Raised This Month: $51 Target: $400
 12% 

[TF2] The Saxtoner Pro-Mode


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Kemsan.
BANNED
Join Date: Jul 2011
Old 07-31-2011 , 06:23   [TF2] The Saxtoner Pro-Mode
Reply With Quote #1



This plugins remake of Saxton Hale

In a few words:

It's a full game modification that makes one player per round - Saxtoner
Armed with plenty of health and his bare hands, the player taking control of Saxtoner must eliminate all the team to win, while they attempt to kill him.



Main server: 221.132.34.100:27028


Many other servers:
http://tf2stats.net/server_search/?s...&Search=Search

Requirements:

IMBA Update released! ( ver 0.99 )

Improve dev version? Yap! New version with all improved, fixed! Update plugin, translations and config!
  • UNUSUAL! Added support for creating own modes for Saxtoner. Whant more than 1 Saxtoner per round? Create easly new mode! List of values for modes:
    • "mode_translation_name" - Mod translation key (see saxtoner.phrases.txt)
    • "mode_translation_description" - Translation key for mode description
    • "mode_chars" - Mode max Saxtoners per round
    • "mode_chance" - Mode chance - from 1 to infinity (1 can occur only once)
    • "mode_modifier_health" - Health modifier for Saxtoner, from 0.1 to inifnity
    • "mode_modifier_damage" - Damage modifier for Saxtoner damage recived
    • "mode_modifier_damage_crit" - Crit damage modifier for Saxtoner damage recived
    • "mode_modifier_damage_mini_crit" - Mini-Crit damage modifier for Saxtoner damage recived
    • "mode_modifier_damage_player" - Damage modifier for normal player damage recived
    • "mode_special" - Round special or not? (0 - don't show special message, 1 - show )
    • "mode_allowed_char_class" - Allow only this Saxtoner class (see help section)
    • "mode_allowed_player_class" - Allow only this player class (see help section)
    • "mode_enabled" - Enable/dissable mode
  • Configs for each class. You can easly edit all class with edit only 1 key. List of values:
    • "enabled" - Class enabled?
    • "name" - Default char name
    • "max_health" - Max health for class
    • "min_health" - Min health for class
    • "weapon_class" - Weapon class name (see scripts/items_game.txt)
    • "weapon_id" - Weapon id (see scripts/items_game.txt)
    • "weapon_level" - Weapon level 1-101
    • "weapon_quality" - Weapon quality
    • "weapon_attributes" - Weapon attributes, always put spaces between " ; "
    • "weapon_hide_model" - (1 - true, 0 - false ), hide weapon model
    • "rage_type" - (1)Scare all players, sentry too (2) scare sentry only
    • "rage_radius" Rage radius in VHE squares
    • "rage_scare_time" - Scare time
    • "rage_scare_sentry_time" - Scare sentry time
    • "rage_time" - Rage time
    • "special_type" - Special for RMB / crouch ( respawn, teleport, jump )
    • "rage_ammo" - (only CBS ) Ammo per use bow rage
    • "rage_ball_modifier" - (Only Insatiable Scot) Modifier for alive players ( Modifier * Alive Players )
    • "rage_damage" - Damage1 for first sec. of use rage
    • "rage_damage2" - Damage2 for each 0.1 sec.
    • "respawner_max_spawn_once" - Max dead players to spawn on once use of special
    • "respawner_max_spawn" - Max players can spawn by respawner
    • "rage_health_drain" - (Only Polish Nurse) Health drained from players who are in radius
    • "rage_health_boost" - (Only Polish Nurse) Health boost drained from players who are in radius
    • "rage_max_health" - (Only Polish Nurse) Max health who can drain from playes per 1.0 sec.
  • Separeted source code to special files-sections
  • Changed player weapons
    • Flaregun/Detonator
      • Flaregun now are always Detonator
      • Detonator don't have self damage from fire
    • Axinguisher, Eyelander, HHH Axe and other weapons
      • Now don't change to other weapon, still be this same, bu have his replacement attributes
    • Medic crossbow
      • Get new attribute - +10% to Ubercharge on hit
  • Added completly support for natives
    • Checking natives:
      • "Saxtoner_IsSaxtonerEnabled"
      • "Saxtoner_IsSaxtonerExists"
    • Geting values natives:
      • "Saxtoner_Get_Player_Damage"
      • "Saxtoner_Get_Class_Name"
      • "Saxtoner_Get_SpecialCharge"
      • "Saxtoner_Get_RageMeter"
      • "Saxtoner_Get_SpecialRageMeter"
      • "Saxtoner_Get_NextClass"
      • "Saxtoner_Get_NextUserId"
      • "Saxtoner_Get_Class"
      • "Saxtoner_Get_UserId"
      • "Saxtoner_Get_HealthMax"
      • "Saxtoner_Get_Health"
      • "Saxtoner_Get_SpecialType"
    • Setting natives:
      • "Saxtoner_Set_RageMeter"
      • "Saxtoner_Set_SpecialRageMeter"
      • "Saxtoner_Set_NextClass"
      • "Saxtoner_Set_NextUserId"
      • "Saxtoner_Set_Class"
      • "Saxtoner_Set_HealthMax"
      • "Saxtoner_Set_Health"
  • Saxtoner get damage if he fall to pit (recive instantly Super Duper Jump)
  • Respawner don't spawn Sniper anymore
  • Respawned people can't get Critical condition
  • Admins can always get Saxtoner health
  • Fixed first round bug
  • Fixed sounds bug
    • No sound precached
    • Wrong sound on wrong player
    • No sound for Saxtoner ( sometimes Saxtoner don't hear his sound effects )
    • Some sound don't be played
It's still beta

