Raised This Month: $ Target: $400
 0% 

Connect - A safer OnClientPreConnect forward


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-21-2017 , 09:51   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #1

Updated source code and bins for TF2 attached, let me know if it fixes the problems.

EDIT: Attached a new Linux build that fixes it failing to load.
EDIT: Attached yet another new Linux build that fixes it failing to load.
EDIT: Apparently I still haven't managed to fix the missing symbol error on Linux...
EDIT: 4th time is the charm, latest build confirmed to load.
Attached Files
File Type: zip connect-patched-tf2.zip (139.7 KB, 813 views)
File Type: dll connect.ext.2.ep2v.dll (122.0 KB, 774 views)
File Type: so connect.ext.2.ep2v.so (185.4 KB, 868 views)
__________________

Last edited by asherkin; 10-21-2017 at 12:32.
asherkin is offline
SilentBr
Veteran Member
Join Date: Jan 2009
Old 10-21-2017 , 10:58   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #2

Quote:
Originally Posted by asherkin View Post
Updated source code and bins for TF2 attached, let me know if it fixes the problems.
After the update, I got some bugs in my tf2 servers running this extension:

No itens working (no backpack)
!admin not working
Server showing 0/32 even with players

I tried update with this new version, but same problem. I have disabled it.
SilentBr is offline
pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 10-21-2017 , 12:04   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #3

Having the same problems everyone else is reporting. I tried the attached version but it didn't load:
Code:
[17] <FAILED> file "connect.ext.2.ep2v.so": /secondary/gameserver/mvm/tf/addons/sourcemod/extensions/connect.ext.2.ep2v.so: undefined symbol: _ZdlPvj
SourceMod Version: 1.8.0.6027
__________________
pheadxdll is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-21-2017 , 12:09   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #4

Quote:
Originally Posted by pheadxdll View Post
Having the same problems everyone else is reporting. I tried the attached version but it didn't load:
Code:
[17] <FAILED> file "connect.ext.2.ep2v.so": /secondary/gameserver/mvm/tf/addons/sourcemod/extensions/connect.ext.2.ep2v.so: undefined symbol: _ZdlPvj
SourceMod Version: 1.8.0.6027
Get the latest attachment.

EDIT: Apparently I still haven't managed to fix the missing symbol error on Linux...
__________________

Last edited by asherkin; 10-21-2017 at 12:18.
asherkin is offline
comodder
Member
Join Date: Apr 2018
Old 09-14-2018 , 08:04   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #5

Quote:
Originally Posted by asherkin View Post
Updated source code and bins for TF2 attached, let me know if it fixes the problems.

EDIT: Attached a new Linux build that fixes it failing to load.
EDIT: Attached yet another new Linux build that fixes it failing to load.
EDIT: Apparently I still haven't managed to fix the missing symbol error on Linux...
EDIT: 4th time is the charm, latest build confirmed to load.
Is this compatible with CS Source & CSGO? In case of CSS does it support both v34 & v89?. In the post you mention this does proper checks as compared to CBaseServer. So where exactly does this solve the cbaseserver's shortcomings?
comodder is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:39.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode