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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH VSH, old thread (v1.42) - Information/etc. (https://forums.alliedmods.net/showthread.php?t=146884)

FlaminSarge 07-23-2011 16:21

Re: [TF2] VS Saxton Hale Mode
 
Eggman: I'm going to modify the forwards/natives a little bit so that you can change the various values within them.

napalm00: the issue with the vagineer model is that the weapon bones required for him to hold the wrench correctly aren't there. I believe it's because the model was made with the old valve source rather than a decompiled newer model.

ghare 07-23-2011 16:58

Re: [TF2] VS Saxton Hale Mode
 
How can i put the round time for 7 minutes?

Thanks,
GhaRe

FlaminSarge 07-23-2011 17:30

Re: [TF2] VS Saxton Hale Mode
 
Setting the tf_arena_round_time cvar to 420 will force each round to end in 7 minutes.

ghare 07-23-2011 19:27

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by FlaminSarge (Post 1516998)
Setting the tf_arena_round_time cvar to 420 will force each round to end in 7 minutes.

Thank you! I didn't remember that cvar xD!

One question:
Why does the Vagineer no longer makes killed people in gold? (It was cool =P)

FlaminSarge 07-23-2011 21:31

Re: [TF2] VS Saxton Hale Mode
 
Because the Golden Wrench is kinda dumb. In this next version, he DISSOLVES people. It *should* be the same effect as the laser guns, if I'm right in suspecting that Valve recycled that effect.

bobbobagan 07-24-2011 00:45

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by bobbobagan (Post 1516512)
After the round is over, saxton should be moved to red. I find that whoever was saxton the previous round ends up having to sit out the next round because they are slayed for being on Blu when the next Saxton is chosen.

Can you please swap Saxton to RED after round end in the next version also?

FlaminSarge 07-24-2011 10:48

Re: [TF2] VS Saxton Hale Mode
 
I'm not getting this problem at all. What usually happens is that anybody on saxton's team gets autoteamswapped right before round start. I will add something so that it respawns all dead players on round start.

Mev 07-24-2011 18:25

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by FlaminSarge (Post 1517415)
I'm not getting this problem at all. What usually happens is that anybody on saxton's team gets autoteamswapped right before round start. I will add something so that it respawns all dead players on round start.

YES please Flamin, can you make it respawn people up to 5 seconds into the round start? Lots of people connect just slightly slower and miss the first round etc...
Very frustrating.

ghare 07-24-2011 18:27

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by Mev (Post 1517697)
YES please Flamin, can you make it respawn people up to 5 seconds into the round start? Lots of people connect just slightly slower and miss the first round etc...
Very frustrating.

Indeed =P

FlaminSarge 07-24-2011 18:53

Re: [TF2] VS Saxton Hale Mode
 
Yeap.


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