Installation:
For first install:
  1. Install\refresh all needed extensions...do it again...NOW
  2. Install translation, smx, source.zip. It's a plugin, sources, configs and translations.
  3. Install normal.zip . It's a models, textures, sounds.
  4. If you use sv_downloadurl, you must install fastdl.zip or clients will see ERROR.
Cvars:

You can find all the cvars in the addons/sourcemod/configs/saxtoner_config.cfg

tf_saxtoner 1 // Turn on/off Saxtoner Mode
tf_saxtoner_alive_to_point 5 //Enable control points when there are X people left alive
tf_saxtoner_point_spawn_delay 6 //Addition (for each player) delay before point's activation.

tf_saxtoner_announce_time 120.0 //Info about mode will show every X seconds

tf_saxtoner_queue 2 //Create queue after X rounds

tf_saxtoner_jumping_weapons 0 //Allow sticky jumper and rocket jumper?

tf_saxtoner_rand_class 0 //Randomly select next Saxtoner class?

tf_saxtoner_class_crits 0 //Saxtoner can use crits?

tf_saxtoner_special_attack2 1 //Allow Saxtoner to make special thing with RMB ( 0 - disable, 1 - enable )

tf_saxtoner_debug 0 //Debug Saxtoner?

tf_saxtoner_bots_allow 0 //Bots can play as Saxtoner?


Have fun !
and join this server:
221.132.34.100:27028

Last edited by asherkin; 07-31-2011 at 15:21.
Kemsan. is offline
Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 07-31-2011 , 07:12   Re: [TF2] The Saxtoner Pro-Mode
Reply With Quote #2

Hmm, looks good to me. Wish you luck with the plugin.
Drixevel is offline
Kemsan.
BANNED
Join Date: Jul 2011
Old 07-31-2011 , 07:17   Re: [TF2] The Saxtoner Pro-Mode
Reply With Quote #3

Quote:
Originally Posted by r3dw3r3w0lf View Post
Hmm, looks good to me. Wish you luck with the plugin.
Hmm, Thank you
Kemsan. is offline
Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 07-31-2011 , 14:05   Re: [TF2] The Saxtoner Pro-Mode
Reply With Quote #4

WHAT THE FUCK! THIS IS NOT YOUR PLUGIN!

MODERATOR PLZ DELATE THIS THREAD!

THAT GUY STOLEN KEMSANS PLUGIN!
__________________
Velture is offline
baijiaqing
Member
Join Date: Jul 2010
Old 07-31-2011 , 14:09   Re: [TF2] The Saxtoner Pro-Mode
Reply With Quote #5

Reported. This guy is not the author of the plugin.
baijiaqing is offline
Kemsan
Member
Join Date: Sep 2009
Location: Poland, Bytom
Old 07-31-2011 , 14:09   Re: [TF2] The Saxtoner Pro-Mode
Reply With Quote #6

Ok, first - Plugin still is not PUBLIC, "Kemsan." is not me - I'm real Kemsan (watch join date). Why my plugin are public and why somebody stoled my nick and posted (yap as me - but idk it) it? Please delete topic, I will make new soon, but I want to post my work by ME instead somebody ;/ Somebody from testers must post it... I must know who. Mods - please delete this.
__________________
Kemsan is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:32.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode