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View Full Version : Game Messages & Sounds Manager


OciXCrom
05-01-2016, 16:36
https://raw.githubusercontent.com/OciXCrom/GameMessages/master/version.png (https://github.com/OciXCrom/GameMessages)

Game Messages & Sounds Manager

☄ Description


With this plugin you can easily replace the standard in-games messages like "Bomb Planted", "The target has been bombed", "Bomb Defused" etc. In addition, you can also replace the CT/T win sounds, sounds when planting/defusing the bomb, radio command sounds and so on.


☄ Cvars


gmsm_hud_xpos <default: "-1.0"> -- Default X position for (D)HUD messages.
gmsm_hud_ypos <default: "0.10"> -- Default Y position for (D)HUD messages.
gmsm_hud_effects <default: "0"> -- Effects for (D)HUD messages.

"0" = No effects.
"1" = Blinking effect.
"2" = Type writer.


gmsm_hud_fxtime <default: "2.0"> -- Effect duration for (D)HUD messages.
gmsm_hud_holdtime <default: "5.0"> -- Duration for (D)HUD messages.
gmsm_hud_fadeintime <default: "0.5"> -- Fade-in duration for (D)HUD messages.
gmsm_hud_fadeouttime <default: "1.0"> -- Fade-out duration for (D)HUD messages.


☄ Replacing messages


You can change the messages and sounds from the file configs/WinMessages.ini. Use the following form in order to replace a message:

# <Message ID> "<New Message>" "<Type>" "[red] [green] [blue]" "[X position] [Y position]"
Examples:

Terrorists_Win "< Terrorists Win >" "dhud" "255 0 0"
CTs_Win "< Counter-Terrorists Win >" "dhud" "0 0 255"
Bomb_Planted "< The Bomb has been Planted >" "dhud" "255 255 0"
Bomb_Defused "< The Bomb has been Defused >" "dhud" "0 255 0"
Round_Draw "< Round Draw >" "dhud" "255 255 255"
Target_Bombed "< Target Successfully Bombed >" "dhud" "255 0 255"
Target_Saved "< Target has been Saved >" "dhud" "0 255 0"
Game_Commencing "< Game Commencing >" "dhud" "-1 -1 -1"
Auto_Team_Balance_Next_Round "< Auto Team Balance Next Round >" "dhud" "-1 -1 -1"
Game_will_restart_in "< The Game Is Now Restarting >%n-= %s %s =- " "dhud" "-1 -1 -1"
Weapon_Cannot_Be_Dropped "Dropping this weapon %nis not allowed." "center"
You can use -1 if you want the given value of the color to be random, otherwise you need to use a number from 0 to 255. For a completely random colored message, use "-1 -1 -1". Bear in mind that these colors are active only if you're using (D)HUD messages.
You can also use %n for multiple lines in all message type except "center".
Messages list (https://forums.alliedmods.net/showpost.php?p=1675991&postcount=4)


☄ Replacing sounds


Use the following form in order to replace a sound:

<Audio ID> [New Sound]
You can leave the "[New Sound]" field blank if you want to simply block that sound. Examples

%!MRAD_terwin "misc/terrorists_win.wav" -- This will replace the sound when terrorists win.
%!MRAD_ctwin "misc_ctswin.wav" -- This will replace the sound when counter-terrorists win.
%!MRAD_FIREINHOLE -- This will block the sound when someone throws a grenade.
Sounds list (https://forums.alliedmods.net/showpost.php?p=858033&postcount=8)


☄ Images

http://i.imgur.com/fdxuxD5.jpg

http://i.imgur.com/gxtfXhL.jpg

http://i.imgur.com/DvFaeGS.jpg

http://i.imgur.com/WMaANJW.jpg

https://raw.githubusercontent.com/OciXCrom/PluginLab/master/images/topic_buttons/servers_using_this.png (http://www.gametracker.com/search/?search_by=server_variable&search_by2=winmessages&query=&loc=_all&sort=&order=)
https://raw.githubusercontent.com/OciXCrom/PluginLab/master/images/topic_buttons/plugin_lab.png (https://www.amxx-bg.info/pluginlab)
https://raw.githubusercontent.com/OciXCrom/PluginLab/master/images/topic_buttons/download_default.png (https://github.com/OciXCrom/WinMessages/archive/master.zip)

EFFx
05-01-2016, 17:16
kkkk, nice work.
Oh my god.

