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View Full Version : quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)


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SuperShadow
01-17-2010, 12:02
Anyone else having this problem where every single kill is triggering the double kill, and then a triple kill sound? It goes nuts with double, triple, and quad kills even though players don't have any kill streaks.

Using Sourcemod 1.2.4 and Metamod 1.8.0
Do you have es_tools installed too? We had this problem with es_tools installed because it refires events making other plugins think they happened twice.

eargosedown
01-17-2010, 15:46
Has anyone had any luck getting this to work in L4D2?

keiz
01-17-2010, 18:13
Do you have es_tools installed too? We had this problem with es_tools installed because it refires events making other plugins think they happened twice.

Yeah, is there a fix for this without taking out es_tools?

psychonic
01-17-2010, 22:31
Yeah, is there a fix for this without taking out es_tools?

No, es_tools causes conflicts with almost any other plugin. The author of it had already been advised on how to fix that but didn't. Either find an alternative or live with the issues.

InFaility Ward
01-20-2010, 15:20
Has anyone had any luck getting this to work in L4D2?
Yes answer this please

deejay87
02-06-2010, 15:56
hi ,
How to add more folders with sounds ?
Is it like this ?
"QuakeSoundsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" "test"
"sound set 4" ""
"sound set 5" ""
}
"headshot"
{
"1"
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
"test" "quake/test/headshot.mp3"
"config" "9"
}
.....

And
// Default sound for new users
// 1=Standard(Default), 2=Female, 3=test, 0=Disabled
sm_quakesounds_sound 1
thanks

CoolDown
02-15-2010, 12:34
Hi, i need to know, why the hell, every time i edit quakesoundslist.cfg, it does stop workind all the sounds and/or the menu doesn't open anymore.

Another question is, how many soundsets can i add, and is there an order for those ?

Here is my quakesoundslist.cfg: (sounds working, but no menu)

"QuakeSoundsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" "german"
"sound set 4" "dark"
}
"headshot"
{
"1"
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
"german" "quake/german/headshot.mp3"
"dark" "quake/headshot.mp3"
"config" "9"
}
"3"
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
"german" "quake/german/headshot.mp3"
"dark" "quake/headshot.mp3"
"config" "9"
}
"5"
{
"standard" "quake/headhunter.wav"
"female" "quake/headhunter.wav"
"german" "quake/headhunter.wav"
"dark" "quake/headhunter.wav"
"config" "9"
}
}
"killsound"
{
"4"
{
"standard" "quake/dominating.mp3"
"female" "quake/female/dominating.mp3"
"german" "quake/german/dominating.mp3"
"dark" "quake/dark/dominating.wav"
"config" "9"
}
"6"
{
"standard" "quake/rampage.mp3"
"female" "quake/female/rampage.mp3"
"german" "quake/german/rampage.mp3"
"dark" "quake/dark/rampage.wav"
"config" "9"
}
"8"
{
"standard" "quake/killingspree.mp3"
"female" "quake/female/killingspree.mp3"
"german" "quake/german/killingspree.mp3"
"dark" "quake/dark/killingspree.wav"
"config" "9"
}
"10"
{
"standard" "quake/monsterkill.mp3"
"female" "quake/female/monsterkill.mp3"
"german" "quake/german/monsterkill.mp3"
"dark" "quake/dark/monsterkill.wav"
"config" "9"
}
"14"
{
"standard" "quake/unstoppable.mp3"
"female" "quake/female/unstoppable.mp3"
"german" "quake/german/unstoppable.mp3"
"dark" "quake/dark/unstoppable.wav"
"config" "9"
}
"16"
{
"standard" "quake/ultrakill.mp3"
"female" "quake/female/ultrakill.mp3"
"german" "quake/ultrakill.mp3"
"dark" "quake/ultrakill.wav"
"config" "9"
}
"18"
{
"standard" "quake/godlike.mp3"
"female" "quake/female/godlike.mp3"
"german" "quake/german/godlike.mp3"
"dark" "quake/dark/godlike.wav"
"config" "9"
}
"20"
{
"standard" "quake/wickedsick.mp3"
"female" "quake/female/wickedsick.mp3"
"german" "quake/german/wickedsick.mp3"
"dark" "quake/dark/wickedsick.wav"
"config" "9"
}
"22"
{
"standard" "quake/impressive.mp3"
"female" "quake/female/wickedsick.mp3"
"german" "quake/german/wickedsick.mp3"
"dark" "quake/dark/wickedsick.wav"
"config" "9"
}
"24"
{
"standard" "quake/ludicrouskill.mp3"
"female" "quake/female/holyshit.mp3"
"german" "quake/german/ludicrouskill.mp3"
"dark" "quake/dark/ludicrouskill.wav"
"config" "9"
}
"26"
{
"standard" "quake/holyshit.mp3"
"female" "quake/female/holyshit.mp3"
"german" "quake/german/holyshit.mp3"
"dark" "quake/holyshit.mp3"
"config" "9"
}
}
"combo"
{
"2"
{
"standard" "quake/doublekill.mp3"
"female" "quake/female/multikill.mp3"
"german" "quake/german/multikill.mp3"
"dark" "quake/dark/multikill.wav"
"config" "9"
}
"3"
{
"standard" "quake/triplekill.mp3"
"female" "quake/triplekill.mp3"
"german" "quake/triplekill.mp3"
"dark" "quake/triplekill.mp3"
"config" "9"
}
"4"
{
"standard" "quake/multikill.mp3"
"female" "quake/female/multikill.mp3"
"german" "quake/german/multikill.mp3"
"dark" "quake/dark/multikill.wav"
"config" "9"
}
"5"
{
"standard" "quake/combowhore.mp3"
"female" "quake/female/multikill.mp3"
"german" "quake/german/multikill.mp3"
"dark" "quake/dark/multikill.wav"
"config" "9"
}
}
"first blood"
{
"standard" "quake/firstblood.mp3"
"female" "quake/female/firstblood.mp3"
"german" "quake/german/firstblood.mp3"
"dark" "quake/dark/firstblood.wav"
"config" "9"
}
"grenade"
{
"standard" "quake/perfect.mp3"
"female" "quake/perfect.mp3"
"german" "quake/impressive.mp3"
"dark" "quake/impressive.mp3"
"config" "9"
}
"selfkill"
{
"standard" "quake/humiliation.mp3"
"female" "quake/female/humiliation.mp3"
"german" "quake/german/humiliation.mp3"
"dark" "quake/humiliation.mp3"
"config" "9"
}
"round play"
{
"standard" "quake/play.wav"
"female" "quake/female/prepare.mp3"
"german" "quake/play.wav"
"dark" "quake/dark/play.wav"
"config" "9"
}
"knife"
{
"standard" "quake/humiliation.mp3"
"female" "quake/female/bottomfeeder.mp3"
"german" "quake/german/humiliation.mp3"
"dark" "quake/humiliation.mp3"
"config" "6"
}
"teamkill"
{
"standard" "quake/teamkiller.mp3"
"female" "quake/teamkiller.mp3"
"german" "quake/teamkiller.mp3"
"dark" "quake/teamkiller.mp3"
"config" "9"
}
"join server"
{
"standard" "ticaticabum/superentrada2.mp3"
"female" "ticaticabum/superentrada2.mp3"
"german" "ticaticabum/superentrada2.mp3"
"dark" "ticaticabum/superentrada2.mp3"
"config" "9"
}
}

CoolDown
02-18-2010, 13:54
Can someone help me ????????

erazor
02-22-2010, 06:13
Anyone else having problem where the headshot sound does not always trigger?

Im running latest SM 1.3.1

Xp3r7
02-22-2010, 06:46
Yea, running CSS here and it seems nothing really plays other than the join server sound.

One of my members reported that when he turned off the text display in the middle of the screen, they worked every once in a while for him.

erazor
02-22-2010, 08:58
I think the new SM version broke this plugin?

jr17ca
02-25-2010, 15:00
just question guys, the sound works but everytime i connect to the server, it always download a specifice sound, this one will make sound too on top of the female sound.

its quakemodsourcepain.wav.

i tried to find it under filemanager but i couldnt see it everywhere.

i need help guys.

erazor
03-01-2010, 09:23
All my sounds work but i get this problem where the headshot sound is not always triggered. it plays the headshot sound sometimes and other times it doesn't?

I don't get any error logs too. Any ideas?

Thanks

Wyrda Ebrithil
03-06-2010, 21:47
"killsound"

{

"0"

{

"standard" "quake/dominating.mp3"

"Wyrda" "ra/quake/wyrda/playereliminated.wav"
"Selena Gomez" "ra/quake/selena/igotulevelup.wav"

"config" "6"

}

this doesn't work?? (shouldnt it play the sound whenever you get killed or someone kills you?)

also... could you do something like this?-
"killsound"

{

"1"

{

"standard" "quake/dominating.mp3"

"Wyrda" "ra/quake/wyrda/playereliminated.wav"
"Selena Gomez" "ra/quake/selena/igotulevelup.wav"

"config" "2"

}
"1"

{

"standard" "quake/dominating2.mp3"

"Wyrda" "ra/quake/wyrda/playereliminated2.wav"
"Selena Gomez" "ra/quake/selena/igotulevelup2.wav"

"config" "4"

}
so that there can be a seperate sound for both when u kill someone and when u die?

Wyrda Ebrithil
03-07-2010, 05:21
I have it set in the cfg file and i typed in console
sm_quakesounds_sound 2
sm_quakesounds_text 0

but everytime the map changes it sets itself back to your defualts

Chanz
03-07-2010, 14:43
Hi there could you fix a bug in HL2DM? When we use mp_teamplay 1 its ok to play the teamkiller sound, but we want to use quakesounds too even with mp_teamplay 0 (which means deammatch and mp_teamplay 1 is team-deathmatch).

Thank you :)

Gh0$t
03-27-2010, 03:59
Can you please add a convar that stop the sound when another sound play?
The sounds overlap themselfs on my server.
But another question too:
who can script a little "addon" in the script, which stop the sound when the round end? i have RoundSound on my server and its overlap with them sounds too....

Thx

Svpernaut
03-27-2010, 12:32
How do I add custom sounds?

Chanz
03-27-2010, 13:13
How do I add custom sounds?
isn't that clear?

1. Upload your custom sounds to <moddir>/sounds/quake/<new-custom-set-name>/examplefile1.mp3
2.1 Insert the new custom sound paths into your <moddir>/addons/sourcemod/configs/quakesoundlist.cfg
2.2 Example:
[...]
"sound set 3" "<new-custom-set-name>"
[...]
2.3 And add everywhere:
[...]
"<new-custom-set-name>" "quake/<new-custom-set-name>/headshot-example-file.mp3"
[...]
Example for 2.3:
[...]
"headshot"
{
"1"
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
"<new-custom-set-name>" "quake/<new-custom-set-name>/headshot-example-file.mp3"
"config" "9"
}
[...]

Be sure that you replace '<new-custom-set-name>' with your set name example would be 'german' or 'unreal' etc.

DutchKiller
03-29-2010, 14:17
when i download the: quakesounds_css.sp

it downloads the smx file, how do i get the sp? or am i just (as always) stupid? ^^

Captain Slapdash
03-29-2010, 14:33
Ok, Quake sounds used to work fine for me. Then there was a sourcemod update and now my customs sounds seem to be broken. As with a few posts above the only sounds I get are from the default male while the female or custom sounds do not work.

The option to select quake sounds in game also doesn't work.

Does anyone still using the plug-in have all the sounds, male, female, and custom working? Have I missed an update or is this plug-in crocked? :cry:

Chanz
03-29-2010, 15:06
when i download the: quakesounds_css.sp

it downloads the smx file, how do i get the sp? or am i just (as always) stupid? ^^
Get Plugin or Get Source (quakesounds_css.sp - 4517 views - 21.4 KB) Works for me!

Ok, Quake sounds used to work fine for me. Then there was a sourcemod update and now my customs sounds seem to be broken. As with a few posts above the only sounds I get are from the default male while the female or custom sounds do not work.

The option to select quake sounds in game also doesn't work.

Does anyone still using the plug-in have all the sounds, male, female, and custom working? Have I missed an update or is this plug-in crocked? :cry:

SourceMod is 99% backward compatible so an SM update can't break this plugin. Just reinstall the hole plugin and be sure to backup first the old quakesound installation. Afterwards merge your backup with the new installation.

viviemaster
03-30-2010, 08:58
Im having trouble with this plugin,
The plugin DOES work, but im running a DM(Free for all) server, wich dosnt work, whe have only enabled to join T so if you kill someone you will always hear: TEAMKILLLLERRRR , can we change it, that you dont hear tk sounds and that kills DO count to things such as godlike? or is that impossible??
Anyhelp will be appreciated

Captain Slapdash
03-30-2010, 09:27
Works for me!



SourceMod is 99% backward compatible so an SM update can't break this plugin. Just reinstall the hole plugin and be sure to backup first the old quakesound installation. Afterward merge your backup with the new installation.

Thanks Chanz

Well, I thought I'd already done that a couple of times without result but gave it one more try and by-gum it appears to have worked, after a fashion. For some reason the joinserver action sound isn't playing but I'm assuming that's me somewhere. The /quake menu option also still isn't happening either but at least most of the custom sounds are back.

CS

Chanz
03-30-2010, 10:46
Attach your config file, I'll look through it.
Tell me on what server you use quake-sounds (ip & port).

For the join-sound you could test if the download for all sound files work.
Try to delete your local sound files: standard sounds from quake-sounds and your custom sounds.
Join the server again and see if any sound will be downloaded (and watch especially out for the join-sound file).

DutchKiller
03-30-2010, 11:51
ty^^ (im a bit noob in this stuff)


Now an serious problem,

i have a free for all server,
and there are a lot teamkills...
so, every time some1 gets killed it says teamkiller. I fixed that already, but i have an other problem.

when a kill comes, you dont hear : headshot/dominating etc because its a teamkill.

how to turn of??

gr,
DK

Captain Slapdash
03-30-2010, 13:21
I think it must be a problem in my quakesoundlist config. I only downloaded the first couple of sounds so I'm pretty sure there is a typo. Not sure when this would have come in but it seems most likely.

Thanks for the help

CS

Chanz
03-30-2010, 14:08
ty^^ (im a bit noob in this stuff)


Now an serious problem,

i have a free for all server,
and there are a lot teamkills...
so, every time some1 gets killed it says teamkiller. I fixed that already, but i have an other problem.

when a kill comes, you dont hear : headshot/dominating etc because its a teamkill.

how to turn of??

gr,
DK

Thats well a bug or rather something the dev of this plugin didn't think of.
I asked to fix or implement that feature:
Hi there could you fix a bug in HL2DM? When we use mp_teamplay 1 its ok to play the teamkiller sound, but we want to use quakesounds too even with mp_teamplay 0 (which means deammatch and mp_teamplay 1 is team-deathmatch).

Thank you :)
I already fixed this issue with a custom version, but only for hl2dm!
If you want it I can post it but I dunno if it works with css!!

RaRa
03-30-2010, 20:04
did anyone get this fully working?
Thanks

Chanz
03-31-2010, 05:22
did anyone get this fully working?
Thanks
Jup without any problems, but I did some custom changes.
Follow closely the installation steps and post any errors (console or error log file in this thread).

RaTtarded
04-04-2010, 22:36
All right. I have the latest quake sound mod installed on my CSS WCS Server, its a linux server. It is not playing the sounds in the correct order. Here is what happens, when a new round starts, when you get your first kill is says Double kill, one kill is a double kill? wtf, so right off the bat i knew something was wrong. As people when farther, the sound clips play over each other, so if some one gets head shot for their first kill, you hear, head shot, double kill, at the same time and lastly, when the round is over, it resets the sounds, so even if some one didn't die, it starts over with Double kill. Any Ideas what is going on here?

If you would like to check out the server for a better understanding at what is going on. It is here -- 68.232.183.124:27015 -- Any help??

Bacardi
04-05-2010, 06:01
You have ES and Mani Admin(I looked quick through game-monitor...)
ES have always trouple.
If I don't remember wrong Mani Admin have own Quake Sound system ?
http://www.mani-admin-plugin.com/isias/documentation/html_documents/configuration/mani_configuration_quakesoundlist.html

psychonic
04-05-2010, 07:53
More specifically, if you run ES Tools, almost all ingame event (such as player_death, used to track kills) will be doubled in all other plugins.

RaTtarded
04-05-2010, 16:11
Well, we dont have mani admin, it has been removed --- We do run Es tools though ... so i take it at this point there is no fix for those of us who run ES Tools, except to use Mani Admin? Maybe there is a fix coming out to resolve this?

SuperShadow
04-05-2010, 19:47
Well, we dont have mani admin, it has been removed --- We do run Es tools though ... so i take it at this point there is no fix for those of us who run ES Tools, except to use Mani Admin? Maybe there is a fix coming out to resolve this?
The fix has to come from the people/person that writes ES Tools, those of us that don't run ES Tools, don't have a problem.

psychonic
04-05-2010, 22:06
Well, we dont have mani admin, it has been removed --- We do run Es tools though ... so i take it at this point there is no fix for those of us who run ES Tools, except to use Mani Admin? Maybe there is a fix coming out to resolve this?

It would surprise me if Mani has no conflicts with ES Tools. Example, i bet kills are doubled in mani rank.

Captain Slapdash
04-08-2010, 12:52
Yep. All standard and female sounds all working.

For some reason adding a third soundset option is causing a problem. I know the sounds play fine when directly replacing them for the standard/female sound files. However, as soon as you add a third config set things go wrong.

Very odd

Bacardi
04-08-2010, 14:39
Yep. All standard and female sounds all working.

For some reason adding a third soundset option is causing a problem. I know the sounds play fine when directly replacing them for the standard/female sound files. However, as soon as you add a third config set things go wrong.

Very odd
I solved this <3

I also try create first "new custom sound" in
...addons/sourcemod/configs/quakesoundslist.cfg
Line 7 like this "sound set 3" "custom"And adding new sounds per trigger
Like this lines 128 - 134
"first blood"
{
"standard" "quake/firstblood.mp3"
"female" "quake/female/firstblood.mp3"
"custom" "custom/authoritygq.mp3"
"config" "9"
}So I did get errors, cause language phrase. *And !quake menu not work
...addons/sourcemod/translations/plugin.quakesounds.txt
L 04/08/2010 - 20:54:48: Info (map "cs_office") (file "errors_20100408.log")
L 04/08/2010 - 20:54:48: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 04/08/2010 - 20:54:48: [SM] Native "Format" reported: Language phrase "custom" not found
L 04/08/2010 - 20:54:48: [SM] Displaying call stack trace for plugin "downloads\quakesounds_css.smx":
L 04/08/2010 - 20:54:48: [SM] [0] Line 779, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::ShowQuakeMenu()
L 04/08/2010 - 20:54:48: [SM] [1] Line 749, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::MenuQuake()
L 04/08/2010 - 20:55:26: Error log file session closed.




So here thread have lame instructions about adding new sounds
So I try tell now how to do this and why get error from translation phrase.
So if you have added your own "new quake sound" as like me above.
- Open ...addons/sourcemod/translations/plugin.quakesounds.txt
- Go line 194 and start look what you found. Then go forward to line 208
...
"german"
{
"en" "German Sounds"
"de" "Deutsche Sounds"
"fr" "Sons Allemand"
"pt" "Sons Alemãs"
}
...- This is example and if you want use this, name all your custom-quake-name to german
...addons/sourcemod/configs/quakesoundslist.cfg
"QuakeSoundsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" "german" <<= You see !!
"sound set 4" ""
"sound set 5" ""
}
"headshot"
{
"1"
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
You see =>>"german" "custom/headshotx.mp3"
"config" "9"
}
...Alternative you can edit this or make new "quake-list" after "german" close tag }
-Easiest way is copy line 194 - 200 and paste code example after german close tag
-Edit new name and make sure you have at least "en" translate
...
"custom"
{
"en" "Custom Sounds"
"de" "This only title text in !quake menu certain language"
"fr" "Monkey name"
"pt" "customies Masculinos"
}
...Hope this solved your problem

*edit
Forgot mention why not work and those error
Plugin tried create new quake sound section what you added in
quakesoundslist.cfg but plugin fail create quake-menu because it need also translation "code/script"

---------------------------------------------


*second edit
I attach here two files with "include new quake sounds" and "added headshot text" if headshot trigger is "0"

- I added 3 new empty sound section (those title-text-name not appear in !quake menu) sound_3 sound_4 sound_5
- Clear extra sound section from quakesoundslist.cfg if you don't need all 5. Lines 7, 8, 9
- Demonstration disable sound_5:
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" "sound_3"
"sound set 4" "sound_4"
"sound set 5" ""Now you have to only add new sound path in right trigger and right sound section (or leave empty "")
You don't need to add each trigger-sound, leave empty "" then it show only text-message
example one trigger:
...
"join server"
{
"standard" "quake/play.wav"
"female" "quake/female/prepare.mp3"
"sound_3" "quake/pro_server/welcome.mp3"
"sound_4" "admin_plugin/1337/music.wav"
"sound_5" ""
"config" "9"
}
...And finally, change sound section title name from
plugin.quakesounds.txt start line 223
"en" "custom sounds slot 3"
to what ever you want
"en" "Crazy Funny Sounds :D"*You need use/download both files !! Not one of them...
↓ ↓ ↓

Captain Slapdash
04-08-2010, 15:06
Ahhh yes. It looks like you've got it :)

I'll have a go this evening. Thanks for the post!

CS

Bacardi
04-08-2010, 15:41
Ok I have found other error and solved
These come from (any) trigger if you change (headshot or kill) counts
In first post of this plugin thread #1 (http://forums.alliedmods.net/showpost.php?p=817993&postcount=1)
I tried change headshot trigger so it work every headshot
quakesoundlist.cfg
"headshot"
{
"0"
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
"custom" "custom/timmy.mp3"
"config" "9"
}I get these errors from cause translation file plugin.quakesounds.txt
L 04/08/2010 - 22:06:25: SourceMod error session started
L 04/08/2010 - 22:06:25: Info (map "cs_office") (file "errors_20100408.log")
L 04/08/2010 - 22:06:25: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 04/08/2010 - 22:06:25: [SM] Native "PrintCenterText" reported: Language phrase "headshot" not found
L 04/08/2010 - 22:06:25: [SM] Displaying call stack trace for plugin "downloads\quakesounds_css.smx":
L 04/08/2010 - 22:06:25: [SM] [0] Line 686, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PrintQuakeText()
L 04/08/2010 - 22:06:25: [SM] [1] Line 597, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 04/08/2010 - 22:08:36: Error log file session closed.Ok... it depends what config method I have headshot trigger
Now I have "config" "9"
1: Play sound to everyone + 8: Print text to everyone
- This error can be fix easy change config value to 1, now it only play headshot sound and won't print headshot text

If we want both headshot sound and text, we have to go edit
plugin.quakesounds.txt
- Now you can make new headshot trigger or edit previous one... I create new
"Phrases"
{
"headshot"
{
"#format" "{1:s},{2:s}"
"en" "{1} Headshot"
"de" "{1} Kopfschuss"
"fr" "{1} aime les grosses têtes !!"
"pt" "{1} conseguiu um Tiro na Cabeça"
}
"headshot 1"
{
"#format" "{1:s},{2:s}"
"en" "{1} Headshot"
"de" "{1} Kopfschuss"
"fr" "{1} aime les grosses têtes !!"
"pt" "{1} conseguiu um Tiro na Cabeça"
}
...
- Notice "headshot 0" not work if you edit headshot trigger count 0 in quakesoundlist.cfg so it play sound+text every headshot
- Have to be only "headshot"

Chanz
04-08-2010, 16:03
lawl this plugin seems to need a hole recode... well what ever we use only standard sounds. :P

Bacardi
04-08-2010, 16:06
Plugins works fine.. only problem is installing more tha those 2 default quake sounds. Have to edit also translation files.
Installation guide about this is "poor" difficult nowhere ?
But can be done if read my previous post
and understand

*edit
I attach quakesounds configuration and translation files in my #288 (http://forums.alliedmods.net/showpost.php?p=1143894&postcount=288) post (bottom, last one)
I edit so there is ready 3 new sound section that you can easy set up new sounds on server.
- Those are empty of "sound path" ready, have to only copy/paste right path to sounds.
- To change !quake menu sound section title-name go edit translation file plugin.quakesounds.txt
http://forums.alliedmods.net/attachment.php?attachmentid=63399&d=1270832063

Arcy
05-02-2010, 23:37
Hello,
I'm using mani admin plugin, but I want to use Your plugin, because I want to play more sounds than the m.a.p. feature does, so I've disabled quakesounds in mani_server, but still when I load Your plugins, nothing happens when i type /quake, it doesn't even appear in the chat(no window popup, maybe I'm missing some sourcemod plugin), when I type either !quake or !settings it just writes in the chat area and nothing more...

