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View Full Version : Burst Rate of Fire Fix


MPNumB
09-04-2013, 12:33
Description:
This plugin fixes Glock18 and FAMAS inaccurate and glitchy rate of fire issues when in burst. Problem with Glock18 is that it fires second bullet next frame, and third bullet a frame after that. VALVE themselves designed a 0.1sec delay between shots, and apparently forgot to check for it when firing. Plugin fixes that issue and changes the delay to 0.05sec, which is the value of Glock18 firing in full-auto mode. It seems that VALVE also messed up on full-auto as well, and made the weapon burst-fire instead. But fire mode fix, is something for another plugin. FAMAS has similar issue. Time delay from first to second shot is 0.05sec, and from second to third it's 0.1sec. Funny thing is, that actually it should be as fast as full-auto, which judging by VALVE is 0.0825sec, when in fact even that number is wrong. Real FAMAS rate of fire is 0.0666sec.


Requires:
FakeMeta
HamSandWich


Additional info:
Tested in Counter-Strike 1.6 with amxmodx 1.8.3 (dev build hg140). Client-side will be aware of this plugin only by how fast number of bullets changes. However animation changes will also be visible for spectators, and alive players who have "cl_lw" set to "0" (however, I do not recommend this setting).


Notes:
It is recommended to also install Rate of Fire Fix (https://forums.alliedmods.net/showthread.php?t=188182) plugin with this one.


Warnings:
I found weapon RPMs using wikipedia (http://en.wikipedia.org/wiki/Main_Page), and I do not take responsibility if that information is wrong. However if you found a mistake, please feel free to notify me. I will fix the values, but don't forget to provide evidence for accurate RPMs if you do so.


Change-Log:

* 1.0
- First release.

TheDS1337
09-04-2013, 12:41
WoW, Nice plugin! GJ!!

Phant
09-05-2013, 01:55
Interesting plugin, but it changes original CStrike gameplay, I do not dare to use it.

yokomo
09-05-2013, 03:11
Report to Valve github channel, maybe they will fix this. Provide them the an accurate value.

MPNumB
09-05-2013, 05:53
This bug is too technical. They wont change something like that, especially when this glock 18 issue was since 1999, and famas since 2002.

gOOdRich
09-05-2013, 06:15
There will be no conflicts?
Glock and Famas Anti 4 Bullets (http://forums.alliedmods.net/showthread.php?t=125529)

MPNumB
09-05-2013, 06:39
There will be no conflicts?
Glock and Famas Anti 4 Bullets (http://forums.alliedmods.net/showthread.php?t=125529)

Should work just fine.