Simple idea but executed with a good format

DragonTail
05-21-2016, 14:59
Messages list (https://forums.alliedmods.net/showpost.php?p=1675991&postcount=4)

Lol, I didn't see the "#Auto_Team_Balance_Next_Round" message. :D

OciXCrom
05-21-2016, 17:31
Not all messages are listed there. It's just a random post I found.

siriusmd99
05-22-2016, 14:05
I'm a fan of automatization too, nice work. I was always annoyed about these default messages. It's based on the latest amxx build or 1.8.2?

OciXCrom
05-22-2016, 14:15
You can use it on both. I added a version check for including the dhudmessage library.

gabuch2
05-23-2016, 10:20
Modification: ALL

No it's not.

OciXCrom
05-23-2016, 14:37
I didn't really pay attention to that part. Changed to CS only.

siriusmd99
06-03-2016, 16:28
i can't compile the file Errors please Help:cry:

Make an appart topic. Plugin compiles great. It's about your local problem.

maxolahird
12-25-2016, 01:28
This plugin is with no doubt, excelent. But, I found an issue.

When replacing messages that are sent to everyone, all good!

The problem is when replacing a user-specific message like #Defusing_Bomb_Without_Defuse_Kit. It shows to everyone not just the specific player.

Thanks a lot and great job on this plugin

OciXCrom
12-25-2016, 15:17
Thank you for noticing the problem. I'll fix it as soon as I find out how to get the message receiver. I will also add some new features to the plugin.

maxolahird
12-25-2016, 20:59
No problem, can't wait for the update! :]

OciXCrom
12-26-2016, 09:46
Update 2.0 @ 26.12.2016

Fixed user-specific messages showing to all players.
Changed cvars that were using the same names.
Added an option to set a different type for every message in the .ini file.
Removed the message type cvar because of the change above.

maxolahird
12-26-2016, 15:25
Thanks. Good job!

SomewhereLost
12-27-2016, 02:32
I tried with x and y positions but didnt work for me.
Can u make those texts in the middle like the actual win messages are?
And also Im using hud with blink effect, can u make blinking more obvious?

Fixed positions. I just need blink effect to be more obvious and seenable.

OciXCrom
12-27-2016, 09:01
The plugin has cvars for every single HUD parameter, so I don't need to make any changes to the code in order for you to do that. Simply "play around" with their values until you get the desired effect.

SomewhereLost
12-27-2016, 13:45
I also tried my best to adjust blinking effect to my needs but no use.

OciXCrom
12-27-2016, 15:38
Post your cvars.

SomewhereLost
12-27-2016, 16:03
register_cvar("winmsg_hud_xpos", "-1.0")
register_cvar("winmsg_hud_ypos", "0.3")
register_cvar("winmsg_hud_effects", "1")
register_cvar("winmsg_hud_fxtime", "3.5")
register_cvar("winmsg_hud_holdtime", "4.0")
register_cvar("winmsg_hud_fadeintime", "1.0")
register_cvar("winmsg_hud_fadeouttime", "1.5"

OciXCrom
12-27-2016, 16:56
You do realize that you can't change the cvars that way, right? Add them in amxx.cfg.

SomewhereLost
12-27-2016, 17:31
Im not a newbie. Theyre all changed to this

OciXCrom
12-27-2016, 19:00
Decrease the fxtime. I never understood how the effects work, but I assume fxtime controls how often the effect refreshes, aka blinks in this case.

Lolz0r
12-28-2016, 09:07
/* Formatright © 2011, ConnorMcLeod

This plugin is free software;
you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this plugin; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/

#include <amxmodx>

#define PLUGIN "Game Message"
#define VERSION "0.0.2"

new Trie:g_tReplacements

new g_iSyncHud

public plugin_init()
{
register_plugin(PLUGIN, VERSION, "ConnorMcLeod")
register_message(get_user_msgid("TextMsg"), "Message_TextMsg")

g_tReplacements = TrieCreate()
TrieSetString(g_tReplacements, "#Bomb_Planted", "The bomb has been planted!")
TrieSetString(g_tReplacements, "#Bomb_Defused", "The bomb has been defused!" )
TrieSetString(g_tReplacements, "#Target_Bombed", "Target Succesfully Bombed!")
TrieSetString(g_tReplacements, "#CTs_Win", "Counter-Terrorists Win!")
TrieSetString(g_tReplacements, "#Terrorists_Win", "Terrorists Win!")
TrieSetString(g_tReplacements, "#Target_Saved", "Target has been saved!")
TrieSetString(g_tReplacements, "#Game_Commencing", "Game Commencing!")
TrieSetString(g_tReplacements, "#Round_Draw", "Round Draw!")
TrieSetString(g_tReplacements, "#Auto_Team_Balance_Next_Round", "Auto-Team Balance next round!")

