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Webring
04-01-2005, 23:32
A few of my friends who mod for hl2 we're telling about a conspiracy that the amount of damage given in cs is dependant on your skill level and your skill level is dependant on how many kills you had prior... I didn't believe them because it sounds pretty shady to me but then looking in gamerules.h I see


// Weapon Damage
// Determines how much damage Player's attacks inflict, based on skill level.
virtual float AdjustPlayerDamageInflicted( float damage ) { return damage; }


I don't think gamerules.h is part of core code of the game and that function is just an option vs being what's ran everytime, but if it isn't that would suck :\ would be like a rpg or somthing.

Fruchtzwerg
04-02-2005, 05:57
Its for single player games, the same function exists in HL1.