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[TF2] Building Repair 1.32


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Author
sneakret
Member
Join Date: Jul 2012
Plugin ID:
3123
Plugin Version:
1.32
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    13 
    Plugin Description:
    Dispensers heal buildings and refill sentry ammo.
    Old 08-22-2012 , 11:14   Re: [TF2] Building Repair 1.20
    Reply With Quote #1

    Quote:
    Originally Posted by island55 View Post
    ohhhh i request this option, it would help people understand whats going on and that the dispenser helps their other buildings!
    please make this option!

    I agree completely. Players get frustrated when they can't destroy the buildings. When I do it (probably in the next couple days), I'll probably turn it on by default.
    sneakret is offline
    Kage Musha
    Junior Member
    Join Date: Feb 2010
    Old 08-23-2012 , 04:40   Re: [TF2] Building Repair 1.20
    Reply With Quote #2

    Nice plugin.
    But the cvars are cut off at 29 chars.
    So:
    Code:
      dispenser_l1_rocket_refill_ra
      dispenser_l1_shell_refill_rat
      dispenser_l2_rocket_refill_ra
      dispenser_l2_shell_refill_rat
      dispenser_l3_rocket_refill_ra
      dispenser_l3_shell_refill_rat
    Kage Musha is offline
    sneakret
    Member
    Join Date: Jul 2012
    Old 08-25-2012 , 14:03   Re: [TF2] Building Repair 1.20
    Reply With Quote #3

    Quote:
    Originally Posted by Kage Musha View Post
    Nice plugin.
    But the cvars are cut off at 29 chars.
    Thanks for pointing that out. The next version will have a different cvar scheme.
    sneakret is offline
    sneakret
    Member
    Join Date: Jul 2012
    Old 08-31-2012 , 07:51   Re: [TF2] Building Repair 1.20
    Reply With Quote #4

    Quote:
    Originally Posted by Kage Musha View Post
    Nice plugin.
    But the cvars are cut off at 29 chars.
    So:
    Code:
      dispenser_l1_rocket_refill_ra
      dispenser_l1_shell_refill_rat
      dispenser_l2_rocket_refill_ra
      dispenser_l2_shell_refill_rat
      dispenser_l3_rocket_refill_ra
      dispenser_l3_shell_refill_rat
    Fixed.
    sneakret is offline
    Calystos
    Member
    Join Date: Jan 2011
    Location: Terra
    Old 08-31-2012 , 23:22   Re: [TF2] Building Repair 1.30
    Reply With Quote #5

    I also agree it would make things a lot better if there was a "healing beam" linked between dispenser & whatever its set to repair/restock.

    I know that the [TF2] Amp Node repair node feature has this and it totally makes more sense when you can actually see things happening.
    Calystos is offline
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    sneakret
    Member
    Join Date: Jul 2012
    Old 08-31-2012 , 23:28   Re: [TF2] Building Repair 1.30
    Reply With Quote #6

    Quote:
    Originally Posted by Calystos View Post
    I also agree it would make things a lot better if there was a "healing beam" linked between dispenser & whatever its set to repair/restock.

    I know that the [TF2] Amp Node repair node feature has this and it totally makes more sense when you can actually see things happening.
    Funny that you mention Amp Node. That's exactly what I was planning to use as reference.
    sneakret is offline
    brantje
    Junior Member
    Join Date: Jul 2004
    Old 10-03-2012 , 12:45   Re: [TF2] Building Repair 1.32
    Reply With Quote #7

    br_rocket_refill_rates 0,0,4
    Unknown command "br_rocket_refill_rates"
    br_shell_refill_rates 1,2,4
    Unknown command "br_shell_refill_rates"