g_iSyncHud = CreateHudSyncObj()
}

public Message_TextMsg(iMsgId, iMsgDest, id)
{
if( !id && get_msg_arg_int(1) == print_center )
{
new szMessage[64]
get_msg_arg_string(2, szMessage, charsmax(szMessage))
if( TrieGetString(g_tReplacements, szMessage, szMessage, charsmax(szMessage)) )
{
set_hudmessage(0, 100, 200, -1.0, 0.28, .channel=-1)
ShowSyncHudMsg(0, g_iSyncHud, szMessage)
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}

others version

OciXCrom
12-28-2016, 09:22
Why did you post that? Not even close to what this plugin can do.

SomewhereLost
12-29-2016, 02:50
I suppose with that all the messages are going to be same color same position.

OciXCrom
12-29-2016, 07:25
They will be in the same position, but not with same color. With the cvars you can control only the global settings for HUD messages, which are the position and effects. Different colors can be set for every message through the .ini file. I really don't think that it's necessary to specify a different position for every message.

SomewhereLost
12-29-2016, 09:05
Im talking about Connor's plugin.

OciXCrom
12-29-2016, 09:37
That's just a simple code to replace the messages and I see no reason to use it instead of a plugin that allows you to easily modify them without having to edit the .sma file.

MaXs
01-24-2017, 10:31
worst plugin

OciXCrom
01-24-2017, 10:31
worst plugin

Grow up.

MaXs
01-24-2017, 10:47
Whats wrong if i dont like the plugin? Its just not useful only idiots like you wouldnt knoe who wins

OciXCrom
01-24-2017, 13:09
At least idiots like me understand what this plugin is used for. I will kindly ask you not to reply in any of my topic anymore.

MaXs
01-24-2017, 15:15
no.?

OciXCrom
01-24-2017, 16:00
Did you see a question anywhere in my post?

OciXCrom
02-01-2017, 07:58
Reupload v2.0 @ 01.02.2017



Fixed a bug that drops all clients when using sv_restartround due to a mistake in the .ini file.
You can fix this without re-downloading the plugin - just remove the %s symbols from the .ini file.

yas17sin
02-01-2017, 13:14
Gj i like it.

OciXCrom
02-02-2017, 10:11
Update v2.1 @ 02.02.2017


You can now use %n for multiple lines in (D)HUD messages.
Replacing messages that contain multiple arguments, such as "The game will restart in %s %s" is now possible!

kristi
02-02-2017, 12:39
Can i use same message twice like :

#Game_Commencing "Game commencing" "dhud" "R R R"
#Game_Commencing "Game commencing" "chat"

OciXCrom
02-02-2017, 13:05
Why would u want to use it twice? You can't, but I'm planning to make it possible, so it will choose a random message from all added options, but definitely not a random type (chat/dhud).

lantimilan
02-07-2017, 18:15
Nice plugin , good job ����

OciXCrom
06-20-2017, 07:53
Find and download dhudmessage.inc and put it in scripting/include.

CrAzY MaN
08-20-2017, 06:08
Can you edit that when a player connects, it plays sound...
When a player kills, it plays sound...

OciXCrom
08-21-2017, 07:40
Can you edit that when a player connects, it plays sound...
When a player kills, it plays sound...

There are many other plugins that do that. This one has nothing to do with those events.

CrAzY MaN
08-29-2017, 05:19
It will be good for this plugin too.

OciXCrom
08-29-2017, 12:51
It will have nothing to do with its context.

CrAzY MaN
11-12-2017, 02:16
Can I put multiple sounds for TERWIN n CTWIN which plays random sound?

OciXCrom
11-12-2017, 07:30
No, but I'm planning to add that.

CrAzY MaN
11-13-2017, 11:52
Add that if u can

Mixtaz
11-15-2017, 03:17
I'm not able to download the source, when I click download button, only blank page appears.

OciXCrom
11-15-2017, 05:16
Then fix your browser. The download link works perfectly fine. You can also click on the version badge in the first post to access the Github page.

