Re: [TF2] VS Saxton Hale Mode
Eggman: I'm going to modify the forwards/natives a little bit so that you can change the various values within them.
napalm00: the issue with the vagineer model is that the weapon bones required for him to hold the wrench correctly aren't there. I believe it's because the model was made with the old valve source rather than a decompiled newer model. |
Re: [TF2] VS Saxton Hale Mode
How can i put the round time for 7 minutes?
Thanks, GhaRe |
Re: [TF2] VS Saxton Hale Mode
Setting the tf_arena_round_time cvar to 420 will force each round to end in 7 minutes.
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Re: [TF2] VS Saxton Hale Mode
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One question: Why does the Vagineer no longer makes killed people in gold? (It was cool =P) |
Re: [TF2] VS Saxton Hale Mode
Because the Golden Wrench is kinda dumb. In this next version, he DISSOLVES people. It *should* be the same effect as the laser guns, if I'm right in suspecting that Valve recycled that effect.
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Re: [TF2] VS Saxton Hale Mode
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Re: [TF2] VS Saxton Hale Mode
I'm not getting this problem at all. What usually happens is that anybody on saxton's team gets autoteamswapped right before round start. I will add something so that it respawns all dead players on round start.
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Re: [TF2] VS Saxton Hale Mode
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Very frustrating. |
Re: [TF2] VS Saxton Hale Mode
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Re: [TF2] VS Saxton Hale Mode
Yeap.
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