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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH VSH, old thread (v1.42) - Information/etc. (https://forums.alliedmods.net/showthread.php?t=146884)

Eggman 06-12-2011 01:50

Re: [TF2] VS Saxton Hale Mode
 
Demopan has been tested on Random Fortress server yesterday, and it's working. Coming soon - Seeman.

FlaminSarge 06-12-2011 02:02

Re: [TF2] VS Saxton Hale Mode
 
Mev: either sv_pure isn't working correctly, or downloading the models, or loading the models.

Monkeys 06-12-2011 02:51

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by Unreal1 (Post 1486014)
You can always go in the history tab and see what server it was. But yes those models are probably the new ones. But can you join my saxton and see if you see the same issues? IP in my signature

The issue is, all I know is it was a VSH server, of which a few dozen are in my history ;p
And rejoining doesn't retrigger the download.


I'll try and find it, though.

FlaminSarge 06-12-2011 07:21

Re: [TF2] VS Saxton Hale Mode
 
Maybe the downloads tables filled up.

Unreal1 06-12-2011 16:19

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by FlaminSarge (Post 1486312)
Maybe the downloads tables filled up.

So would clearing the downloads folder on the server help?

Unreal1 06-12-2011 16:36

Re: [TF2] VS Saxton Hale Mode
 
Also, is anybody having trouble with the translation file? For example, when it asks you to be saxton it says it in russian not in english? If anybody does I have a fix for that..

dbmiller5 06-12-2011 17:45

Re: [TF2] VS Saxton Hale Mode
 
I am thinking about starting a VSH server but I am not ready to commit. Question: Can I spawn Saxton Hale in any server?? If so, what would I need to do to make that happen?

tatercrisp 06-12-2011 18:34

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by Unreal1 (Post 1486691)
Also, is anybody having trouble with the translation file? For example, when it asks you to be saxton it says it in russian not in english? If anybody does I have a fix for that..


yea same problem for me, mind sharing

never mind i see it now

"en"
"en"

snelvuur 06-12-2011 18:58

Re: [TF2] VS Saxton Hale Mode
 
I believe this was the corrected version, https://forums.alliedmods.net/showpo...&postcount=848

Unreal1 06-12-2011 18:59

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by dbmiller5 (Post 1486740)
I am thinking about starting a VSH server but I am not ready to commit. Question: Can I spawn Saxton Hale in any server?? If so, what would I need to do to make that happen?

No I you can't unless you create the map so that it uses the saxton hale model, and even then it will most likely not work. I can test it out on one of my maps and get back to you on that. The only thing you can really spawn is the HHH, but the map you are spawning him on must have a nav file for him to be able to move, otherwise he will stay in one place. If you want more info about this you can PM me.


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