All of those are working great, but I people can't mute it anyhow...

May that be a problem? it spams my console once in a while...

L 05/03/2010 - 05:29:11: [SM] Native "EmitSound" reported: Client index 0 is invalid
L 05/03/2010 - 05:29:11: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/03/2010 - 05:29:11: [SM] [0] Line 370, /home/groups/sourcemod/compiler-1.2/include/sdktools_sound.inc::EmitSoundToClient()
L 05/03/2010 - 05:29:11: [SM] [1] Line 638, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/03/2010 - 05:29:11: [SM] [2] Line 367, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventRoundFreezeEnd()

Can You help me?

Neo_Bahamut_19
05-06-2010, 15:55
Doesn't work anymore it seems, at least the menus from what I can see. !settings only provides 1 option that goes nowhere at all.

Edit: Ignore my post, user end stupidity was the case here...

NoS
05-08-2010, 18:41
I left my server overnight, and I came back and the quake sounds stopped working.

I get this spammed through the logs. Restarting it didn't help either.

L 05/08/2010 - 18:39:49: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/08/2010 - 18:39:49: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/08/2010 - 18:39:49: [SM] [0] Line 627, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/08/2010 - 18:39:49: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/08/2010 - 18:40:01: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/08/2010 - 18:40:01: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/08/2010 - 18:40:01: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/08/2010 - 18:40:01: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/08/2010 - 18:40:16: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/08/2010 - 18:40:16: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/08/2010 - 18:40:16: [SM] [0] Line 627, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/08/2010 - 18:40:16: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()

Bacardi
05-10-2010, 05:45
I left my server overnight, and I came back and the quake sounds stopped working.

I get this spammed through the logs. Restarting it didn't help either.
Have you add more custom quake sounds on server ??

First post
Limitations and How to Change Them:


Number of Sets (default 5): in quakesounds.sp change #define MAX_NUM_SETS 5
Number of sound files (default 102): in quakesounds.sp change #define MAX_NUM_FILES 102


Get quakesounds_css.sp file and edit notepad.
Go line 39 and increase that number... try #define MAX_NUM_FILES 110
Compile it to *.smx file. (Do you know how compile plugins ??)

Not sure will this fix that error.

lindo81
05-10-2010, 08:06
i have similar error on my ZR 3.0 beta ,i have this plugin on all my servers but only on the ZR gives :

: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/10/2010 - 15:05:33: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/10/2010 - 15:05:39: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/10/2010 - 15:05:39: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/10/2010 - 15:05:39: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/10/2010 - 15:05:39: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/10/2010 - 15:05:47: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/10/2010 - 15:05:47: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/10/2010 - 15:05:47: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/10/2010 - 15:05:47: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/10/2010 - 15:05:49: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/10/2010 - 15:05:49: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/10/2010 - 15:05:49: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/10/2010 - 15:05:49: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/10/2010 - 15:06:00: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/10/2010 - 15:06:00: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/10/2010 - 15:06:00: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/10/2010 - 15:06:00: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/10/2010 - 15:06:05: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/10/2010 - 15:06:05: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/10/2010 - 15:06:05: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/10/2010 - 15:06:05: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/10/2010 - 15:06:07: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/10/2010 - 15:06:07: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/10/2010 - 15:06:07: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/10/2010 - 15:06:07: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/10/2010 - 15:06:26: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/10/2010 - 15:06:26: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/10/2010 - 15:06:26: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/10/2010 - 15:06:26: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/10/2010 - 15:06:28: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/10/2010 - 15:06:28: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/10/2010 - 15:06:28: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/10/2010 - 15:06:28: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/10/2010 - 15:06:37: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/10/2010 - 15:06:37: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/10/2010 - 15:06:37: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/10/2010 - 15:06:37: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/10/2010 - 15:06:44: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/10/2010 - 15:06:44: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/10/2010 - 15:06:44: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/10/2010 - 15:06:44: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/10/2010 - 15:06:46: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/10/2010 - 15:06:46: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/10/2010 - 15:06:46: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/10/2010 - 15:06:46: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/10/2010 - 15:07:13: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/10/2010 - 15:07:13: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/10/2010 - 15:07:13: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/10/2010 - 15:07:13: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/10/2010 - 15:07:18: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/10/2010 - 15:07:18: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/10/2010 - 15:07:18: [SM] [0] Line 613, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 05/10/2010 - 15:07:18: [SM] [1] Line 596, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()


how can i fix it ???

Also i do not like that is says the headshots to all plsyers ,it will be good to play the sound only for the victim and killer ... and the text can be displayed still for every headshot but the sound is annoying :shock::shock::shock:

Bacardi
05-10-2010, 15:25
Also i do not like that is says the headshots to all plsyers ,it will be good to play the sound only for the victim and killer ... and the text can be displayed still for every headshot but the sound is annoying :shock::shock::shock:
:rtfm: from fist post....
...addons/sourcemod/configs/quakesoundlist.cfg
...
"headshot"
{
"1"
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
You see this >>> "config" "9" <<<<<< You see this
}
..."config" ""
The field works as follows:
0: Off
1: Play sound to everyone
2: Play sound to attacker
4: Play sound to victim
8: Print text to everyone
16: Print text to attacker
32: Print text to victim

You need to add the above values to get your value
If you want to play sounds and text to everyone 1 + 8 = 9
If you want to print text to everyone but only want sounds to play for those involved: 2 + 4 + 8 = 14
Set (2+4+8) = 14

If this not support "mods" like Zombie Mod... ?? I go try also.

cuda.
05-11-2010, 07:55
I was wondering if anyone could help me with something...

First off, this mod is amazing, everything works great,.. now onto the question.

Is there any way to change the text so it shows in the chat at the bottom left of the screen? I don't know a lot about scripting. ]=

Chanz
05-11-2010, 08:39
I was wondering if anyone could help me with something...

First off, this mod is amazing, everything works great,.. now onto the question.

Is there any way to change the text so it shows in the chat at the bottom left of the screen? I don't know a lot about scripting. ]=

jup its within the translation file. <moddir>/addons/sourcemod/translations/quakesounds.phrases.txt (I don't know the exact file name).

cuda.
05-11-2010, 08:54
Fixed that. ;)

Now, is there any way to add the color tags ( {lightgreen} ) etc? They don't seem to work. :\

Chanz
05-11-2010, 09:33
Fixed that. ;)

Now, is there any way to add the color tags ( {lightgreen} ) etc? They don't seem to work. :\

{lightgreen} are tag from another plugin or extension (maybe color extension). however quake sounds doen't support it.

And colors only work in chat and that top left info bar thing, well it depends on the game but most games doesn't support it anywhere else.

cuda.
05-11-2010, 12:28
Okay, thanks for your help.

cyberthug
05-13-2010, 23:11
these still working?

gaissi
05-22-2010, 14:14
I get this:

L 05/22/2010 - 20:10:43: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/22/2010 - 20:10:43: [SM] [0] Line 694, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PrintQuakeText()
L 05/22/2010 - 20:10:43: [SM] [1] Line 597, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/22/2010 - 20:10:45: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/22/2010 - 20:10:45: [SM] Native "PrintCenterText" reported: Language phrase "headshot" not found
L 05/22/2010 - 20:10:45: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/22/2010 - 20:10:45: [SM] [0] Line 694, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PrintQuakeText()
L 05/22/2010 - 20:10:45: [SM] [1] Line 597, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/22/2010 - 20:10:45: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/22/2010 - 20:10:45: [SM] Native "PrintCenterText" reported: Language phrase "headshot" not found
L 05/22/2010 - 20:10:45: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/22/2010 - 20:10:45: [SM] [0] Line 694, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PrintQuakeText()
L 05/22/2010 - 20:10:45: [SM] [1] Line 597, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/22/2010 - 20:11:05: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/22/2010 - 20:11:05: [SM] Native "PrintCenterText" reported: Language phrase "headshot" not found
L 05/22/2010 - 20:11:05: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/22/2010 - 20:11:05: [SM] [0] Line 694, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PrintQuakeText()
L 05/22/2010 - 20:11:05: [SM] [1] Line 597, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/22/2010 - 20:11:31: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/22/2010 - 20:11:31: [SM] Native "PrintCenterText" reported: Language phrase "headshot" not found
L 05/22/2010 - 20:11:31: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/22/2010 - 20:11:31: [SM] [0] Line 694, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PrintQuakeText()
L 05/22/2010 - 20:11:31: [SM] [1] Line 597, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/22/2010 - 20:11:36: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/22/2010 - 20:11:36: [SM] Native "PrintCenterText" reported: Language phrase "headshot" not found
L 05/22/2010 - 20:11:36: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/22/2010 - 20:11:36: [SM] [0] Line 694, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PrintQuakeText()
L 05/22/2010 - 20:11:36: [SM] [1] Line 597, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()
L 05/22/2010 - 20:11:53: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/22/2010 - 20:11:53: [SM] Native "PrintCenterText" reported: Language phrase "headshot" not found
L 05/22/2010 - 20:11:53: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/22/2010 - 20:11:53: [SM] [0] Line 694, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PrintQuakeText()
L 05/22/2010 - 20:11:53: [SM] [1] Line 597, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath()

Can you fix it?

Greetings
gaissi

Chanz
05-22-2010, 15:29
L 05/22/2010 - 20:11:53: [SM] Native "PrintCenterText" reported: Language phrase "headshot" not foundThis means the language file is missing.
Download: plugin.quakesounds.txt (https://forums.alliedmods.net/attachment.php?attachmentid=45640&d=1247857137) and put it on your server at cstrike/addons/sourcemod/translations/

gaissi
05-23-2010, 02:16
The language file is installed!

Bacardi
05-23-2010, 02:37
I get this:

Can you fix it?

Greetings
gaissi

Here is reason/fix what I have mention previous post. #290 (http://forums.alliedmods.net/showpost.php?p=1143970&postcount=290)
You have edit (in quakesoundlist.cfg) "headshot trigger 0" so it play sound/print text every headshot.

Have to also add in translation file plugin.quakesounds.txt headshot text.
Or you can disable headshot text and play only sound will fix this. "config" "1"

But I recommend get both quakesoundlist.cfg and plugin.quakesounds.txt from my other post
#288 (http://forums.alliedmods.net/showpost.php?p=1143894&postcount=288)
- You have to edit again quakesoundlist.cfg set "headshot" "1" to "headshot" "0"
- There is added "headshot 0" text in plugin.translation.txt and added also 3 new custom quake sound section ready.
- If you want add more quake sound look that post *second edit

warningcl
05-23-2010, 15:44
HELP !!! I am steam player to my non-steam friends on server this sounds work but to me and another steam player this sounds dosent work Please help !!!

Chanz
05-23-2010, 22:05
HELP !!! I am steam player to my non-steam friends on server this sounds work but to me and another steam player this sounds dosent work Please help !!!
If I understand this right, then you want help for an pirate/private server.
I think no one supports you when you distribute such a server since it's not legal and is just unfair!

ball2hi
05-23-2010, 23:20
Stupid question, will this work for L4D2?

psychonic
05-24-2010, 07:31
HELP !!! I am steam player to my non-steam friends on server this sounds work but to me and another steam player this sounds dosent work Please help !!!
No steam. No support.

Chanz
05-24-2010, 11:07
Stupid question, will this work for L4D2?
I don't think so, but you could try the css version of quakesounds, since css was the template for l4d.

warningcl
05-24-2010, 12:00
No steam. No support.
I wrote that i have steam but that dont work and to some non-steam players that works

psychonic
05-24-2010, 13:11
I wrote that i have steam but that dont work and to some non-steam players that works
Run a steam server and you won't have to worry about no-steam players.

warningcl
05-24-2010, 14:38
OMG problem is that I CANT HEAR ANY SOUND !!!!

SuperShadow
05-24-2010, 15:08
OMG problem is that I CANT HEAR ANY SOUND !!!!
Can't read either, try playing on a steam server and you'll hear sounds.

warningcl
05-25-2010, 11:02
so it works only on steam servers??? thats pity anyway thanks

NoS
06-01-2010, 21:00
Found a bug, if you set headshot kill sound to 0 (so it plays every hs kill), then you set the translations headshot 0, it will spam error messages in console and log.


L 06/01/2010 - 20:55:24: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 06/01/2010 - 20:55:24: [SM] Native "PrintCenterText" reported: Language phrase "headshot" not found
L 06/01/2010 - 20:55:24: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 06/01/2010 - 20:55:24: [SM] [0] Line 694, C:\Users\blah\Desktop\sourcemod-1.4.0-hg3027-windows\addons\sourcemod\scripting\quakesound s_css.sp::PrintQuakeText()
L 06/01/2010 - 20:55:24: [SM] [1] Line 597, C:\Users\blah\Desktop\sourcemod-1.4.0-hg3027-windows\addons\sourcemod\scripting\quakesound s_css.sp::EventPlayerDeath()

Bacardi
06-02-2010, 09:11
Found a bug, if you set headshot kill sound to 0 (so it plays every hs kill), then you set the translations headshot 0, it will spam error messages in console and log.
Read this #290 (http://forums.alliedmods.net/showpost.php?p=1143970&postcount=290)

And you can use these if you want #292 (http://forums.alliedmods.net/showpost.php?p=1143986&postcount=292)

Abby-Normal
06-02-2010, 18:48
has anyone had the quake sounds work intermittently? i restart the server...everythings happy...a few hours later, no more quake sounds. another curious thing, "dominating", "rampage" works fine usually...."monster kill", "Unstoppable", etc never work....i have them set the same as far as i know....

ya ya i know noob question...we all gotta start somewhere

thx in advance

Bacardi
06-03-2010, 07:31
has anyone had the quake sounds work intermittently? i restart the server...everythings happy...a few hours later, no more quake sounds. another curious thing, "dominating", "rampage" works fine usually...."monster kill", "Unstoppable", etc never work....i have them set the same as far as i know....

ya ya i know noob question...we all gotta start somewhere

thx in advance
Have you any error logs txt in
...addons/sourcemod/logs/
???

And have you edit configuration files or leave what they are... ??

*What game mod ??
Do you use sv_pure 1 on server ??

SmackDaddy
06-06-2010, 17:52
Can this be set to be "off" for folks until they turn it on? I want this to be on the server but the initial setting for folks to be "off" unless they want to hear the sounds....then they can turn it on for themselves......?

Thanks in advance.

Bacardi
06-07-2010, 00:13
Can this be set to be "off" for folks until they turn it on? I want this to be on the server but the initial setting for folks to be "off" unless they want to hear the sounds....then they can turn it on for themselves......?

Thanks in advance.
Look and edit
...\cfg\sourcemod\sm_quakesounds.cfg
CVARS

sm_quakesounds_version: The version number
sm_quakesounds_enable [1/0]: Enables the plugin
sm_quakesounds_announce: Enables the plugin announcement
sm_quakesounds_text: The default text setting for new users
sm_quakesounds_sound: The default sound setting for new users

Abby-Normal
06-07-2010, 01:26
Have you any error logs txt in
...addons/sourcemod/logs/
???

And have you edit configuration files or leave what they are... ??

*What game mod ??
Do you use sv_pure 1 on server ??

the game mod is TF2
there are no errors in the SM log
we do have the server set to sv_pure 1
the cfg's are unchanged from stock

do i need a whitelist.cfg entry? what is the correct syntax? i read more then one in this thread

Bacardi
06-07-2010, 02:28
the game mod is TF2
there are no errors in the SM log
we do have the server set to sv_pure 1
the cfg's are unchanged from stock

do i need a whitelist.cfg entry? what is the correct syntax? i read more then one in this thread
Ok, I do not have TF2 game.. :|

You could show your white list (should it be >> ...orangebox/tf2/pure_server_whitelist.txt ??)
http://developer.valvesoftware.com/wiki/Pure_Servers

But I try give example here
file found ...orangebox/hl2/pure_server_whitelist.txt
- Add all parameters inside whitelist{ } tag and do not create new whitelist{}
whitelist
{
//
// Instructions
//

//
// By default, when in pure server mode, most content file types are only allowed to come from Steam.
//

materials\... from_steam
models\... from_steam
sound\... from_steam


models\player\... allow_from_disk
materials\models\player\... allow_from_disk

sound\admin_plugin\... allow_from_disk
sound\quake\... allow_from_disk
}
- Don't add two or more times same path same value and/or different value
Quick example, there is now sound\... from_steam, then don't create any other sound\...


But if you don't know how edit that whitelist, try then set server sv_pure 0 and look again will those quakesounds still have those issues after few hour.

Abby-Normal
06-07-2010, 17:42
ok, i know its the wrong thread, but while we are on this subject....would i need similar whitelist additions for say_sounds?

Bacardi
06-08-2010, 01:56
ok, i know its the wrong thread, but while we are on this subject....would i need similar whitelist additions for say_sounds?
Aaa... ?? What the heck are say_sounds ?

- But anyway if those say_sounds use TF2-game own original/default sounds (what players not need download from server), you don't need write those in whitelist.
Sounds what found every player steam files = steam/steamapps/*.gcf

- Every custom/new/different sound files (what players download from server)
need add in whitelist.
Sounds what are every players steam_account game_folder = steam/steamapps/account/Team Fortress 2/tf2/sound
(or what is that path ??)

- You know when sound is downloaded, should play but you can't hear it,
then sv_pure 1 stop these because whitelist and you see error from your own game console
- And of course another reason for this error is player not have this file on his computer...

Failed to load sound "quake\headshot.mp3", file probably missing from disk/repository

Abby-Normal
06-08-2010, 17:36
this is the saysounds i am using.

http://forums.alliedmods.net/showthread.php?t=57164&highlight=saysounds

the error you posted is exactly the one i see. i know i have the files both locally and on the server.

does having the sounds hosted in a "fast download" location have any effect on this situation? the fast DL appears to work fine. i deleted my local quake sounds and they were re-downloaded when i joined the server.

i'm having a similar intermittent issue with the say sounds. apparently they will also need to be included in the whitelist.

thx for your patience, i'm sure explaining simple things must get annoying. i appreciate your assistance

Bacardi
06-08-2010, 17:52
whitelist
{
//
// Instructions
//

//
// By default, when in pure server mode, most content file types are only allowed to come from Steam.
//

materials\... from_steam
models\... from_steam
sound\... from_steam


models\player\... allow_from_disk
materials\models\player\... allow_from_disk

sound\admin_plugin\... allow_from_disk
sound\quake\... allow_from_disk
sound\misc\... allow_from_disk
}


sample how add that say_sounds misc-folder in whitelist.

Abby-Normal
06-09-2010, 00:50
Thx Bacardi!

both are working great!

