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[TF2] Block Trading


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Taner
Member
Join Date: Jun 2009
Old 02-22-2011 , 11:08   Re: [TF2] Block Trading
Reply With Quote #31

The Plugin does not works on me.

Metamod:Source version 1.8.5
SourceMod Version: 1.3.6
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FudgePoly
Senior Member
Join Date: Jul 2011
Old 07-27-2011 , 15:03   Re: [TF2] Block Trading
Reply With Quote #32

Any way to disable the chat messages after the setup ends?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-27-2011 , 15:18   Re: [TF2] Block Trading
Reply With Quote #33

Valve is no longer broadcasting item found events to servers, so this plugin is essentially useless unless Valve changes it back.
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Matheus28
Senior Member
Join Date: Aug 2009
Old 07-27-2011 , 18:47   Re: [TF2] Block Trading
Reply With Quote #34

Quote:
Originally Posted by Powerlord View Post
Valve is no longer broadcasting item found events to servers, so this plugin is essentially useless unless Valve changes it back.
I wasn't aware of that, in that case, I'll communicate the mods.
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 07-27-2011 , 19:42   Re: [TF2] Block Trading
Reply With Quote #35

The server still gets a GC message when a client finds/crafts an item. If the client still has item_found implemented it's possible to hook the GC message and broadcast the event to clients. I'll do some experimenting with the idea.
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 07-28-2011 , 02:10   Re: [TF2] Block Trading
Reply With Quote #36

Quote:
Originally Posted by Afronanny View Post
The server still gets a GC message when a client finds/crafts an item.
Negative.
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FudgePoly
Senior Member
Join Date: Jul 2011
Old 08-30-2011 , 15:03   Re: [TF2] Block Trading
Reply With Quote #37

Valve updated "item found" messages, maybe this can work again with some tweaking?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-30-2011 , 16:17   Re: [TF2] Block Trading
Reply With Quote #38

Quote:
Originally Posted by FudgePoly View Post
Valve updated "item found" messages, maybe this can work again with some tweaking?
Well, presumably, they are using the item_found event just like before, so why would you need to tweak it?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-31-2011 , 05:26   Re: [TF2] Block Trading
Reply With Quote #39

Yeah, it appears that no tweaks are needed.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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LambdaLambda
AlliedModders Donor
Join Date: Oct 2010
Location: London
Old 09-20-2012 , 06:56   Re: [TF2] Block Trading
Reply With Quote #40

Can i ask you something? Why didn't you do it by sm_addban? Now it doesn't save any massage in sourcemod files, so players willn't find any massage in SourceBans.
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