Mixtaz
11-15-2017, 12:40
Then fix your browser. The download link works perfectly fine. You can also click on the version badge in the first post to access the Github page.

GitHub seemed to be unavailable as well, however I managed to fix this inconvenience by using Opera instead of Microsoft Edge. Thanks for the reply though.

OciXCrom
12-21-2018, 15:44
https://img.shields.io/badge/update-v3.0 @ 21.12.2018-green.svg

The name of the plugin is changed because its previous name (Win Messages) is no longer suitable as the plugin is used for more than only "win" messages.
The names of the .sma and .ini files have also been changed, so be careful when updating.
The same goes for the cvars, where the winmsg_ part is changed to gmsm_ in order to reflect the plugin's new name.
Added the ability to set different HUD coordinates for each message.
Changed the design of the configuration file - now you don't need to add # in front of every message, this symbol is now used for comments in the file.
The symbol for a random color value is changed from R to -1.
Added the ability to move a center message on a new line by using the %n symbol

game.pwd
03-19-2019, 13:12
sounds doesn't works

OciXCrom
03-20-2019, 08:31
sounds doesn't works

Explain.

game.pwd
03-20-2019, 15:38
IDk maybe i miss something...

ive done everything u said but i hear nothing on my server

OciXCrom
03-21-2019, 15:21
How am I supposed to know if you did everything correctly? Post your GameMessages.ini file or its contents here so I can see what you actually did.

Portugal
04-10-2019, 10:35
Hey , I use your plugin Game Messages & Sounds Manager
But I have a problem , I do not hear the replaced sounds my GameMessages.ini
%!MRAD_BOMBPL "misc/bmbbbplnt.wav"
%!MRAD_BOMBDEF "misc/bmbbdf1.wav"
Sounds are downloaded to the client , but can not be played :/

OciXCrom
04-10-2019, 13:05
Sounds need to be converted in a specific format in order to be valid for Counter-Strike.

https://audio.online-convert.com/convert-to-wav

Bit resolution: 16 Bit
Sampling rate: 22050 Hz
Audio channels: mono

Portugal
05-01-2019, 06:49
Hey , idea for plugin make it possible to replace the sound with 5 different sounds and that they are played randomly :)?
Sry for bad ENG xD

OciXCrom
05-02-2019, 08:32
I will eventually add a possibility to use multiple sounds, but I can't promise when I'll do that. First I need to think of a efficient way to do that which right now I don't have in mind.

Ark_Procession
08-23-2020, 20:24
Me again!

Terrorist Win! Message is at the top left of the screen, i don't see where to change the coordiantes in the sma!

all other messages work fine

OciXCrom
08-24-2020, 16:03
Maybe look at the first post, the cvars and configuration file? Don't search for settings in the .sma files for my plugins, I don't do hardcoded stuff.

Ark_Procession
08-24-2020, 18:21
Maybe look at the first post, the cvars and configuration file? Don't search for settings in the .sma files for my plugins, I don't do hardcoded stuff.

I found it a bit confusing at first, but i managed to make it work reading the .ini info in the first page like you said.
thanks

nG_getwreck
10-22-2020, 02:06
Hello, I can't compile this plugin. I got some errors while compiling it.

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team

Error: Cannot read from file: "dhudmessage" on line 6

Compilation aborted.
1 Error.
Could not locate output file C:\Users\Unknown112\Desktop\crx_gamemessages. amx (compile failed).

nG_getwreck
10-22-2020, 02:11
Hello, I can't compile this plugin. I got some errors while compiling it.

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team

Error: Cannot read from file: "dhudmessage" on line 6

Compilation aborted.
1 Error.
Could not locate output file C:\Users\Unknown112\Desktop\crx_gamemessages. amx (compile failed).


Problem fixed!

I've just forgot to put inc file to amx include folder.

nG_getwreck
11-05-2020, 23:04
Hello, the terrorist win message is always in the top left of the screen. I've change some configs but its still displaying on top left. Only "terrorist win" has that problem.

OciXCrom
11-06-2020, 05:40
Hello, the terrorist win message is always in the top left of the screen. I've change some configs but its still displaying on top left. Only "terrorist win" has that problem.

Show your config. There's no logic behind a bug being present for a specific message if you didn't set it to do that.

nG_getwreck
11-08-2020, 04:49
Show your config. There's no logic behind a bug being present for a specific message if you didn't set it to do that.