wapo20
06-15-2010, 02:39
this translation for spanish soz for my english

"Phrases"
{
"headshot 1"
{
"#format" "{1:s},{2:s}"
"en" "{1} Headshot"
"de" "{1} Kopfschuss"
"fr" "{1} aime les grosses têtes !!"
"pt" "{1} conseguiu um Tiro na Cabeça"
"es" "{1} te ha dao un Headshot"
}
"headshot 3"
{
"#format" "{1:s},{2:s}"
"en" "{1} Hattrick"
"de" "{1} Hattrick"
"fr" "{1} Tour du chapeau"
"pt" "{1} tem Habilidade com Cabeças"
"es" "{1} vaya punteria en la cabeza"
}
"headshot 5"
{
"#format" "{1:s},{2:s}"
"en" "{1} Head Hunter"
"de" "{1} Kopfj?ger"
"fr" "{1} Chasseur de Tête"
"pt" "{1} Caçador de Cabeças"
"es" "{1} todo mochas en la cabeza"
}
"killsound 4"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Dominating"
"de" "{1} dominiert"
"fr" "{1} maitrise grave !!"
"pt" "{1} está Dominando!"
"es" "{1} esta dominando!"
}
"killsound 6"
{
"#format" "{1:s},{2:s}"
"en" "{1} is on Rampage"
"de" "{1} randaliert"
"fr" "{1} déchire tout !!"
"pt" "{1} está Violento!"
"es" "{1} esta en su salsa!"
}
"killsound 8"
{
"#format" "{1:s},{2:s}"
"en" "{1} is on a Killing Spree"
"de" "{1} ist auf einem Amoklauf"
"fr" "{1} est bien le meilleur !!"
"pt" "{1} está se Divertindo!"
"es" "{1} esta dando todoooo!!!"
}
"killsound 10"
{
"#format" "{1:s},{2:s}"
"en" "{1} just got a Monster Kill"
"de" "{1} hat einen Monster Kill"
"fr" "{1} invente des frags !!"
"pt" "{1} está numa Matança Monstruosa!"
"es" "{1} para ya no que llevas 12 seguidos!!"
}
"killsound 14"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Unstoppable"
"de" "{1} ist nicht aufzuhalten"
"fr" "{1} est intenable !!"
"pt" "{1} não PÁRA!!"
"es" "{1} y sigue y sigue xDDD!"
}
"killsound 16"
{
"#format" "{1:s},{2:s}"
"en" "{1} Ultrakill"
"de" "{1} Ultrakill"
"fr" "{1} va tous les dégouter !!"
"pt" "{1} é um Assassino Profissional!"
"es" "{1} no desaprovexas ninguna bala eh!!"
}
"killsound 18"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Godlike"
"de" "{1} gleicht einem Gott"
"fr" "{1} ,Dieu est sur terre !!"
"pt" "{1} é como um DEUS!"
"es" "{1} es dioooossssss!!!"
}
"killsound 20"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Wicked Sick"
"de" "{1} ist ernsthaft krank im Kopf"
"fr" "{1} est un Foufou !!"
"pt" "{1} está com uma Doença Vingativa!"
"es" "{1} esta piraooo con tanta muerteee!!"
}
"killsound 22"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Impressive"
"de" "{1} ist beeindruckend"
"fr" "{1} est impressionnant !!"
"pt" "{1} é Impressionante!"
"es" "{1} impresionanteeee!!!!"
}
"killsound 24"
{
"#format" "{1:s},{2:s}"
"en" "Ludicrous Kill by {1}"
"de" "Irsinniger Kill von {1}"
"fr" "{1} est mort de rire !!"
"pt" "Genoc*dio Absurdo por {1}"
"es" "{1} no estas harto de tantas muertes seguidas!"
}
"killsound 26"
{
"#format" "{1:s},{2:s}"
"en" "HOLY SHIT, {1} is a bad ass"
"de" "Heilige Schei?e, {1} ist wahnsinnig"
"fr" "Incroyable, {1} ;quelle mauvais garçon"
"pt" "Puta Merda, {1} é muito foda!
"es" "joder {1} como los estas petando!!"
}
"combo 2"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Double Kill"
"de" "{1} hat gerade zwei auf einmal niedergestreckt"
"fr" "{1} vien dans tué 2 de suite"
"pt" "{1} acabou de conseguir uma Morte Dupla"
"es" "{1} se los come de dos en dos!!"
}
"combo 3"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Triple Kill"
"de" "{1} hat gerade drei auf einem niedergestreckt"
"fr" "{1} vien dans tué 3 de suite"
"pt" "{1} acabou de conseguir uma Morte Tripla"
"es" "A {1} dejarlo solo que lleva 3 seguidos"
}
"combo 4"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Quadruple Combo"
"de" "{1} hat gerade vier auf einmal niedergestreckt"
"fr" "{1} vien de faire un Quadruple Combo"
"pt" "{1} acabou de conseguir uma Morte Quádrupla"
"es" "{1} casi nada neeng sigue dandolee!!!"
}
"combo 5"
{
"#format" "{1:s}"
"en" "{1} is a Combo Whore"
"de" "{1} ist eine Comboschlampe"
"fr" "{1} est une putain du combo"
"pt" "{1} é o Mestre dos Combos!"
"es" "{1} tiki taka salinas tiki taka!!"
}
"first blood"
{
"#format" "{1:s}"
"en" "First Blood"
"de" "Erstes Blut vergossen"
"fr" "{1} a fait la 1ere victime!"
"pt" "{1} conseguiu o Primeiro Sangue!"
"es" "{1} ha sido el mas rapido en empezar a matar!"
}
"grenade"
{
"#format" "{1:s},{2:s}"
"en" "{1} detonated {2} with a grenade"
"de" "{1} sprengte {2} mit einer Granate"
"fr" "{1} explose {2} avec une grenade"
"pt" "{1} detonou {2} com uma granada"
"es" "{1} quema quema pero tira la nade neeng!"
}
"selfkill"
{
"#format" "{1:s},{2:s}"
"en" "{2} humiliated himself"
"de" "{2} hat sich selbst erniedrigt"
"fr" "{2} Shumilie lui-même"
"pt" "{2} se humilhou"
"es" "{2} se ha suicidaoooo!!"
}
"round play"
{
"en" "Play"
"de" "Spielt"
"fr" "Prépare toi !!"
"pt" "Bom Jogo!"
"es" "Empieza la batalla!!!"
}
"knife"
{
"#format" "{1:s},{2:s}"
"en" "{2} was embarrassed with the knife by {1}"
"de" "{2} wurde durch einen Messerkill von {1} blo?gestellt"
"fr" "{2} découpé par {1}"
"pt" "{2} foi humilhado com uma faca por {1}"
"es" "{2} ha afeitado a {1}"
}
"teamkill"
{
"#format" "{1:s},{2:s}"
"en" "{1} just victimized his team teammate {2}"
"de" "{1} hat gerade seinen Teamkamerad {2} niedergestreckt"
"fr" "{1} a tué son pote {2}"
"pt" "{1} acabou de matar o amigo {2}"
"es" "{1} acaba de matar a su colega {2}"
}
"standard"
{
"en" "Standard Sounds"
"de" "Standard Sounds"
"fr" "Voix Standard"
"pt" "Sons Masculinos"
"es" "Sonidos Masculinos"
}
"female"
{
"en" "Female Sounds"
"de" "Weibliche Sounds"
"fr" "Voix de Femme"
"pt" "Sons Femininos"
"es" "Sonidos Femeninos"
}
"german"
{
"en" "German Sounds"
"de" "Deutsche Sounds"
"fr" "Sons Allemand"
"pt" "Sons Alemãs"
"es" "Sonidos Alemanes"
}
"announce message"
{
"en" "Say !quake or /quake to set your quake sounds preferences"
"de" "Tippe !quake oder /quake um deine Quake Sounds einzustellen"
"fr" "Tapez !quake ou /quake Pour enregistrer vos préférences"
"pt" "Digite !quake ou /quake para configurar Sons Quake"
"es" "Escribe !quake o /quake para cambiar las opciones de sonido quake"
}
"quake menu"
{
"en" "Quake Menu"
"de" "Quake Menue"
"fr" "Menu Quake"
"pt" "Menu Quake"
"es" "Quake Menu"
}
"enable text"
{
"en" "Enable Text Display"
"de" "Text Anzeige aktivieren"
"fr" "Utilisez L'Affichage Des Textes"
"pt" "Ativar Anúncios de Texto"
"es" "Activa los anuncios de texto"
}
"disable text"
{
"en" "Disable Text Display"
"de" "Text Anzeige deaktivieren"
"fr" "Enlevez L'Affichage Des Textes"
"pt" "Desativar Anúncios de Texto"
"es" "Desactiva los anuncios de texto"
}
"no quake sounds"
{
"en" "No Quake Sounds"
"de" "Keine Quake Sounds"
"fr" "Aucun sons Quake"
"pt" "Sem Sons Quake"
"es" "Sin sonidos Quake"
}
}

Ace2020boyd
06-15-2010, 22:13
Can someone help me the quake sounds have stopped working but the text still come on the screen.

cyberthug
06-16-2010, 00:46
i have the very same problem

Snake60
06-16-2010, 10:00
Reed carefully sm_quakesounds.cfg
// Default sound for new users
// 1=Standard(Default), 2=Female, 0=Disabled
sm_quakesounds_sound 1
or type in chat !settings and tweak as you want

Ace2020boyd
06-16-2010, 17:01
// Enable quake sounds
// Setting this to Off forces the plugin to not load
// 0 = Off, 1 = On(Default)
sm_quakesounds_enable 1

// Turns the announcements on and off
// 0 = Off, 1 = On(Default)
sm_quakesounds_announce 1

// Default text setting for new users
// 0 = Off, 1 = On(Default)
sm_quakesounds_text 1

// Default sound for new users
// 1=Standard(Default), 2=Female, 0=Disabled
sm_quakesounds_sound 1

// The volume for the quake sounds
// Must be a number between 0.0 and 1.0
// Default 1.0
sm_quakesounds_volume 0.9Yeah its all right but im only getting text not sound. It was working before

here is the my server.cfg maybe the problem lies in there.

// start cvars for balancing un-even teams

mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 2
// Teams are unbalanced when one team has this many more players than the other (0 disables)

// end cvars for balancing un-even teams

// start cvars for round and game times

mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 20
// Time after round win until round restarts (in seconds)
mp_stalemate_timelimit 120
// Timelimit (in seconds) of the stalemate round
mp_timelimit 40
// game time per map in minutes

// end cvars for round and game times

// start cvars for win conditions

mp_maxrounds 4
// Max number of rounds to play before server changes maps
mp_winlimit
// Max number of rounds one team can win before a server changes maps

// end cvars for win conditions

// start client specific cvars

mp_forcecamera 0
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_friendlyfire 0
// 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 300
// the amount of time in seconds that a client is booted for no input
sv_maxspeed 320
// the maximun speed a client can move at
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 10
// the pause in seconds between a decal being sprayed

// end client specific cvars

// start cvars for communication

sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 1
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over

// end cvars for communication

// start download cvars

sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 15
// Max download file size. Default is 15
sv_downloadurl ""
//redirect download location

// end download cvars

// start bandwidth rates/settings

sv_minrate 20000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 66
sv_mincmdrate 66
sv_maxcmdrate 100

// end bandwidth rates/settings

// start server logging

log off
// enable or disable server logging. on is on off is off
sv_logbans 0
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 0
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 0
// log everything in one file

// end server logging

// start cvars for general operation

sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 0
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact [email protected]
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 1
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 1
// kicks clients that do not have content that matches what is on the server

// end cvars for general operation

// start execute ban files

exec banned_user.cfg
exec banned_ip.cfg

// end execute ban files

Bacardi
06-17-2010, 01:46
Yeah its all right but im only getting text not sound. It was working before

here is the my server.cfg maybe the problem lies in there.

[code] ...
sv_pure 1
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
...

When server use sv_pure 1, it start use pure_server_whitelist.txt and limit players to use own custom files such as textures, skin, sounds, models etc. etc.

Read previous page 33 (http://forums.alliedmods.net/showthread.php?t=91385&page=33) where have been discussing same problem and how fix it.
example about pure_server_whitelist.txt #329 (http://forums.alliedmods.net/showpost.php?p=1203591&postcount=329)

Ace2020boyd
06-17-2010, 06:39
Its still not working for me. I think im adding them in correctly in the whitelist.

Bacardi
06-17-2010, 15:15
Its still not working for me. I think im adding them in correctly in the whitelist.
- You could attach that pure_server_whitelist.txt in your post.
- Do you get even that error in your own game console.
Failed to load sound "quake\headshot.mp3", file probably missing from disk/repository
Check have you all quake sounds on server ...sound/quake/

And have you downloaded those sounds in your own
...steam_account/counter strike source/cstrike/sound/
(Or what is your game-mod)
Check you have own game client side command
cl_downloadfilter all

- You can check sv_pure during game play on your server.
Join your server and type your own game console
sv_pure
You see whitelist.

- You can try test can you play sound on your server
only yourself = play quake/headshot.mp3
or if you want to all players = sm_play @all quake/headshot.mp3

Ace2020boyd
06-17-2010, 20:04
I finally found what i did wrong i didnt realize there was two whitelists whitelist.txt and pure_server_whitelist.txt(this is the one you put it) and i just realized you had that in the post above :facepalm: on my part but thanks man

Xp3r7
06-24-2010, 13:51
I can confirm this works with the new CSS and I used quakesounds_css.

R3M*
06-25-2010, 04:33
This plugin needs a update:

//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// quakesounds_css.sp
// X:\CSS1\orangebox\cstrike\addons\sourcemod\sc ripting\quakesounds_css.sp(80) :
warning 234: symbol "AskPluginLoad" is marked as deprecated: Use AskPluginLoad2
() instead
//
// Header size: 3944 bytes
// Code size: 15084 bytes
// Data size: 87340 bytes
// Stack/heap size: 16384 bytes; Total requirements: 122752 bytes
//
// 1 Warning.
//
// Compilation Time: 0,7 sec
// ----------------------------------------

Press enter to exit ...

sinblaster
06-25-2010, 10:41
This plugin needs a update:

Working for me and I didnt do anything special.

l-o-w_puRe
06-27-2010, 10:12
everything works fine but if i write "!quake or /quake" in the chat nothing happend - i cant open the quake menu ingame i just edited the quakesoundlist.cfg - help please?!
and how can i manage that the "headshot" sound is playing by every headshot - it just plays one time and after "hattrick" and "headhunter" it dosent plays the "headshot" sound...

Bacardi
06-27-2010, 11:41
everything works fine but if i write "!quake or /quake" in the chat nothing happend - i cant open the quake menu ingame i just edited the quakesoundlist.cfg - help please?!
and how can i manage that the "headshot" sound is playing by every headshot - it just plays one time and after "hattrick" and "headhunter" it dosent plays the "headshot" sound...
Have you Cs:s ??
I have write this previous post how set every headshot+sound and how add more/new quake sounds #292 (http://forums.alliedmods.net/showpost.php?p=1143986&postcount=292)

So Install plugin *.smx from first post to server.
and try use these both files from my post #288 (http://forums.alliedmods.net/showpost.php?p=1143894&postcount=288)
addons\sourcemod\translations\plugin.quakesou nds.txt (http://forums.alliedmods.net/attachment.php?attachmentid=63390&d=1270824941) (6.5 KB, 15 views)
addons\sourcemod\configs\quakesoundslist.cfg (http://forums.alliedmods.net/attachment.php?attachmentid=63391&d=1270826603) (4.1 KB, 21 views)


Then, you have to edit also to get every headshot
...addons\sourcemod\configs\quakesoundslist.c fg
"QuakeSoundsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" "sound_3"
"sound set 4" ""
"sound set 5" ""
}
"headshot"
{
"1"
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
"sound_3" ""
"sound_4" ""
"sound_5" ""
"config" "9"
}Change "1" to "0" in line 13...
"headshot"
{
"0"
...And if you want remove custom sounds slot 3 from quake menu
Edit line 7, remove text "sound set 3" ""And remember reboot server to take effect.

l-o-w_puRe
06-27-2010, 12:00
Yes "CS:S" ;)

THX 4 youre help

so here i am: i installed all the original files from the first post and used your 2 files and changed the headshot sound to "0" -> working fine
added my custom quake sounds under "sound set 3" (now i want to set these as default sounds how do i do that?)
running the german translation -> working fine
but still no reaction if i write "!quake or /quake" in the chat bar so the manu is not popping up -> need to fix this :(

Bacardi
06-27-2010, 14:09
(now i want to set these as default sounds how do i do that?)
...cfg/sourcemod/sm_quakesounds.cfg

running the german translation -> working fine
but still no reaction if i write "!quake or /quake" in the chat bar so the manu is not popping up -> need to fix this :(
Can you get work other chat triggers like !admin or /admin ??
!say plaa plaa or /say plaa

Check ...addons\sourcemod\configs\core.cfg
What you have in these ??
...
/**
* String to use as the public chat trigger. Set an empty string to disable.
*/
"PublicChatTrigger" "!"

/**
* String to use as the silent chat trigger. Set an empty string to disable.
*/
"SilentChatTrigger" "/"
...

*edit
I can confirm that this works great on new Cs:s

l-o-w_puRe
06-27-2010, 14:32
i use c4bombtimer "!c4bombtimer" works fine just quake menu is broken, core.cfg looks normal.
what do i have to add in the cfg to set it as default?

// Default sound for new users
// 1=Standard(Default), 2=Female, 0=Disabled
sm_quakesounds_sound 1just add:

// Default sound for new users
// 1=Standard(Default), 2=Female, 3=sound_3, 0=Disabled
sm_quakesounds_sound 3???

maybe the quake menu dosent work because i deactivated some sourcemod plugins?
but as i said the c4timer menu is working fine...
disabled plugins:
admin-flatfile.smx
admin-sql-prefetch.smx
admin-sql-threaded.smx
adminhelp.smx
adminmenu.smx
antiflood.smx
basebans.smx
basechat.smx
basecomm.smx
basecommands.smx
basetriggers.smx
basevotes.smx
clientprefs.smx
funcommands.smx
funvotes.smx
mapchooser.smx
nextmap.smx
nominations.smx
playercommands.smx
randomcycle.smx
reservedslots.smx
rockthevote.smx
sql-admin-manager.smx


im using mani admin plugin for the disabled stuff

Bacardi
06-27-2010, 14:58
Is mani admin have own quake-sound system ??
It use also same chat trigger ??


I go check..
Still I don't get it why need Mani Admin plugin if use Sourcemod on server.. :|

l-o-w_puRe
06-27-2010, 15:05
because mani admin plugin is easier to manage, mhm dont know how to configure sourcemod xD

and yes it has an quake plugin i think its using the same command but i havent installed it...

Bacardi
06-27-2010, 15:12
because mani admin plugin is easier to manage, mhm dont know how to configure sourcemod xD

and yes it has an quake plugin i think its using the same command but i havent installed it...
So try first Mani Admin quake system first.. disable this sourcemod plugin...

http://noobgamers.com/forum/tutorials/104-how-install-mani-quake-sound-pack.html

6 Installing Quake Sounds (http://www.mani-admin-plugin.com/joomla/index.php?option=com_content&view=article&id=43:installing-quake-sounds&catid=1:installation-of-mani-admin-plug-in&Itemid=6)

And what you said about Mani ??
"...because mani admin plugin is easier to manage" :stupid:

*edit
I don't know what break that SM quake menu...

l-o-w_puRe
06-27-2010, 15:17
the mani quake sounds suck because they dont have all sounds like "doublekill,triplekill,..."
^^

i mean i dont know how to configure sourcemod. mani admin plugin i just one cfg file where i can configure all the plugins

Bacardi
06-27-2010, 16:07
the mani quake sounds suck because they dont have all sounds like "doublekill,triplekill,..."
^^

i mean i dont know how to configure sourcemod. mani admin plugin i just one cfg file where i can configure all the plugins
Ok... if you still want use SM quake sound..
Let's do it again what we already did, but don't edit files so we can see can you still open that !quake menu
#344 (http://forums.alliedmods.net/showpost.php?p=1221541&postcount=344)
- So don't edit headshot or custom slot 3. Leave them alone and reboot server.
Let's track that issue first.

l-o-w_puRe
06-27-2010, 16:40
Ok i installed all original files but still not working
addons/sourcemod/configs/quakesoundslist.cfg
addons/sourcemod/plugins/quakesounds_css.smx
addons/sourcemod/scripting/quakesounds_css.sp
addons/sourcemod/translation/plugin.quakesounds.txt
cfg/sourcemod/sm_quakesounds.cfg

why is the c4timer working and the quake sounds not i dont get it =D

sinblaster
06-27-2010, 22:28
My only problem is that you dont hear "Bomb has been planted" which isnt in quakesounds anyway, it may have something to do with this new line available to disable "Fire in your hole" lol

autoexec.cfg add >> sv_ignoregrenaderadio 1

sinblaster
06-27-2010, 22:33
Ok i installed all original files but still not working
addons/sourcemod/configs/quakesoundslist.cfg
addons/sourcemod/plugins/quakesounds_css.smx
addons/sourcemod/scripting/quakesounds_css.sp
addons/sourcemod/translation/plugin.quakesounds.txt
cfg/sourcemod/sm_quakesounds.cfg

why is the c4timer working and the quake sounds not i dont get it =D

I gave a friend that was having the same issue my .cfg's and his started working, dont ask me why.

sm_quakesounds.cfg
// Enable quake sounds
// Setting this to Off forces the plugin to not load
// 0 = Off, 1 = On(Default)
sm_quakesounds_enable 1

// Turns the announcements on and off
// 0 = Off, 1 = On(Default)
sm_quakesounds_announce 0

// Default text setting for new users
// 0 = Off, 1 = On(Default)
sm_quakesounds_text 0

// Default sound for new users
// 1=Standard(Default), 2=Female, 0=Disabled
sm_quakesounds_sound 1

// The volume for the quake sounds
// Must be a number between 0.0 and 1.0
// Default 1.0
sm_quakesounds_volume 1.0I have disabled text and announce. Maybe thats why? Try that. I dont see the need to have text or a choice, I force male sounds and have duplicated male sounds to female. as follows.

"QuakeSoundsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" ""
"sound set 4" ""
"sound set 5" ""
}
"headshot"
{
"1"
{
"standard" "quake/headshot.mp3"
"female" "quake/headshot.mp3"
"config" "6"
}
"3"
{
"standard" "sin/canya.mp3"
"female" "sin/canya.mp3"
"config" "6"
}
"5"
{
"standard" "quake/headhunter.wav"
"female" "quake/headhunter.wav"
"config" "6"
}
}
"killsound"
{
"4"
{
"standard" "quake/dominating.mp3"
"female" "quake/dominating.mp3"
"config" "6"
}
"6"
{
"standard" "sin/sin_rampage2.mp3"
"female" "sin/sin_rampage2.mp3"
"config" "6"
}
"8"
{
"standard" "sin/sin_killingspree.mp3"
"female" "sin/sin_killingspree.mp3"
"config" "6"
}
"10"
{
"standard" "sin/sin_monsterkill.mp3"
"female" "sin/sin_monsterkill.mp3"
"config" "6"
}
"14"
{
"standard" "sin/sin_ultrakill.mp3"
"female" "sin/sin_ultrakill.mp3"
"config" "6"
}
"16"
{
"standard" "sin/sin_unstoppable.mp3"
"female" "sin/sin_unstoppable.mp3"
"config" "6"
}
"18"
{
"standard" "sin/sin_godlike.mp3"
"female" "sin/sin_godlike.mp3"
"config" "6"
}
"20"
{
"standard" "sin/sin_wickedsick.mp3"
"female" "sin/sin_wickedsick.mp3"
"config" "6"
}
"22"
{
"standard" "quake/impressive.mp3"
"female" "quake/impressive.mp3"
"config" "6"
}
"24"
{
"standard" "sin/sin_ludicrouskill.mp3"
"female" "sin/sin_ludicrouskill.mp3"
"config" "9"
}
"26"
{
"standard" "quake/holyshit.mp3"
"female" "quake/holyshit.mp3"
"config" "9"
}
}
"combo"
{
"2"
{
"standard" "quake/doublekill.mp3"
"female" "quake/doublekill.mp3"
"config" "6"
}
"3"
{
"standard" "quake/triplekill.mp3"
"female" "quake/triplekill.mp3"
"config" "6"
}
"4"
{
"standard" "quake/multikill.mp3"
"female" "quake/multikill.mp3"
"config" "6"
}
"5"
{
"standard" "quake/combowhore.mp3"
"female" "quake/combowhore.mp3"
"config" "14"
}
}
"first blood"
{
"standard" "quake/firstblood.mp3"
"female" "quake/firstblood.mp3"
"config" "9"
}
"grenade"
{
"standard" "quake/perfect.mp3"
"female" "quake/perfect.mp3"
"config" "2"
}
"selfkill"
{
"standard" "sin/clap.mp3"
"female" "sin/clap.mp3"
"config" "1"
}
"round play"
{
"standard" "sin/kill1.mp3"
"female" "sin/kill1.mp3"
"config" "9"
}
"knife"
{
"standard" "sin/clap.mp3"
"female" "sin/clap.mp3"
"config" "6"
}
"teamkill"
{
"standard" "quake/teamkiller.mp3"
"female" "quake/teamkiller.mp3"
"config" "0"
}
"join server"
{
"standard" "sin/sin_intro.mp3"
"female" "sin/sin_intro.mp3"
"config" "1"
}
}

right or wrong all my sounds work from quake.

Bacardi
06-28-2010, 03:08
The only reason why !quake settings menu not show is... (what I know)
If
- missing quake translations files ...addons/sourcemod/translations/plugin.quakesounds.txt
- Have added new quake sounds in quakesoundslist.cfg but those not match translation file plugin.quakesounds.txt


...orangebox/cstrike/addons/sourcemod/translations/plugin.quakesounds.txt
...orangebox/cstrike/addons/sourcemod/configs/quakesoundslist.cfg

Sorry if I repeat this again.
- Check that your files are right path as above, I have little typos previous post.
- Get those files from first post or what I have post... and download both files in same post so they match.
- Don't edit until you get that menu showing up.
- Delete ...orangebox/cstrike/cfg/sourcemod/sm_quakesounds.cfg (plugin create automatically new with default cvars)
- Quit/re-boot/restart server.


You can check from log files what errors it show.
...addons/sourcemod/logs/errors_6543426.txt
This show if missing quake translation file.
L 06/28/2010 - 09:19:51: [SM] Fatal error encountered parsing translation file "plugin.quakesounds.txt"
L 06/28/2010 - 09:19:51: [SM] Error (line 0, column 0): Stream failed to open
L 06/28/2010 - 09:20:22: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 06/28/2010 - 09:20:22: [SM] Native "Format" reported: Language phrase "quake menu" not found
L 06/28/2010 - 09:20:22: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 06/28/2010 - 09:20:22: [SM] [0] Line 758, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::ShowQuakeMenu()
L 06/28/2010 - 09:20:22: [SM] [1] Line 749, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::MenuQuake()
L 06/28/2010 - 09:20:46: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 06/28/2010 - 09:20:46: [SM] Native "PrintToChat" reported: Language phrase "announce message" not found
L 06/28/2010 - 09:20:46: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 06/28/2010 - 09:20:46: [SM] [0] Line 417, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::TimerAnnounce()


*
sinblaster quakesoundslist.cfg works also.

