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[TF2] Freak Fortress 2


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EP_
Member
Join Date: Apr 2012
Old 06-10-2012 , 11:33   Re: [TF2] Freak Fortress 2
#1241

Quote:
Originally Posted by BBG_Theory View Post
Did anyone ever figure out why some of the material files keep downloading with Radigan Conagher ?
I figured out why two of the files were, but will have to see for more.

I plan on releasing patches for Radigan and Mokou tomorrow to address this and other issues.

------

Released updates to Administrator and Koishi:

ADMIN: <Download> <BZ2>
- Updated to Otokiru v1.1 (which was causing problems with summoning if bosses that used Otokiru were also there)
- Fixed ammo bug but removed penetration shot (the attribute was causing the bug)
- Updated skin to purple to aid visibility
- Gave a 1.5s Über on teleport for vulnerability reduction

KOISHI: <Download> (no need for BZ2 redownload)
- reduced stun time to 4s
- added Dead Ringer usage information
- increased vs. building damage to +120% damage
__________________
Freak Fortress 2 bosses
I'm planning on an update to at least my existing bosses, please watch warmly~


STG final bosses at work here.
No deathbombing or bullet-cancelling allowed

Last edited by EP_; 06-10-2012 at 11:54. Reason: Fixed Admin download with appropriate MDL file
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Diviara27
Senior Member
Join Date: Feb 2010
Old 06-11-2012 , 00:16   Re: [TF2] Freak Fortress 2
#1242

How does the "blocked" work?
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

Diviara27 is offline
Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 06-11-2012 , 08:37   Re: [TF2] Freak Fortress 2
#1243

Quote:
Originally Posted by Diviara27 View Post
How does the "blocked" work?
Blocked means they can only be triggered as a minion as explained in the readme, and thus they cannot be randomized or chosen like all the other Freaks.
Darthmule is offline
nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-11-2012 , 09:10   Re: [TF2] Freak Fortress 2
#1244

I present a boss I made from 2 hours ago!


Staregineer
Superjump,uber+stare overlay
BZ2 INCLUDED
http://www.mediafire.com/?bm77792v20n6c27
nope.avi is offline
Diviara27
Senior Member
Join Date: Feb 2010
Old 06-11-2012 , 10:09   Re: [TF2] Freak Fortress 2
#1245

Quote:
Originally Posted by nope.avi View Post
I present a boss I made from 2 hours ago!


Staregineer
Superjump,uber+stare overlay
BZ2 INCLUDED
http://www.mediafire.com/?bm77792v20n6c27
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

Diviara27 is offline
Diviara27
Senior Member
Join Date: Feb 2010
Old 06-11-2012 , 10:10   Re: [TF2] Freak Fortress 2
#1246

How do you reverse audio files just like vagineer's?
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

Diviara27 is offline
Sindex
Member
Join Date: Jan 2012
Old 06-11-2012 , 17:11   Re: [TF2] Freak Fortress 2
#1247

Quote:
Originally Posted by FlaminSarge View Post
Sindex: maybe FF2 removes that condition from soldiers? If you're the soldier being hit do you hear the drumming sound for a moment, even if you don't get the condition?
Yep, it’s seems I am not hearing the drumming sound of the mini gun when I get hit as a soldier. I am sorry for taking this long to get back to you but it seems I have run into another issue.

The spy seems to be suffering from the same issue as the solider in a rather peculiar way. If a person has the dead ringer equipped as a spy when they will instantly get killed when they use it against my custom boss setups.

For instance when dead ringer spies get hit with a flame or bleed effect, they will instantly die. Or if they get hit by a projectile that is suppose relatively no damage at all (like the mini gun for heavy sauce) then they instantly loose most of their health or die.

It seems the dead ringer does not negate damage if they are hit by certain custom attributes. I never noticed this issue before until someone on the server came in and pointed it out to me. I did some testing and found out it was true.

On another note I hope eggman finishes the separate .cfg for the weapons so I can make some minor changes. For instance the demo shields; I need to make it where it does not break on hit random stray bullet. The unintended effect I get with certain utility bosses I have created. It really annoys people who play demo knight all the time.
Sindex is offline
nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-11-2012 , 17:52   Re: [TF2] Freak Fortress 2
#1248

Quote:
Originally Posted by Diviara27 View Post
How do you reverse audio files just like vagineer's?;Not Bad
Simply use audio manipulating software, like audacity (unsure), wave pad sound editor (I use).
Thanks!

Now a question:
Saxton hale mod, his kills are sawblades, how can you customize for FF2?
Like if a boss kills with any wep it would be a headshot;a spy, backstab, etc.

About 2 more bosses to be released this week.
nope.avi is offline
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 06-11-2012 , 18:34   Re: [TF2] Freak Fortress 2
#1249

Quote:
Originally Posted by nope.avi View Post
Saxton hale mod, his kills are sawblades, how can you customize for FF2?
If you're asking how to change a boss's kill icons, you can't without making an ability for that (which should have been done with Saxton in FF2 to change shovel to fists)
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Plugins / My Steam / TF2 Sandbox (plugin beta testing!)
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pac_man0
Junior Member
Join Date: Mar 2012
Location: Brazil
Old 06-11-2012 , 18:40   Re: [TF2] Freak Fortress 2
#1250

Quote:
Originally Posted by nope.avi View Post
I present a boss I made from 2 hours ago!


Staregineer
Superjump,uber+stare overlay
BZ2 INCLUDED
http://www.mediafire.com/?bm77792v20n6c27
Installed on my server, running pretty well. Thanks!
pac_man0 is offline
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