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[css] how to detect which pligin kills player on spawn


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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-28-2009 , 10:12   [css] how to detect which pligin kills player on spawn
Reply With Quote #1

I have found strange server behaviour

Code:
L 12/28/2009 - 13:05:05: "HoolsTm:^ZeRo<7><STEAM_0:1:28926371><>" entered the game
L 12/28/2009 - 13:05:08: "HoolsTm:^ZeRo<7><STEAM_0:1:28926371><Unassigned>" joined team "CT"
L 12/28/2009 - 13:05:09: "HoolsTm:^ZeRo<7><STEAM_0:1:28926371><CT>" committed suicide with "world"
Right after player connects to server (or reconnect after map change) and than joined T or CT team and than spawns he is been killed sometimes.
I'll doublechecked all plugins sources for slap/spay on player_spawn and inserted LogError() before all such lines (for example into tk manager) but it does not help.

How else can i find what plugin causes player to be killed?

P.S. this is DM/respawn server.
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LordFear
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Join Date: Dec 2009
Location: Sweden
Old 12-28-2009 , 11:09   Re: [css] how to detect which pligin kills player on spawn
Reply With Quote #2

Try unloading all plugins, and load them one after one until it happens again.
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altex
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Location: Russia
Old 12-28-2009 , 11:11   Re: [css] how to detect which pligin kills player on spawn
Reply With Quote #3

That is very hard solution to implement.
Those killings is happening 2-5 times in one day.
So i'm trying to search another solution.
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LordFear
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Old 12-28-2009 , 11:19   Re: [css] how to detect which pligin kills player on spawn
Reply With Quote #4

Well, then you should first try to replicate the problem. So you know when and why it happens. That might give you an idea what plugin it is. If not, then do the unload/reload way by yourself and keep doing what you should do to cause it every time you load a new plugin.

I don't think there is other ways, but I can be wrong.
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meng
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Location: us
Old 12-28-2009 , 14:51   Re: [css] how to detect which pligin kills player on spawn
Reply With Quote #5

strange, how bout a plugin list?

also, look through source of any plugin that may try re-spawning players. maybe a missing !IsPlayerAlive(client) check in the respawn timer callback.
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Last edited by meng; 12-28-2009 at 15:01.
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altex
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Old 12-28-2009 , 14:53   Re: [css] how to detect which pligin kills player on spawn
Reply With Quote #6