LumiStance
06-28-2010, 07:41
I have been able to get the standard sounds working by
1) Moving everything into sound/quake_new
2) Modifying all of the sounds (Change sound length and re-compress into mp3)
This is on linux. Win32 my be suffering from leaning toothpick syndrome as suggested in the issues section by:
http://forums.alliedmods.net/showthread.php?p=841990

l-o-w_puRe
06-28-2010, 10:03
finally the new eventscript beta was released so i use a quake plugin for eventscript - working fine, but BIG THX 2 Bacardi for the great support :)

tim059
06-28-2010, 10:42
what must i edit to make the server attempt to let the clients download the files?

i get this error:

Failed to load sound "quake\firstblood.mp3", file probably missing from disk/repository
[POD] Prototypo killed CreditToTeam with world.
Soulless killed [POD] Prototypo with tf_projectile_pipe.
Failed to load sound "quake\dominating.mp3", file probably missing from disk/repository

Bacardi
06-28-2010, 12:33
what must i edit to make the server attempt to let the clients download the files?

i get this error:

Failed to load sound "quake\firstblood.mp3", file probably missing from disk/repository
[POD] Prototypo killed CreditToTeam with world.
Soulless killed [POD] Prototypo with tf_projectile_pipe.
Failed to load sound "quake\dominating.mp3", file probably missing from disk/repository
Read if you use sv_pure 1 on server #336 (http://forums.alliedmods.net/showpost.php?p=1211157&postcount=336)
You can quick check will this a issue to change sv_pure 0 and change map to take effect.

Look did you download sounds from server to your own computer
steam/steamapps/account/counter-strike source/cstrike/sound/quake

Server cvar:
sv_allowdownload 1 //Allow player download files
net_maxfilesize 16 //How big files server allow players download from server, if don't use sv_downloadurl
sv_downloadurl "www.domain.net/cstrike" //check that uploaded files locate same path as server ...cstrike/sound/quake

client cvars:
cl_downloadfilter all //Download all files from server

*edit
I have notice, some reason one of server re-write file from ...orangebox/hl2/pure_server_whitelist.txt
So I had to move it in ...orangebox/cstrike/pure_server_whitelist.txt (top priority, revoke ...hl2/pure_server_whitelist.txt)

tim059
06-28-2010, 18:22
it is for a tf2 server. i dont see that file.

Bacardi
06-29-2010, 00:20
it is for a tf2 server. i dont see that file.
it's locate from ...orangebox/hl2/ -folder
but it's work also from game-mod folder

http://developer.valvesoftware.com/wiki/Pure_Servers

sinblaster
06-29-2010, 10:56
*edit
I have notice, some reason one of server re-write file from ...orangebox/hl2/pure_server_whitelist.txt
So I had to move it in ...orangebox/cstrike/pure_server_whitelist.txt (top priority, revoke ...hl2/pure_server_whitelist.txt)


I understood what you were saying Bacardi until I got to the part I quoted above????? What is your process here ^^^^

And do you understand this? its from pure_server_whitelist.txt

//
// materials\mymod\... allow_from_disk+check_crc
// models\mymod\... allow_from_disk+check_crc
// sound\mymod\... allow_from_disk+check_crc

Bacardi
06-29-2010, 15:02
I understood what you were saying Bacardi until I got to the part I quoted above????? What is your process here ^^^^
- If I understand what you mean :D, that pure list work from hl2, cstrike, tf and other game-mod folders
- But what I tried tell if have pure list in both hl2-folder and example cstrike-folder (Game Counter Strike Source)
Server start use only pure list from cstrike folder, it not read anymore from hl2 folder pure list.

- Problem was host company what update re-writing most server files...
Everyday server have default pure list from hl2-folder so I start use list from game-mod folder.


And do you understand this? its from pure_server_whitelist.txt

//
// materials\mymod\... allow_from_disk+check_crc
// models\mymod\... allow_from_disk+check_crc
// sound\mymod\... allow_from_disk+check_crc
- Yes its example how you allow (allow_from_disk) players use they own custom files when they play on server. (Example from FPSBANANA player models, guns, map textures... etc. etc.)
Same on those plugins sounds Quake, admin_plugin, custom map sounds/music...
- You need allow players use those files because "Server, plugin or map not play sound to players.. it execute play sound from players hard-disk"
- One of player use new skins on players or weapons, others can't see those skins only that one who installed it own game-folder.

But now it's disabled with comment //


- Most issues are custom maps what have material files separately from bsp-zipped map. (sv_pure 1)
When start play that map it show square black/purple textures are missing.
They include material/texture files in same map zip ...<game-mod>/materials/custommaterials/*.vtf *.vmt

- Don't use +check_crc to every files, because players maybe have different files than server.
And it burden server if too much and big files have added.

- Use only when custom map have separately materials files walls, floors, ground, roof (material files not added in map.bsp what is very bad from map builder :grrr:)
Because... old way cheat and not get vac-ban is create "glass walls".
Player need only edit those vtf/vmt files with paint-program what handle transparent (*.TGA) and text-editor to add one command in file to get it invisible like any glass on game.
Better way is +check_crc every *.vmt files (those are smallest files)
This way they not get work transparent editet *.vtf file :wink:

Sorry about that :crab: what I have write..

This allow everything from folder and from sub-folder, quick and most useful:
sound\quake\... allow_from_diskOnly files from quake-folder, not from other sub-folders like quake/female (can't here female quake voices):
sound\quake\*.* allow_from_diskSingle file what you allow player use when they play on server.
sound\quake\headshot.mp3 allow_from_diskexample get Advanced c4 timer (http://forums.alliedmods.net/showthread.php?t=58760)sounds work in sv_pure 1 server
sound\bombtimer\... allow_from_disk*edit
Remember that these must exist in list to get sv_pure 1 work !!
Already default in list on top.
Force players use steam files !! ...steam/steamapps/*.gcf
materials\... from_steam
models\... from_steam
sound\... from_steam

sinblaster
06-29-2010, 20:41
Wow lol you do great replies!!! Thanks Bacardi ;)

l-o-w_puRe
06-30-2010, 09:56
I found the problem with the Quake Menu: it was the mani admin plugin after i uninstalled it the quake menu popped up... but i still need mani admin plugin :(

Bacardi
06-30-2010, 11:42
I found the problem with the Quake Menu: it was the mani admin plugin after i uninstalled it the quake menu popped up... but i still need mani admin plugin :(
.. what things Mani Admin plugin have and Sourcemod doesn't ???

l-o-w_puRe
06-30-2010, 11:54
i dont know how to setup sourcemod like i did with mani admin plugin, 4 example random map vote adverts, betting module, bounty module, teamkill punishment,...
in mani i just have to edit one file to set all the configs - i hope u understand what i mean xD

Bacardi
06-30-2010, 12:07
So you had have to learn use Mani Admin plugin by reading documents ??
Here SourceMod
http://wiki.alliedmods.net/Category:SourceMod_Documentation

Of cource, no one can't learn things in one day... have to test and look results.
Maybe ask help from here forum and read other threads using search.

(But don't come ask for me help.. I start get enough these.
I have difficult explain "what you have to do to get it work" :P )

l-o-w_puRe
06-30-2010, 12:13
i allready read the documentation ;)
not a big help for me ^^

frozthog
07-01-2010, 17:13
I found the problem with the Quake Menu: it was the mani admin plugin after i uninstalled it the quake menu popped up... but i still need mani admin plugin :(

You can still GET to the quake menu with Mani Installed by typing !settings then clicking "Quake Menu"
Its generally the same effect, Im not sure if there are any drawbacks with this but i doubt it.(I do this atleast =D )

Койот
07-08-2010, 11:24
HEEEEEELP what to do with the new css /
the plugin doesn't work((

sinblaster
07-08-2010, 12:22
HEEEEEELP what to do with the new css /
the plugin doesn't work((


Works for me, what problem are you having? If the sounds arent working or downloading try this

rename sound folders i.e. quake to quake1

Change your quakesoundslist.cfg file like as follows (it isnt hard you'll see when you open it)

"headshot"
{
"1"
{
"standard" "quake1/headshot.mp3"
"female" "quake1/headshot.mp3"
"config" "6"
}
"3"
{
"standard" "sin/canya.mp3"
"female" "sin/canya.mp3"
"config" "6"
}
"5"
{
"standard" "quake1/headhunter.wav"
"female" "quake1/headhunter.wav"
"config" "6"
}
}
"killsound"
{
"4"
{
"standard" "quake1/dominating.mp3"
"female" "quake1/dominating.mp3"
"config" "6"
}
Notice in the example above ive placed a "1" after the word quake to represent the new folder name I gave to /sounds/quake1

Try this if you cant get an answer to your problem.

matecro
07-09-2010, 09:42
hello normal quake i thnik works but when i updated my quake

sound/quake/domace ..., he always dl it but it doesnt hear it, and when i go in cstrike folder that quakes arent downloaded how to fix that ?

sinblaster
07-13-2010, 03:33
hello normal quake i thnik works but when i updated my quake

sound/quake/domace ..., he always dl it but it doesnt hear it, and when i go in cstrike folder that quakes arent downloaded how to fix that ?

Ask in the previous quake sound thread?
otherwise use revamped from this thread.

twjohnny42
07-20-2010, 18:40
After the EngineerUpdate in TF2, this module does not seem to run in TF2

As long as I run this module, the server will be very easy to crash

Will the people have this problem?

mjmfighter
07-25-2010, 17:19
will this plugin ever be updated? I have it running on my server right now, but the !settings does not work and the text that displays who got the headshot and first kill dont work.

Bacardi
07-25-2010, 17:24
will this plugin ever be updated? I have it running on my server right now, but the !settings does not work and the text that displays who got the headshot and first kill dont work.
This works fine. If you have edit so it play headshot everytime (and add more quake sounds), look this post
#344 (http://forums.alliedmods.net/showpost.php?p=1221541&postcount=344)

*edit
Works fine on [OB] Counter Strike Source
You need run also SM basic plugin clientprefs.smx, this handle players !settings ??

*second edit
Here little note when you try remove/uninstall quakesounds plugin from server.
delete file ...cstrike\addons\sourcemod\data\sqlite\clien tprefs-sqlite.sq3
#26 (https://forums.alliedmods.net/showpost.php?p=1214189&postcount=26)

mjmfighter
07-26-2010, 13:01
thanks bacardi for your help. i found out that my database settings for clientprefs was wrong and that my original translations file was bad. plugin works fine now.

Bacardi
07-29-2010, 13:12
Hey, I found one problem... (I'm not talkin now about this plugin)
if plugin not play certain sound files even you have downloaded those files
and if use sv_pure 1, added those sounds in pure_server_whitelist.txt.
Still get this error in console

Failed to load sound "quake\female\multikill.mp3", file probably missing from disk/repository



Try change these!
There is cvar to client

"cl_forcepreload" = "1" ( def. "0" )
archive
- Whether we should force preloading.


And server cvar

"sv_forcepreload" = "1" ( def. "0" )
archive
- Force server side preloading.


At least it help me :3

ltgenkd
07-30-2010, 16:37
Possible to get support for Firearms Source FA:S?
http://www.firearms-source.com (http://www.firearms-source.com/)

I tried css and other.smx but none work. I do see first blood and humiliation pop up in text, using other.smx
The only sound I hear is "play" when joining server.

dungeon
08-10-2010, 08:03
Not really a problem here, more of a question.

My DOD server was starting to act really strange and i decided as its been over 12 months since i did a clean install on it that, rather than try to fix the errors i would bite the bullet and do a full reinstall.

Whilst doing the reinstall i decided to get all plugins in SP format (Source) and the compile them myself (i decided to do this as i am using SM 1.4 so i can use Preds CBase Extension & Immunity Reserve Slots)

Whilst compiling the plugins, this plugin threw up an error, the plugin still compiled OK and it is working on my server but i figured its best to share any info. The error it game me was


//// quakesounds_dods.sp
// quakesounds_dods.sp(80) : warning 234: symbol "AskPluginLoad" is marked as de
precated: Use AskPluginLoad2() instead
//
// Header size: 3964 bytes
// Code size: 15844 bytes
// Data size: 87708 bytes
// Stack/heap size: 16384 bytes; Total requirements: 123900 bytes
//
// 1 Warning.
//
// Compilation Time: 0.27 sec
// ----------------------------------------


Just wondering if this is going to cause me any issues?

Should i edit the SP and execute the changes suggested?

Thanks.

sinblaster
08-10-2010, 08:58
The only new issues I have with this whole sound issue is that "The Bomb Has Been Planted" does not play anymore but I don't think that is related to quakesounds.

*cough* Bacardi is yours working? *cough*

Bacardi
08-10-2010, 10:35
The only new issues I have with this whole sound issue is that "The Bomb Has Been Planted" does not play anymore but I don't think that is related to quakesounds.

*cough* Bacardi is yours working? *cough*
Yes it work...
I think your issue cause one of plugin what hadle c4/bomb events like maybe
Advanced c4 timer

sinblaster
08-10-2010, 11:22
Yes it work...
I think your issue cause one of plugin what hadle c4/bomb events like maybe
Advanced c4 timer

OH. The only c4 plug-in I use is Quick defuse which I think you use too? We can hear the timer, just not the "The Bomb Has Been Planted" sound. Ill check a few settings but I havent changed anything.

My quake revamped all works fine.

Bacardi
08-10-2010, 12:16
OH. The only c4 plug-in I use is Quick defuse which I think you use too? We can hear the timer, just not the "The Bomb Has Been Planted" sound. Ill check a few settings but I havent changed anything.

My quake revamped all works fine.
Yes we have in use and work flawlessness (great)

14 "QuickDefuse" (0.3) by pRED*
Easy way find that issue is unload all SM plugins expect SM basic plugins (http://wiki.alliedmods.net/Base_Plugins_%28SourceMod%29).
Leave also quake sounds plugin, it could crash server after disable it. #379 (http://forums.alliedmods.net/showpost.php?p=1251309&postcount=379)
And plugins what you disabled, add one by one back to server and remember refresh plugins list.

Or do vice versa, unload plugins one by one, but don't unload SM basic plugins.

*edit
Keep track can you here "The Bomb Has Been Planted" event.

Stadtbub
08-13-2010, 08:19
Any chance to make a endround sound in this plugin ?

like this :

"Roundend" admin_plugin/actions/roundend.mp3

WebJunkie
08-13-2010, 22:52
After installation, i still cannot get the "join sound" to work.
@bacardi - in post #381 you suggested to change a cvar for client, would i do that within my autoexec.cfg in my game install folder? and for server side i'm assuming you meant in the server.cfg.

I've tried re-installing this plugin twice, i've read almost the intire thread to try and solve my issues. i've tried sv_pure 0, sv_pure 1 with the whitelist entry, and multiple other suggestions. for some reason i can get all sounds to work but not join sound. The only other issue i had was that i tried to take out the roundstart sound so I put the entry like this "" to indicate no sound but it still plays the standard roundstart sound. any help would be greatly appreciated. thanks

WebJunkie
08-13-2010, 23:24
**Update - this is the error message i now get. i have tried changing the sample rate also but nothing seems to fix it

*** Invalid sample rate (48000) for sound 'quake\intro.mp3'.

sinblaster
08-14-2010, 00:22
**Update - this is the error message i now get. i have tried changing the sample rate also but nothing seems to fix it

*** Invalid sample rate (48000) for sound 'quake\intro.mp3'.

mate I would personally forget everything you have tried above, change whatever you did back to the way it was, make sure the sample rate is correct then simply change the name of the sound file and change the folder you are storing it in.

from

sound/foldername/intro.pm3

to

sound/newfoldername/intronew.mp3

Works wonders.

Bacardi
08-14-2010, 03:16
**Update - this is the error message i now get. i have tried changing the sample rate also but nothing seems to fix it

*** Invalid sample rate (48000) for sound 'quake\intro.mp3'.
Sound not work because source game not support all sounds sample rates
You have too higher


Default sample rates are: 44100 Hz, 32000 Hz, 22050 Hz, 16000 Hz, 11025 Hz
Sample Size: 16bit or 8bit
Channels: Mono or Stereo

Convert that sound again and you can test play this sound on game menu, not have to join any server.
Open console and type
play quake/intro.mp3
if file have moved ...<game-mod>/sound/quake/intro.mp3

Sagenth
08-20-2010, 14:45
Does this support /quake and client side settings?

or can anybody direct me to where i can?
I installed this mod and /quake isn't working.. however other menus are not working either so I am reluctant to rule out that the commands don't work..

BartholomewPSkibbenheims
08-20-2010, 14:50
/quake is the command that is used to set user preferences and the user preferences are saved in the clientprefs database.

Check your sourcemod errors log and see if it has anything to say about quakesounds not loading or something.

roof
08-22-2010, 12:07
Servus,

I have an Error with this Plugin?

12 <Failed> "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonicWhat to do?

Bacardi
08-22-2010, 12:26
Servus,

I have an Error with this Plugin?

12 <Failed> "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonicWhat to do?
What game-mod ? Cs:s, Tf2 ?
- Any error_logs in ..addons/sourcemod/logs ?

Use rcon show what plugins you have and versions.
rcon version
rcon meta version
rcon sm version

rcon plugin_print
rcon meta list
rcon sm plugins list

ziniaragon
08-28-2010, 05:20
Hi,

I'd like to know how to change a sound with another by a redirect, because if I simply replace it, the sound does not change.

Bhser Onkel Leo
08-29-2010, 06:04
Hey!
some bugs:
L 08/29/2010 - 00:02: 35: [SM] Native "PrintCenterText" reported: Language phrase "headshot" not found
L 08/29/2010 - 00:02: 35: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":

so what to do?

Leo

ampd413
09-04-2010, 17:05
Hi, how do I stop the welcome to the server sound. I have GunGame and both sounds are playing at the same time

Bacardi
09-05-2010, 15:33
Hey!
some bugs:
L 08/29/2010 - 00:02: 35: [SM] Native "PrintCenterText" reported: Language phrase "headshot" not found
L 08/29/2010 - 00:02: 35: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":

so what to do?

Leo
... cstrike/addons/sourcemod/configs/quakesoundslist.cfg
if you have change "headshot" count to "0", change config setting between 0 and 4
"config" "1"
This will play only sound and not center text to get rid off that error.

"config" ""
The field works as follows:
0: Off
1: Play sound to everyone
2: Play sound to attacker
4: Play sound to victim
8: Print text to everyone
16: Print text to attacker
32: Print text to victim

Hi, how do I stop the welcome to the server sound. I have GunGame and both sounds are playing at the same time
Same as you,
... cstrike/addons/sourcemod/configs/quakesoundslist.cfg
find "join server" and "round play".
change these settings "config" "0"
*edit
I assume you are using original sourcemod quake sounds (http://forums.alliedmods.net/showthread.php?t=58548)
then find "join server"

C0lDsp4c3
09-05-2010, 19:47
The Server doesnt download the Sounds.
I did everything right.
It is a CSS Server.

nightrider
09-05-2010, 22:32
check you pure_server_whitelist.txt
make sure you have it setup to allow the quake content.

nightrider
09-06-2010, 05:38
I also get this same error message in error logs ...


L 09/05/2010 - 08:30:18: SourceMod error session started
L 09/05/2010 - 08:30:18: Info (map "de_dust2") (file "errors_20100905.log")
L 09/05/2010 - 08:30:18: [SM] Fatal error encountered parsing translation file "plugin.quakesounds.txt"
L 09/05/2010 - 08:30:18: [SM] Error (line 0, column 0): Stream failed to open
L 09/05/2010 - 08:30:18: Error log file session closed.
L 09/05/2010 - 09:17:10: SourceMod error session started
L 09/05/2010 - 09:17:10: Info (map "de_dust2") (file "errors_20100905.log")
L 09/05/2010 - 09:17:10: [SM] Fatal error encountered parsing translation file "plugin.quakesounds.txt"
L 09/05/2010 - 09:17:10: [SM] Error (line 0, column 0): Stream failed to open
L 09/05/2010 - 09:17:10: Error log file session closed.
L 09/05/2010 - 10:03:38: SourceMod error session started
L 09/05/2010 - 10:03:38: Info (map "de_dust2") (file "errors_20100905.log")
L 09/05/2010 - 10:03:38: [SM] Fatal error encountered parsing translation file "plugin.quakesounds.txt"
L 09/05/2010 - 10:03:38: [SM] Error (line 0, column 0): Stream failed to open
L 09/05/2010 - 10:03:38: Error log file session closed.
L 09/05/2010 - 10:50:14: SourceMod error session started
L 09/05/2010 - 10:50:14: Info (map "de_dust2") (file "errors_20100905.log")
L 09/05/2010 - 10:50:14: [SM] Fatal error encountered parsing translation file "plugin.quakesounds.txt"
L 09/05/2010 - 10:50:14: [SM] Error (line 0, column 0): Stream failed to open
L 09/05/2010 - 10:50:14: Error log file session closed.
L 09/05/2010 - 11:37:14: SourceMod error session started
L 09/05/2010 - 11:37:14: Info (map "de_dust2") (file "errors_20100905.log")
L 09/05/2010 - 11:37:14: [SM] Fatal error encountered parsing translation file "plugin.quakesounds.txt"
L 09/05/2010 - 11:37:14: [SM] Error (line 0, column 0): Stream failed to open
L 09/05/2010 - 11:37:14: Error log file session closed.

C0lDsp4c3
09-06-2010, 07:53
Now i can hear the Standard Sounds, but when i want that the server is downloading my sounds, it doesnt work.

Bacardi
09-06-2010, 12:54
I also get this same error message in error logs ...


L 09/05/2010 - 08:30:18: SourceMod error session started
L 09/05/2010 - 08:30:18: Info (map "de_dust2") (file "errors_20100905.log")
L 09/05/2010 - 08:30:18: [SM] Fatal error encountered parsing translation file "plugin.quakesounds.txt"
L 09/05/2010 - 08:30:18: [SM] Error (line 0, column 0): Stream failed to open
L 09/05/2010 - 08:30:18: Error log file session closed.
This have something to do your translation file plugin.quakesounds.txt
If you have edit this, check you have saved ANSI or UTF-8 without BOM.

Could you attach that that file before you convert ? Want to see what difference is in there.

nightrider
09-06-2010, 20:23
I will post up a copy of the plugin.quakesounds.txt in question later tonight.
I have not to my knowledge modified it in any way.
and it is direct from the first posts plugin.quakesounds.txt (http://forums.alliedmods.net/attachment.php?attachmentid=45640&d=1247857137)

Bacardi
09-07-2010, 07:46
I will post up a copy of the plugin.quakesounds.txt in question later tonight.
I have not to my knowledge modified it in any way.
and it is direct from the first posts plugin.quakesounds.txt (http://forums.alliedmods.net/attachment.php?attachmentid=45640&d=1247857137)
Ok, first post file works well...

Could it be cause "file-permissions" ?
If you have host server where you can access from FTP, check that file properties where allow read, write, execute etc. etc.
I run out of ideas.
:|

nightrider
09-07-2010, 09:46
Permissions should be fine.
I have installed the complete set as I run CS:S servers
MetaMod:Source v1.8.3V, SourceMod v1.3.4

On start up of server plugin works.
On map change the plugin fails.

I will retest fresh install and report back any errors on start & map change.

http://forums.alliedmods.net/images/attach/zip.gif quake.zip (http://forums.alliedmods.net/attachment.php?attachmentid=41513&d=1241135623) (1.52 MB, 9670 views)
http://forums.alliedmods.net/images/attach/txt.gif plugin.quakesounds.txt (http://forums.alliedmods.net/attachment.php?attachmentid=45640&d=1247857137) (7.5 KB, 6352 views)
http://forums.alliedmods.net/images/attach/cfg.gif quakesoundslist.cfg (http://forums.alliedmods.net/attachment.php?attachmentid=45641&d=1247857147) (2.9 KB, 6395 views)
sm_quakesounds.cfg (http://forums.alliedmods.net/attachment.php?attachmentid=45642&d=1247857154) (863 Bytes, 6023 views)
http://forums.alliedmods.net/images/attach/sp.gif Get Plugin (http://www.sourcemod.net/vbcompiler.php?file_id=45695) or Get Source (http://forums.alliedmods.net/attachment.php?attachmentid=45695&d=1247941896) (quakesounds_css.sp - 8100 views - 21.4 KB)

C0lDsp4c3
09-07-2010, 12:35
Permissions should be fine.
I have installed the complete set as I run CS:S servers
MetaMod:Source v1.8.3V, SourceMod v1.3.4

On start up of server plugin works.
On map change the plugin fails.

