre-compiled version instead of compiling it yourself. I'm still not sure why people are getting those errors when trying to compile, but just installing the smx might work.

Well i'm hosting my server on www.multiplaygameservers.com, i have to upload them and staff have to upload it, so what should i tell them?

misterb98 09-12-2012 15:51

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by Huntereb (Post 1797596)
Why are people still using this? Is FF2 that bugged that people have to revert back to this old thing?

Its Because FF2 bosses are Horribly imbalanced, and I personally like these more refined ones better.

FlaminSarge 09-12-2012 18:58

Re: [TF2] VS Saxton Hale Mode
 
They have outdated include files. They're going to need the updated morecolors.inc, as well as the updated tf2.inc. The two warnings in the middle are insignificant and are for planned features.

FF2 is... bad.

Fixed morecolors.inc is https://forums.alliedmods.net/showpo...6&postcount=61

ReFlexPoison 09-12-2012 19:51

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by FlaminSarge (Post 1797868)
FF2 is... bad.

Hi Flamin! :)

Huntereb 09-13-2012 13:49

Re: [TF2] VS Saxton Hale Mode
 
Then why doesn't someone start a new thread for this with the most recent updates to it?

Anyway, you guys kinda made me realize that the bosses really are sometimes way OP. I feel like making all of my bosses have the same HP as Saxton Hale tonight. Maybe that will make it a bit more balanced instead of, "NINJA SPY'S HP 10946 x 3".

The bosses still have their ups and downs though, like the Administrator's ability to respawn every dead player to blu team with all of their original class weapons. I may fix that tonight as well...


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