Here ya go.
# In order to replace a message, add the following on a new line:
# <Message ID> "<New Message>" "<Type>" "[red] [green] [blue]" "[X position] [Y position]"

# The <Type> argument can be one of the following: chat, center, hud or dhud.
# The arguments in [brackets] are optional and only apply for HUD and DHUD-type messages.

# If you're not familiar with how RGB colors work, this website can help you: https://www.colorspire.com/rgb-color-wheel/
# You can use -1 for a random color. For example, typing "255 0 -1" will make the blue part of the color random.
# Of course, you can assing -1 to all three RGB arguments: "-1 -1 -1" which will generate a completely random color.

# For chat message colors, see the CROMCHAT section here - https://raw.githubusercontent.com/OciXCrom/CromChat/master/colors.png

# Use %s to replace substrings in messages.
# Use %n to move the message on a new line in center, HUD and DHUD messages.

#============================================ ====================#

# In order to replace a sound, add the following on a new line:
# <Audio ID> [New Sound]

# For example, you can replace the "Follow Me" sound from the radio commands like this:
# %!MRAD_FOLLOWME "misc/cow.wav"

# You can also remove the sound completely by adding only the <Audio ID> argument on a new line:
# %!MRAD_FOLLOWME

#============================================ ====================#

Terrorists_Win "Terrorists Win!" "dhud" "255 0 255"
CTs_Win "Counter-Terrorists Win!" "dhud" "255 0 255"
Bomb_Planted "The Bomb has been Planted" "dhud" "255 0 255"
Bomb_Defused "The Bomb has been Defused" "dhud" "255 0 255"
Round_Draw "Round Draw. No Winners" "dhud" "255 255 255"
Target_Bombed "Target Successfully bombed by Terrorists." "dhud" "255 0 255"
Target_Saved "Target has been successfully defended." "dhud" "0 255 0"
Game_Commencing "Game Starting" "dhud" "-1 -1 -1"
Auto_Team_Balance_Next_Round "Auto Team Balance Next Round" "dhud" "-1 -1 -1"
Game_will_restart_in "The Game Is Now Restarting %n-= %s %s =- " "dhud" "-1 -1 -1"
Weapon_Cannot_Be_Dropped "Dropping this weapon %nis not allowed." "center"

OciXCrom
11-08-2020, 13:50
Can you try moving another message in the first place in the file to see if it will inherit the problem? There might be a file reading issue with the first message only.

nG_getwreck
11-09-2020, 23:32
Can you try moving another message in the first place in the file to see if it will inherit the problem? There might be a file reading issue with the first message only.

I did but it's still showing in left side.

Config.
# In order to replace a message, add the following on a new line:
# <Message ID> "<New Message>" "<Type>" "[red] [green] [blue]" "[X position] [Y position]"

# The <Type> argument can be one of the following: chat, center, hud or dhud.
# The arguments in [brackets] are optional and only apply for HUD and DHUD-type messages.

# If you're not familiar with how RGB colors work, this website can help you: https://www.colorspire.com/rgb-color-wheel/
# You can use -1 for a random color. For example, typing "255 0 -1" will make the blue part of the color random.
# Of course, you can assing -1 to all three RGB arguments: "-1 -1 -1" which will generate a completely random color.

# For chat message colors, see the CROMCHAT section here - https://raw.githubusercontent.com/OciXCrom/CromChat/master/colors.png

# Use %s to replace substrings in messages.
# Use %n to move the message on a new line in center, HUD and DHUD messages.

#============================================ ====================#

# In order to replace a sound, add the following on a new line:
# <Audio ID> [New Sound]

# For example, you can replace the "Follow Me" sound from the radio commands like this:
# %!MRAD_FOLLOWME "misc/cow.wav"

# You can also remove the sound completely by adding only the <Audio ID> argument on a new line:
# %!MRAD_FOLLOWME

#============================================ ====================#

Terrorists_Win "Terrorists Win!" "dhud" "255 255 0"
CTs_Win "Counter-Terrorists Win!" "dhud" "255 0 255"
Bomb_Planted "The Bomb has been Planted" "dhud" "255 0 255"
Bomb_Defused "The Bomb has been Defused" "dhud" "255 0 255"
Round_Draw "Round Draw. No Winners" "dhud" "255 255 255"
Target_Bombed "Target Successfully bombed by Terrorists." "dhud" "255 0 255"
Target_Saved "Target has been successfully defended." "dhud" "0 255 0"
Game_Commencing "Game Starting" "dhud" "-1 -1 -1"
Auto_Team_Balance_Next_Round "Auto Team Balance Next Round" "dhud" "-1 -1 -1"
Game_will_restart_in "The Game Is Now Restarting %n-= %s %s =- " "dhud" "-1 -1 -1"
Weapon_Cannot_Be_Dropped "Dropping this weapon %nis not allowed." "center"