I will retest fresh install and report back any errors on start & map change.

http://forums.alliedmods.net/images/attach/zip.gif quake.zip (http://forums.alliedmods.net/attachment.php?attachmentid=41513&d=1241135623) (1.52 MB, 9670 views)
http://forums.alliedmods.net/images/attach/txt.gif plugin.quakesounds.txt (http://forums.alliedmods.net/attachment.php?attachmentid=45640&d=1247857137) (7.5 KB, 6352 views)
http://forums.alliedmods.net/images/attach/cfg.gif quakesoundslist.cfg (http://forums.alliedmods.net/attachment.php?attachmentid=45641&d=1247857147) (2.9 KB, 6395 views)
sm_quakesounds.cfg (http://forums.alliedmods.net/attachment.php?attachmentid=45642&d=1247857154) (863 Bytes, 6023 views)
http://forums.alliedmods.net/images/attach/sp.gif Get Plugin (http://www.sourcemod.net/vbcompiler.php?file_id=45695) or Get Source (http://forums.alliedmods.net/attachment.php?attachmentid=45695&d=1247941896) (quakesounds_css.sp - 8100 views - 21.4 KB)

Same thing happens to me.

Bacardi
09-08-2010, 03:35
What OS you running.. Linux or Windows ?

nightrider
09-08-2010, 03:54
Hi Bacardi,

I'm running Windows Server 2008 X64

zack.be
09-08-2010, 07:36
Sounds don't work on my public CSS server. I keep getting the following error in console:
Failed to load sound "quake\firstblood.mp3", file probably missing from disk/repository

sinblaster
09-08-2010, 08:55
Sounds don't work on my public CSS server. I keep getting the following error in console:
Failed to load sound "quake\firstblood.mp3", file probably missing from disk/repository


Ive been getting a bit of that problem randomly lately but just as randomly they work again.
provided you have the sounds uploaded to your /sounds/ folder on your server?

Eragon
09-08-2010, 09:43
Okey there is some problems if you have zblock on your server.. try removeing\inactivate zblock. set sv_pure 0.. It should not fail then.. Problem is zblock enforce sv_pure 2 witch is allowing content only from steam..

Bacardi
09-08-2010, 15:33
Hi Bacardi,

I'm running Windows Server 2008 X64
hhhhhhhhmmmmmmmmmmmmmpppppppppp.....

Let's try different way what will happen or will it give same errors...
Get two files from bottom of my post #288 (http://forums.alliedmods.net/showpost.php?p=1143894&postcount=288) (Not have to read post)
In these files have been include now custom sound option 3 besides standard and female quake sounds,
http://forums.alliedmods.net/attachment.php?attachmentid=63399&d=1270832063
You can disable this editing quakesoundslist.cfg
Edit line 7 "sound set 3" "sound_3"
to
"sound set 3" ""

Bacardi
09-08-2010, 15:40
Sounds don't work on my public CSS server. I keep getting the following error in console:
Failed to load sound "quake\firstblood.mp3", file probably missing from disk/repository
If server have set sv_pure 1, you need edit pure_server_whitelist.txt to get custom sounds work.
#326 (http://forums.alliedmods.net/showpost.php?p=1202049&postcount=326)

nightrider
09-08-2010, 18:25
hhhhhhhhmmmmmmmmmmmmmpppppppppp.....

Let's try different way what will happen or will it give same errors...
Get two files from bottom of my post #288 (http://forums.alliedmods.net/showpost.php?p=1143894&postcount=288) (Not have to read post)
In these files have been include now custom sound option 3 besides standard and female quake sounds,
http://forums.alliedmods.net/attachment.php?attachmentid=63399&d=1270832063
You can disable this editing quakesoundslist.cfg
Edit line 7 "sound set 3" "sound_3"
to
"sound set 3" ""

I will give that a shot later tonight/early Thursday morning and report back.
:)

nightrider
09-09-2010, 07:54
I add the two files from bottom of post #288 (http://forums.alliedmods.net/showpost.php?p=1143894&postcount=288)
Sounds work fine now

Thank you

Bacardi
09-09-2010, 15:04
I add the two files from bottom of post #288 (http://forums.alliedmods.net/showpost.php?p=1143894&postcount=288)
Sounds work fine now

Thank you
WTF? Seems it's mysterious error...
Glad that get fixed :mrgreen:

nightrider
09-09-2010, 20:35
Yes same here.
It's possible that one of the files might have been corrupt.
No errors show now in the Sourcemad logs

For others that might be having issues with no sound,
please check your pure_server_whitelist.txt (http://developer.valvesoftware.com/wiki/Pure_Servers)

zack.be
09-15-2010, 05:28
Thanks for the replies. I disabled zBlock and now my quake sounds work. But unfortunately the text messages like "Headshot" and "Monsterkill" still don't work. They are automatically enabled but just don't pop on to my screen. :( Anyone knows a solution? Thanks on advance

sinblaster
09-15-2010, 05:48
Zack just out of interest can you post your /addons/sourcemod/translations/plugin.quakesounds.txt content please

zack.be
09-15-2010, 06:34
Sure. No problem.


"Phrases"
{
"headshot 1"
{
"#format" "{1:s},{2:s}"
"en" "{1} Headshot"
"de" "{1} Kopfschuss"
"fr" "{1} aime les grosses têtes !!"
"pt" "{1} conseguiu um Tiro na Cabeça"
}
"headshot 3"
{
"#format" "{1:s},{2:s}"
"en" "{1} Hattrick"
"de" "{1} Hattrick"
"fr" "{1} Tour du chapeau"
"pt" "{1} tem Habilidade com Cabeças"
}
"headshot 5"
{
"#format" "{1:s},{2:s}"
"en" "{1} Head Hunter"
"de" "{1} Kopfj?ger"
"fr" "{1} Chasseur de Tête"
"pt" "{1} Caçador de Cabeças"
}
"killsound 4"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Dominating"
"de" "{1} dominiert"
"fr" "{1} maitrise grave !!"
"pt" "{1} está Dominando!"
}
"killsound 6"
{
"#format" "{1:s},{2:s}"
"en" "{1} is on Rampage"
"de" "{1} randaliert"
"fr" "{1} déchire tout !!"
"pt" "{1} está Violento!"
}
"killsound 8"
{
"#format" "{1:s},{2:s}"
"en" "{1} is on a Killing Spree"
"de" "{1} ist auf einem Amoklauf"
"fr" "{1} est bien le meilleur !!"
"pt" "{1} está se Divertindo!"
}
"killsound 10"
{
"#format" "{1:s},{2:s}"
"en" "{1} just got a Monster Kill"
"de" "{1} hat einen Monster Kill"
"fr" "{1} invente des frags !!"
"pt" "{1} está numa Matança Monstruosa!"
}
"killsound 14"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Unstoppable"
"de" "{1} ist nicht aufzuhalten"
"fr" "{1} est intenable !!"
"pt" "{1} não PÁRA!!"
}
"killsound 16"
{
"#format" "{1:s},{2:s}"
"en" "{1} Ultrakill"
"de" "{1} Ultrakill"
"fr" "{1} va tous les dégouter !!"
"pt" "{1} é um Assassino Profissional!"
}
"killsound 18"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Godlike"
"de" "{1} gleicht einem Gott"
"fr" "{1} ,Dieu est sur terre !!"
"pt" "{1} é como um DEUS!"
}
"killsound 20"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Wicked Sick"
"de" "{1} ist ernsthaft krank im Kopf"
"fr" "{1} est un Foufou !!"
"pt" "{1} está com uma Doença Vingativa!"
}
"killsound 22"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Impressive"
"de" "{1} ist beeindruckend"
"fr" "{1} est impressionnant !!"
"pt" "{1} é Impressionante!"
}
"killsound 24"
{
"#format" "{1:s},{2:s}"
"en" "Ludicrous Kill by {1}"
"de" "Irsinniger Kill von {1}"
"fr" "{1} est mort de rire !!"
"pt" "Genoc*dio Absurdo por {1}"
}
"killsound 26"
{
"#format" "{1:s},{2:s}"
"en" "HOLY SHIT, {1} is a bad ass"
"de" "Heilige Schei?ƒe, {1} ist wahnsinnig"
"fr" "Incroyable, {1} ;quelle mauvais garçon"
"pt" "Puta Merda, {1} é muito foda!
}
"combo 2"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Double Kill"
"de" "{1} hat gerade zwei auf einmal niedergestreckt"
"fr" "{1} vien dans tué 2 de suite"
"pt" "{1} acabou de conseguir uma Morte Dupla"
}
"combo 3"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Triple Kill"
"de" "{1} hat gerade drei auf einem niedergestreckt"
"fr" "{1} vien dans tué 3 de suite"
"pt" "{1} acabou de conseguir uma Morte Tripla"
}
"combo 4"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Quadruple Combo"
"de" "{1} hat gerade vier auf einmal niedergestreckt"
"fr" "{1} vien de faire un Quadruple Combo"
"pt" "{1} acabou de conseguir uma Morte Quádrupla"
}
"combo 5"
{
"#format" "{1:s}"
"en" "{1} is a Combo Whore"
"de" "{1} ist eine Comboschlampe"
"fr" "{1} est une putain du combo"
"pt" "{1} é o Mestre dos Combos!"
}
"first blood"
{
"#format" "{1:s}"
"en" "First Blood"
"de" "Erstes Blut vergossen"
"fr" "{1} a fait la 1ere victime!"
"pt" "{1} conseguiu o Primeiro Sangue!"
}
"grenade"
{
"#format" "{1:s},{2:s}"
"en" "{1} detonated {2} with a grenade"
"de" "{1} sprengte {2} mit einer Granate"
"fr" "{1} explose {2} avec une grenade"
"pt" "{1} detonou {2} com uma granada"
}
"selfkill"
{
"#format" "{1:s},{2:s}"
"en" "{2} humiliated himself"
"de" "{2} hat sich selbst erniedrigt"
"fr" "{2} S’humilie lui-même"
"pt" "{2} se humilhou"
}
"round play"
{
"en" "Play"
"de" "Spielt"
"fr" "Prépare toi !!"
"pt" "Bom Jogo!"
}
"knife"
{
"#format" "{1:s},{2:s}"
"en" "{2} was embarrassed with the knife by {1}"
"de" "{2} wurde durch einen Messerkill von {1} blo?ƒgestellt"
"fr" "{2} découpé par {1}"
"pt" "{2} foi humilhado com uma faca por {1}"
}
"teamkill"
{
"#format" "{1:s},{2:s}"
"en" "{1} just victimized his team teammate {2}"
"de" "{1} hat gerade seinen Teamkamerad {2} niedergestreckt"
"fr" "{1} a tué son pote {2}"
"pt" "{1} acabou de matar o amigo {2}"
}
"standard"
{
"en" "Standard Sounds"
"de" "Standard Sounds"
"fr" "Voix Standard"
"pt" "Sons Masculinos"
}
"female"
{
"en" "Female Sounds"
"de" "Weibliche Sounds"
"fr" "Voix de Femme"
"pt" "Sons Femininos"
}
"german"
{
"en" "German Sounds"
"de" "Deutsche Sounds"
"fr" "Sons Allemand"
"pt" "Sons Alemãs"
}
"announce message"
{
"en" "Say !quake or /quake to set your quake sounds preferences"
"de" "Tippe !quake oder /quake um deine Quake Sounds einzustellen"
"fr" "Tapez !quake ou /quake Pour enregistrer vos préférences"
"pt" "Digite !quake ou /quake para configurar Sons Quake"
}
"quake menu"
{
"en" "Quake Menu"
"de" "Quake Menue"
"fr" "Menu Quake"
"pt" "Menu Quake"
}
"enable text"
{
"en" "Enable Text Display"
"de" "Text Anzeige aktivieren"
"fr" "Utilisez L'Affichage Des Textes"
"pt" "Ativar Anúncios de Texto"
}
"disable text"
{
"en" "Disable Text Display"
"de" "Text Anzeige deaktivieren"
"fr" "Enlevez L'Affichage Des Textes"
"pt" "Desativar Anúncios de Texto"
}
"no quake sounds"
{
"en" "No Quake Sounds"
"de" "Keine Quake Sounds"
"fr" "Aucun sons Quake"
"pt" "Sem Sons Quake"
}
}


Ok it seems the text works fine with other players but just not on my game. So I think there's a command in my autoexec that's blocking the text, but I don't know which one. :(

tazzle0870
09-18-2010, 10:41
I installed this plug yest. I have server set to sv_pure 1 with whitelist ,So the text works but no sounds. Can this plug work with whitelist and sv_pure 1

wawazy
09-18-2010, 13:55
I installed this plug yest. I have server set to sv_pure 1 with whitelist ,So the text works but no sounds. Can this plug work with whitelist and sv_pure 1


ok i know its already answer in previous post but you need to do

in folder /orangebox/hl2/ you have files name pure_server_whitelist.txt

open and add those lines

//Quake sound
sound\quake\*.* allow_from_disk
sound\quake\female\*.* allow_from_disk

with that you can have sv_pure 1 and sounds working

give me news if its ok

wa

nightrider
09-18-2010, 14:46
ok i know its already answer in previous post but you need to do

in folder /orangebox/hl2/ you have files name pure_server_whitelist.txt

open and add those lines

//Quake sound
sound\quake\*.* allow_from_disk
sound\quake\female\*.* allow_from_disk

with that you can have sv_pure 1 and sounds working

give me news if its ok

wa
Correct.

timetofly
09-18-2010, 17:08
We've got this working with sv_pure set to 1, but it only works if you already have the sounds. If you don't have the sounds it looks like the server is downloading them, but when you look in your cstrike/sound folder they aren't there and of course the sounds won't play. The text works fine.

I've checked the obvious such as making sure sv_allowdownload is correct.

Xsinthis
09-20-2010, 10:10
Getting an odd error, cause this plugin used to work:

L 09/19/2010 - 15:25:15: [SM] Displaying call stack trace for plugin "quakesounds_tf2.smx":
L 09/19/2010 - 15:25:15: [SM] [0] Line 127, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45698.attach::OnPluginStart()

Any ideas? Obviously running on a tf2 server

Skiva
09-20-2010, 14:06
Can anyone help me? The sound Prepare to Fight should be played at the beginning of the round and not the end of the FreezeTime?!
Pls help me :bacon:

Bacardi
09-20-2010, 19:12
Can anyone help me? The sound Prepare to Fight should be played at the beginning of the round and not the end of the FreezeTime?!
Pls help me :bacon:
What game ??

For CSS
By default settings there is no "prepare" sound any point. Female "prepare" is actually also "play" sound.

Yes, in Quake_Css there seems not have hooked round_start event to play sound, maybe there have been reason, I don't know.


I quick added this event and test it...
One time I get a bug. Every round start, it start play "prepare" sound but it stop immediately.:roll:

Here test if you like.
Need all these files to prevent errors and get quake menu work.

quakesounds_css.smx = ...sourcemod/plugins folder
quakesoundslist.cfg = ...sourcemod/configs folder
plugin.quakesounds.txt = ...sourcemod/translations folder

WebNoob
10-05-2010, 10:48
Hello,

This plugin also needs a fix after the recent TF2 update. Every hit with the scout's fish is causing the sounds to fire in rapid succession.

Arcy
10-17-2010, 03:26
Can You fix this?
L 10/17/2010 - 08:34:00: World triggered "Round_Start"
L 10/17/2010 - 08:34:00: [SM] Native "EmitSound" reported: Client index 0 is invalid
L 10/17/2010 - 08:34:00: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 10/17/2010 - 08:34:00: [SM] [0] Line 370, /home/groups/sourcemod/compiler-1.2/include/sdktools_sound.inc::EmitSoundToClient()
L 10/17/2010 - 08:34:00: [SM] [1] Line 638, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 10/17/2010 - 08:34:00: [SM] [2] Line 367, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventRoundFreezeEnd()

DarkGuardsman
10-20-2010, 11:22
SM: 1.3.5
MM: 1.8.3
SP: quakesounds_dods.sp

Compile:

quakesounds.sp(80) : warning 234: symbol "AskPluginLoad" is marked as depreca
ted: Use AskPluginLoad2() instead



Help! Please!

Bacardi
10-20-2010, 13:23
SM: 1.3.5
MM: 1.8.3
SP: quakesounds_dods.sp

Compile:


Help! Please!
It's only warning when you compile source file yourself.. Plugin work still

Arcy
10-21-2010, 04:21
Can You fix this?
L 10/17/2010 - 08:34:00: World triggered "Round_Start"
L 10/17/2010 - 08:34:00: [SM] Native "EmitSound" reported: Client index 0 is invalid
L 10/17/2010 - 08:34:00: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 10/17/2010 - 08:34:00: [SM] [0] Line 370, /home/groups/sourcemod/compiler-1.2/include/sdktools_sound.inc::EmitSoundToClient()
L 10/17/2010 - 08:34:00: [SM] [1] Line 638, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PlayQuakeSound()
L 10/17/2010 - 08:34:00: [SM] [2] Line 367, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventRoundFreezeEnd()


This happens when no players on the server and only source tv.

BBG_Theory
10-24-2010, 01:01
I installed this plug yest. I have server set to sv_pure 1 with whitelist ,So the text works but no sounds. Can this plug work with whitelist and sv_pure 1

Team Fortress 2
I have the very same issue. The quake mod seems to work except I hear no sounds. The text will display for stuff like humiliation, headshots, first blood and the messaging for type !quake to config and the quake menu will appear, just no sound. Im on a linux VPS and there is no file called pure_server_whitelist.txt
But there is a whitelist.cfg

Can someone please advise how to get the quake sounds working on my TF2 server. I have them working on a CSS server and I am doing the same thing

Bacardi
10-24-2010, 06:31
Team Fortress 2
I have the very same issue. The quake mod seems to work except I hear no sounds. The text will display for stuff like humiliation, headshots, first blood and the messaging for type !quake to config and the quake menu will appear, just no sound. Im on a linux VPS and there is no file called pure_server_whitelist.txt
But there is a whitelist.cfg

Can someone please advise how to get the quake sounds working on my TF2 server. I have them working on a CSS server and I am doing the same thing
Could you show your white list ?
Do you get red errors your own game console when sound not play ?
Look in your game files have you download those quake sounds.
Look error logs from sourcemod
*have you edit quake sounds settings anyhow ?

I have never touch whitelist.cfg, have everythin work without that file (OB Cs:s).

BBG_Theory
10-24-2010, 12:04
Could you show your white list ?
Do you get red errors your own game console when sound not play ?
Look in your game files have you download those quake sounds.
Look error logs from sourcemod
*have you edit quake sounds settings anyhow ?

I have never touch whitelist.cfg, have everythin work without that file (OB Cs:s).

Thanks for responding sir!

whitelist
whitelist
{
// Note: Items are evaluated in order...
//
// "add" "save/..." // does a recursive *.*
// "add" "screenshot/*.*" // does a non-recursive *.*
// "remove" "save/..."
// "remove" "maps/*.*"
// "add" "e3_town_02.dem" // adds a single file
// "remove" "maps\d1_town_05.bsp" // removes a single file...
// Individual files to pass through...
"add" "unusedcontent.cfg"
"add" "whitelist.cfg"
"add" "buildreslists.bat"
"remove" "cfg/config.cfg"
"add" "maps/stats_overview/..."
// Additional files/directories to allow
"add" "materials/console/..."
"add" "materials/vgui/..."
"add" "materials/sprites/..."
"add" "materials/hud/..."
"add" "materials/debug/..."
"add" "materials/shadertest/..."
"add" "materials/engine/..."
"add" "materials/dev/..."
"add" "materials/voice/..."
"add" "sound/combined/..."
"add" "sound/UI/..."
"add" "sound/common/bugreporter_*"
"add" "*.vbsp" // ????
"add" "*.rad" // ????

"add" "*.dem"
"remove" "e3*.dem"
"add" "*.vdm"
"add" "*.xls"
"add" "*.csv"
"add" "*.vsw"
"add" "*.log"
"add" "*.bat"
"add" "models/*.ani"
"add" "maps/cp_*.bsp"
"add" "maps/ctf_*.bsp"
"add" "maps/tc_*.bsp"
"add" "maps/cloak.bsp"
"add" "maps/*.vmf"
"add" "maps/auto_compile/*.vmf"
"add" "maps/soundcache/*.cache"
"add" "maps/graphs/*.ain"
"add" "reslists/..."
"remove" "reslists_temp/..."
"add" "*.txt"
"add" "*.bat"
"add" "bin\*.dll"
"add" "*.cache" // Keep all cache files for now...
"add" "sound/ui/..." // vgui ui sounds
}


and I also tried adding to the second from last line
(just under "add" "sound/ui/...")
"add" "sound/quake/..." // quake sounds

but it made no difference

I am pretty sure I get no Red Errors in my game console, but I will double check. **edited - see bottom of the post***
My client side I already had the /sounds/quake folder as a duplicate to what is on the server, but I can remove it (client side) and confirm I download the quake folder
The source mod log folder only mentions a problem with the gore mod
which is disappointing, but I dont want to hijack this thread
L 10/22/2010 - 22:02:37: SourceMod error session started
L 10/22/2010 - 22:02:37: Info (map "pl_goldrush") (file "errors_20101022.log")
L 10/22/2010 - 22:02:37: [SM] Native "GetEntPropVector" reported: Entity 5 (5) is invalid
L 10/22/2010 - 22:02:37: [SM] Displaying call stack trace for plugin "TF2Gore.smx":
L 10/22/2010 - 22:02:37: [SM] [0] Line 43, TF2Gore.sp::WriteParticle()
L 10/22/2010 - 22:02:37: [SM] [1] Line 96, TF2Gore.sp::Bleed()
L 10/22/2010 - 22:14:43: Error log file session closed.

And the only edit of sounds was to disable the profanity, here is the /addons/sourcemod/configs/quakesoundslist.cfg
"QuakeSoundsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" ""
"sound set 4" ""
"sound set 5" ""
}
"headshot"
{
"1"
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
"config" "9"
}
"3"
{
"standard" "quake/hattrick.wav"
"female" "quake/female/headshot.mp3"
"config" "9"
}
"5"
{
"standard" "quake/headhunter.wav"
"female" "quake/female/headshot.mp3"
"config" "9"
}
}
"killsound"
{
"4"
{
"standard" "quake/dominating.mp3"
"female" "quake/female/dominating.mp3"
"config" "9"
}
"6"
{
"standard" "quake/rampage.mp3"
"female" "quake/female/rampage.mp3"
"config" "9"
}
"8"
{
"standard" "quake/killingspree.mp3"
"female" "quake/female/killingspree.mp3"
"config" "9"
}
"10"
{
"standard" "quake/monsterkill.mp3"
"female" "quake/female/monsterkill.mp3"
"config" "9"
}
"14"
{
"standard" "quake/unstoppable.mp3"
"female" "quake/female/unstoppable.mp3"
"config" "9"
}
"16"
{
"standard" "quake/ultrakill.mp3"
"female" "quake/female/ultrakill.mp3"
"config" "9"
}
"18"
{
"standard" "quake/godlike.mp3"
"female" "quake/female/godlike.mp3"
"config" "9"
}
"20"
{
"standard" "quake/wickedsick.mp3"
"female" "quake/female/wickedsick.mp3"
"config" "9"
}
"22"
{
"standard" "quake/impressive.mp3"
"female" "quake/female/wickedsick.mp3"
"config" "9"
}
"24"
{
"standard" "quake/ludicrouskill.mp3"
"female" "quake/female/holyshit.mp3"
"config" "0"
}
"26"
{
"standard" "quake/holyshit.mp3"
"female" "quake/female/holyshit.mp3"
"config" "0"
}
}
"combo"
{
"2"
{
"standard" "quake/doublekill.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
"3"
{
"standard" "quake/triplekill.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
"4"
{
"standard" "quake/multikill.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
"5"
{
"standard" "quake/combowhore.mp3"
"female" "quake/female/multikill.mp3"
"config" "0"
}
}
"first blood"
{
"standard" "quake/firstblood.mp3"
"female" "quake/female/firstblood.mp3"
"config" "9"
}
"grenade"
{
"standard" "quake/perfect.mp3"
"female" "quake/perfect.mp3"
"config" "9"
}
"selfkill"
{
"standard" "quake/humiliation.mp3"
"female" "quake/humiliation.mp3"
"config" "9"
}
"round play"
{
"standard" "quake/play.wav"
"female" "quake/female/prepare.mp3"
"config" "9"
}
"knife"
{
"standard" "quake/humiliation.mp3"
"female" "quake/female/bottomfeeder.mp3"
"config" "6"
}
"teamkill"
{
"standard" "quake/teamkiller.mp3"
"female" "quake/teamkiller.mp3"
"config" "9"
}
"join server"
{
"standard" "quake/play.wav"
"female" "quake/female/prepare.mp3"
"config" "9"
}
}


**edited***
YES! I double checked to see if I get Red messages in the console window and sure enough I do!
But I do have the quake .mp3 files in the /sound/quake/ directory!