    [SM] Listing 38 plugins:
    01 "Admin File Reader" (1.5.0-dev) by AlliedModders LLC
    02 "Admin Help" (1.5.0-dev) by AlliedModders LLC
    03 "Admin Menu" (1.5.0-dev) by AlliedModders LLC
    04 "Advertisements" (0.5.5) by Tsunami
    05 "AllChat" (1.1.1) by Frenzzy
    06 "Anti-Flood" (1.5.0-dev) by AlliedModders LLC
    07 "Basic Ban Commands" (1.5.0-dev) by AlliedModders LLC
    08 "Basic Chat" (1.5.0-dev) by AlliedModders LLC
    09 "Basic Comm Control" (1.5.0-dev) by AlliedModders LLC
    10 "Basic Commands" (1.5.0-dev) by AlliedModders LLC
    11 "Basic Info Triggers" (1.5.0-dev) by AlliedModders LLC
    12 "Basic Votes" (1.5.0-dev) by AlliedModders LLC
    13 "Be the Robot" (1.1) by MasterOfTheXP
    14 "BuildingsSpawner" (1.0.2) by X3Mano
    15 "Building Repair" (1.20) by Sneakret <[email protected]>

    What could be the problem?
    brantje is offline
    sneakret
    Member
    Join Date: Jul 2012
    Old 10-12-2012 , 21:31   Re: [TF2] Building Repair 1.32
    Reply With Quote #8

    Quote:
    Originally Posted by brantje View Post
    br_rocket_refill_rates 0,0,4
    Unknown command "br_rocket_refill_rates"
    br_shell_refill_rates 1,2,4
    Unknown command "br_shell_refill_rates"


    [SM] Listing 38 plugins:
    01 "Admin File Reader" (1.5.0-dev) by AlliedModders LLC
    02 "Admin Help" (1.5.0-dev) by AlliedModders LLC
    03 "Admin Menu" (1.5.0-dev) by AlliedModders LLC
    04 "Advertisements" (0.5.5) by Tsunami
    05 "AllChat" (1.1.1) by Frenzzy
    06 "Anti-Flood" (1.5.0-dev) by AlliedModders LLC
    07 "Basic Ban Commands" (1.5.0-dev) by AlliedModders LLC
    08 "Basic Chat" (1.5.0-dev) by AlliedModders LLC
    09 "Basic Comm Control" (1.5.0-dev) by AlliedModders LLC
    10 "Basic Commands" (1.5.0-dev) by AlliedModders LLC
    11 "Basic Info Triggers" (1.5.0-dev) by AlliedModders LLC
    12 "Basic Votes" (1.5.0-dev) by AlliedModders LLC
    13 "Be the Robot" (1.1) by MasterOfTheXP
    14 "BuildingsSpawner" (1.0.2) by X3Mano
    15 "Building Repair" (1.20) by Sneakret <[email protected]>

    What could be the problem?
    It looks like you're running version 1.20. The current version is 1.32.
    sneakret is offline
    Scipizoa
    Senior Member
    Join Date: Aug 2012
    Location: ask me
    Old 11-10-2012 , 17:39   Re: [TF2] Building Repair 1.32
    Reply With Quote #9

    this is a great mod but It needs to be updated to counter red tape recorders... i know they don't damageso i'd have no idea how exactly a dispenser could fight one off another building ;P unless if you do the healing beam affect as mentioned above maybe buildings touching the beam can't get sapped all together i dunno >>; but great mod love it ;)
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    Scipizoa is offline
    sneakret
    Member
    Join Date: Jul 2012
    Old 01-29-2013 , 16:16   Re: Re: [TF2] Building Repair 1.32
    Reply With Quote #10

    Quote:
    Originally Posted by Scipizoa View Post
    this is a great mod but It needs to be updated to counter red tape recorders... i know they don't damageso i'd have no idea how exactly a dispenser could fight one off another building ;P unless if you do the healing beam affect as mentioned above maybe buildings touching the beam can't get sapped all together i dunno >>; but great mod love it ;)
    I may add an option for countering the red tape recorder. I do think the red tape recorder improves the balance though.
    sneakret is offline
    Reply



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