OciXCrom
11-10-2020, 07:45
I don't see a difference between this config and the previous one. I said put some other message in the first place, e.g. CTs_Win.

nG_getwreck
11-12-2020, 13:15
I don't see a difference between this config and the previous one. I said put some other message in the first place, e.g. CTs_Win.

I did swap CTs_Win and Ts_Win. Here's the results:

CTs_Win appear in left side just like Ts_Win previously

Ts_Win appear at the screen successfully in center.

OciXCrom
11-12-2020, 13:31
Meaning there's a problem with the first message. I'll check when I have a chance. For now, either assign the position manually in the .ini file or put a fake/invalid message in the first place.

nG_getwreck
11-14-2020, 01:28
Meaning there's a problem with the first message. I'll check when I have a chance. For now, either assign the position manually in the .ini file or put a fake/invalid message in the first place.

It works now. I did what you said by putting fake or invalid message in first place.

Config:
# In order to replace a message, add the following on a new line:
# <Message ID> "<New Message>" "<Type>" "[red] [green] [blue]" "[X position] [Y position]"

# The <Type> argument can be one of the following: chat, center, hud or dhud.
# The arguments in [brackets] are optional and only apply for HUD and DHUD-type messages.

# If you're not familiar with how RGB colors work, this website can help you: https://www.colorspire.com/rgb-color-wheel/
# You can use -1 for a random color. For example, typing "255 0 -1" will make the blue part of the color random.
# Of course, you can assing -1 to all three RGB arguments: "-1 -1 -1" which will generate a completely random color.

# For chat message colors, see the CROMCHAT section here - https://raw.githubusercontent.com/OciXCrom/CromChat/master/colors.png

# Use %s to replace substrings in messages.
# Use %n to move the message on a new line in center, HUD and DHUD messages.

#============================================ ====================#

# In order to replace a sound, add the following on a new line:
# <Audio ID> [New Sound]

# For example, you can replace the "Follow Me" sound from the radio commands like this:
# %!MRAD_FOLLOWME "misc/cow.wav"

# You can also remove the sound completely by adding only the <Audio ID> argument on a new line:
# %!MRAD_FOLLOWME

#============================================ ====================#

MSG_Notfound "Don't remove this line or otherwise other messages won't work" "dhud" "255 0 255"
CTs_Win "Counter-Terrorists Win!" "dhud" "255 0 255"
Terrorists_Win "Terrorists Win!" "dhud" "255 0 255"
Bomb_Planted "The Bomb has been Planted" "dhud" "255 0 255"
Bomb_Defused "The Bomb has been Defused" "dhud" "255 0 255"
Round_Draw "Round Draw. No Winners" "dhud" "255 255 255"
Target_Bombed "Target Successfully bombed by Terrorists." "dhud" "255 0 255"
Target_Saved "Target has been successfully defended." "dhud" "0 255 0"
Game_Commencing "Game Starting" "dhud" "-1 -1 -1"
Auto_Team_Balance_Next_Round "Auto Team Balance Next Round" "dhud" "-1 -1 -1"
Game_will_restart_in "The Game Is Now Restarting %n-= %s %s =- " "dhud" "-1 -1 -1"
Weapon_Cannot_Be_Dropped "Dropping this weapon %nis not allowed." "center"

luciaus18
12-08-2020, 12:49
Hello! Can I use more then one sound for ct and ter win?

OciXCrom
12-08-2020, 15:58
Not at the moment.

OciXCrom
02-10-2021, 13:37
https://img.shields.io/badge/update-v3.0.1 @ 10.02.2021-green.svg

Fixed the issue with the coordinates of the first message set in the .ini file.

IC3k1ng
03-18-2023, 00:58
Can you add compatibility with .MP3 Audios? Just for get a better winning sound quality, please.
(That format is used in some plugins and it runs without any problems, comparing to other that only supports .WAV files)