Failed to load sound "quake\play.wav", file probably missing from disk/repository
Redownloading all lightmaps
Type !quake to configure quake sounds
[RTD] This server is running a dice mod. Type: !rtd in chat.
Say !quake or /quake to set your quake sounds preferences
Find other game servers & game @ BigBangGamers.com
[RTD] This server is running a dice mod. Type: !rtd in chat.
Failed to load sound "quake\humiliation.mp3", file probably missing from disk/repository
BigBangTheory suicided.

Bacardi
10-24-2010, 12:35
Ok I didn't ask more specifically from my previous post :3 sorry.
I mean pure_server_whitelist.txt

If you have set sv_pure 1 on your server, it start use that list.
It's how you allow players use own customized files on they game when play on your server.
For quick, you can allow or deny players use skins or smotehing like that.

So also from sounds, you need allow them use.
Here read this
#326 (http://forums.alliedmods.net/showpost.php?p=1202049&postcount=326)
*edit
Again, I have never touch that other file called whitelist.cfg and I have get those work. I don't even know what to do with that file...

BBG_Theory
10-24-2010, 14:27
there is not any file called pure_server_whitelist.txt

should I make one?

so it should be in /.gameservers/tf2_0/orangebox/tf/

so use what you linked? or use a copy of yours?

or does this look OK?

whitelist
{
materials\... from_steam
models\... from_steam
sound\... from_steam

models\player\... allow_from_disk
materials\models\player\... allow_from_disk
sound\admin_plugin\... allow_from_disk
sound\quake\... allow_from_disk
}


or

whitelist
{
//
// 3 modifiers are allowed on file specifications:
//
// from_steam - only check the Steam cache for the file (ignore anything on disk)
// allow_from_disk - allow the file to come from disk
// check_crc - used with allow_from_disk - server does CRC checks on the client's file to make sure it matches
//
// The default modifier on all files is allow_from_disk. Thus, all files can come from disk and don't need CRC checks unless
// allow_from_disk can be set at the same time as check_crc. Use the + character in between them to signify this: allow_from_disk+check_crc.


//
// Three types of file specifications:
//
// 1. directory\*.* - refers to all files under the directory
// 2. directory\... - refers to all files under the directory and all directories under that (recursively)
// 3. directory\filename - refers to a single file


//
// By default, when in pure server mode, most content file types are only allowed to come from Steam.
//
materials\... from_steam
models\... from_steam
sound\... from_steam


//
// Allow custom player models. Don't do CRC checks on them because the clients may all
// have different custom models and the server won't have them all.
//
models\player\... allow_from_disk
materials\models\player\... allow_from_disk

sound\admin_plugin\... allow_from_disk
sound\quake\... allow_from_disk

//
// Allow custom spray decals.
//
materials\temp\... allow_from_disk
materials\vgui\logos\... allow_from_disk
materials\vgui\logos\ui\... allow_from_disk

//
// Allow replay browser thumbnails.
//
materials\vgui\replay\thumbnails\... allow_from_disk

//
// (Uncomment and edit these for mods).
// Allow mod resources to come from disk.
//
// materials\mymod\... allow_from_disk+check_crc
// models\mymod\... allow_from_disk+check_crc
// sound\mymod\... allow_from_disk+check_crc
}

what is odd though is the CSS server I run on the smae VPS doesnt have this file either and quake sounds works fine on that. only difference is the plugin quakesounds_tf2.smx verses quakesounds_css.smx

BBG_Theory
10-24-2010, 14:51
OK tried adding the pure_server_whitelist.txt and no difference

again here is the console output

Team Fortress
Map: koth_harvest_final
Players: 1 / 24
Build: 4349
Server Number: 1
Got pure server whitelist: sv_pure = 1.
BigBangTheory connected
Failed to load sound "quake\play.wav", file probably missing from disk/repository
Redownloading all lightmaps
[RTD] This server is running a dice mod. Type: !rtd in chat.
[RTD] This server is running a dice mod. Type: !rtd in chat.
Check your stats @ www.BigBangGamers.com/hl_stats (http://www.BigBangGamers.com/hl_stats)
Say !quake or /quake to set your quake sounds preferences
Type !quake to configure quake sounds



and the failed to load message is in red. What do you think of it saying
"Failed to load sound "quake\play.wav", file probably missing from disk/repository"

and not
"Failed to load sound "sound\quake\play.wav", file probably missing from disk/repository

any other troubleshooting ideas?

Bacardi
10-24-2010, 16:20
You found pure_server_whitelist.txt from hl2 folder, /.gameservers/tf2_0/orangebox/hl2/
- You can use that list in there or even from /.gameservers/tf2_0/orangebox/tf/
No difference except if list exist on tf -folder, server start use that by default.
So, now edit only that list from hl2 folder and remove from tf folder if you have

Second pure list what you have show looks right.
You need this line to get work sound\quake\... allow_from_disk
Map change should take effect.

If still not work, try set to server sv_forcepreload 1
"sv_forcepreload" = "1" ( def. "0" )
archive
- Force server side preloading.
This have help players who download those sounds recently when joined server.

*edit
Join your server to play and type in console
sv_pure
You get list from pure_server_whitelist.txt

You could try temporary set server sv_pure 0 and check will those sounds still play

BBG_Theory
10-24-2010, 16:44
OK Bacardi I will try all that you have said. And again, thank you so much for trying to help me! Thank you sir! I'll let you know what I find out


+++edited+++
Ok you were right that I did have a pure_server_whitelist.txt in the hl2 folder, so I did what you said andremoved the one I made in the tf directory and edited the one in teh hl2 directory and here is the output fron console window


The server is using sv_pure = 1.
materials\... from_steam
models\... from_steam
sound\... from_steam
models\player\... allow_from_disk
materials\models\player\... allow_from_disk
materials\temp\... allow_from_disk
materials\vgui\logos\... allow_from_disk
materials\vgui\logos\ui\... allow_from_disk
materials\vgui\replay\thumbnails\... allow_from_disk
sound\admin_plugin\... allow_from_disk
sound\quake\... allow_from_disk
--------------------------------------------------------
Say !quake or /quake to set your quake sounds preferences


but still no audio, so I continued with what you said.
From this config, adding the last line and changing pure to 0


hostname "Big Bang Team Fortress 2 (RTD)"
sv_password
rcon_password "mypassword"
sv_rcon_banpenalty "5"
sv_rcon_maxfailures "10"
mp_autoteambalance "1"
mp_autoteambalance_delay "45"
mp_autoteambalance_warning_delay "20"
mp_teams_unbalance_limit "1"
mp_enableroundwaittime "1"
mp_bonusroundtime "15"
mp_restartround "5"
mp_stalemate_timelimit "60"
mp_timelimit "45"
mp_maxrounds "4"
mp_winlimit "3"
mp_forcecamera "0"
mp_allowspectators "1"
mp_friendlyfire "0"
mp_footsteps "1"
sv_cheats "0"
sv_timeout 300
sv_maxspeed "320"
sv_consistency 1
decalfrequency "10"
sv_voiceenable "1"
sv_alltalk "0"
mp_chattime "10"
sv_allowupload "1"
sv_allowdownload "1"
net_maxfilesize "64"
sv_downloadurl "http://www.bigbanggamers.com/redirects/tf2"
sv_minrate "20000"
sv_maxrate "30000"
decalfrequency 10
sv_maxupdaterate "100"
sv_minupdaterate "66"
sv_mincmdrate "66"
sv_maxcmdrate "100"
log on
sv_logbans 0
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
sv_lan 0
sv_region "1"
sv_contact "[email protected]"
sv_pausable "0"
sv_pure "0"
sv_pure_kick_clients "1"
logaddress_add xxx.xxx.xxx.xxx:27500
exec banned_user.cfg
exec banned_ip.cfg
sm_showhpleft 1
sm_hidesayrank 1
sm_morestats 1
sm_rtd_enable 1
sm_rtd_timelimit 120
sm_rtd_chance 0.5
sm_rtd_duration 20.0
sm_rtd_disabled noclip,blind,freeze
sm_rtd_trigger rtd,rollthedice,roll
sm_quakesounds_enable 1
sv_forcepreload 1


and I got this in console window
Team Fortress
Map: koth_harvest_final
Players: 1 / 24
Build: 4349
Server Number: 1
No pure server whitelist. sv_pure = 0
BigBangTheory connected
Failed to load sound "quake\play.wav", file probably missing from disk/repository
Redownloading all lightmaps
Visit Us @ www.BigBangGamers.com (http://www.BigBangGamers.com) and join the community!
[RTD] This server is running a dice mod. Type: !rtd in chat.
BigBangTheory suicided.
Failed to load sound "quake\humiliation.mp3", file probably missing from disk/repository
Say !quake or /quake to set your quake sounds preferences


and no sound with either situation

Again I know this is a sound thread, but while I have your expert attention, the CP maps do something weird, they dont finish the complete round and change maps after you get to the 1st cp point. Any ideas on that since you are looking at the config

But back to topic, I get the red message with pure - 0 and pure = 1

Anything else I can do , like take screen shots of the server file file structure? But again, I do have all this working with CSS and everythign is the same on both TF2 and CSS as mentioned earlier

thanks again for your time m8t!

++edited++
Ok I went into my quake directory on my home computer and deleted the quake folder, and connected to the server (after putting back pure 1) and all the sound files did download, and guess what.. It is working now! no red info and I hear PLAY!

Thanks so much for all your help sir! Im sure the pure_server_whitelist.txt in the hl2 folder was a big help
If you dont mind a quick comment on the capture point maps ending early at 1st cp point, that would be cool, but I know that is off topic, so I hope you dont mind the quick hijack of topic. Thanks so much for all your time and help sir!!!!!

oh! also, the end of round sound would be??? like if you wanted to play "We are the chapions.mp3 by queen or something like that, to get a short music to play at the end of the match, what would that be defined as??

sinblaster
10-24-2010, 16:55
EDIT:
nvm barcardi is on it lol

BBG_Theory
11-01-2010, 16:09
How are people able to play music at the end of the round. Is there a unique event like "join server" that happens at the end of a round / and- or match such that winning type of music can be played at that point in time?

In the quakesoundlist, I only see "join server" as an array entry for event sounds
Could someone help with identifying other possible envents for TF2 and CSS, particularly the end of round or end of match / end of game

Bloodlvst
11-01-2010, 19:18
How are people able to play music at the end of the round. Is there a unique event like "join server" that happens at the end of a round / and- or match such that winning type of music can be played at that point in time?

In the quakesoundlist, I only see "join server" as an array entry for event sounds
Could someone help with identifying other possible envents for TF2 and CSS, particularly the end of round or end of match / end of game

Search the forum. It's not part of this plugin.

sinblaster
11-01-2010, 20:11
try this one [CSS]RoundSound++
(https://forums.alliedmods.net/showthread.php?t=87915)

Marzvinet
11-08-2010, 13:30
How can i do like only using the female voices. ??
I got to female voices in cfg but it is still downloading the other ones.

sinblaster
11-08-2010, 15:07
theres probably an easier way but I just give them both the same paths

"QuakeSoundsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" ""
"sound set 4" ""
"sound set 5" ""
}
"headshot"
{
"1"
{
"standard" "quake/headshot.mp3"
"female" "quake/headshot.mp3"
"config" "6"
}
"3"
{
"standard" "sin/canya.mp3"
"female" "sin/canya.mp3"
"config" "6"
}
"5"
{
"standard" "quake/headhunter.wav"
"female" "quake/headhunter.wav"
"config" "6"
}
}
"killsound"
{
"4"
{
"standard" "quake/dominating.mp3"
"female" "quake/dominating.mp3"
"config" "6"
}

Bloodlvst
11-08-2010, 18:30
I just remove the female set completely, and make sure the set definitions at the top is blank except for standard.

IllegalGuy
11-13-2010, 05:34
what I still dont understand : why the heck is the fixed version for HL2MP (postet in this thread a lot of pages ago) still not put to the first page ? the current hl2dm-version of this plugin DOES NOT WORK .. (teamkiller on every frag, because HL2MP is NOT teambased) .. Anyone able to update !?

Bloodlvst
11-13-2010, 23:22
I suppose I could for you...if you lost the attitude.

The author of the plugin hasn't been active for a while, which is why your request hasn't been fulfilled.

BIGFAT
12-13-2010, 13:05
Hi, sorry my english is not so good

i have install the quakesounds_css.smx on my server. Now i get this errors in my logs:

L 12/13/2010 - 18:44:27: [SM] Native "PrintCenterText" reported: Language phrase "headshot 1" not found
L 12/13/2010 - 18:44:27: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 12/13/2010 - 18:44:27: [SM] [0] Line 694, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::PrintQuakeText()
L 12/13/2010 - 18:44:27: [SM] [1] Line 597, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventPlayerDeath(And when i make 4 kills and i get the sound dominating, the server display the monsterkill text O.o ect... well the headshot sound dont work. -.-

my configs:

quakesoundslist:
"QuakeSoundsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" ""
"sound set 3" ""
"sound set 4" ""
"sound set 5" ""
}
"headshot"
{
"1"
{
"standard" "quake/fde/headshot.mp3"
"config" "18"
}
"3"
{
"standard" "quake/fde/hattrick.mp3"
"config" "18"
}
"5"
{
"standard" "quake/fde/headhunter.mp3"
"config" "18"
}
}
"killsound"
{
"4"
{
"standard" "quake/fde/dominating.mp3"
"config" "9"
}
"6"
{
"standard" "quake/fde/rampage.mp3"
"config" "9"
}
"8"
{
"standard" "quake/fde/killingspree.mp3"
"config" "9"
}
"10"
{
"standard" "quake/fde/monsterkill.mp3"
"config" "9"
}
"12"
{
"standard" "quake/fde/unstoppable.mp3"
"config" "9"
}
"14"
{
"standard" "quake/fde/ultrakill.mp3"
"config" "9"
}
"16"
{
"standard" "quake/fde/godlike.mp3"
"config" "9"
}
"18"
{
"standard" "quake/fde/wickedsick.mp3"
"config" "9"
}
"20"
{
"standard" "quake/fde/ludicrouskill.mp3"
"config" "9"
}
"22"
{
"standard" "quake/fde/holyshit.mp3"
"config" "9"
}
}
"combo"
{
"2"
{
"standard" "quake/fde/doublekill.mp3"
"config" "9"
}
"3"
{
"standard" "quake/fde/triplekill.mp3"
"config" "9"
}
"4"
{
"standard" "quake/fde/multikill.mp3"
"config" "9"
}
"5"
{
"standard" "quake/fde/combowhore.mp3"
"config" "9"
}
}
"first blood"
{
"standard" "quake/fde/firstblood.mp3"
"config" "9"
}
"grenade"
{
"standard" "quake/fde/perfect.mp3"
"config" "9"
}
"round play"
{
"standard" "quake/fde/prepare.mp3"
"config" "1"
}
"knife"
{
"standard" "quake/fde/humiliation.mp3"
"config" "9"
}
"teamkill"
{
"standard" "quake/fde/teamkiller.mp3"
"config" "9"
}
"join server"
{
"standard" "admin_plugin/actions/fdejumphymmne1.mp3"
"config" "1"
}
}plugin.quakesounds:
"Phrases"
{
"headshot 1"
{
"#format" "{1:s},{2:s}"
"en" "{1} Headshot"
"de" "{1} Kopfschuss"
"fr" "{1} aime les grosses têtes !!"
"pt" "{1} conseguiu um Tiro na Cabeça"
}
"headshot 3"
{
"#format" "{1:s},{2:s}"
"en" "{1} Hattrick"
"de" "{1} Hattrick"
"fr" "{1} Tour du chapeau"
"pt" "{1} tem Habilidade com Cabeças"
}
"headshot 5"
{
"#format" "{1:s},{2:s}"
"en" "{1} Head Hunter"
"de" "{1} Kopfj?ger"
"fr" "{1} Chasseur de Tête"
"pt" "{1} Caçador de Cabeças"
}
"killsound 4"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Dominating"
"de" "{1} dominiert"
"fr" "{1} maitrise grave !!"
"pt" "{1} está Dominando!"
}
"killsound 6"
{
"#format" "{1:s},{2:s}"
"en" "{1} is on Rampage"
"de" "{1} randaliert"
"fr" "{1} déchire tout !!"
"pt" "{1} está Violento!"
}
"killsound 8"
{
"#format" "{1:s},{2:s}"
"en" "{1} is on a Killing Spree"
"de" "{1} ist auf einem Amoklauf"
"fr" "{1} est bien le meilleur !!"
"pt" "{1} está se Divertindo!"
}
"killsound 10"
{
"#format" "{1:s},{2:s}"
"en" "{1} just got a Monster Kill"
"de" "{1} hat einen Monster Kill"
"fr" "{1} invente des frags !!"
"pt" "{1} está numa Matança Monstruosa!"
}
"killsound 12"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Unstoppable"
"de" "{1} ist nicht aufzuhalten"
"fr" "{1} est intenable !!"
"pt" "{1} não PÁRA!!"
}
"killsound 14"
{
"#format" "{1:s},{2:s}"
"en" "{1} Ultrakill"
"de" "{1} Ultrakill"
"fr" "{1} va tous les dégouter !!"
"pt" "{1} é um Assassino Profissional!"
}
"killsound 16"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Godlike"
"de" "{1} gleicht einem Gott"
"fr" "{1} ,Dieu est sur terre !!"
"pt" "{1} é como um DEUS!"
}
"killsound 18"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Wicked Sick"
"de" "{1} ist ernsthaft krank im Kopf"
"fr" "{1} est un Foufou !!"
"pt" "{1} está com uma Doença Vingativa!"
}
"killsound 20"
{
"#format" "{1:s},{2:s}"
"en" "Ludicrous Kill by {1}"
"de" "Irsinniger Kill von {1}"
"fr" "{1} est mort de rire !!"
"pt" "Genoc*dio Absurdo por {1}"
}
"killsound 22"
{
"#format" "{1:s},{2:s}"
"en" "HOLY SHIT, {1} is a bad ass"
"de" "Heilige Schei?ƒe, {1} ist wahnsinnig"
"fr" "Incroyable, {1} ;quelle mauvais garçon"
"pt" "Puta Merda, {1} é muito foda!
}
"combo 2"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Double Kill"
"de" "{1} hat gerade zwei auf einmal niedergestreckt"
"fr" "{1} vien dans tué 2 de suite"
"pt" "{1} acabou de conseguir uma Morte Dupla"
}
"combo 3"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Triple Kill"
"de" "{1} hat gerade drei auf einem niedergestreckt"
"fr" "{1} vien dans tué 3 de suite"
"pt" "{1} acabou de conseguir uma Morte Tripla"
}
"combo 4"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Quadruple Combo"
"de" "{1} hat gerade vier auf einmal niedergestreckt"
"fr" "{1} vien de faire un Quadruple Combo"
"pt" "{1} acabou de conseguir uma Morte Quádrupla"
}
"combo 5"
{
"#format" "{1:s}"
"en" "{1} is a Combo Whore"
"de" "{1} ist eine Comboschlampe"
"fr" "{1} est une putain du combo"
"pt" "{1} é o Mestre dos Combos!"
}
"first blood"
{
"#format" "{1:s}"
"en" "First Blood"
"de" "Erstes Blut vergossen"
"fr" "{1} a fait la 1ere victime!"
"pt" "{1} conseguiu o Primeiro Sangue!"
}
"grenade"
{
"#format" "{1:s},{2:s}"
"en" "{1} detonated {2} with a grenade"
"de" "{1} sprengte {2} mit einer Granate"
"fr" "{1} explose {2} avec une grenade"
"pt" "{1} detonou {2} com uma granada"
}
"round play"
{
"en" "Play"
"de" "Spielt"
"fr" "Prépare toi !!"
"pt" "Bom Jogo!"
}
"knife"
{
"#format" "{1:s},{2:s}"
"en" "{2} was embarrassed with the knife by {1}"
"de" "{2} wurde durch einen Messerkill von {1} blo?ƒgestellt"
"fr" "{2} découpé par {1}"
"pt" "{2} foi humilhado com uma faca por {1}"
}
"teamkill"
{
"#format" "{1:s},{2:s}"
"en" "{1} just victimized his team teammate {2}"
"de" "{1} hat gerade seinen Teamkamerad {2} niedergestreckt"
"fr" "{1} a tué son pote {2}"
"pt" "{1} acabou de matar o amigo {2}"
}
"standard"
{
"en" "Standard Sounds"
"de" "Standard Sounds"
"fr" "Voix Standard"
"pt" "Sons Masculinos"
}
"female"
{
"en" "Female Sounds"
"de" "Weibliche Sounds"
"fr" "Voix de Femme"
"pt" "Sons Femininos"
}
"german"
{
"en" "German Sounds"
"de" "Deutsche Sounds"
"fr" "Sons Allemand"
"pt" "Sons Alemãs"
}
"announce message"
{
"en" "Say !quake or /quake to set your quake sounds preferences"
"de" "Tippe !quake oder /quake um deine Quake Sounds einzustellen"
"fr" "Tapez !quake ou /quake Pour enregistrer vos préférences"
"pt" "Digite !quake ou /quake para configurar Sons Quake"
}
"quake menu"
{
"en" "Quake Menu"
"de" "Quake Menue"
"fr" "Menu Quake"
"pt" "Menu Quake"
}
"enable text"
{
"en" "Enable Text Display"
"de" "Text Anzeige aktivieren"
"fr" "Utilisez L'Affichage Des Textes"
"pt" "Ativar Anúncios de Texto"
}
"disable text"
{
"en" "Disable Text Display"
"de" "Text Anzeige deaktivieren"
"fr" "Enlevez L'Affichage Des Textes"
"pt" "Desativar Anúncios de Texto"
}
"no quake sounds"
{
"en" "No Quake Sounds"
"de" "Keine Quake Sounds"
"fr" "Aucun sons Quake"
"pt" "Sem Sons Quake"
}
}
sm_quakesounds:
// ********************************************* ********************************
// Plugin : Quake Sounds Config
//
// Filename : sm_quakesounds.cfg
//
// This file is used to set cvar's which globally control plugin behavior.
// ********************************************* ********************************

// Enable quake sounds
// Setting this to Off forces the plugin to not load
// 0 = Off, 1 = On(Default)
sm_quakesounds_enable 1

// Turns the announcements on and off
// 0 = Off, 1 = On(Default)
sm_quakesounds_announce 0

// Default text setting for new users
// 0 = Off, 1 = On(Default)
sm_quakesounds_text 1

// Default sound for new users
// 1=Standard(Default), 2=Female, 0=Disabled
sm_quakesounds_sound 1

// The volume for the quake sounds
// Must be a number between 0.0 and 1.0
// Default 1.0
sm_quakesounds_volume 0.9i hope you can help me

shtopor
12-18-2010, 09:26
The request to the author to correct a source code .sp a file as in it to contain errors

http://s16.radikal.ru/i191/1012/7f/e64efcb7612b.jpg

BIGFAT
12-18-2010, 09:30
up sry, i have fix the problem, i forgot the "s" from the "translations" archiv .... -.-'

sonor
12-18-2010, 18:33
i have a problem from point 6
compile quakesounds_<game>.sp in the forum by clicking the "Get Plugin" link

where is the get plugin link i shut press?

sinblaster
12-20-2010, 23:51
Anyone else having a problem with this since update?

sinblaster
12-22-2010, 10:28
I seemed to have fixed my issue (Thanks bacardi also)

But Ive run into something new. The default sound on round start where bot talks (I think its random "OK Lets Go" "lock and Load" etc) Is playing all of a sudden where it never used too. Its playing at the same time as my round start quake sound which is annoying.

