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05-16-2005, 15:55
I have walked through the steps of creating a source code only mod. I then went into the src/utils/serverplugin_sample and launched the serverplugin_empty.vcproj . I am trying to follow the walkthrough ( http://www.sourcewiki.org/wiki/index.php/Compiling_and_Debugging_a_mod ) on sourcewiki, but have run into a couple questions:
1. In part 3 it says: C:\Program Files\Valve\Steam\SteamApps\_Your_Username_\s ourcesdk\sdkcontent\maps directory, copy the sdk_cubemap.vmf. I can't find the sdk_cubemap.vmf file. I have searched the entire valve directory and subdirectories and still no luck. Where is this file? Is it needed to compile a server plugin?
2. Is this the right way to compile a server plugin or is there another way to compile and debug it? The above turorial seems to be if I were making an actual 'game' mod. Is that the turorial to follow?
Thanks for the help.
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1. In part 3 it says: C:\Program Files\Valve\Steam\SteamApps\_Your_Username_\s ourcesdk\sdkcontent\maps directory, copy the sdk_cubemap.vmf. I can't find the sdk_cubemap.vmf file. I have searched the entire valve directory and subdirectories and still no luck. Where is this file? Is it needed to compile a server plugin?
2. Is this the right way to compile a server plugin or is there another way to compile and debug it? The above turorial seems to be if I were making an actual 'game' mod. Is that the turorial to follow?
Thanks for the help.
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