Quote:
Originally Posted by meng View Post
strange, how bout a plugin list?
22:52:03 plugin_print;meta list;sm plugins list
22:52:03 Loaded plugins:
---------------------
0:<TAB>"DoS Attack Fixer, www.sourceop.com"
1:<TAB>"Metamod:Source 1.7.1"
---------------------
Listing 5 plugins:
[01] SourceMod (1.2.4) by AlliedModders LLC
[02] Stripper (1.2.1) by BAILOPAN
[03] CS:S Tools (1.2.4) by AlliedModders LLC
[04] SDK Tools (1.2.4) by AlliedModders LLC
[05] Downloader (1.0.0.7) by devicenull
[SM] Listing 43 plugins:
01 "Admin File Reader" (1.2.4) by AlliedModders LLC
02 "Admin Menu" (1.2.4) by AlliedModders LLC
03 "Advertisements" (0.6.2) by Tsunami, Otstrel.ru Team
04 "AFK Manager" (2.6) by Liam
05 "Anti-Flood" (1.2.4) by AlliedModders LLC
06 "Banlist" (0.1) by otstrel
07 "Basic Chat" (1.2.4) by AlliedModders LLC
08 "Basic Comm Control" (1.2.4) by AlliedModders LLC
09 "Basic Commands" (1.2.4) by AlliedModders LLC
10 "Basic Info Triggers" (1.2.4) by AlliedModders LLC
11 "Basic Votes" (1.2.4) by AlliedModders LLC
12 "EndRound Blocker" (1.2) by graczu_-, otstrel.ru team
13 "Client Preferences" (1.2.4) by AlliedModders LLC
14 "Death Beam" (1.1) by Peoples Army, AMP
15 "GunGame:SM" (1.0.5.16) by teame06-hat, Liam, Otstrel.ru Team, bl4nk
16 "GunGame:SM Afk Management" (1.0.5.16) by teame06-hat, Liam, Otstrel.ru Team, bl4nk
17 "GunGame:SM Config Reader" (1.0.5.16) by teame06-hat, Liam, Otstrel.ru Team, bl4nk
18 "GunGame:SM Winner Logger" (1.0.5.16) by teame06-hat, Liam, Otstrel.ru Team, bl4nk
19 "GunGame:SM Map Vote Starter" (1.0.5.16) by teame06-hat, Liam, Otstrel.ru Team, bl4nk
20 "GunGame:SM Stats" (1.0.5.16) by teame06-hat, Liam, Otstrel.ru Team, bl4nk
21 "In-game Help Menu" (0.3) by chundo
22 "High Ping Kicker - Lite Edition" (1.0.0.1) by Liam
23 "KillStats" (1.1.2) by Deception5
24 "KnifeTop" (1.2.4) by Otstrel.ru Team
25 "MapChooser" (1.2.1) by AlliedModders LLC
26 "Mapvote" (1.2.1) by Zerak
27 "Most destructive" (0.0 by X@IDER
28 "Map Nominations" (1.2.4) by AlliedModders LLC
29 "Paintball" (1.2.0) by otstrel.ru Team
30 "PermaMute" (0.1) by Ryan "FLOOR_MASTER" Mannion
31 "Player Commands" (1.2.4) by AlliedModders LLC
32 "Quake Sounds" (2.7.5-otstrel-1.0) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic
33 "RateChecker" (0.2) by pRED*
34 "Reserved Slots" (1.2.4) by AlliedModders LLC
35 "Rock The Vote" (1.2.4) by AlliedModders LLC
36 "Server status" (1.1.6) by GachL
37 "Simple TK Manager" (1.0c) by Lebson506th
38 "DeathMatch:SM" (1.5.2) by Otstrel.ru Team, TigerOx, TechKnow, L. Duke, AlliedModders LLC
39 "DeathMatch:SM SpawnPrtection" (1.5.2) by Otstrel.ru Team, TigerOx, TechKnow, L. Duke, AlliedModders LLC
40 "DeathMatch:SM Preset Spawns" (1.5.2) by Otstrel.ru Team, TigerOx, TechKnow, L. Duke, AlliedModders LLC
41 "Spray Tracer" (5. by Nican132, CptMoore, Lebson506th
42 "Web Shortcuts" (1.0.1) by James "sslice" Gray
43 "Test" (1) by Otstrel.ru Team


Quote:
Originally Posted by meng View Post
also, look through source of any plugin that may try re-spawning players. maybe a missing IsPlayerAlive(client) check in the respawn timer callback.
I was even tryed to respawn alive players - it works and will not slay player
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Greyscale
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Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 12-28-2009 , 15:18   Re: [css] how to detect which pligin kills player on spawn
Reply With Quote #7

Does it happen on all maps? It could be the map.
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meng
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Old 12-28-2009 , 15:24   Re: [css] how to detect which pligin kills player on spawn
Reply With Quote #8

hmm, i remember having to add that check for some reason in a warmup script. i thought it depends on the time frame in which the player is respawned. sometimes they would get slayed. not sure. im not very familiar with DM and GG. have you tried adjusting the repawn time? may give you a clue if it only happens with a shorter respawn time.

what does Preset Spawns do?

sry i couldnt be more helpful.

edit:
Quote:
Originally Posted by Greyscale View Post
Does it happen on all maps? It could be the map.
yes. could be a map issue too. didnt think of that.
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[ 1 Dumerils Boa | 1 Cali King ]...
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Last edited by meng; 12-28-2009 at 15:35.
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altex
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Old 12-28-2009 , 15:38   Re: [css] how to detect which pligin kills player on spawn
Reply With Quote #9

I was written a script to help determine the issue, so let's check it in 24 hours. Than i think i could tell more information.
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altex
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Old 12-29-2009 , 03:22   Re: [css] how to detect which pligin kills player on spawn
Reply With Quote #10

Quote:
Originally Posted by Greyscale View Post
Does it happen on all maps? It could be the map.
I can not say it for all the maps, but not only on one for the sure.
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