I cant remember how or where or if I can take of bot chat at round start, which I would assume is causing the issue. Anyone enlighten me or remind me of how this is done please? Its got to be something different from "bot_chatter off" in bot.cfg because I have that already set.


EDIT

Sorry I should of used edit, posted this from front page didnt realize I was last post

daveyboye
12-23-2010, 18:34
How do I remove the teamiller sound and text? I tried just removing the teamkiller lines in the quakesoundlist.cfg and that did not work. I am running hl2dm. There should be an option in the cfg to turn this off :)

Bacardi
12-24-2010, 04:07
How do I remove the teamiller sound and text? I tried just removing the teamkiller lines in the quakesoundlist.cfg and that did not work. I am running hl2dm. There should be an option in the cfg to turn this off :)
READ WHOLE FIRST POST !! :rtfm:
Configuration

1. for quakesoundslist.cfg

"headshot"
{
"0" < (NOTE: plays the sound for every head shot) Number of Kills required to play the sound
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
"config" "0"
}
"1" < Number of Kills required to play the sound
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
"config" "0"
}
}

"config" ""
The field works as follows:
0: Off
1: Play sound to everyone
2: Play sound to attacker
4: Play sound to victim
8: Print text to everyone
16: Print text to attacker
32: Print text to victim

You need to add the above values to get your value
If you want to play sounds and text to everyone 1 + 8 = 9
If you want to print text to everyone but only want sounds to play for those involved: 2 + 4 + 8 = 14 "teamkill"
{
"standard" "quake/teamkiller.mp3"
"female" "quake/teamkiller.mp3"
"config" "0"
}

daveyboye
12-24-2010, 09:56
Thanks Bacardi. I did read the whole post, but I guess I didn't understand it completely. It was a bit confusing to me.

daveyboye
12-24-2010, 13:08
Alright, having another issue. The only sound playing for me now is the joinserver sound. None of the kill streak sounds are working and neither is the text coming up.

Here are my following files:

quakesoundslist.cfg

"QuakeSoundsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" ""
"sound set 4" ""
"sound set 5" ""
}
"headshot"
{
"1"
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
"config" "9"
}
"3"
{
"standard" "quake/hattrick.wav"
"female" "quake/female/headshot.mp3"
"config" "9"
}
"5"
{
"standard" "quake/headhunter.wav"
"female" "quake/female/headshot.mp3"
"config" "9"
}
}
"killsound"
{
"4"
{
"standard" "quake/dominating.mp3"
"female" "quake/female/dominating.mp3"
"config" "9"
}
"5"
{
"standard" "quake/rampage.mp3"
"female" "quake/female/rampage.mp3"
"config" "9"
}
"6"
{
"standard" "quake/killingspree.mp3"
"female" "quake/female/killingspree.mp3"
"config" "9"
}
"7"
{
"standard" "quake/monsterkill.mp3"
"female" "quake/female/monsterkill.mp3"
"config" "9"
}
"8"
{
"standard" "quake/unstoppable.mp3"
"female" "quake/female/unstoppable.mp3"
"config" "9"
}
"9"
{
"standard" "quake/ultrakill.mp3"
"female" "quake/female/ultrakill.mp3"
"config" "9"
}
"10"
{
"standard" "quake/godlike.mp3"
"female" "quake/female/godlike.mp3"
"config" "9"
}
"11"
{
"standard" "quake/wickedsick.mp3"
"female" "quake/female/wickedsick.mp3"
"config" "9"
}
"12"
{
"standard" "quake/impressive.mp3"
"female" "quake/female/wickedsick.mp3"
"config" "9"
}
"13"
{
"standard" "quake/ludicrouskill.mp3"
"female" "quake/female/holyshit.mp3"
"config" "9"
}
"14"
{
"standard" "quake/holyshit.mp3"
"female" "quake/female/holyshit.mp3"
"config" "9"
}
}
"combo"
{
"2"
{
"standard" "quake/doublekill.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
"3"
{
"standard" "quake/triplekill.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
"4"
{
"standard" "quake/multikill.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
"5"
{
"standard" "quake/combowhore.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
}
"first blood"
{
"standard" "quake/firstblood.mp3"
"female" "quake/female/firstblood.mp3"
"config" "9"
}
"grenade"
{
"standard" "quake/perfect.mp3"
"female" "quake/perfect.mp3"
"config" "9"
}
"selfkill"
{
"standard" "quake/humiliation.mp3"
"female" "quake/humiliation.mp3"
"config" "9"
}
"round play"
{
"standard" "quake/play.wav"
"female" "quake/female/prepare.mp3"
"config" "9"
}
"knife"
{
"standard" "quake/humiliation.mp3"
"female" "quake/female/bottomfeeder.mp3"
"config" "6"
}
"teamkill"
{
"standard" "quake/teamkiller.mp3"
"female" "quake/teamkiller.mp3"
"config" "0"
}
"join server"
{
"standard" "quake/play.wav"
"female" "quake/female/prepare.mp3"
"config" "9"
}
}

sm_quakesounds.cfg

// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "quakesounds_hl2dm.smx"


// Announcement preferences
// -
// Default: "1"
sm_quakesounds_announce "1"

// Enables the Quake sounds plugin
// -
// Default: "1"
sm_quakesounds_enable "1"

// Default sound for new users, 1=Standard, 2=Female, 0=Disabled
// -
// Default: "1"
sm_quakesounds_sound "1"

// Default text setting for new users
// -
// Default: "1"
sm_quakesounds_text "1"

// Quake Sounds Version
// -
// Default: "2.7"
sm_quakesounds_version "2.7"

// Volume: should be a number between 0.0. and 1.0
// -
// Default: "1.0"
sm_quakesounds_volume "1.0"

plugin_quakesounds.txt

"Phrases"
{
"headshot 1"
{
"#format" "{1:s},{2:s}"
"en" "{1} Headshot"
"de" "{1} Kopfschuss"
"fr" "{1} aime les grosses têtes !!"
"pt" "{1} conseguiu um Tiro na Cabeça"
}
"headshot 3"
{
"#format" "{1:s},{2:s}"
"en" "{1} Hattrick"
"de" "{1} Hattrick"
"fr" "{1} Tour du chapeau"
"pt" "{1} tem Habilidade com Cabeças"
}
"headshot 5"
{
"#format" "{1:s},{2:s}"
"en" "{1} Head Hunter"
"de" "{1} Kopfj?ger"
"fr" "{1} Chasseur de Tête"
"pt" "{1} Caçador de Cabeças"
}
"killsound 4"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Dominating"
"de" "{1} dominiert"
"fr" "{1} maitrise grave !!"
"pt" "{1} está Dominando!"
}
"killsound 5"
{
"#format" "{1:s},{2:s}"
"en" "{1} is on Rampage"
"de" "{1} randaliert"
"fr" "{1} déchire tout !!"
"pt" "{1} está Violento!"
}
"killsound 6"
{
"#format" "{1:s},{2:s}"
"en" "{1} is on a Killing Spree"
"de" "{1} ist auf einem Amoklauf"
"fr" "{1} est bien le meilleur !!"
"pt" "{1} está se Divertindo!"
}
"killsound 7"
{
"#format" "{1:s},{2:s}"
"en" "{1} just got a Monster Kill"
"de" "{1} hat einen Monster Kill"
"fr" "{1} invente des frags !!"
"pt" "{1} está numa Matança Monstruosa!"
}
"killsound 8"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Unstoppable"
"de" "{1} ist nicht aufzuhalten"
"fr" "{1} est intenable !!"
"pt" "{1} não PÁRA!!"
}
"killsound 9"
{
"#format" "{1:s},{2:s}"
"en" "{1} Ultrakill"
"de" "{1} Ultrakill"
"fr" "{1} va tous les dégouter !!"
"pt" "{1} é um Assassino Profissional!"
}
"killsound 10"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Godlike"
"de" "{1} gleicht einem Gott"
"fr" "{1} ,Dieu est sur terre !!"
"pt" "{1} é como um DEUS!"
}
"killsound 11"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Wicked Sick"
"de" "{1} ist ernsthaft krank im Kopf"
"fr" "{1} est un Foufou !!"
"pt" "{1} está com uma Doença Vingativa!"
}
"killsound 12"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Impressive"
"de" "{1} ist beeindruckend"
"fr" "{1} est impressionnant !!"
"pt" "{1} é Impressionante!"
}
"killsound 13"
{
"#format" "{1:s},{2:s}"
"en" "Ludicrous Kill by {1}"
"de" "Irsinniger Kill von {1}"
"fr" "{1} est mort de rire !!"
"pt" "Genoc*dio Absurdo por {1}"
}
"killsound 14"
{
"#format" "{1:s},{2:s}"
"en" "HOLY SHIT, {1} is a bad ass"
"de" "Heilige Schei?e, {1} ist wahnsinnig"
"fr" "Incroyable, {1} ;quelle mauvais garçon"
"pt" "Puta Merda, {1} é muito foda!
}
"combo 2"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Double Kill"
"de" "{1} hat gerade zwei auf einmal niedergestreckt"
"fr" "{1} vien dans tué 2 de suite"
"pt" "{1} acabou de conseguir uma Morte Dupla"
}
"combo 3"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Triple Kill"
"de" "{1} hat gerade drei auf einem niedergestreckt"
"fr" "{1} vien dans tué 3 de suite"
"pt" "{1} acabou de conseguir uma Morte Tripla"
}
"combo 4"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Quadruple Combo"
"de" "{1} hat gerade vier auf einmal niedergestreckt"
"fr" "{1} vien de faire un Quadruple Combo"
"pt" "{1} acabou de conseguir uma Morte Quádrupla"
}
"combo 5"
{
"#format" "{1:s}"
"en" "{1} is a Combo Whore"
"de" "{1} ist eine Comboschlampe"
"fr" "{1} est une putain du combo"
"pt" "{1} é o Mestre dos Combos!"
}
"first blood"
{
"#format" "{1:s}"
"en" "First Blood"
"de" "Erstes Blut vergossen"
"fr" "{1} a fait la 1ere victime!"
"pt" "{1} conseguiu o Primeiro Sangue!"
}
"grenade"
{
"#format" "{1:s},{2:s}"
"en" "{1} detonated {2} with a grenade"
"de" "{1} sprengte {2} mit einer Granate"
"fr" "{1} explose {2} avec une grenade"
"pt" "{1} detonou {2} com uma granada"
}
"selfkill"
{
"#format" "{1:s},{2:s}"
"en" "{2} humiliated himself"
"de" "{2} hat sich selbst erniedrigt"
"fr" "{2} Shumilie lui-même"
"pt" "{2} se humilhou"
}
"round play"
{
"en" "Play"
"de" "Spielt"
"fr" "Prépare toi !!"
"pt" "Bom Jogo!"
}
"knife"
{
"#format" "{1:s},{2:s}"
"en" "{2} was embarrassed with the knife by {1}"
"de" "{2} wurde durch einen Messerkill von {1} blo?gestellt"
"fr" "{2} découpé par {1}"
"pt" "{2} foi humilhado com uma faca por {1}"
}
"teamkill"
{
"#format" "{1:s},{2:s}"
"en" "{1} just victimized his team teammate {2}"
"de" "{1} hat gerade seinen Teamkamerad {2} niedergestreckt"
"fr" "{1} a tué son pote {2}"
"pt" "{1} acabou de matar o amigo {2}"
}
"standard"
{
"en" "Standard Sounds"
"de" "Standard Sounds"
"fr" "Voix Standard"
"pt" "Sons Masculinos"
}
"female"
{
"en" "Female Sounds"
"de" "Weibliche Sounds"
"fr" "Voix de Femme"
"pt" "Sons Femininos"
}
"german"
{
"en" "German Sounds"
"de" "Deutsche Sounds"
"fr" "Sons Allemand"
"pt" "Sons Alemãs"
}
"announce message"
{
"en" "Say !quake or /quake to set your quake sounds preferences"
"de" "Tippe !quake oder /quake um deine Quake Sounds einzustellen"
"fr" "Tapez !quake ou /quake Pour enregistrer vos préférences"
"pt" "Digite !quake ou /quake para configurar Sons Quake"
}
"quake menu"
{
"en" "Quake Menu"
"de" "Quake Menue"
"fr" "Menu Quake"
"pt" "Menu Quake"
}
"enable text"
{
"en" "Enable Text Display"
"de" "Text Anzeige aktivieren"
"fr" "Utilisez L'Affichage Des Textes"
"pt" "Ativar Anúncios de Texto"
}
"disable text"
{
"en" "Disable Text Display"
"de" "Text Anzeige deaktivieren"
"fr" "Enlevez L'Affichage Des Textes"
"pt" "Desativar Anúncios de Texto"
}
"no quake sounds"
{
"en" "No Quake Sounds"
"de" "Keine Quake Sounds"
"fr" "Aucun sons Quake"
"pt" "Sem Sons Quake"
}
}


Plugin shows that it is loaded. Sounds are in proper areas, and I am not getting any missing from repository or disk errors.

Any help would be greatly appreciated.

sinblaster
12-24-2010, 16:44
Davey I have a feeling theres a few things with this plugin broken after update. Maybe not all of your issues but I have had issues and I have been using it for a year without change, now some stuff isnt operating as it should.

You could possibly need to setup your whitelist, whats your pure server set at in server.cfg?

Bacardi
12-25-2010, 03:10
Hmmm... Cs:s in OS Linux, plugin works our server.

Try people test, set server sv_pure 0 and reboot server.
This way sv_pure 1 not stop playing music and you can be sure, will that plugin work on your server. :/

sinblaster
12-25-2010, 04:13
I think I can safely confirm this is not working on a windows server anymore. All sounds have stopped, I have changed nothing in 12 months.

Bacardi
12-25-2010, 06:48
Tested Cs:s OS windows7 and works.

@Sinblaster could you attach in post your server
pure_server_whitelist.txt
quakesoundslist.cfg (from ...sourcemod/configs/)
plugin.quakesounds.txt (from ...sourcemod/translations/)

sinblaster
12-25-2010, 07:40
its weird bacardi. I have 3 servers setup at the moment. I CSS DM 1 Gungame & 1 Gungame that only has bots, its a test server I use.

All on the same box but the only server that is working is the locked test server with bots.


whitelist
{
//
// 3 modifiers are allowed on file specifications:
//
// from_steam - only check the Steam cache for the file (ignore anything on disk)
// allow_from_disk - allow the file to come from disk
// check_crc - used with allow_from_disk - server does CRC checks on the client's file to make sure it matches
//
// The default modifier on all files is allow_from_disk. Thus, all files can come from disk and don't need CRC checks unless
// allow_from_disk can be set at the same time as check_crc. Use the + character in between them to signify this: allow_from_disk+check_crc.


//
// Three types of file specifications:
//
// 1. directory\*.* - refers to all files under the directory
// 2. directory\... - refers to all files under the directory and all directories under that (recursively)
// 3. directory\filename - refers to a single file


//
// By default, when in pure server mode, most content file types are only allowed to come from Steam.
//
materials\... from_steam
models\... from_steam
sound\... from_steam

//
//Other Sounds
sound\quake\... allow_from_disk
sound\necro\... allow_from_disk
sound\sin\... allow_from_disk
sound\sinintro2\... allow_from_disk
sound\necrokillia\... allow_from_disk

//
// Crosshairs
materials\vgui\white_additive.vmt allow_from_disk

//
//Sticky Nades
//
materials\models\stickynades\... allow_from_disk
models\stickynades\... allow_from_disk
sound\stickynades\... allow_from_disk

//
// Missiles
sound\weapons\rpg\... allow_from_disk

//
// Allow custom spray decals.
//
materials\temp\... allow_from_disk
materials\vgui\logos\... allow_from_disk
materials\vgui\logos\ui\... allow_from_disk

//
// Allow custom player models. Don't do CRC checks on them because the clients may all
// have different custom models and the server won't have them all.
//
//models\player\... allow_from_disk
//materials\models\player\... allow_from_disk

//
// Allow custom user models.
//

//
// Allow replay browser thumbnails.
//
materials\vgui\replay\thumbnails\... allow_from_disk

//
// (Uncomment and edit these for mods).
// Allow mod resources to come from disk.
//
// materials\mymod\... allow_from_disk+check_crc
// models\mymod\... allow_from_disk+check_crc
// sound\mymod\... allow_from_disk+check_crc
}

"QuakeSoundsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" ""
"sound set 4" ""
"sound set 5" ""
}
"headshot"
{
"1"
{
"standard" "quake/headshot.mp3"
"female" "quake/headshot.mp3"
"config" "6"
}
"3"
{
"standard" "sin/canya.mp3"
"female" "sin/canya.mp3"
"config" "6"
}
"5"
{
"standard" "quake/headhunter.wav"
"female" "quake/headhunter.wav"
"config" "6"
}
}
"killsound"
{
"4"
{
"standard" "quake/dominating.mp3"
"female" "quake/dominating.mp3"
"config" "6"
}
"6"
{
"standard" "sin/sin_rampage2.mp3"
"female" "sin/sin_rampage2.mp3"
"config" "6"
}
"8"
{
"standard" "sin/sin_killingspree.mp3"
"female" "sin/sin_killingspree.mp3"
"config" "6"
}
"10"
{
"standard" "sin/sin_monsterkill.mp3"
"female" "sin/sin_monsterkill.mp3"
"config" "6"
}
"14"
{
"standard" "sin/sin_ultrakill.mp3"
"female" "sin/sin_ultrakill.mp3"
"config" "6"
}
"16"
{
"standard" "sin/sin_unstoppable.mp3"
"female" "sin/sin_unstoppable.mp3"
"config" "6"
}
"18"
{
"standard" "sin/sin_godlike.mp3"
"female" "sin/sin_godlike.mp3"
"config" "6"
}
"20"
{
"standard" "sin/sin_wickedsick.mp3"
"female" "sin/sin_wickedsick.mp3"
"config" "6"
}
"22"
{
"standard" "necro/9sin-impressiver.mp3"
"female" "necro/9sin-impressiver.mp3"
"config" "6"
}
"24"
{
"standard" "necro/10sin-ludicrous.mp3"
"female" "necro/10sin-ludicrous.mp3"
"config" "9"
}
"26"
{
"standard" "necro/11sin-holy.mp3"
"female" "necro/11sin-holy.mp3"
"config" "9"
}
}
"combo"
{
"2"
{
"standard" "quake/doublekill.mp3"
"female" "quake/doublekill.mp3"
"config" "6"
}
"3"
{
"standard" "quake/triplekill.mp3"
"female" "quake/triplekill.mp3"
"config" "6"
}
"4"
{
"standard" "quake/multikill.mp3"
"female" "quake/multikill.mp3"
"config" "6"
}
"5"
{
"standard" "quake/combowhore.mp3"
"female" "quake/combowhore.mp3"
"config" "14"
}
}
"first blood"
{
"standard" "sin/firstblood2.mp3"
"female" "sin/firstblood2.mp3"
"config" "9"
}
"grenade"
{
"standard" "quake/perfect.mp3"
"female" "quake/perfect.mp3"
"config" "2"
}
"selfkill"
{
"standard" "sin/clap.mp3"
"female" "sin/clap.mp3"
"config" "1"
}
"round play"
{
"standard" "sinintro2/killthem.mp3"
"female" "sinintro2/killthem.mp3"
"config" "9"
}
"knife"
{
"standard" "sin/scream.mp3"
"female" "sin/scream.mp3"
"config" "6"
}
"teamkill"
{
"standard" "quake/teamkiller.mp3"
"female" "quake/teamkiller.mp3"
"config" "0"
}
"join server"
{
"standard" "hostage/huse/getouttahere.wav"
"female" "hostage/huse/getouttahere.wav"
"config" "1"
}
}

