Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.1: 16 August 2009)
I just tried the new release and found 1 minor bug, while you have special ammo and then you use pills or throw a pipe/molotov that count as one fired bullet of the special ammo
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Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.1: 16 August 2009)
I already pm'd Whosat about bug with tank getting 150 hp for some reson (getting hot meal upgrade??). Has anyone encountered this? Setting it to 0 didnt solve problem. I reverted to pre 1.0.1 version.
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Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.1: 16 August 2009)
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And its weird for the tank to be having 150hp. There are checks before every upgrade giving for the player's team. My guess is its l4d's survivor upgrades bug. Does it always happen? |
Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.2: 16 August 2009)
Version 1.0.2 is up.
Okay nonetheless I've fixed outstanding issues. (In my just-woke-up mood) Aaaand I've not tested it (=X) BUT it should work just fine. :) Code:
* Version 1.0.2 |
Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.2: 16 August 2009)
1.0.2 doesn't work, loads of these errors:
Code:
L 08/15/2009 - 23:13:33: [SM] Plugin encountered error 4: Invalid parameter or parameter type |
Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.2: 16 August 2009)
It works. You forgot to download the translation file.
Put KrX_surup.phrases.txt into sourcemod/translations/ |
Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.2: 16 August 2009)
cool, gettin' v1.0.2 now.
For the tank issue, i didn't spawn it manually. This happened when i'm playing "Dam It" map... Anyways, i've tried this plugin on other maps, it works fine. +karma to Whosat! |
Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.2: 16 August 2009)
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Cheers! :crab: |
Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.2: 16 August 2009)
Just about to start bashing away again. Do you mind if I modify your source slightly to get it working on my server?
Main thing that I absolutely need is for upgrades to be given to both sides on vs stopwatch. Also, due to massive balancing concerns (i run a low grav server) I need to be able to run infected bots with no conflict. interesting #if DEBUG_EXPERIMENTAL #if BOOL_DONT_RETAIN_UPGRADES new g_Upgrades_Dead[MAXPLAYERS+1]; // Tracks for dead players (to give new upgrades when they respawn) #endif #endif |
Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.2: 16 August 2009)
Yup sure.
What do you mean both sides? You mean the upgrades are only being given to survivors on the first round? I thought I fixed that hmm, but if you fix it I won't mind you sharing it :D Haha yes i haven't implemented that yet it does nothing for now. Just a variable there. |
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