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bloodstain
12-18-2008, 05:50
EDIT:

Hey guys could anyone tell me whats wrong with bank ammo o.o

why it wouldent work for me?

I've used the bank ammo from http://forums.alliedmods.net/showthread.php?t=82090

I download the Non sql amxx and put it in my amxx folder.

Then write my plugins.ini File

When i restart server it say

L 12/20/2008 - 22:13:09: [AMXX] Failed to open dictionary file: cstrike/addons/amxmodx/data/lang/zp_bank.txt

Then i restart server and type /bank and nothign appears

Help?

EDIT:
mmh it works but i get this annoying message

ML_NOTFOUND:ZP_BANK_WITHDRAW
ML_NOTFOUND:ZP_BANK_DEPOSIT

i get those messages no matter what command i type for the bank

i think im missing a txt file? it say
[AMXX] Failed to open dictionary file: cstrike/addons/amxmodx/data/lang/zp_bank.txt like i said earlier

NestleMilo
12-18-2008, 06:14
Edit your zombie classes sma.

bloodstain
12-18-2008, 06:30
How would i be able to open it?

NestleMilo
12-18-2008, 06:50
How would i be able to open it?

You double click it?

Then you choose word pad / note pad as the application to open it in.

bloodstain
12-18-2008, 07:01
Still cant find the zombie speed.

i can find humans etc not zombie.

bloodstain
12-18-2008, 07:06
MMH found it edited it but i saved and restarted server it dident change.

theres also a amxx file that goes with it but you cant read it?

NestleMilo
12-18-2008, 07:14
Don't double post, it leads to a ban. No one likes it. Please also read the FAQ. You have to recompile it locally.

Is there any other stuff to edit?
There's a customization part on the .sma (source code) where you can also change models, sounds, and much more. However, you'll need to recompile the plugin after making your edits.

What you mean recompile the plugin?
To put it simply, the compiler is what turns the .sma into an .amxx file which AMX Mod X can use. Therefore, if you edit something in the source code, you have to recompile it or you won't see any changes at all.

So how do I compile it?
Place your edited .sma in amxmodx/scripting
Run compiler.exe and wait until it's done
Find the .amxx file in amxmodx/scripting/compiled
Copy/upload the new .amxx to your server's amxmodx/plugins directory- If you don't have a scripting folder you can get it by redownloading the AMXX package from the web (http://www.amxmodx.org/).
- If you're running GNU/Linux or want to see different methods take a look here: Compiling Plugins Locally (http://wiki.amxmodx.org/Compiling_Plugins_%28AMX_Mod_X%29).

bloodstain
12-18-2008, 15:04
Ahh thankyou =]

bloodstain
12-18-2008, 15:07
Wait i've done what you said and i put the amxx in the folder and restarted the server.

Still dident work?

bloodstain
12-18-2008, 15:18
Wait nvm it worked perfectly fine

Thankyou

bmann_420
12-18-2008, 16:29
Use the EDIT Button Otherwise your in trouble on your next thread/multiple posts.

bloodstain
12-19-2008, 20:56
Bump?

NestleMilo
12-19-2008, 21:12
Bump?

You have to be joking.

http://forums.alliedmods.net/showthread.php?t=49470

Do not "bump" your threads unless it’s been at least 2 weeks since the last post. Bumping is posting simply to make the thread higher in the forum sort order.

This kid should just be banned period.

danielkza
12-19-2008, 21:13
My mistake, I forgot to upload the language file in the plugin's topic. I'll do it soon as I'm finishing some updates.

bmann_420
12-19-2008, 21:13
Post in the Plugins Thread. Last time

You DO NOT make new threads as this has Nada Gatdam thing todo with zombie plague, but it does the extension. So post in their.