"Phrases"
{
"headshot 1"
{
"#format" "{1:s},{2:s}"
"en" "{1} BOOM Headshot"
"de" "{1} Kopfschuss"
"fr" "{1} aime les grosses têtes !!"
"pt" "{1} conseguiu um Tiro na Cabeça"
}
"headshot 3"
{
"#format" "{1:s},{2:s}"
"en" "{1} Hattrick"
"de" "{1} Hattrick"
"fr" "{1} Tour du chapeau"
"pt" "{1} tem Habilidade com Cabeças"
}
"headshot 5"
{
"#format" "{1:s},{2:s}"
"en" "{1} Head Hunter"
"de" "{1} Kopfj?ger"
"fr" "{1} Chasseur de Tête"
"pt" "{1} Caçador de Cabeças"
}
"killsound 4"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Dominating"
"de" "{1} dominiert"
"fr" "{1} maitrise grave !!"
"pt" "{1} está Dominando!"
}
"killsound 6"
{
"#format" "{1:s},{2:s}"
"en" "{1} is on Rampage"
"de" "{1} randaliert"
"fr" "{1} déchire tout !!"
"pt" "{1} está Violento!"
}
"killsound 8"
{
"#format" "{1:s},{2:s}"
"en" "{1} is on a Killing Spree"
"de" "{1} ist auf einem Amoklauf"
"fr" "{1} est bien le meilleur !!"
"pt" "{1} está se Divertindo!"
}
"killsound 10"
{
"#format" "{1:s},{2:s}"
"en" "{1} just got a Monster Kill"
"de" "{1} hat einen Monster Kill"
"fr" "{1} invente des frags !!"
"pt" "{1} está numa Matança Monstruosa!"
}
"killsound 14"
{
"#format" "{1:s},{2:s}"
"en" "{1} Ultrakill"
"de" "{1} Ultrakill"
"fr" "{1} est intenable !!"
"pt" "{1} não PÁRA!!"
}
"killsound 16"
{
"#format" "{1:s},{2:s}"
"en" "{1} Unstoppable"
"de" "{1} ist nicht aufzuhalten"
"fr" "{1} va tous les dégouter !!"
"pt" "{1} é um Assassino Profissional!"
}
"killsound 18"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Godlike"
"de" "{1} gleicht einem Gott"
"fr" "{1} ,Dieu est sur terre !!"
"pt" "{1} é como um DEUS!"
}
"killsound 20"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Wicked Sick"
"de" "{1} ist ernsthaft krank im Kopf"
"fr" "{1} est un Foufou !!"
"pt" "{1} está com uma Doença Vingativa!"
}
"killsound 22"
{
"#format" "{1:s},{2:s}"
"en" "{1} is Impressive"
"de" "{1} ist beeindruckend"
"fr" "{1} est impressionnant !!"
"pt" "{1} é Impressionante!"
}
"killsound 24"
{
"#format" "{1:s},{2:s}"
"en" "Ludicrous Kill by {1}"
"de" "Irsinniger Kill von {1}"
"fr" "{1} est mort de rire !!"
"pt" "Genoc*dio Absurdo por {1}"
}
"killsound 26"
{
"#format" "{1:s},{2:s}"
"en" "HOLY SHIT, {1} is a fucking bad ass"
"de" "Heilige Schei?ƒe, {1} ist wahnsinnig"
"fr" "Incroyable, {1} ;quelle mauvais garçon"
"pt" "Puta Merda, {1} é muito foda!
}
"combo 2"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Double Kill"
"de" "{1} hat gerade zwei auf einmal niedergestreckt"
"fr" "{1} vien dans tué 2 de suite"
"pt" "{1} acabou de conseguir uma Morte Dupla"
}
"combo 3"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Triple Kill"
"de" "{1} hat gerade drei auf einem niedergestreckt"
"fr" "{1} vien dans tué 3 de suite"
"pt" "{1} acabou de conseguir uma Morte Tripla"
}
"combo 4"
{
"#format" "{1:s}"
"en" "{1} just pulled off a Quadruple Combo"
"de" "{1} hat gerade vier auf einmal niedergestreckt"
"fr" "{1} vien de faire un Quadruple Combo"
"pt" "{1} acabou de conseguir uma Morte Quádrupla"
}
"combo 5"
{
"#format" "{1:s}"
"en" "{1} is a Combo Whore"
"de" "{1} ist eine Comboschlampe"
"fr" "{1} est une putain du combo"
"pt" "{1} é o Mestre dos Combos!"
}
"first blood"
{
"#format" "{1:s},{2:s}"
"en" "{1} got First Blood"
"de" "Erstes Blut vergossen"
"fr" "{1} a fait la 1ere victime!"
"pt" "{1} conseguiu o Primeiro Sangue!"
}
"grenade"
{
"#format" "{1:s},{2:s}"
"en" "{1} detonated {2} with a grenade"
"de" "{1} sprengte {2} mit einer Granate"
"fr" "{1} explose {2} avec une grenade"
"pt" "{1} detonou {2} com uma granada"
}
"selfkill"
{
"#format" "{1:s},{2:s}"
"en" "{2} humiliated himself (lolz)"
"de" "{2} hat sich selbst erniedrigt"
"fr" "{2} S’humilie lui-même"
"pt" "{2} se humilhou"
}
"round play"
{
"en" "KILL THEM ALL!"
"de" "Spielt"
"fr" "Prépare toi !!"
"pt" "Bom Jogo!"
}
"knife"
{
"#format" "{1:s},{2:s}"
"en" "{2} was embarrassed with the knife by {1}"
"de" "{2} wurde durch einen Messerkill von {1} blo?ƒgestellt"
"fr" "{2} découpé par {1}"
"pt" "{2} foi humilhado com uma faca por {1}"
}
"teamkill"
{
"#format" "{1:s},{2:s}"
"en" "{1} just victimized his teammate {2}"
"de" "{1} hat gerade seinen Teamkamerad {2} niedergestreckt"
"fr" "{1} a tué son pote {2}"
"pt" "{1} acabou de matar o amigo {2}"
}
"standard"
{
"en" "Standard Sounds"
"de" "Standard Sounds"
"fr" "Voix Standard"
"pt" "Sons Masculinos"
}
"female"
{
"en" "Bitch Noises (same as standard)"
"de" "Weibliche Sounds (nil)"
"fr" "Voix de Femme"
"pt" "Sons Femininos"
}
"german"
{
"en" "German Sounds"
"de" "Deutsche Sounds"
"fr" "Sons Allemand"
"pt" "Sons Alemãs"
}
"announce message"
{
"en" "-"
"de" "Tippe !quake oder /quake um deine Quake Sounds einzustellen"
"fr" "Tapez !quake ou /quake Pour enregistrer vos préférences"
"pt" "Digite !quake ou /quake para configurar Sons Quake"
}
"quake menu"
{
"en" "Quake Menu"
"de" "Quake Menue"
"fr" "Menu Quake"
"pt" "Menu Quake"
}
"enable text"
{
"en" "Enable Text Display"
"de" "Text Anzeige aktivieren"
"fr" "Utilisez L'Affichage Des Textes"
"pt" "Ativar Anúncios de Texto"
}
"disable text"
{
"en" "Disable Text Display"
"de" "Text Anzeige deaktivieren"
"fr" "Enlevez L'Affichage Des Textes"
"pt" "Desativar Anúncios de Texto"
}
"no quake sounds"
{
"en" "No Quake Sounds (pussy)"
"de" "Keine Quake Sounds"
"fr" "Aucun sons Quake"
"pt" "Sem Sons Quake"
}
}

Bacardi
12-25-2010, 07:53
:3
@Sinblaster could you attach in post your server
...Want to look files are they any different.

sinblaster
12-25-2010, 08:16
Sorry mate. And even if the pure white was broken you would still expect someone that has the files already to be OK.

sinblaster
12-25-2010, 08:26
I think I may of found a problem. For some reason my web server is creating errors.

this is an error log from my web server, it contains all the files, stating they are not there. the files are there its my FDL server.

This includes nade models people cant see anymore. Plus all the quake sounds.

Still I cant understand why people that already have the files cant hear them anymore either?

I can not think for the life of me why the server would be reporting these missing. the only thing that has changed is that valve changed the way pure server works

[Sun Dec 26 00:16:23 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/404.shtml
[Sun Dec 26 00:16:23 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.dx90.vtx
[Sun Dec 26 00:16:17 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/404.shtml
[Sun Dec 26 00:16:17 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.vvd
[Sun Dec 26 00:16:14 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/404.shtml
[Sun Dec 26 00:16:14 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.sw.vtx
[Sun Dec 26 00:16:11 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/404.shtml
[Sun Dec 26 00:16:11 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.phy
[Sun Dec 26 00:16:10 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/404.shtml
[Sun Dec 26 00:16:10 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.mdl
[Sun Dec 26 00:16:09 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/404.shtml
[Sun Dec 26 00:16:09 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.dx90.vtx
[Sun Dec 26 00:16:06 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/404.shtml
[Sun Dec 26 00:16:06 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.dx80.vtx
[Sun Dec 26 00:15:48 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/404.shtml
[Sun Dec 26 00:15:48 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/materials/models/stickynades/stickynades_blue.vmt
[Sun Dec 26 00:15:40 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/404.shtml
[Sun Dec 26 00:15:40 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.phy
[Sun Dec 26 00:15:40 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/404.shtml
[Sun Dec 26 00:15:40 2010] [error] [client 150.70.172.106] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.mdl
[Sat Dec 25 23:59:41 2010] [error] [client 150.70.64.199] File does not exist: /home/csdeath/public_html/404.shtml
[Sat Dec 25 23:59:41 2010] [error] [client 150.70.64.199] File does not exist: /home/csdeath/public_html/maps/gg_007_bluesector.nav
[Sat Dec 25 23:59:41 2010] [error] [client 150.70.64.199] File does not exist: /home/csdeath/public_html/404.shtml
[Sat Dec 25 23:59:41 2010] [error] [client 150.70.64.199] File does not exist: /home/csdeath/public_html/maps/gg_007_bluesector.nav.bz2
[Sat Dec 25 23:57:08 2010] [error] [client 61.68.71.247] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:08 2010] [error] [client 61.68.71.247] File does not exist: /home/csdeath/public_html/maps/gg_007_bluesector.nav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:08 2010] [error] [client 61.68.71.247] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:08 2010] [error] [client 61.68.71.247] File does not exist: /home/csdeath/public_html/maps/gg_007_bluesector.nav.bz2, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:04 2010] [error] [client 121.215.34.177] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:04 2010] [error] [client 121.215.34.177] File does not exist: /home/csdeath/public_html/maps/gg_007_bluesector.nav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:03 2010] [error] [client 121.215.34.177] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:03 2010] [error] [client 121.215.34.177] File does not exist: /home/csdeath/public_html/maps/gg_007_bluesector.nav.bz2, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:03 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:03 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/maps/gg_007_bluesector.nav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:03 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:03 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/maps/gg_007_bluesector.nav.bz2, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:02 2010] [error] [client 60.240.226.11] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:02 2010] [error] [client 60.240.226.11] File does not exist: /home/csdeath/public_html/maps/gg_007_bluesector.nav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:02 2010] [error] [client 60.240.226.11] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:02 2010] [error] [client 60.240.226.11] File does not exist: /home/csdeath/public_html/maps/gg_007_bluesector.nav.bz2, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:01 2010] [error] [client 123.211.159.167] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:01 2010] [error] [client 123.211.159.167] File does not exist: /home/csdeath/public_html/maps/gg_007_bluesector.nav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:01 2010] [error] [client 123.211.159.167] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:57:01 2010] [error] [client 123.211.159.167] File does not exist: /home/csdeath/public_html/maps/gg_007_bluesector.nav.bz2, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:56:59 2010] [error] [client 122.108.8.230] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:56:59 2010] [error] [client 122.108.8.230] File does not exist: /home/csdeath/public_html/maps/gg_007_bluesector.nav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:56:59 2010] [error] [client 122.108.8.230] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:56:59 2010] [error] [client 122.108.8.230] File does not exist: /home/csdeath/public_html/maps/gg_007_bluesector.nav.bz2, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:54:07 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:54:07 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/sin/sin_end-round.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:54:05 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:54:05 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/sin/sin_intro1.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:54:04 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:54:04 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/stickynades/scream.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:54:03 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:54:03 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/stickynades/muhahaha.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:54:02 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:54:02 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.vvd, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:54:01 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:54:01 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.sw.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:59 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:59 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.phy, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:58 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:58 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.mdl, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:57 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:57 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.dx90.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:56 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:56 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.dx80.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:53 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:53 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.vvd, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:52 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:52 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.sw.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:50 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:50 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.phy, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:49 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:49 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.mdl, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:48 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:48 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.dx90.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:47 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:47 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.dx80.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:45 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:45 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/materials/models/stickynades/stickynades_red.vtf, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:44 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:44 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/materials/models/stickynades/stickynades_red.vmt, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:42 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:42 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/materials/models/stickynades/stickynades_blue.vtf, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:41 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:41 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/materials/models/stickynades/stickynades_blue.vmt, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:40 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:40 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/quake/combowhore.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:39 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:39 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/quake/multikill.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:38 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:38 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/quake/triplekill.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:37 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:37 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/quake/doublekill.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:37 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:37 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/sin/firstblood2.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:36 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:36 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/necro/11sin-holy.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:34 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:34 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/necro/10sin-ludicrous.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:33 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:33 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/necro/9sin-impressiver.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:32 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:32 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/sin/sin_wickedsick.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:31 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:31 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/sin/sin_godlike.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:30 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:30 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/sin/sin_unstoppable.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:28 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:28 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/sin/sin_ultrakill.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:27 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:27 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/sin/sin_monsterkill.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:25 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:25 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/sin/sin_killingspree.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:24 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:24 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/sin/sin_rampage2.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:23 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:23 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/quake/dominating.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:22 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:22 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/sin/scream.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:21 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:21 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/sinintro2/killthem.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:20 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:20 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/sin/clap.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:19 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:19 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/quake/perfect.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:18 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:18 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/quake/headhunter.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:17 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:17 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/sin/canya.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:16 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:16 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/quake/headshot.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:16 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:16 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/necro-gg/woo_hoo.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:15 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:15 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/necro-gg/smb_warning2.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:14 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:14 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/necro-gg/smb_star.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:13 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:13 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/necro-gg/smb3_powerdown.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:12 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:12 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/necro-gg/smb3_powerup.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:12 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:12 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/necro-gg/smb3_1-up.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:11 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:11 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/necro-gg/necro-nadelevel.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:10 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:10 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/necro-gg/necro-knifelevel.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:09 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:53:09 2010] [error] [client 124.185.184.248] File does not exist: /home/csdeath/public_html/sound/necro-gg/pf_english.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:30 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:30 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/sin/sin_end-round.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:29 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:29 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/sin/sin_intro1.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:29 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:29 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/stickynades/scream.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:29 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:29 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/stickynades/muhahaha.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.vvd, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.sw.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.phy, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.mdl, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.dx90.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.dx80.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.vvd, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:28 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.sw.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:27 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:27 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.phy, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:27 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:27 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.mdl, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:27 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:27 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.dx90.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:27 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:27 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.dx80.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:27 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:27 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/materials/models/stickynades/stickynades_red.vtf, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:27 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:27 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/materials/models/stickynades/stickynades_red.vmt, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:27 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:27 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/materials/models/stickynades/stickynades_blue.vtf, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:26 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:26 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/materials/models/stickynades/stickynades_blue.vmt, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:26 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:26 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/quake/combowhore.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:26 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:26 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/quake/multikill.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:26 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:26 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/quake/triplekill.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:26 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:26 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/quake/doublekill.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:26 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:26 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/sin/firstblood2.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:26 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:26 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/necro/11sin-holy.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:25 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:25 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/necro/10sin-ludicrous.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:25 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:25 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/necro/9sin-impressiver.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:25 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:25 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/sin/sin_wickedsick.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:24 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:24 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/sin/sin_godlike.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:24 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:24 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/sin/sin_unstoppable.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:24 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:24 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/sin/sin_ultrakill.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:23 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:23 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/sin/sin_monsterkill.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:23 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:23 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/sin/sin_killingspree.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:23 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:23 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/sin/sin_rampage2.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:22 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:22 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/quake/dominating.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:22 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:22 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/sin/scream.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:22 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:22 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/sinintro2/killthem.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:22 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:22 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/sin/clap.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:22 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:22 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/quake/perfect.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:22 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:22 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/quake/headhunter.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:21 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:21 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/sin/canya.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:21 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:21 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/quake/headshot.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:21 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:21 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/necro-gg/woo_hoo.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:21 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:21 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/necro-gg/smb_warning2.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:21 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:21 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/necro-gg/smb_star.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:21 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:21 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/necro-gg/smb3_powerdown.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:20 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:20 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/necro-gg/smb3_powerup.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:20 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:20 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/necro-gg/smb3_1-up.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:20 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:20 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/necro-gg/necro-nadelevel.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:20 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:20 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/necro-gg/necro-knifelevel.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:20 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:44:20 2010] [error] [client 123.211.111.84] File does not exist: /home/csdeath/public_html/sound/necro-gg/pf_english.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:38 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:38 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/sound/sin/sin_end-round.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:35 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:35 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/sound/sin/sin_intro1.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:32 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:32 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/sound/stickynades/scream.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:30 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:30 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/sound/stickynades/muhahaha.wav, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:29 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:29 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.vvd, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:28 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:28 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.sw.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:27 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:27 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.phy, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:27 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:27 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.mdl, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:26 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:26 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.dx90.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:25 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:25 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_red.dx80.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:24 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:24 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.vvd, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:23 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:23 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.sw.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:22 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:22 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.phy, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:21 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:21 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.mdl, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:21 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:21 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.dx90.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:20 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:20 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/models/stickynades/stickynades_blue.dx80.vtx, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:19 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:19 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/materials/models/stickynades/stickynades_red.vtf, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:18 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:18 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/materials/models/stickynades/stickynades_red.vmt, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:17 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:17 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/materials/models/stickynades/stickynades_blue.vtf, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:16 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:16 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/materials/models/stickynades/stickynades_blue.vmt, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:15 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:15 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/sound/quake/combowhore.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:14 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:14 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/sound/quake/multikill.mp3, referer: hl2://180.92.199.100:27035
[Sat Dec 25 23:42:13 2010] [error] [client 78.155.183.180] File does not exist: /home/csdeath/public_html/404.shtml, referer: hl2://180.92.199.100:27035

Bacardi
12-25-2010, 08:53
And I want to look also
quakesoundslist.cfg (from ...sourcemod/configs/)

*edit
Ou, you find your problem. Good

sinblaster
12-25-2010, 09:23
not sure mate. I dont know WTF is happening.

Sp0ng3b0b
12-25-2010, 10:26
Is it possible to set the time when the Combo is reset? So that if you made a double kill you can wait 3seconds and kill somebody and get the triple kill?

Bacardi
12-25-2010, 11:26
Is it possible to set the time when the Combo is reset? So that if you made a double kill you can wait 3seconds and kill somebody and get the triple kill?
You can edit source code and compile it again.

Find
public EventPlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
...And edit this line
if(tempLastKillTime == -1.0 || (lastKillTime[attackerClient] - tempLastKillTime) > 1.5)to
if(tempLastKillTime == -1.0 || (lastKillTime[attackerClient] - tempLastKillTime) > 3.0)
@sinblaster
Try delete (or remove) your quake sounds from your own game and join again your server. Check will those sounds downloaded.

But you have DM gungame servers... I don't know would this plugin work on that mod.

daveyboye
12-25-2010, 23:28
Seems, people are unsure as to why the sounds are not playing anymore. I run a HL2DM server with sv_pure 0. So, obviously I don't need any whitelist. The only thing I can think of is because the directory structure got changed somewhat when they updated DOD, and HL2DM to orangebox. Does anybody have the sounds working that run a HL2DM server? I know barely anything about source code, so if anybody wants to give it a read and see why the sounds aren't playing...that would be great :)

Bacardi
12-26-2010, 02:38
...
The only thing I can think of is because the directory structure got changed somewhat when they updated DOD, and HL2DM to orangebox.
Ok, that is new :shock:
New path (.../orangebox/...) should not affect, (of cource if you run server from old path :3)
But I guess that "events" have change totally now between old HL2MP and new [OB]HL2MP. Have only one event, player_death :P
tested and works

Try people add server cvar sv_forcepreload 1

*edit
Would it be this problem ? #106 (http://forums.alliedmods.net/showpost.php?p=844146&postcount=106)
mp_teamplay 0/1

daveyboye
12-26-2010, 11:43
It's just a weird issue. The only sounds that work for me are the "humiliation" sound for player suicide and the "play" sound for player join. It's beyond the sounds too, because those are the only text messages that display across the screen too. The other texts do not show for kill streaks.

sinblaster
12-27-2010, 08:27
It's just a weird issue. The only sounds that work for me are the "humiliation" sound for player suicide and the "play" sound for player join. It's beyond the sounds too, because those are the only text messages that display across the screen too. The other texts do not show for kill streaks.


I created a new FDL server and deleted my old one. Seems to of fixed issues for me. Don't ask me why I have no idea, I wouldn't think it should make a difference. I also re-zipped all the files and re-uploaded them fresh. I know, again it shouldnt make a difference.

Try changing the paths. If folder was called "mysounds" change to "mysounds-2" Dont forget to change the paths in /addons/sourcemod/configs/quakesoundslist.cfg

Bacardi
12-27-2010, 09:18
I guess this issue is about something to do "teamkilling" in hl2mp..
when kill someone in same team, it reset killstreak.

There is only one team when deathmatch mp_teamplay 0, right ?
There is 2 teams in mp_teamplay 1

There is somewhere in here post editet plugin where have been fix this.

*edit
try this, haven't tested

editet line 486
else if(GetClientTeam(attackerClient) == GetClientTeam(victimClient) && GetConVarInt(FindConVar("mp_teamplay")) == 1)

*edit edit
I update again, have read that is not good to FindConvar everytime.

So now it FindConvar mp_teamplay oncewhen plugin load and I HookConVarChange mp_teamplay if change happen.

daveyboye
12-27-2010, 17:07
When you set mp_teamplay 0, it is regular deathmatch. However, you can be any character you want. Some of the characters are from rebels and some from combine. I don't think the plugin recognizes that. I already went through the process of turning off teamkiller in the plugin with that specific config cvar. Does that not disable that script line?

Bacardi
12-28-2010, 12:48
I already went through the process of turning off teamkiller in the plugin with that specific config cvar. Does that not disable that script line?
What you have asked before...
How do I remove the teamiller sound and text? I tried just removing the teamkiller lines in the quakesoundlist.cfg and that did not work. I am running hl2dm. There should be an option in the cfg to turn this off http://forums.alliedmods.net/images/smilies/smile.gif
Yes you just did disabled teamkiller sound and text :wink:

And yes, Quake plugin from first post doesn't recognize when HL2MP is mp_teamplay 0 or 1.
It works now in mp_teamplay 1 mode.

Try test plugin from my previous post, I edit so it check cvar mp_teamplay is it teamkill or not.

daveyboye
12-28-2010, 13:06
So you are saying that with your fix, it may be possible for it to work with mp_teamplay 0 ?

Bacardi
12-28-2010, 13:10
Try then you know.

daveyboye
12-28-2010, 13:20
I'll give it a go :)

Bacardi
12-28-2010, 13:39
I updated my previous post plugin #479 (http://forums.alliedmods.net/showpost.php?p=1380047&postcount=479)

Have read that is not good idea FindConvar everytime...
Updated so it FindConvar once when plugin loaded and I HookConVarChange mp_teamplay.
It should work right in both mp_teamplay 0 and 1 mode.

daveyboye
12-28-2010, 17:35
O, your first fix did the job well. Though your saying I should do your second fix instead?

Bacardi
12-29-2010, 01:53
O, your first fix did the job well. Though your saying I should do your second fix instead?
It's up to you, it work same way as previous.

Arcy
12-30-2010, 08:24
round_play doesn't work ;/

I've got 3 sec freeze and it should play after that time but it doesn't.

belgvr
12-30-2010, 21:51
you could make one like keeper's including sounds like when you hit someone and like post mortem, etc...
btw, for some reason, my grenade sound is not playing and not even showing on the screen... why?

belgvr
12-30-2010, 23:59
it does nothing when i kill someone with the grenade... what could this be?

Arcy
12-31-2010, 02:02
will any1 help?


L 12/31/2010 - 07:56:48: [SM] [0] Line 370, /groups/sourcemod/compiler-1.3/include/sdktools_sound.inc::EmitSoundToClient()
L 12/31/2010 - 07:56:48: [SM] [1] Line 638, /groups/sourcemod/upload_tmp/textkGOOAq.sp::PlayQuakeSound()
L 12/31/2010 - 07:56:48: [SM] [2] Line 367, /groups/sourcemod/upload_tmp/textkGOOAq.sp::EventRoundFreezeEnd()

zangetsuslayer
01-01-2011, 13:43
Never mind. My translation was placed in plugin accidently.... no wonder why I didn't show up. How fail I was at this >.>

Is there a chance someone could create a !quake to turn on/off of quakes for specific player? Or is it in there and I am too blind to see it

sinblaster
01-01-2011, 21:23
typing quake or !quake is supposed to work as far as I understand it. I diont use that and I cant remember if I turned it off or it just never worked for me.

daveyboye
01-02-2011, 21:45
Another bug found in the HL2DM version. Headshot sound is not working. Doesn't seem the hitgroup is correct in the quake sounds since the update. Anybody got any ideas?

8Master
01-03-2011, 12:32
Hello

I have a problem just want to let my server run SourceMod now wanted to make on it I can hear the sounds but it is only partially

So he invites only 7 of 24 sounds really understand because you know not what it is maybe a solution?

Metamodource version 1.8.5
SourceMod Version 1.3.6

P.S. and the 7 sounds which he invites the go

sinblaster
01-03-2011, 12:35
what version of quakesounds?

8Master
01-03-2011, 12:37
na the quake sounds here [Revamped] (version 2.7.5 / Updated July 18, 2009)
on the first page

sinblaster
01-03-2011, 12:41
just checking. So you use FDL server? have you checked files on server and FDL server?
Checked your /addons/sourcemod/configs/quakesoundslist.cfg to make sure sounds are named properly.

If 7 work they all should unless you havent set the cfg or servers properly

8Master
01-03-2011, 12:50
Hello

I have no FDL I have everything checked already zich times
understand the times here but not all of my cfg's

sinblaster
01-03-2011, 12:55
Whats this in /addons/sourcemod/configs/quakesoundslist.cfg ?
"join server"
{
"sound" "defconbase.com/"
"config" "0"
}

defconbase.com/ <-- no sound file